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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Insomnia DMX
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Insomnia DMX

Level: 7

Posts: 1/23
EXP: 1125
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Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 07-21-05 10:41 AM, in Stopping Sprite Animation. Link
How can I stop the Fire Flower sprite from being animated? (Flipping back and forth?)
An address and a replacement byte would be good, but if you're willing to walk me though ASM stuff, that would be fine. And if you did the ASM work required, that would be even better! I'm not completely new to the game, I've done work on Super Metroid, and SMW.
Insomnia DMX

Level: 7

Posts: 2/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 07-21-05 11:22 PM, in Super Metroid:Screwed and Chopped (demo) Link
This demo, of my first romhack is about 3/5 completed level wise. I'm also planning on editing the music. (Screwed and Chopped) I don't really care about spoilers or ruining anything, so if you do, don't download this. This demo was out for a while, and never got here, because I never came here before.

URL for demo here.
http://www.zophar.net/wwwthreads/attachment.php Cat=&Board=romhack&Post=262461

Spiky room with Breaking Bridge Help Movie (Snes9x)
http://www.zophar.net/wwwthreads/attachment.php?Cat=&Board=romhack&Post=263306

Screens of stuff, I forget.
http://i4.photobucket.com/albums/y118/Silverninjaluda/SM%20SAC/SMPic2.png
http://i4.photobucket.com/albums/y118/Silverninjaluda/SM%20SAC/SMPic3.png
http://i4.photobucket.com/albums/y118/Silverninjaluda/SM%20SAC/SMPic4.png
http://i4.photobucket.com/albums/y118/Silverninjaluda/SM%20SAC/SMPic5.png
Insomnia DMX

Level: 7

Posts: 3/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 07-22-05 01:12 AM, in Stopping Sprite Animation. Link
I've only been using Lunar Magic and a hex editor so far. Thanks for the tip, MWR is cool, I'm going to start using it too.
Insomnia DMX

Level: 7

Posts: 4/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 07-22-05 03:10 AM, in Super Metroid:Screwed and Chopped (demo) Link
Yeah, I did turn off a layer or two, because something was obstructing thier view, I only put the regular pirates in one spot so far.

Oh yeah, The "Kraid" boss will be messed up, so ignore it.


(edited by Insomnia DMX on 07-22-05 06:58 PM)
Insomnia DMX

Level: 7

Posts: 5/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 07-26-05 12:14 AM, in Super Metroid:Screwed and Chopped (demo) Link
You have to shoot the blasts crocomire shoots out to refil your missiles while in battle.

To kill Kraid(which is, btw a prototype of how the fight's going to be in the final) shoot all your (super) missiles at him and finish him off with charge beam. I'm going to employ some strategy into that fight so it's not just button-mashing.

Also, the space pirates, with specific weaknesses don't suck, and aren't lame. if you see no use for them or don't like having to switch weapons through the inventory, new things will come in time, like a real-time weapon switching system. I'm trying to get Jathys to help me out on some things.

Oh, and please, tell me all about the bugs you find, I want to fix them.
Insomnia DMX

Level: 7

Posts: 6/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 08-09-05 06:00 AM, in Changing cape tile properties and fireball sprites Link
When you spin with the cape, I want the cape to appear in front of mario, instead of behind of him, Also, I want the cape to not be seen when he is facing front or backwards. And I'd like the cape to not let you float.

And I want to know exactly which page of decompressed graphics the fireball sprites are on. I may also like to make the fireballs not poof after hitting a wall, or if you can find the graphics for the fireball poof, maybe I could fix them. I might also want to change the fireball's sound, but not get rid of it. Also can I make the fireball be destroyed when it hits a floor?

Please do all that you can to help me.


(edited by Insomnia DMX on 08-08-05 09:12 PM)
(edited by Insomnia DMX on 08-08-05 09:42 PM)
Insomnia DMX

Level: 7

Posts: 7/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 08-09-05 08:01 AM, in Changing cape tile properties and fireball sprites Link
LOL, I never found it there... Thanks!

I wanted the poof's sound, but I already found it, sry.
Insomnia DMX

Level: 7

Posts: 8/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 08-12-05 08:21 AM, in ATTN: blackhole86 (solar soundtrack) Link
Will SS be able to change pitch and speed?
Insomnia DMX

Level: 7

Posts: 9/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 08-12-05 10:49 PM, in General Project Screenshot Thread Link
Ninja Mario for the win!

Insomnia DMX

Level: 7

Posts: 10/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 08-12-05 10:59 PM, in ASM hack requests Link
Can anybody give me help in making Green Yoshi always shoot fireballs when you press Y? Also, make him always fly.
Insomnia DMX

Level: 7

Posts: 11/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 09-02-05 03:11 AM, in Super Metroid Alliance (need a few good men) Link
"Taking advantage of openness..."

Jathys, count me in, I'll need a project to work on after finishing my hack, which will be done somewhat soon. (I'm gonna use some help from Kejardon, but he's busy with life stuff now, so let's wait a while.) You need to put that new version of SMILE on your site, I'd love to have it. Competing with Drew's hack has given me plenty of SM hacking experience, so I'm qualified. Also, If you have time, add the (complete) Samus palette editor I've been craving.
Insomnia DMX

Level: 7

Posts: 12/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 09-13-05 07:17 AM, in Megaman Ultra RELEASED! Screenshots, IPS included! Link
Very good for your first hack, but yeah, a bit too hard. I look forward to see what hacks you'll make in the future!

Oh yeah, I used savestates, and I still enjoyed it, and I didn't abuse them to badly...
Insomnia DMX

Level: 7

Posts: 13/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 09-13-05 07:39 AM, in Super Metroid:Screwed and Chopped (demo) Link
Super-Mega-Bump (But I have updates)

Old news:

Thanks Negative One, almost all the glitches are fixed, some can't be fixed, but all, with the exception of the cave wall thing everything there is fixed. I gave the guys on ZMD a new demo, and it's only fair that you get one too. The thing where you can't progress was on purpose.

New news:

This.

Reflecto hax

You can't be cheap and ball through because I put an invisible wall there. Beams pass through them. That reflecto block reflects beams where they need to go. Expect to see them used in a variety of ways.

The news thread of my hack on ZMD:
http://www.zophar.net/wwwthreads/showflat.php?Cat=&Board=romhack&Number=268400&page=0&view=collapsed&sb=5&o=0&part=

Something to keep you occupied, also, you will get stuck after the gravity suit.
http://www.zophar.net/wwwthreads/attachment.php?Cat=&Board=romhack&Post=269095

Insomnia DMX

Level: 7

Posts: 14/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 09-14-05 08:06 AM, in Super Metroid:Screwed and Chopped (demo) Link
Negative One, you my friend, rock!
That is the most current download, and many glitches shown here are fixed, but some, alas aren't... Lemme address every one.

The ship... Fixed...
Fixed...

That room, I haven't touched in a while, but the one before the bombs was remodeled today. btw, those pipes everywhere, you can go through them.
More level stuff...

The pipe thing, thanks, just fixed it...

I'm thinking of changing the ball thing you don't like, I just got an idea, I may implement there tomorrow.

Columns: bomb at the bottom of the column to make a pathway.
Here's what to do there...

I can fix that next time I open TLP, thanks.

After the editing I did to gravity, you will be able to get up there correctly.

The scrolling crap... I just can't figure that out very well... It'l be fixed eventually.

The green doors... The green blocks (which used to be blue) and doors share the same palette, I'm putting my head together to figure a way around this. (I like the green blocks.)

The ice thing... You are supposed to go through the right hole to progress, you can't get back up, once you go down. That was purposeful. Like I said earlier, the demo ends with getting the gravity suit.

And last... The lava issue, I've never come across that before, you simply don't have to go back there after getting the suit.

The suit palette issue, Jathys made something to edit samus's palette, it only edits some parts.

Also, I won't make a new demo. Wait for the release, or you since you were so helpful, may get a secret demo soon. (For testing purposes )


(edited by Insomnia DMX on 09-13-05 11:12 PM)
Insomnia DMX

Level: 7

Posts: 15/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 09-29-05 02:58 AM, in SuperMetroidRedesign: TEASER: 2 MOVIIES!! Link
Drew, these vidoes are great. I like the backgrounds, and how you make that bombjumping arc thing. I'm really looking forward to your hack.
Insomnia DMX

Level: 7

Posts: 16/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 09-29-05 03:07 AM, in Metroid Legacy? Link
That hack is probably the best yet, but you should wait for my hack or Drewseph's hack, my hack should be expected sometime close to christmas, depending on how much I get to work on it. Drew's should be done sometime after that, I dunno.

These will bw "true" overhauls, not just recycling rooms to look cooler.
Insomnia DMX

Level: 7

Posts: 17/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 10-02-05 08:08 AM, in Has anyone really studied MMX? Link
I am currently working on a MMX3 hack, I'm researching weapon stuff, and I took some notes, prepare for a long list... This is all Ram stuff btw...

7E0A8FE0 + 7E1FB2E0 ; Always use sword (no charge should be used simultaneously.)

7E1FD220 ; infinite health (X and Zero)

7E0CEF20 ; infinite health (ride armor)

7E1FB402 ; infinite lives (X)

7E1FB200 ; infinite lives (Zero)

7E0A8E02 ; play as Zero

7E0A8E00 ; Play as X

7E1FD1FF ; have all armor parts

7E1FD7FF ; have GOLD ARMOR and all ride armors

7E1FB2E0 ; have zero's Zsaber

7E0A2A02 ; infinite dash length

7E0A3502 ; infinite air dashes

7E0D1702 ; infinite dash length and hover (ride armor)

7E0D1204 ; infinite hover only (hawk ride armor)

7E09F620 ; high jump

7E09F610 ; ultra high jump

7E0A3000 ; Disable charge

Stuff somehow pertaining to the second shot in a volley of three weak blasts also pertaining to the sword for X... No clue why...

Shot angle = 7e1135

Shot/Slash Direction? = 7e1133

{Having to do with shot sprites? = 7e112f
{
{Also having to do with shot sprites. = 7e112e
Maybe a pointer? ----^

Having to do with shot sprites = 7e112d, 7e112c,

Shot speed/and a whole buncha other shit, be careful. = 7E1122

Y position of shot = 7E1120

Termaintion point of shot = 7E111e

Starting x position? = 7E111d

Fucks up slashes = 7E1114

Sword graphics bullshit = 7E110a

Don't mess with... = 7E1109

(Aprox. 7E0350-7E480 = Palette shit, including current suit and shots)

Shot distance for all shots = 7E10E1

Speed of some shots = 7E10F7

First shot stuff

Sprite stuff for shots (maybe not only shot one) = 7E10ef, 7E10ee, 7E10ed, 7E10EC, 7E10eb, 7E10ea, 7E10e2,

Y postion of shot 1 = 7E10e0

Shot speed? = 7E10dd

Movement of roataing balls when charging = 7E0B5B



Shit = 7E10FA, 7E113A, 7E1188, 7E193D, 7E1F44,

Blast detection stuff = 7E1148

{Having to do with X's x position = 7e1fe4}
{Also having to do with X's x position = 7e1fe8}
^ ^ ^ ^
Stuff in this relative area deals with X's position.

I give credit to Slayer7.666 on ZMD, for most of the PAR, codes.

Ask Elixirnova (a regular here?) about his MMX3 editor, that doesn't display tiles.
Insomnia DMX

Level: 7

Posts: 18/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 10-02-05 09:52 AM, in Super Metroid:Screwed and Chopped (demo) Link
BUMP!

Ok, there are a few things to update...

Lately I've been fixing old rooms, and planning new stuff, One thing, designed to scare people, won't be leaked to anybody.

New pics, New levels... All sorts of stuff.

Before
Before you blow up the "lockbox"

After
After you blow up the "lockbox," (Takes 4 missiles/1 Super Missile) which unlocks the room's gray doors. This is the first instance if it, later it will be hidden better.

Save rooms; all are different, some contain Energy Recharge Stations.
Save Rooms keep you going and going...
Charging...

Saving... Do not touch the memory card (8MB) in slot A
Notice three things: 1) Samus is underwater 2) New Saverooms 3) Varia Suit sprites fixed. (The standing ones and even the ones in the inventory...)

You ever heard of that glitch you can perform during the Draygoon boss fight, called Bluesuit? Well, I got some help from Kejardon, making this from a glitch, into an item! Here's some pics.

Proof of existance.

One of its many applications.
_____________________________

Edit: Update!!
_____________________________

Videos!
Created out of my competition with Drewseph, one of these depicts my reflecto blocks doing their thing, pointion your missiles where they need to go; into the lockblocks that control the doors shown.This video is 7z compressed, so make sure you have Winrar or another new compression tool. The video (After uncompressing) is an AVI compressed with DivX MP4 compression. You may need this codec, and probably will need Windows Media Player.

The other video depicts a playthrough of a portion of a morphball maze, it's actually longer, you just see a portion. This file is much bigger than the other one. (Despite the fact that it isn't much longer, that's why I'd reccomend getting the first more than this one.)


(edited by Insomnia DMX on 10-05-05 10:33 PM)
Insomnia DMX

Level: 7

Posts: 19/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 10-02-05 10:08 AM, in The sad state of the rom hacking community Link
Originally posted by Lenophis
It is because of things like that (but not exclusively) is why TEK and DES were ripped apart to nothing.


And that's why ZMD hasn't been updated in ages and has no new users. I came into the "scene" through ZMD. I'm beginning to think that I'm the only one...

But ZMD would suck if more noobs came in. That's about the only thing I like about ZMD...
Insomnia DMX

Level: 7

Posts: 20/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 10-04-05 02:10 AM, in MegaMan X/X3 Data Link
Although I don't have any level data, You can read the notes I took off of an earlier thread, most of the stuff is for status, and If anyone knows where in ram, it tells what weapon you have equipped, I'd appreciate it. I'm working on some weapon hacks, including a punch weapon, and making the X-Saber an equippable. I'm drawing new armor sprites, and a long time ago, before I came into the scene, I used to draw sprites, Here's an expample...

Zerox, Pronounced 'Xerox'

Amagine this in a hack, or something similar, I think it would be possible. Just need to figure out where the pointers for graphics of equipped armors are, and make new graphics in the same format as the original armor graphics.
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