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Acmlm's Board - I2 Archive - - Posts by Francis64 |
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Francis64 Micro-Goomba Level: 6 Posts: 1/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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I would like everyone to tell about design ideas that could be used to make a "good level". For example, here's a list of things that, when mixed together, can make a level fun and/or challenging: 1) Autoscroll + lakitu 2) Autoscroll + Sumo brothers 3) ON/OFF switch that controls a layer 2 filled with water + pirhana plants on layer 1 4) Static layer2 walls made of spikes + autoscroll (good idea when designing a castle) 5) Line guided thingies + black background 6) Clouds + transparent level 7) Water level + layer3 tide 8) Baby Yoshi + Megamoles 9) Pitchin' Chucks + Vulcano Lotus + narrow passage ... Please feel free to continue this list.. It would be nice to see this post sticky as well. |
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Francis64 Micro-Goomba Level: 6 Posts: 2/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Originally posted by SoNotNormal I love that! I started this thread because I'm low on ideas. I started a level hack from scratch over 2 years ago (no ExGfx, no custom blocks. no custom map, just pure level hack) and I am 95% finished. |
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Francis64 Micro-Goomba Level: 6 Posts: 3/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Are your using a "layer2 vertical level" ? | |||
Francis64 Micro-Goomba Level: 6 Posts: 4/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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For some reason, using a Layer2 scroll in a vertical level prevents you from scrolling horizontally. If you want to use this feature, your level has to be 1 screen wide. You can place layer2 objects in the right half of the level, and they will scroll in when you actually play the level. Don't use blocks thatgive a power-up, because they behave in a weird manner when they're part of a moving layer2 ... you can try and see! |
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Francis64 Micro-Goomba Level: 6 Posts: 5/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Originally posted by SoNotNormal Brilliant idea! I based my #6 Castle on this, using a special autoscroll (moving from left to right, but up and down as well) and it works great. I threw in a couple of grinders, spikeballs, powerups and some pits that require good timing, and I got something fun and challenging without being insanely difficult. 39) Make a level that scrolls from RIGHT to LEFT and then BACK moving up and down!!! How to do it: - Make a level with 11 screens (maybe it works with more or less) - Start somewhere in the middle (my entrance is on screen 07) - Place the Sprite "Autoscroll Level 2-A" ("Autoscroll Level 2" placed at Y=1) Now you have a level that scroll backwards from screen 07 to 00 then moves on to 0B Now use your imagination and common sense to edit the level. Enjoy! Keep sending all your good ideas! |
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Francis64 Micro-Goomba Level: 6 Posts: 6/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Hi! I'd like to make a level with grinders following lines on a layer 2. Then it would allow for an autoscroll level where the grinders follow you all the way to the end of the level. The problem I have is : the grinder does not seem to follow the line properly and falls off the screen. If anyone knows how to fix this, I'd appreciate your help! |
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Francis64 Micro-Goomba Level: 6 Posts: 7/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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This doesn't seem to work. The grinders don't want to follow the lines, and it's a bit buggy at the same time (they are warping to a different place on the screen before they "fall" in the void). Actually, if I place some ground on layer2, the enemies can walk on it. But the lines won't work. Any ideas ? |
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Francis64 Micro-Goomba Level: 6 Posts: 8/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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I'm using the castle tiles, line-guided grinders, and those 'dotted pixels' lines on a layer 2 with H-scroll=none, V-scroll=constant and layer2 interaction is not disabled. Now when the grinders fall on the lines, they act in a strange way (quickly warping then disappearing). I believe there might be some kind of collision detection problem? Also, in the original game, there is no level that uses a non moving layer2 as far as I can remember. |
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Francis64 Micro-Goomba Level: 6 Posts: 9/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Hi! I placed a pirhana plant on the map, on a spot where there is a level entrance. When I beat the level, this plant disappears from the map. Is this a normal behaviour? Anyone else use the overworld sprites? |
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Francis64 Micro-Goomba Level: 6 Posts: 10/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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42) An underwater castle level with layer3 smash It's funnier without a ground to walk on! Try it! (edited by Francis64 on 07-28-05 03:14 PM) |
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Francis64 Micro-Goomba Level: 6 Posts: 11/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Originally posted by Lordlazer This thread is not about "giving" other people a level, it's about sharing ideas. Sure, no one would like to see other people copying & pasting the levels they made, but they can express with a few words ideas they had in the past : these ideas worked for them, so they are likely to work for other people. When I say that an autoscroll level with lakitu is fun and challenging, I know because I made one. Then someone might say "hey, I'll try this!" and he'll get a completely unique level (it certainly won't look like mine). SMW combined with Lunar Magic and other hacking tools give many many possibilities, and even if you didn't get the "brilliant idea" by yourself, you're free to design the level as far as your imagination goes. Ideas are free. |
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Francis64 Micro-Goomba Level: 6 Posts: 12/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Just kidding! I've finished my level hack : Super Mario World ' (how unoriginal) Download it here : http://www.chochoy.com/smwhack/index.html Now, before you complain about the lack of ExGFX, custom bg, custom music, custom sprites, custom map, custom blocks and such, PLAY THE GAME. And see the true meaning of "good level design" !! You can send your feedback / suggestions / bug list directly to me if you want to. (edited by Francis64 on 07-31-05 04:19 AM) |
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Francis64 Micro-Goomba Level: 6 Posts: 13/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Originally posted by Dr. Weird Wow! I actually feel terrible about this. I spent so much time testing my hack and I missed a glitch in an early level ! Thank you for reporting this. I'm gathering everyone's advice/complaints and I'll fix everything all at once. |
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Francis64 Micro-Goomba Level: 6 Posts: 14/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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That's because I spent all the efforts on trying to make good levels with what's already existing (no custom stuff) and this was actually time consuming (look at the dates on the title screen) and I was studying at that time. Yet I'm not entirely satisfied with some levels (too hard or bad design). But I'm waiting for the complaints then I'll release a complete version. Thanks for the comments anyway... |
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Francis64 Micro-Goomba Level: 6 Posts: 15/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Originally posted by The Kirby |
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Francis64 Micro-Goomba Level: 6 Posts: 16/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Try to leave the sprite 1 block above the actual position you want it to be. Some still sprites do not appear on the screen when you're using transluency, unless you make them move. |
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Francis64 Micro-Goomba Level: 6 Posts: 17/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Originally posted by The Kirby Well spotted. Thanks! Originally posted by The Kirby True. I'll put green or yellow blocks instead. Originally posted by The Kirby I think that Bowser's Castle is a rather difficult level, and that it would be frustrating to be forced to play the whole level again after dying near the end (like in SMB). |
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Francis64 Micro-Goomba Level: 6 Posts: 18/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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I wish someone came up with a ROM of the beta version. That would be so nice! But I guess it's not going to happen... |
Acmlm's Board - I2 Archive - - Posts by Francis64 |