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Acmlm's Board - I2 Archive - - Posts by DukeNukem007 |
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DukeNukem007 Shyguy Level: 13 Posts: 21/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by Bush Hater Naw, I still love good ol' Wolfenstein and Blake Stone, so there's at least one person. VDMSound or DosBox does the trick nicely for most games, although late DOS games like Duke Nukem 3d and Shadow Warrior run terribly. Doom 1/2 also doesn't run the greatest, but if you use an Windows shell program like ZDOOM all you need to do is supply a WAD and it plays *better* than it originally did in DOS, i.e. has better lighting, allows real jumping and looking up/down, etc. |
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DukeNukem007 Shyguy Level: 13 Posts: 22/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Just as a warning to everyone, the patch crashes the Europe version on the intro; I'm assuming it works fine on the Japan/USA version, but I'll have to check when I get on my other computer. I did look at a decompression of the hack with Lunar Compress and I like the new maps and graphics. |
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DukeNukem007 Shyguy Level: 13 Posts: 23/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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To try to get back on topic (don't you hate it when this stuff happens?) after reading through the posts and figuring out which boss you're referring to, the only problem is that I think those graphics are among the few boss sprites the game compresses--technically, it's all a background, and all battle backgrounds are compressed, afaik. There's no specific program to recompress edited graphics for FF6 that I know of. | |||
DukeNukem007 Shyguy Level: 13 Posts: 24/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Why not just use one of the translated hardtype hacks, or the "director's cut" .ips available on Zophar? Another advantage that those had if you wanted to edit the game further and have more room for scripted events is that many of them expand the ROM from 8 to 12 mega. | |||
DukeNukem007 Shyguy Level: 13 Posts: 25/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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I've never bothered to look for other programs, but Lunar Compress can be used to edit compressed graphics from roughly $8B000-$C4000...use format 0 or 1. | |||
DukeNukem007 Shyguy Level: 13 Posts: 26/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by LenophisOriginally posted by DukeNukem007 Yeah, I know that Masterzed's and other sites listed the offsets for compressed graphics and maps, so I tried sniff.exe on a lot of those segments. I started off with the other known Square formats, like #12 used in Chrono Trigger and #6 in Secret of Mana, and messed around with a few others, but basically got junk. FuSoYa does know about this, as he replied in a thread I posted in about it while back, but I respect if he doesn't get the time to add to the formats. I love Lunar Compress because you can get long streams of graphics and map data, and what was scrambled junk comes across as "wait, now I remember that from the game." |
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DukeNukem007 Shyguy Level: 13 Posts: 27/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by Roneo Strife Yeah, at first I couldn't even figure out how to move on in the large rooms after getting the bombs, seeing as all the doors are either power-bomb or super missile; I also couldn't even beat the first torizo after the bombs at first because it didn't seem to spit stuff you could shoot to recharge with. (That was before I discovered the 2nd missile pack, too; it takes exactly 10 missiles, so reloading is a moot point.) The thing that's fun, though, is to import your quicksaves or srm's from before you patched into the game. Sometimes they crash going between rooms, but other times it's neat--because of the way the game keeps track of items collected it's possible to collect multiple Ice Beams, and I have 55 super missiles right now. You might want to try to fix how the palettes and backgrounds get distorted when revisiting a room. (edited by DukeNukem007 on 07-25-05 01:12 AM) (edited by DukeNukem007 on 07-25-05 01:16 AM) |
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DukeNukem007 Shyguy Level: 13 Posts: 28/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Since you're asking about Metroid--If you want to expand the room set, the way the maps of the game work (in a simple sense--I'm not into the details of how hacks work) is that there's a layout of how all the rooms are arranged around $2400h in the ROM--you can see the layout with an 8-bit linear option in a graphics viewer or a hex editor. Then there's data on each of the various room types elsewhere. (You've probably noticed how a lot of screens are "re-used" in Metroid, which is a lot of what makes it so much more confusing and harder to play than Super Metroid.) So I would suggest moving the map pointer from $2400h to a later slot (somewhere in the second 128k if you were making a 256k PRG rom, or I suppose you could make a 128k PRG/64k CHR rom if you messed with the mapper enough) and working from there. |
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DukeNukem007 Shyguy Level: 13 Posts: 29/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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A standard tile editor should do the trick--basically all sprites in Super Metroid are uncompressed, and even the graphics that are compressed are easy to crack. All of Samus's sprites are spread across addresses $DCE00h to $100200h, except the dying sprites (D8200-D9600.) You can also edit the pause/weapon select Samus in basically the entire $1B0200h-$1B8200h bank; the ending Samus graphics are compressed, somewhere around $40000h if I remember right. |
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DukeNukem007 Shyguy Level: 13 Posts: 30/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by Disch My copy of Super C has 128k PRG/120k CHR and I used to have a copy of Smash TV that was 128K PRG/104 or 112k CHR, although there might have been a "bad dump" involved. (hehe huhuh heheh...he said "bad dump.") |
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DukeNukem007 Shyguy Level: 13 Posts: 31/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by Insomnia DMX I think everyone knows that, but it's still so friggin' hard!! I'm stuck at Crocomire because by the time you've recharged your missiles, he's moved further forward than you could ever push him back!! |
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DukeNukem007 Shyguy Level: 13 Posts: 32/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by Dragonsbrethren Oh yeah, I just remembered you could also insert tiles that squeeze multiple characters into one tile... |
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DukeNukem007 Shyguy Level: 13 Posts: 33/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by LenophisOriginally posted by nayno Specifically Kefka's "Oh shit!" quote was changed to "Son of a submariner" (don't know about the others,) some of the lady bosses have extra clothes, Cyan's Porno Mag item was removed, and Duane and Katarin having the implied teenage out-of-wedlock element was removed. (edited by DukeNukem007 on 07-28-05 11:44 AM) |
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DukeNukem007 Shyguy Level: 13 Posts: 34/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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I can't believe I'm looking at this stuff on a Friday night, but here goes. A0200-BC200 = looks like compressed graphics (+ other data?) BE000-C0200 = some sounds C19C0-C2CE0 = compressed graphics D0200-E6000 = compressed graphics EDF00-EFA00 = compressed graphics (you can see "lumps" of graphics that seem to read "Dairy," "Milky" and "Steps") F0200-F2800 = scripting F8660-FF660 = scripting 101660-10B660 = some map data 10E260ish-110200 = some sound effects 110200-155000 = lots of 4bpp uncompressed sprites 155000-160200 = scripting 160200-17C800 = tile assembly? 180200-18F400 = some tile assembly?? 1CB200-1CD800ish = some compressed graphics 1CD800ish-1CE280 = looks like some tile assembly 1CE280-1D0200 = a few sound effects 1D0200-201000ish = compressed graphics 2015B0-202900 = 1bpp VWF's 202900-20EF00 = compressed graphics 20EF00-20FEC0= a sound effect 210D00ish-213200ish = 1bpp VWF's 215D00ish-220000ish = looks like compressed graphics mostly 220000ish-2C2000ish = lots of sound data, with some other stuff scattered about 2FED5F-300000 = some 2bpp fonts If anyone feels like hacking (I think the game could use a major facelift graphically) let me know and I can help more... |
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DukeNukem007 Shyguy Level: 13 Posts: 35/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Wow, that site basically covers everything....thanks... anyway, you guys can lock this if you want...it was nice looking through addresses, and really only took a few minutes, but I think I'm going to download those proggies now. |
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DukeNukem007 Shyguy Level: 13 Posts: 36/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Nicely done...just played a lot of World 1... BTW, it's nice to see that the patch is sideways-compatible with the AllStars+World rom...wasn't sure if it would be. |
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DukeNukem007 Shyguy Level: 13 Posts: 37/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by The Crimson Chin I figured, but when I looked at the rom I thought they might've swapped a few banks... |
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DukeNukem007 Shyguy Level: 13 Posts: 38/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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decomp chrono~1.smc 200 400200 102 12 0 would rip the whole rom, give you some extra junk, but also give you loads of graphics, plus maps (which would be easily discernable if you switched your tile editor to linear 8bpp.) Chickenlump's post on that thread about using lower than 4bpp sometimes is notable...but keep in mind that there are a few 8bpp graphics as well. Incidently, if you wanted to hack Radical Dreamers or Bahamut Lagoon they uses the exact same Square LZ format (12.) |
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DukeNukem007 Shyguy Level: 13 Posts: 39/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by Jathys Lunar Compress has an LZ that rips both maps and graphics, as well...I meant to mention it in my earlier post. For instance, if for some twisted reason you wanted to make the sub-3 hour ending Samus nude (there IS such a patch for the NES Metroid...) you could type decomp superm~1.smc bbb57 bcb00 102 4 0 edit the resulting superm~1.bin accordingly recomp superm~1.bin superm~1.smc bbb57 102 4 0 You can also edit maps this way, but with other easier editors this is impractical. |
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DukeNukem007 Shyguy Level: 13 Posts: 40/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Anyone have any clue how to hack this nice game? I've tried in the past, but it seems checksum-locked. Apparently there was a Spanish translation that fixed the checksum, though. Also, the graphics seem to be mostly LZ'd, which you don't see much on the NES...any idea how to edit those, and the maps? |
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Acmlm's Board - I2 Archive - - Posts by DukeNukem007 |