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Acmlm's Board - I2 Archive - - Posts by Avatar Terminus |
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Avatar Terminus Newcomer Level: 1 Posts: 1/1 EXP: 10 For next: 1 Since: 07-07-05 Since last post: 117 days Last activity: 104 days |
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A handful of Temporal Flux questions... being unskilled at ROM editing, it may have been foolish for me to embark upon a full-scale assault on Chrono Trigger, but this editor just made it too easy. I've got a handful of quickie questions that I can't really answer on my own. The first things I've been doing have been messing around with Zeal; I figured out soon enough how to layer 1st and 2nd layer tiles to make lovely lovely rooms. (The quickie make an exit tutorial in the manual was a BIG help, by the way) I expanded Schala's bedroom to look like it was actually used by a serious spellcaster, and built an entirely new room in the Zeal Palace using one of the unused maps. Regardless, I've run into a few difficulties and would like some input from the experts: 1: As far as I can tell, objects like the five tile tall one tile wide Zeal statue, the base of the , and the top half of the two by two potted plant naturally "layer" over sprites. Such as my party wandering around. I've also noticed that everywhere in game I haven't messed with this isn't the case. In the L12 tile palette they're marked with "Over Sprites: True'. When I turn this dialog to false and relay these tiles, it doesn't seem to make a difference. Since I can't investigate the tiles already laid in game, how do I make these things not jump up and make visual problems? 2: Is there any way to expand the size of a location map? Thanks in advance, everyone! THE EDITED VERSION!: So I figured out how to place an NPC, but how do I expand strings to make new dialog? Or do I just look around for strings I want to subvert into my own dialog? EDITS 2&3: Read through the remainder of the thread and am dropping the treasure chests entirely. They're not important, anyhow. My mind is still melting over the sprite-coverup issue. Did some exploration of Event coding, and I've figured out how to make NPCs with dialog and I'm fairly confident I can figure out how to make monsters appear. However, without being able to add strings at this point in time, and, as I understand it, Temporal Flux being unable to expand the amount of strings, I'm somewhat unable to expand the dialog. No biggie; at the moment I'm just a little crushed by the cruelty of those Layer 1 sprites. (edited by Avatar Terminus on 07-07-05 01:18 PM) (edited by Avatar Terminus on 07-07-05 02:05 PM) (edited by Avatar Terminus on 07-09-05 12:40 AM) |
Acmlm's Board - I2 Archive - - Posts by Avatar Terminus |