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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by EXbox
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EXbox

Micro-Goomba
Level: 5

Posts: 1/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-14-05 11:54 PM, in General Project Screenshot Thread Link
Nice pics there guys. I'll show you my new powerup for Super Mario 3. It replaces fire mario, with Invisible mario. Instead of being able to shoot fireballs, each time you press the fire button, you become invisible, like you would after getting hit by an enemy. But, you can only do it 3 times. After that, the powerup goes away. I changed the lives counter into the meter. Because of this new powerup, you can't get game over anymore either. Once it is 0 and you die, you just return to the map as normal. If you get the powerup again, the meter will jump back to 3, so you can use it again.











EXbox

Micro-Goomba
Level: 5

Posts: 2/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-15-05 02:32 AM, in General Project Screenshot Thread Link
Thank you. I did some changes to the dungeon now. The rising fire balls have different heights, and the orb in the fourth picture goes the opposite direction now. In the last picture, demonstrates what Invisible mario can do. Mario is actually behind the enemy.





EXbox

Micro-Goomba
Level: 5

Posts: 3/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-15-05 09:06 AM, in General Project Screenshot Thread Link
Lots of stuff going on there. I like how you are using enemies from Super Mario 2. Here's a few more pictures of my revamped dungeon.



EXbox

Micro-Goomba
Level: 5

Posts: 4/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-15-05 09:24 AM, in General Project Screenshot Thread Link
Thanks, I'm glad you like it. No, I didn't make one yet. Its a new project. Maybe when I get more work done on it, I'll make one.
EXbox

Micro-Goomba
Level: 5

Posts: 5/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-15-05 10:33 AM, in General Project Screenshot Thread Link
Thanks. I know what you mean about the blocks. I'll keep these things in mind. They could change. I just got done adding another new feature to the game. If you are raccoon mario, the pirahna plants won't shoot their fireballs at you.



EXbox

Micro-Goomba
Level: 5

Posts: 6/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-16-05 11:07 PM, in Super Mario 3 project Link
I guess I'll show a little bit about this. I have been messing around with the colors, graphics, and the levels. The first level is like a city. I guess you could call it mushroom city. You can't go through all of the doors, but some of them you can. The next level, I jumped to world 2. In this level you follow a long path, and then you have to get through a pyramid maze. The next level is my favorite so far. Just a new dungeon with nice graphics. The hill level, changed some colors, and added some objects. Same thing with the sky level. And I added a new powerup and side effect to raccoon mario. The new powerup is invisible mario. You get to become invisible 3 times, and then it wears off. If you are racoon mario, the pirahna plants won't shoot fireballs at you. I want certain powerups to intimidate some enemies. I hope you like!







EXbox

Micro-Goomba
Level: 5

Posts: 7/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-17-05 04:58 AM, in Super Mario 3 project Link
Thanks for the compliments. I updated some of the graphics, and I'm changing the levels so they don't look like the original. For the hills in level 2, I accidently put the textures in the wrong places, but it created an interesting effect.

EXbox

Micro-Goomba
Level: 5

Posts: 8/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-17-05 05:00 AM, in Ancients Cry (progress images) Link
man this looks really good. You're doing a good job!
EXbox

Micro-Goomba
Level: 5

Posts: 9/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-21-05 08:54 AM, in General Project Screenshot Thread Link
Lots of nice work going on. Here I'm redoing my dungeon. Are the graphics better than the old ones I had?

EXbox

Micro-Goomba
Level: 5

Posts: 10/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-22-05 09:07 AM, in Luigi vs Mario (formerly SMB3DX) Link
I made something for you. I was bored, and a lot of people like the way this is turning out. Feel free to use it on your site if you want.

EXbox

Micro-Goomba
Level: 5

Posts: 11/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-24-05 04:14 AM, in Luigi vs Mario (formerly SMB3DX) Link
Did you expand the rom 2-3 times over?


(edited by EXbox on 07-23-05 07:14 PM)
EXbox

Micro-Goomba
Level: 5

Posts: 12/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 08-09-05 07:28 PM, in Luigi vs Mario (formerly SMB3DX) Link
I have a few ideas for you. Add Yoshi Coins in some levels. If you collect all 5 (or was it 6?) you get random item placed in your inventory. Also, like SMW, you can complete levels in 2 different ways. Like if you beat the level the other way, something special will happen. Also, maybe you could make a Giant Kuribo Shoe? Or, make more enemies use the shoe, like the koopa troopa? Another cool feature, is that Mario can use the magic wand to transform enemies into stone.
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