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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Bio
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Bio

Buster Beetle
Level: 27

Posts: 362/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-01-05 07:28 AM, in I Need Help Woth Blocktool Link
the block don't suppose to show since he don't have graphics, blktool don't give graphic and act like setting, I just make the block call a subroutine(exemple: make mario become luigi)the thread Tatrion has linked you have all these info about setting their graphics
Bio

Buster Beetle
Level: 27

Posts: 363/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-01-05 07:40 AM, in I Need Help Woth Blocktool Link
Originally posted by Zachio in another thread
How to use custom Graphics:

If You are using regular Graphics:

1. Edit your graphics and Insert them with LM's green Mushroom Toolbar Button.
2. if you don't know already, find the tile numbers that the tiles use. If you hold your mouse over the tile, it will say in the editor's stattus bar what tile you have your mouse over.
3. Go back to the Map16 Editor, and in the 16x16 Attributes, set the Text boxes that have "Tile 1(Upper Left), Tile 2(Upper Right), Tile 3(Lower Left), Tile 4(Lower Right)" to the tiles you want.
I've circled the ones you need to change.


4. If you click OK, the Tile in the Bottom-Left hand corner will be how your tile will look.


5.If it's the wrong color, go back to the 16x16 attributes Window, and set the Pallate Box to a different number. If no color you want is there, you'll have to use a custom pallate.
6.Right Click on the Tile you aer going to insert it to, so if you originallly picked tile 20A, it should go back at tile 24A's position.
7.Press F9 on the keyboard to save your changes.

If you use ExGFX:
Same as before, except press the Yellow Mushroom on the status bar, and you'll have to set up the GFX Bypass before using the graphics.

NOTE: the Tiles' Graphics will not transfer from one tileset to another. For example, if you have a Ghost house open when you make the Graphics, you won't see it in a Forest Tileset later. you have to do it over for the forest.


See, Its talking about graphics and the block in my last post already exist in blktool


(edited by Bio on 09-30-05 10:41 PM)
(edited by Bio on 09-30-05 10:41 PM)
(edited by Bio on 09-30-05 10:42 PM)
(edited by Bio on 09-30-05 10:43 PM)
Bio

Buster Beetle
Level: 27

Posts: 364/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-01-05 07:47 AM, in New Hack in the works: 50 LEVELS Link
Like I away say when someone tell me that: he can export all his level,GFX,map16page, etc. and reimport them in the HDMA patched rom(why no one thinking about that before saying 'I can't')
Bio

Buster Beetle
Level: 27

Posts: 365/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-02-05 10:20 PM, in The aptly named DDCecil's SMW... Link
Originally posted by DDCecil
One more thing:

I recently saw the post about the "5 levels" block. If I wanted to change it into a "96 levels" block, how could I do that? Could I change the "05" in the hex editor to "96" to make it work?


convert 96 in hex before or It will don't work
Bio

Buster Beetle
Level: 27

Posts: 366/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-03-05 09:07 PM, in Experience the HDMA Revolution! [Release] Link
Originally posted by peter_ac
Excuse the bump, but I'm surprised nobody has asked this before:

why doesn't it work with a hdma rom that has been expanded to 2048kb?

I started a HDMA rom and transferred everthing over from SMB1, and once I imported the ExGFX, the ROM expanded from 1024 to 2048. Then I renamed it to smw.smc, removed the header etc, but the linker said that the filesizes don't match, and smw_hdma wasn't created.

Is there anything I can do about this?
Thanks.

read all the post in the thread before posting
Bio

Buster Beetle
Level: 27

Posts: 367/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-04-05 12:53 AM, in One level only Yoshi Link
Smallhacker already say that there only one number(A ram adress)depending of the number the abillity and palette change, but one of them may be the gray yoshi, If he exist, I gonna give him a cool pallete animation to make him rainbow-like


(edited by Bio on 10-03-05 03:54 PM)
Bio

Buster Beetle
Level: 27

Posts: 368/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-04-05 01:49 AM, in Super Mario The 4 Switches Link
the forest BG don't fit that much with lava and all, I suggest a castle insted
Bio

Buster Beetle
Level: 27

Posts: 369/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-04-05 06:33 AM, in Technical glitch in SMW Link
I think It just caused by sprite memory overload, the sumo bros. flame take a lot of memory


(edited by Bio on 10-03-05 09:33 PM)
Bio

Buster Beetle
Level: 27

Posts: 370/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-04-05 09:00 PM, in Here are the world ideas for SMW Element Worlds Link
I'm planing doing this with 9 elemental, all will have they own custom block(that passable only when you get the coresponding elemental(blizzard for Ice, lava for Fire, etc.)the hard thing is that the Bio and mech elemental are hidden in secret world
Bio

Buster Beetle
Level: 27

Posts: 371/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-05-05 03:37 AM, in Idea for freeing up stages and maybe the overworld Link
I just got a question: do this guy know what he talking about?
Bio

Buster Beetle
Level: 27

Posts: 372/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-05-05 03:47 AM, in Idea for freeing up stages and maybe the overworld Link
Or by making a custom block that mess with power-up(like the no-cape sign in SMO)
Bio

Buster Beetle
Level: 27

Posts: 373/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-05-05 06:04 AM, in The New Screens Link Link
please, don't make duplicate thread, If you don't trust me, here a link to the original thread, insted post in the original thread that you have added screen


(edited by Bio on 10-04-05 09:05 PM)
(edited by Bio on 10-04-05 09:06 PM)
(edited by Bio on 10-04-05 09:17 PM)
Bio

Buster Beetle
Level: 27

Posts: 374/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-05-05 06:15 AM, in Tile Editor For Graphics? Link
look on zophar
the two most used are TLP and YY-CHR


(edited by Bio on 10-04-05 09:16 PM)
Bio

Buster Beetle
Level: 27

Posts: 375/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-05-05 06:41 AM, in Ridable Banzai Bill Link
I hope It can help you, here a link to a thread about sprite hacking: link
The only two I know who already did custom sprite is Mikeyk and BMF, so they may help you more than me


(edited by Bio on 10-04-05 09:42 PM)
(edited by Bio on 10-04-05 09:43 PM)
Bio

Buster Beetle
Level: 27

Posts: 376/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-05-05 06:43 AM, in Ridable Banzai Bill Link
he wouldn't follow the same track and these two sprite got different size
Bio

Buster Beetle
Level: 27

Posts: 377/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-05-05 07:24 AM, in SMW ROM addresses Link
00 is BRK, that mean software break, I have just no idea on what its suppose to do, but it read the byte after it. for example, In a assambler expanded area look like this :
...
BRK #$00
BRK #$00
BRK #$00
...


(edited by Bio on 10-04-05 10:25 PM)
(edited by Bio on 10-04-05 10:26 PM)
(edited by Bio on 10-04-05 10:27 PM)
(edited by Bio on 10-04-05 10:30 PM)
Bio

Buster Beetle
Level: 27

Posts: 378/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-05-05 07:37 AM, in SMW ROM addresses Link
I think its the controller routine because at 5002 there a F0(BEQ) maybe its for lead to the scrolling, I will try replace it with EA EA
Edit: L/R scroll work like usual, I think Its not related at all with L/R scrolling


(edited by Bio on 10-04-05 10:38 PM)
(edited by Bio on 10-04-05 10:40 PM)
(edited by Bio on 10-04-05 10:41 PM)
Bio

Buster Beetle
Level: 27

Posts: 380/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-05-05 08:17 AM, in Super Mario RPG: Leveling Up? Link
I got the super suit on Zsnes by putting the slow-mo and using savestate, I know I just a lame cheater. and also would you stop to try to look cool because you using lazy shell on peach, I find more cool when I find a gameshark code to get an item called secret game and when I been the first In my city to found sheep attack and lamb's lure
Bio

Buster Beetle
Level: 27

Posts: 381/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-05-05 08:19 AM, in inspiration of ff games Link
Ultima mean last in ancient roman language, so, no Its not related at all with Ultimate
Bio mean Life in Greek

see, even magic name are related to ancient religion


(edited by Bio on 10-04-05 11:20 PM)
(edited by Bio on 10-04-05 11:21 PM)
Bio

Buster Beetle
Level: 27

Posts: 382/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-06-05 03:52 AM, in Triangles and bullet bills Link
Please, don't bump old thread


(edited by Bio on 10-05-05 06:52 PM)
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