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Acmlm's Board - I2 Archive - - Posts by Bio |
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Bio Buster Beetle Level: 27 Posts: 302/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Wow, finally, now music editing will come, I can stop using the Buggy DW3 patch | |||
Bio Buster Beetle Level: 27 Posts: 303/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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I'm don't think this may be possible but, just spc importing is enough to add a lot of possibility (edited by Bio on 09-03-05 08:25 PM) |
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Bio Buster Beetle Level: 27 Posts: 304/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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these one contain all the FG map16 insted than just a page, you shouldn't use them but If you want its F6 to load the map16pageFG and FGG for the BG one its F8 (edited by Bio on 09-03-05 08:49 PM) |
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Bio Buster Beetle Level: 27 Posts: 305/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Thank d4s, you have added the custom block data, like I have requested. Anything AMAZING!!! in that and very easy to use, like you said (edited by Bio on 09-05-05 09:45 PM) (edited by Bio on 09-05-05 10:32 PM) (edited by Bio on 09-05-05 10:33 PM) |
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Bio Buster Beetle Level: 27 Posts: 306/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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I don't know If its a bug, but here what happen,I have restarted my hack from your IPS , after removing the header setting, adding some HDMA effect and use linker.bat. I have loaded all my level,GFX map16page Etc. lunar magic ask me to expand the romd to 3 meg, since I have too many thing, I hit yes, After I wanted to add some more effect, I have removed the header with Snestool and rename it smw.smc. but, then linker.bat stopped to work propely, so I think that it is incompatible with expanded rom, do there a way to fix that? (edited by Bio on 09-06-05 12:18 AM) (edited by Bio on 09-06-05 12:27 AM) (edited by Bio on 09-06-05 12:28 AM) |
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Bio Buster Beetle Level: 27 Posts: 307/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Reloc offset are to specify JMP,JML oppcode location, you need to translate them to decimal too, so JMP: $5061 become just JMP and put 80,97, in reloc offset to make the jump statement work propely, and I have made a tutor for using the block dowloaded from other person http://www.freewebs.com/bio_amiuss/custom%20block.doc And here one of my custom block: 'The sign' : press up to read It, three variation, never used and 100% free http://www.freewebs.com/bio_amiuss/sign.zip (edited by Bio on 09-06-05 05:37 PM) (edited by Bio on 09-06-05 05:43 PM) (edited by Bio on 09-06-05 05:43 PM) (edited by Bio on 09-06-05 05:45 PM) |
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Bio Buster Beetle Level: 27 Posts: 308/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Nice, seem to have wacky level design, but just fix the graphic on 7 and 10 And put a cloud BG on 9 Also, you may want to import some ExGFX (edited by Bio on 09-07-05 10:01 PM) (edited by Bio on 09-07-05 10:02 PM) (edited by Bio on 09-07-05 10:03 PM) (edited by Bio on 09-07-05 10:03 PM) (edited by Bio on 09-07-05 10:03 PM) (edited by Bio on 09-07-05 10:04 PM) (edited by Bio on 09-07-05 10:04 PM) |
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Bio Buster Beetle Level: 27 Posts: 309/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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No need to start over, just export all level, GFX and map16page and reimport them in the new rom. And trust me, its REALLY worth it, you can do too many good thing with that. And what the problem with the readme? (edited by Bio on 09-08-05 08:15 PM) (edited by Bio on 09-08-05 08:17 PM) |
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Bio Buster Beetle Level: 27 Posts: 310/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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wich patcher you use, I suggest trying lunar IPS, he never bugged for me | |||
Bio Buster Beetle Level: 27 Posts: 311/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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he support, just choose 'all file' | |||
Bio Buster Beetle Level: 27 Posts: 312/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Originally posted by AP no its possible with blktool, just make a block that act like a yellow ! block If hit from bellow,give it blank graphic and put 25 in the act like setting (edited by Bio on 09-12-05 09:36 PM) |
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Bio Buster Beetle Level: 27 Posts: 313/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Its have used the DW3 patch, that change the music to mario 3 one, but make some sound crappy, I suggest you to wait for solar soundtrack insted, cause DW3 is really buggy for some thing (bowser battle sound become awful) (edited by Bio on 09-14-05 03:49 PM) (edited by Bio on 09-14-05 03:51 PM) |
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Bio Buster Beetle Level: 27 Posts: 314/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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I could do the ASM, HDMA and ripping, just don't ask me custom sprite(at least for now...) (edited by Bio on 09-15-05 08:02 PM) |
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Bio Buster Beetle Level: 27 Posts: 315/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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here a link to mikeyk screen scrolling pipe, just in case http://home.comcast.net/~dkaminski/pipes/pipes.html they can help for level desing idea (edited by Bio on 09-16-05 12:15 PM) |
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Bio Buster Beetle Level: 27 Posts: 316/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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I going to make a block that will vanish after big boo have been defeat in my hack, but still will require roms hacking to work propelly. And to make the block you want, you will need to find all sprite death routine location and hack it to make it increase a empty ram . now create a block that will be act like pipe part when this ram is set to the number of sprite you want to need to be defeated. you may also need a block that will reset this ram to 0 (edited by Bio on 09-17-05 12:51 AM) |
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Bio Buster Beetle Level: 27 Posts: 317/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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for the jump, look in the rom adress thread, first post, and for the sliding, it may be mario X speed, but I'm not sure (edited by Bio on 09-20-05 10:36 AM) (edited by Bio on 09-20-05 10:41 AM) |
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Bio Buster Beetle Level: 27 Posts: 318/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Originally posted by Dark Ludwig I have specified that in my last post, you have to hack sprite death subroutine to make him write to an empty ram adress |
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Bio Buster Beetle Level: 27 Posts: 319/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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you can use yoshi coin to trigger secret exit when you got 5 | |||
Bio Buster Beetle Level: 27 Posts: 320/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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just make some rom hacking to make yoshi coin increase a empty ram and make a block that only passable once this ram value is (total number of yoshi coin) note:I'm talking many time about empty ram lately (edited by Bio on 09-20-05 08:45 PM) |
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Bio Buster Beetle Level: 27 Posts: 321/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Anyone know that 'put lazy shell on peach' trick and I think dark star don't do 1 dommage because Its pierce defence and attack scarf raise speed by 30 so its better for the speed boost than the attack boost note:I think level-up status incresement based on what you upgrade the most, the one wich is the less upgraded will improve more than the most used one |
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Acmlm's Board - I2 Archive - - Posts by Bio |