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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Bio
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Bio

Buster Beetle
Level: 27

Posts: 302/458
EXP: 107144
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-03-05 10:32 PM, in Solar Soundtrack ~ approaching the final phase. Link
Wow, finally, now music editing will come, I can stop using the Buggy DW3 patch
Bio

Buster Beetle
Level: 27

Posts: 303/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-04-05 05:25 AM, in Solar Soundtrack ~ approaching the final phase. Link
I'm don't think this may be possible but, just spc importing is enough to add a lot of possibility


(edited by Bio on 09-03-05 08:25 PM)
Bio

Buster Beetle
Level: 27

Posts: 304/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-04-05 05:47 AM, in What do I do with Map16FG/FGG and etc? Link
these one contain all the FG map16 insted than just a page, you shouldn't use them but If you want its F6 to load the map16pageFG and FGG for the BG one its F8


(edited by Bio on 09-03-05 08:49 PM)
Bio

Buster Beetle
Level: 27

Posts: 305/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-06-05 06:05 AM, in Experience the HDMA Revolution! [Release] Link
Thank d4s, you have added the custom block data, like I have requested. Anything AMAZING!!! in that and very easy to use, like you said


(edited by Bio on 09-05-05 09:45 PM)
(edited by Bio on 09-05-05 10:32 PM)
(edited by Bio on 09-05-05 10:33 PM)
Bio

Buster Beetle
Level: 27

Posts: 306/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-06-05 09:16 AM, in Experience the HDMA Revolution! [Release] Link
I don't know If its a bug, but here what happen,I have restarted my hack from your IPS , after removing the header setting, adding some HDMA effect and use linker.bat. I have loaded all my level,GFX map16page Etc. lunar magic ask me to expand the romd to 3 meg, since I have too many thing, I hit yes, After I wanted to add some more effect, I have removed the header with Snestool and rename it smw.smc. but, then linker.bat stopped to work propely, so I think that it is incompatible with expanded rom, do there a way to fix that?


(edited by Bio on 09-06-05 12:18 AM)
(edited by Bio on 09-06-05 12:27 AM)
(edited by Bio on 09-06-05 12:28 AM)
Bio

Buster Beetle
Level: 27

Posts: 307/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-07-05 02:37 AM, in *HOW TO USE BLOCKTOOL*-Read this first! Link
Reloc offset are to specify JMP,JML oppcode location, you need to translate them to decimal too, so JMP: $5061 become just JMP and put 80,97, in reloc offset to make the jump statement work propely, and I have made a tutor for using the block dowloaded from other person

http://www.freewebs.com/bio_amiuss/custom%20block.doc

And here one of my custom block: 'The sign' : press up to read It, three variation, never used and 100% free

http://www.freewebs.com/bio_amiuss/sign.zip


(edited by Bio on 09-06-05 05:37 PM)
(edited by Bio on 09-06-05 05:43 PM)
(edited by Bio on 09-06-05 05:43 PM)
(edited by Bio on 09-06-05 05:45 PM)
Bio

Buster Beetle
Level: 27

Posts: 308/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-08-05 07:01 AM, in The Mario Journey (lack of creative name) Link
Nice, seem to have wacky level design, but just fix the graphic on 7 and 10

And put a cloud BG on 9

Also, you may want to import some ExGFX


(edited by Bio on 09-07-05 10:01 PM)
(edited by Bio on 09-07-05 10:02 PM)
(edited by Bio on 09-07-05 10:03 PM)
(edited by Bio on 09-07-05 10:03 PM)
(edited by Bio on 09-07-05 10:03 PM)
(edited by Bio on 09-07-05 10:04 PM)
(edited by Bio on 09-07-05 10:04 PM)
Bio

Buster Beetle
Level: 27

Posts: 309/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-09-05 05:12 AM, in Experience the HDMA Revolution! [Release] Link
No need to start over, just export all level, GFX and map16page and reimport them in the new rom. And trust me, its REALLY worth it, you can do too many good thing with that. And what the problem with the readme?


(edited by Bio on 09-08-05 08:15 PM)
(edited by Bio on 09-08-05 08:17 PM)
Bio

Buster Beetle
Level: 27

Posts: 310/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-10-05 03:42 AM, in The NEW Luigi's Mansion 2 Beta 1 released Link
wich patcher you use, I suggest trying lunar IPS, he never bugged for me
Bio

Buster Beetle
Level: 27

Posts: 311/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-11-05 07:50 AM, in Has anyone made a BIN to BMP converter or something similar? Link
he support, just choose 'all file'
Bio

Buster Beetle
Level: 27

Posts: 312/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-13-05 06:35 AM, in SMBDX v1.2 Coming Soon... Link
Originally posted by AP
Those hidden items are missing because none of those blocks exist in SMW. I'm not sure if Blocktool's blocks include hiddens items like those, though. I also suggest that you should make the Koopas like the original Koopas in the original SMB, if you are (or someone else) able to put this in your hack.

no its possible with blktool, just make a block that act like a yellow ! block If hit from bellow,give it blank graphic and put 25 in the act like setting


(edited by Bio on 09-12-05 09:36 PM)
Bio

Buster Beetle
Level: 27

Posts: 313/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-15-05 12:48 AM, in Question on changing Sound FX Link
Its have used the DW3 patch, that change the music to mario 3 one, but make some sound crappy, I suggest you to wait for solar soundtrack insted, cause DW3 is really buggy for some thing (bowser battle sound become awful)


(edited by Bio on 09-14-05 03:49 PM)
(edited by Bio on 09-14-05 03:51 PM)
Bio

Buster Beetle
Level: 27

Posts: 314/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-16-05 05:01 AM, in I had an idea... Link
I could do the ASM, HDMA and ripping, just don't ask me custom sprite(at least for now...)


(edited by Bio on 09-15-05 08:02 PM)
Bio

Buster Beetle
Level: 27

Posts: 315/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-16-05 09:14 PM, in I had an idea... Link
here a link to mikeyk screen scrolling pipe, just in case
http://home.comcast.net/~dkaminski/pipes/pipes.html
they can help for level desing idea


(edited by Bio on 09-16-05 12:15 PM)
Bio

Buster Beetle
Level: 27

Posts: 316/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-17-05 09:51 AM, in Custom Block Idea Link
I going to make a block that will vanish after big boo have been defeat in my hack, but still will require roms hacking to work propelly. And to make the block you want, you will need to find all sprite death routine location and hack it to make it increase a empty ram . now create a block that will be act like pipe part when this ram is set to the number of sprite you want to need to be defeated. you may also need a block that will reset this ram to 0


(edited by Bio on 09-17-05 12:51 AM)
Bio

Buster Beetle
Level: 27

Posts: 317/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-20-05 07:35 PM, in Mario's Jumping ability and Sliding like Luigi would do Link
for the jump, look in the rom adress thread, first post, and for the sliding, it may be mario X speed, but I'm not sure


(edited by Bio on 09-20-05 10:36 AM)
(edited by Bio on 09-20-05 10:41 AM)
Bio

Buster Beetle
Level: 27

Posts: 318/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-20-05 07:44 PM, in Custom Block Idea Link
Originally posted by Dark Ludwig
How exactly do youmake the game check if there are any psrites on the screen? I couldn't find any ram adresses that held the current number of enemies on the screen. Is there one? Also, if there isn't one, where is the sprite OAM data that tells whether or not a certain sprite is dead? Thanks.

I have specified that in my last post, you have to hack sprite death subroutine to make him write to an empty ram adress
Bio

Buster Beetle
Level: 27

Posts: 319/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-21-05 05:33 AM, in Name That Level! Link
you can use yoshi coin to trigger secret exit when you got 5
Bio

Buster Beetle
Level: 27

Posts: 320/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-21-05 05:44 AM, in Name That Level! Link
just make some rom hacking to make yoshi coin increase a empty ram and make a block that only passable once this ram value is (total number of yoshi coin)

note:I'm talking many time about empty ram lately


(edited by Bio on 09-20-05 08:45 PM)
Bio

Buster Beetle
Level: 27

Posts: 321/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-21-05 08:57 AM, in Super Mario RPG: Leveling Up? Link
Anyone know that 'put lazy shell on peach' trick and I think dark star don't do 1 dommage because Its pierce defence and attack scarf raise speed by 30 so its better for the speed boost than the attack boost

note:I think level-up status incresement based on what you upgrade the most, the one wich is the less upgraded will improve more than the most used one
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