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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by SoNotNormal
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SoNotNormal

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Posted on 07-20-05 07:08 PM, in Any good ideas for a level? Link
Originally posted by BMF54123
When did this topic become a "do's and don'ts" list for hacks?

32. A "two-sided" level. Basically, you would have 2 different versions of the same level, connected by doors or pipes. One version would have different traps and enemies than the other, and you'd have to switch between the two "worlds" to get past certain traps.

A couple of themes for this idea:

- "Fire" and "ice" versions of the level. In the ice level, the lava has frozen over, but huge icicles and ice spikes block Mario's progress; in the fire level, the icicles and spikes have melted, but so has the lava. (I sort of did this in SMO, in the "Cooling Systems" level.)

- "Swappable" BG/FG. Basically, you make a level using both layers 1 and 2, but turn layer 2 interaction off. Now, copy the level and move all the layer 1 objects to layer 2, and vice versa. The player now has to "swap" the background layers (via pipes, doors, or a custom exit block) in order to progress through the level. You could make some really interesting puzzles this way.


Oh wow. I like those. I'm gonna make a level for those right now
SoNotNormal

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Posted on 07-20-05 10:59 PM, in Vertical Level issues. . Link
I just made a vertical level, and they are 2 screens wide. But I can only stay on the first screen - it won't let me move off the screen horizontally. How do I fix that?
SoNotNormal

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Posted on 07-20-05 11:35 PM, in Vertical Level issues. . Link
Yes, using a vertical level with layer 2 scrolling and such, why?
SoNotNormal

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Posted on 07-21-05 02:05 AM, in Vertical Level issues. . Link
Ah, alright, thank you
SoNotNormal

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Posted on 07-21-05 02:42 AM, in Looking for testers . . . Link
I'm looking for a tester or two . . or however many want to . . . to test the first world of my hack. They could tell me the difficulty, things that could be improved, things that are done well, glitches - anything I didn't notice. I'm a newbie, and most of you guys are advanced, so you all could spot stuff better than me. Anyone, I'll leave this thread, and if anyone wants to, I'll post the IPS - if not, then a mod can lock this thread.
SoNotNormal

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Posted on 07-21-05 03:24 AM, in Looking for testers . . . Link
Alright, thank you, here is the link. Up to the first castle is done, I believe that is 8 levels total. There is one exit you cannot get because you need the yellow switch palace activated, which I have not made yet, but the rest is all ready. Let me know what you think, and stuff
SoNotNormal

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Posted on 07-21-05 07:22 PM, in Looking for testers . . . Link
I see, Ill fix all those problems - thanks anyway Kei, you tried oh a mario_world_lover I dunno what the problem is, that hasn't happened before. Oh, and what do you mean about the fortress Pikachu, is it supposed to go nowhere? Don't really get what you mean.


(edited by SoNotNormal on 07-21-05 10:23 AM)
SoNotNormal

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Posted on 07-21-05 08:01 PM, in Looking for testers . . . Link
It's just supposed to lead back to fireball, it's just - there - as a secret.
SoNotNormal

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Posted on 07-21-05 10:30 PM, in Looking for testers . . . Link
Thats because its a clone of Paper Mario: The Thousand Year Door for gamecube - well, just the level names are anyway - if you've played it, that's prolly what you remember
SoNotNormal

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Posted on 07-21-05 10:45 PM, in Why Tlp and YY-chr show Me only Wierd Square Link
Hey, since we're on the topic . . I ripped graphics from SMAS, but where I get them, the colour on them is screwed up. It's all purple/green and garbled. How do I make the colour come out right?
SoNotNormal

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Posted on 07-22-05 12:00 AM, in Super Mario Sunshine (SNES Style) demo Link
Screen 1: Looks nice, but maybe you could add a few more objects/sprites to the screen.

Screen 2: Nicely done. Love that color of blue on the blocks

Screen 3: Delfino Isle . . niiiiiice. Maybe add a few more levels or make your paths a bit shorter, and it would be great

Screen 4: Nice job here, love the FG

Screen 5: Nice, but what's with the pink coin? Is it a special item or a colour error?

Screen 6: Ooh, looks tough

All in all, this looks like a very good hack, and well worth a download when it's finished.
SoNotNormal

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Posted on 07-22-05 01:27 AM, in Something wrong with boss text? Link
After you beat a boss in the original, it would show a message "Mario has defeated soandso in castle #" but when I do it, it just lights up the path and destroys the castle more or less like a fortress - no boss message. How do I make the boss message appear?
SoNotNormal

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Posted on 07-22-05 03:30 AM, in Why Tlp and YY-chr show Me only Wierd Square Link
Hmm, don't really get it, but I'll work on it, and try to figure out something - I sorta get what you mean though
SoNotNormal

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Posted on 07-22-05 04:25 AM, in Something wrong with boss text? Link
Got it, thanks a lot guys
SoNotNormal

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Posted on 07-22-05 07:03 AM, in Looking for testers . . . Link
Yes, be my guest. It'd be much appreciated. One sec, I'll post a new IPS, don't download the above one.

EDIT: Ok fabio, here is the new one, with 2 more levels.




The Thousand-Year Pipe




The intro and stuff will be modified later, but for now, everything I've done so far is in the patch. Lemme know what you think in here, or you can PM me


(edited by SoNotNormal on 07-21-05 10:26 PM)
SoNotNormal

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Posted on 07-22-05 06:19 PM, in Looking for testers . . . Link
Hmm . . .don't know what to tell you LOL but only thing I copied off anywhere were the names.
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Posted on 07-22-05 06:42 PM, in Expanding the Overworld Link
Is there anyway to add more to the overworld? Like add another submap? SInce it only starts you with 6 and the main one up top, I need one more submap. Is it possible?
SoNotNormal

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Posted on 07-22-05 07:30 PM, in Expanding the Overworld Link
Ouch . . yeah, maybe I'll just stick with 6 . . LOL thanks not really good at hex editing unless I know what exact code to enter
SoNotNormal

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Posted on 07-23-05 04:16 AM, in Looking for testers . . . Link
Oh hehe forgot to reread this thread before I PMed you thanks for trying it, going to hopefully finish world 2 within the next couple of weeks, but I don't think I'll release another IPS until I complete world 3 or 4 (and if you've played TTYD, thats Glitzville and Twilight Town ) Yeah, I couldn't find out what was wrong with the Big Boo, and I remember a small problem in the second level where the grey platform would vanish. WIll have to find some way to fix those.
SoNotNormal

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Posted on 07-23-05 07:47 PM, in People of Earth - My hack still lives! [screens] Link
Wow . . this hack is looking great! I have to agree with you, that part in cola cavern looks challenging. Just fix up a few palette errors, and - why does the ghost hous near cranberry ocean have the #7 on it? And why is it a ghost house? Shouldn't it be a castle? Or are you being unique
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