Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by SoNotNormal
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
User Post
SoNotNormal

Fuzzy
Level: 34

Posts: 41/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-16-05 04:37 AM, in Bonus Room . . Link
I've seen a few people make a custom bonus room. Well, I gave it a go, and made a bonus room with lots of coin boxes and obstacles - not ones that can kill you - just a few puzzles here and there. At the very end, I put a 3-up moon, and when the player gets that, I want the level to end like the original bonus level. How would I do this? I know on the original you grab the last life that comes out of the pipe to end it, but how would I end this one?
SoNotNormal

Fuzzy
Level: 34

Posts: 42/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-16-05 05:16 AM, in Something About Music Edition Link
That'd be nice - but I don't think anyone is doing it. If someone did, and I know who they are - they will be showered with fortune and glory just kidding. But A LOT of people would be very, very happy. The MIDI's in SMW are so repetitive
SoNotNormal

Fuzzy
Level: 34

Posts: 43/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-16-05 05:10 PM, in Bonus Room . . Link
I got it working - made the level side exit enabled, and it works great. Thanks fort the help everyone - haven't tried the 3-up moon +goal post yet but I plan to
SoNotNormal

Fuzzy
Level: 34

Posts: 44/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-17-05 04:59 AM, in Layer 2 Scrolling . . . Link
I seem to be having a problem with layer 2. I did EXACTLY as the help file told me, but it didn't work. My problem it, I put it so that layer 2 scrolls vertically (like Wendy's castle) as in going up and down. So I insert the generator, but when I go into that level, none of the layer 2 objects are there. Whats wrong?
SoNotNormal

Fuzzy
Level: 34

Posts: 45/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-17-05 05:58 AM, in Layer 2 Scrolling . . . Link
Hmm I copied everything exactly from wndy's room and replaced layer 2 with my own tiles, but still, they don't show up. I don't know what I could be doing wrong, anyone have anyideas?
SoNotNormal

Fuzzy
Level: 34

Posts: 46/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-17-05 08:09 PM, in Layer 2 Scrolling . . . Link
I'll check it right now, thank you
SoNotNormal

Fuzzy
Level: 34

Posts: 47/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-17-05 08:11 PM, in recording demo problem Link
Don't press ctrl P - start with ctrl R - thats the one that installs it
SoNotNormal

Fuzzy
Level: 34

Posts: 48/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 12:31 AM, in ExGFX in ZSNES Link
When I download a tileset (like the Castle of SMB1) from ExGFX workshop, I build a level made out of those tiles. I save, and it's all perfect. But when I play my hack, the ExGFX of the castle in the game are all messed up blue squares. (the squares that are on every empty tile page. ) Like I said, they are fine in LM, but not ZSNES. Whats wrong?
SoNotNormal

Fuzzy
Level: 34

Posts: 49/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 01:04 AM, in ExGFX in ZSNES Link
Whoooops, stupid me I'll do that, thanks

EDIT: It worked, thank you


(edited by SoNotNormal on 07-17-05 04:07 PM)
SoNotNormal

Fuzzy
Level: 34

Posts: 50/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 01:30 AM, in SMW: The Thousand-Year Pipe Overworld Link
Here is a pic of my first world overworld - it's all - green, I know. But so was Forest of Illusion in the original, and we all - *loved* that OW, didn't we? ANyway, comments please before I make more.










Not all the events are revealed, but a few levels are hidden on the left side, along with a few down near the south end pipe. There is also a very secret level hidden in the green circle on the left. This is my first world, and it was made to be green, so how is it?
SoNotNormal

Fuzzy
Level: 34

Posts: 51/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 01:50 AM, in SMW: The Thousand-Year Pipe Overworld Link
Hmm, thanks, but couldn't find the bottoms of the hill tiles - which one do you guys mean? All the smallers, teal ones?

EDIT: Got it, here is the new OW. How does IT looks. Shouldn't be too obvious now . .









I added bottoms as you guys said, so hows it look now?

YET ANOTHER EDIT: While we're on the topic of OWs, I had a question. I wanted to make a bigger pool of water in this OW, but whenever I made cliffs going into water, the water wouldn't show up next to them. Instead it would be a dark blue spot to fill the rest of the tile. Can I fix that?


(edited by SoNotNormal on 07-17-05 05:04 PM)
(edited by SoNotNormal on 07-17-05 05:06 PM)
SoNotNormal

Fuzzy
Level: 34

Posts: 52/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 02:18 AM, in SMW: The Thousand-Year Pipe Overworld Link
Great, thank you.
SoNotNormal

Fuzzy
Level: 34

Posts: 53/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 02:31 AM, in Special World - the star levels Link
Where would the stars of the Special world be located? Like, as soon as you enter it through from the Star Road, seven stars appear that are hiding the levels. Where are they located? 8x8 overworld, or 16x16 overworld, or neither? Thanks

EDIT: And by stars, I mean BIG stars - the ones that hide the levels - NOT the ones that spell SPECIAL

DOUBLE EDIT: Please excuse my stupidness, made a mistake. Don't know where the starts that spell SPECIAL OR the stars that hide the levels are,


(edited by SoNotNormal on 07-17-05 05:34 PM)
(edited by SoNotNormal on 07-17-05 05:40 PM)
SoNotNormal

Fuzzy
Level: 34

Posts: 54/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 03:35 AM, in Demo to Super Mario World overrun. Link
ARGH! BMP'S! MY EYES

*runs to the sink*

Ahh, much better

Those screenies look nice, but the color is . . . well, different, pretty sure thats because they are BMPs


(edited by SoNotNormal on 07-17-05 06:37 PM)
SoNotNormal

Fuzzy
Level: 34

Posts: 55/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 04:27 AM, in Demo to Super Mario World overrun. Link
Originally posted by Glyph Phoenix
Originally posted by SoNotNormal
ARGH! BMP'S! MY EYES

*runs to the sink*

Ahh, much better
Those screenies look nice, but the color is . . . well, different, pretty sure thats because they are BMPs


Gah. Do you even understand what BMPs are? If you're using a 32-bit bitmap with a 32-bit computer then bitmaps should have no color loss whatsoever.

But, then again, these bitmaps... don't seem normal. I have dial-up. Regular dial-up. Things are extremely slow for me. Yet these bitmaps didn't cause any sort of slowdown. They seemed even faster than .gifs or .pngs. I don't know why that would be.


I guess I don't - but they have colour loss on mine. They didn't load slow though
SoNotNormal

Fuzzy
Level: 34

Posts: 56/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 04:47 AM, in SMW: The Thousand-Year Pipe Overworld Link
Umm, huh? LOL sorry, don't really get what you mean. Do you mean put a green Mario path tile ON TOP of the castle? And the ghost house . . don't really get that. Just put a normal path tile behind it?

EDIT: Wait, I think I do get what you mean, so never mind


(edited by SoNotNormal on 07-17-05 07:48 PM)
SoNotNormal

Fuzzy
Level: 34

Posts: 57/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 04:50 AM, in Special World - the star levels Link
Thanks, got it
SoNotNormal

Fuzzy
Level: 34

Posts: 58/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 05:15 AM, in One more question . . Link
There must be a glitch in my hack or something. For 6 levels, after I beat a level, my paths light up and I move on fine. But I got to one level, where after I beat it, nothing lights up. It just moves me to the left, and says the name of the level at the top, but the level itself doesn't light up, and nor do the paths. It's like nothing even changes. I've tried for two hours straight, but didn't want to post after my large amount of posts already today, but got too frustrated to hold it off. So, what has happened to this? I tried using different events, and everything, but nothing works
SoNotNormal

Fuzzy
Level: 34

Posts: 59/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 06:11 PM, in One more question . . Link
I did that, but still, nothing can't continue my overworld till I find out whats wrong.
SoNotNormal

Fuzzy
Level: 34

Posts: 60/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-18-05 06:42 PM, in One more question . . Link
Yes. All of them are correct. I can MOVE to the next level just fine, but the red tile itself doesnt light up and nor does the path. And I've done it fine for all my other levels, but I think I've tried everything and it just won't work

Here is a picture of my problem. The path didn't light up, nor did the tile, but I have been doing it the same way for the rest of them.









Anyone know? Can't continue with hack until it's solved


(edited by SoNotNormal on 07-18-05 09:42 AM)
(edited by SoNotNormal on 07-18-05 10:57 AM)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
Acmlm's Board - I2 Archive - - Posts by SoNotNormal


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.037 seconds.