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Acmlm's Board - I2 Archive - - Posts by SoNotNormal |
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SoNotNormal Fuzzy Level: 34 Posts: 221/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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I wouldn't have a fire forest - that's really bad for the environment, and a lot of people are against it . . Anyway . . You could have an ice forest as your secondary it wouldn't clash, it'd be the opposite - or how about a cave full of lava, but there are a bunch of tree roots and stuff, showing you're under the forest - or how about something like time-traveling pipes, where, theres a big fire pit in the way, and you use the pipe, to go back before the forest was on fire so you can walk across. I know, these suck, but they're the best I can think of |
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SoNotNormal Fuzzy Level: 34 Posts: 222/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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This has never happened to me before - I set it so that there is no background (layer 2 editing) but when I go into my hack, the whole background is covered in garbage. How do you fix this? It just happened out of no where . .kinda weird. | |||
SoNotNormal Fuzzy Level: 34 Posts: 223/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Ahh, I just figured it out, the FG2 on Super GFX bypass wasn't right for some reason - it was at FFF, which seemed really screwed up. Well, mod can close this now, it's fixed. | |||
SoNotNormal Fuzzy Level: 34 Posts: 224/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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To add objects, click on the piece of ground two boxes left of the Koopa shell, then go into Editors -> add objecs. To add sprites, click on the koopa shell, go to Editors -> add sprites. The only way to get the original map back is to open a new ROM in LM. Hope this helped. |
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SoNotNormal Fuzzy Level: 34 Posts: 225/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Sounds interesting, but you'd better do what fabio said, and make the levels really long and tough - not IMPOSSIBLY tough, just very tough. | |||
SoNotNormal Fuzzy Level: 34 Posts: 226/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Originally posted by JaCory I couldn't stop laughing at this for some reason It could be a good idea, just pinch of the storyline a bit like the above posts said - maybe like "Bowser is god and he's taken over the Mushroom Kingdom" and put plot twists or something. I used the Paper Mario 2 storyline for my hack, but I'm starting to change it around a bit. If you're using a basic idea, you could make it quite interesting with a few OW events changing, and such. Just be creative. |
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SoNotNormal Fuzzy Level: 34 Posts: 227/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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In Wendy's Castle and Valley Fortress, there are those large grey spikes. The ones at the beginning stay up for a few second, then fall, the ones in the middle fall as soon as they rise, and the ones at the end fall and rise very fast. How do you adjust the speed of these? | |||
SoNotNormal Fuzzy Level: 34 Posts: 228/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Hmm, didn't work for me. I tried layer 2 smash 1 - 2 -3, but the only sign of progress I got is that 1 makes them go verrrry sloooow. I dunno, I'll keep looking though. | |||
SoNotNormal Fuzzy Level: 34 Posts: 229/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Erm, do you mean the NES? If so, there was a pirated version of SMW for it, but it's pretty crappy - worse graphics, plus it's missing a few of the levels from the original SMW. If that's what you mean, then yes, but I've never heard of Ninteno Super System. |
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SoNotNormal Fuzzy Level: 34 Posts: 230/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Ah you're right Bio, as soon as the spikes pass a certain screen, they start flying down at top speed. Looks like it's fixed now thanks again | |||
SoNotNormal Fuzzy Level: 34 Posts: 231/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Huh? That didn't happen when I tested it. That's the first level - one sec, Ill look at it. . I played it, it worked fine for me - how many times did you try it? If you only tried once, it might just be a glitch. Also, which emulator do you use? (edited by SoNotNormal on 08-20-05 05:47 PM) |
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SoNotNormal Fuzzy Level: 34 Posts: 232/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Ah ok, that might be what you have to do, try it 3 or 4 times, if it still doesn't work, I don't really know what to tell you. You use ZSNES? Hmm, same as me . . ah well, try it and let me know |
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SoNotNormal Fuzzy Level: 34 Posts: 233/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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How exactly does it freeze - does the game just go black, music stop? Or does it go to the endless bonus level? | |||
SoNotNormal Fuzzy Level: 34 Posts: 234/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Oh wow, that's never happened before . . umm . . I don't know then - oh well, I'll send you the save state at the level after it. | |||
SoNotNormal Fuzzy Level: 34 Posts: 235/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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In all layer 2 caves, when you go to edit layer two, the ground turns yellow and the lava turns purple, and pink, and all ugly. How do you change the palette of layer 2 so that the lava is normal colour? Thanks in advance. | |||
SoNotNormal Fuzzy Level: 34 Posts: 236/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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I don't really know whats wrong, but I have a few suggestions I doubt will help, but: a) Have you tried deleting the coin and remaking in it a different location? b) Have you went into the Map16 editor, got the coin, and repasted it on a different Map16 tile? These are just possible suggestions, I've never heard of that problem, but you could try those. |
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SoNotNormal Fuzzy Level: 34 Posts: 237/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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HH: Yeah, I want to get a space BG, there is already one in the game, but for some reason, it doesn't want to work with my FG, it always gets scrambled just a bit - but it still looks bad. fabio: Yeah, I worked a lot on it yesterday, I'm starting on the three registration tests which have a few twists in them - and an old friend comes back to visit you'll see, I'll be releasing a demo after I finish them to the piblic, so if anyone wants to, they can play it. |
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SoNotNormal Fuzzy Level: 34 Posts: 238/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Hmm, still poses a problem. Underground 1 uses purple and pink lava, Underground 2 uses red lava with the top messed up, and Underground 3 messes up my other tiles. I looked at where the colours of the lava are in the palette editor, but they still show up red to yellow, and not pink to purple. There IS a pink to purple area, but it's for the ON/OFF blocks. I guess my only solution is to use the Normal tileset or the Castle tileset. But then if I use the Castle tileset, it triggers the castle opening. Does anyone know how to stop the scene where Mario goes into a castle? |
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SoNotNormal Fuzzy Level: 34 Posts: 239/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Now I really like that OW. And the background. It actually looks like a tree. And does the goo actually work? The stuff that you use in the original? If it did, then awesome! If not, you should try to make it work But awesome job so far, can't wait for a demo. | |||
SoNotNormal Fuzzy Level: 34 Posts: 240/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Ah, it worked HH, thank you - I figured it wouldn't since the castle was different from the typical No Yoshi symbol. But it worked |
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Acmlm's Board - I2 Archive - - Posts by SoNotNormal |