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Acmlm's Board - I2 Archive - - Posts by HyperLamer |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7244/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Usually when I see a Win98 computer using networking, it has the other login prompt, with the Domain box. Neither will do it, though. I can try exchanging the cable on Monday. I can build a simple voltmeter to test the cable, but how do I tell which type it is from that? | ||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7245/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Not trying to argue, but I thought I\'d mention that a few computer stores do sell systems with Linux pre-installed. It\'s rare, though, since Microsoft won\'t let them sell Windows if they do. But of course, the point remains - until most computer stores sell it pre-installed (which won\'t happen unless it gets a huge popularity boost) and it becomes a lot easier to use and more supported. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7246/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I have a program which creates one main window, and then any number of other windows (which are not children of the main window; it\'s just there to catch messages). The main window\'s message handler is ProcMainMessage(), and the others all use ProcMessage() (all are created from the same class). Here is the message loop for both:void ProcessMessages() CurrentWindow is a global variable which the message processing functions use to tell which window a message belongs to. It gets set to -1 for the main window, then incrementing in a loop from 0 to however many other windows have been created for the rest. The problem is when ProcMessage() executes to handle the messages for window #0, CurrentWindow has somehow been set back to -1, as if it wasn\'t initialized to 0 inside the loop, but it has to have been or else it wouldn\'t be processing window 0\'s messages at all (it\'d try to process nonexistant window -1\'s and crash). I\'m guessing this is a threading issue, since ProcMessage() would be run in a different thread; I tried making CurrentWindow volatile, but it\'s not helping. (edited by HyperHacker on 09-24-05 01:54 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7247/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Ultimate Doughnut Well what\'s the point then? |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7248/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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On Spongebob? |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7249/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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By the time they got my order, they\'d already permenantly removed half the items from their inventory. I tried calling ahead and making sure the items would be available, and they said they weren\'t even though the website says otherwise. It\'s all very disorganized, and mail is just too slow, because they just keep shifting their inventory around, adding and removing items without notice. | ||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7250/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Aha, I knew something odd was going on with the cookies. Every time I go to post, I see a big long password in the password box, then when the page is done loading, Firefox\'s password manager replaces it with my real password. I thought I was just seeing things, but since this page took unusually long to load, I could clearly see I was right. In your case, it looks like the entire post and reply form got stuck in the password box. I think mine is just putting garbage in it, or the encrypted password or some such. Also, rofl @ your links. Another problem I found: Numgfx seems to be failing at random. Other GDI-generated images work, but most numgfx images won\'t show up. (I suspect that one only appears because it\'s cached.) [EDIT] It's working again. I think there was something else too, but I can\'t recall what... (edited by HyperHacker on 09-24-05 07:03 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7251/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I only have one thread, but Windows calls the message handlers from a different thread. MSDN seems to be missing their page on SetProp. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7252/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Any halfway decent board will shut itself down before the CPU has a chance to heat up that much. | ||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7253/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Neat. I wonder how similar the formats are? Heh, it\'d be kinda ironic if we hacked the DS version before the N64 version. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7256/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, that was funny. He flooded the world, turned everyone into the Flinstones, etc... then made paradise and left because they didn't know what a donut was, just missing the donuts falling from the sky. "Oh, I wish I wish I hadn't killed that fish." | ||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7257/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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You can still post images, just don't use quotes. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7258/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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A bullet bill generator would eat up all the sprite memory so fast... I like the fish idea though. They could fall from the sky. | ||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7259/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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See my big list in the other Revolution thread. Oh, BTW, apparently this needs to be emphasized: YOU CAN USE GAMECUBE CONTROLLERS. Revolution is to Gamecube as DS is to GBA. (edited by HyperHacker on 09-24-05 02:19 PM) |
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(restricted) (restricted) |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7260/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Awesome. I was going to ask if you'd release a new version with SMA2 support if enough info was found, but I forgot. May as well do it here. |
Thanks again for even making LM in the first place. (At least, I hope it's again. )
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7261/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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And that brings us to the biggest problem with time travel; the endless paradoxes. Since Bob recieved a million dollars from his future self, he would never go back and give himself a million dollars; thus he wouldn't recieve any money, and a few years later would go back and give himself a million dollars... ad infinitum. |
The other problem is that you can't not change things. By being in the past, you're affecting the world, even if it's only in such a minor way as killing a few germs and using up a bit of oxygen. This may not make any difference if you go back a few years, but the further back you go, the more likely a small change is to have a large effect. Maybe by landing in the past, you step on and kill the first of a new strain of virus, and as a result, the dinosaurs don't go extinct or some such thing. As for going ahead, the future you see won't be what happens, because just by knowing the future, you've changed it. Chances are, you'll do something differently because you know what will happen; thus, you've changed the future. The only safe way to 'travel' through time would be if you could only see the past, and not interact with it, and not see the future at all. (And as long as we're building a machine that can view any point in the past from any physical location, I'd like one that does the same in the present as well.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7261/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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No, I checked that CurrentWindow = 0 before calling TranslateMessage, but it's -1 during ProcMessage. On closer inspection, it actually seems to execute twice, once with -1 and once with 0. The problem is some messages, such as WM_CLOSE (and randomly WM_LBUTTONDOWN, WM_LBUTTONUP, and so on), only get executed with -1, so the window never recieves them. |
I'm not sure what you meant about using SetProp though. You mean like using that to replace CurrentWindow as a means of checking which window is getting the message? [edit] I tried doing it that way... it almost works, but I get the wrong messages, like WM_NCLBUTTONDOWN instead of WM_LBUTTONDOWN. [edit 10b] Nevermind, I was getting the right messages. Just a stupid mistake on my part. How fast is GetProp though? I ended up using a similar system which goes through each element of WindowInfo and compares the hWnd to the one the message was sent to; I imagine this would be faster, since GetProp is a string-based system, but I don't know for sure. [edit 11b] Don't suppose anyone knows how to get the system's IP address? Or any Winsock tutorials in general, for that matter? [edit 110b] I can't get borders to work right either. If I create a window without the WS_BORDER style, then later apply that style with SetWindowLong(), the style is applied (window enumeration programs such as Spy++ show that it now has the WS_BORDER style), but no border is displayed. And yet, if I create it with the WS_BORDER style, then remove the style, the border stays! (Again, Spy++ shows that it no longer has the WS_BORDER style, and the window redraws every second.) (edited by HyperHacker on 09-25-05 05:10 AM) (restricted) | |
Acmlm's Board - I2 Archive - - Posts by HyperLamer |