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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7082/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-15-05 09:16 AM, in Acmlm`s Board in different languages. Link
Now that's a good idea. I can imagine someone who speaks English poorly or not at all not understanding it and simply ignoring it, or even worse, being confused as hell by Babelfish's version.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7083/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-15-05 09:19 AM, in How do I fix this Auto filter thing? Link
You probably turned on StickyKeys or some such stupid feature. Go to Control Panel -> Accessibility and disable StickyKeys, FilterKeys and ToggleKeys.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7084/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-15-05 09:39 AM, in Zelda OoT debug codes Link
Someone by the name of Xdaniel found this code for OoT V1.0:
801C6F64 0001 - Activate CPU usage display
Much like the Mario 64 and Mario Kart 64 versions, this displays various info like CPU usage, polygon count, etc, but with much more detail. Here's a breakdown by Z_E_L_D_A:

Part 1: Performance Statistics
BLUE/GREEN/RED/VIOLET: Color test strip
RED: ?
YELLOW: Stack Size?
BLUE: Frame Buffer Usage
PEACH: ?
GREEN: ?
VIOLET: Possibly the model animation rate (FPS counter?)

Part 2: Sound/Video/Input Subsystem Statistics
WHITE: Total Polygons Loaded in Memory
PEACH: ?
GREEN: Link visibility level?
VIOLET: Sprite Counter
YELLOW: Particle counter
RED: ?

An alternate version, 8011BA02 0001, shows the bars but then crashes the game.

I've taken this code and ported it to V1.2, as well as made more cool codes:

V1.0
811C6FA0 ???? - Change the game's execution speed. Default is 0003. 0002 is faster, 0001 is even faster, 0000 crashes it. Values above 3 have odd effects, mostly skipping frames. 0x10 skips frames and restricts Link to a very small area. 0x100 is normal execution speed, but Link goes berzerk! (Fun to watch in first-person view. ) Also note the effects this has on that pink bar at the top... Changing it to 2 makes the bar read half its original value, and 1 makes it read 1/4. 4 makes it read negative. This bar might indicate something like frame delay.

811C6F8C ???? - Master audio thread control (16-bit signed). Possible values are:
8000 to 0000: Play audio (since this is signed, 8000 to FFFF are below 0)
0001: Stop audio processing (the game will just repeat the last sample)
0002 to 7FFF: Stop audio thread (no sound, and the game runs REALLY fast)
You can make a GS code out of this, to have a 'fast forward' button, like so:
D01C84B4 0002
811C6F8C 0002
D01C84B4 0001
811C6F8C 0000
Press Dpad Left to disable audio, Right to enable. (PJ64 users, disable Limit FPS, and enable Sync Game To Audio. You'll see the difference pretty quick. )


V1.2
801C7824 0001 - Enable CPU usage display
8011C0B2 0001 - Alternate version (crashes)
811C7860 ???? - Change execution speed
811C784C ???? - Audio thread control
All work the same as V1.0. I haven't ported them to other versions because I don't have them. More info can be found here (and if you're into beta stuff, read the whole thread; it's been active for over 2 years and is chock full of cool beta shots).
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7085/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-15-05 11:08 AM, in Microsoft Operating System GUI Link
XP's eye candy is already a huge resource hog and the default themes suck. From what I've seen the next version is just going to be 10 times flashier and use 10 times the resources while still being 10 times as ugly.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7086/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-15-05 11:34 AM, in Stuck in Super Mario RPG Link
Heh, I remember when I was like 5 or so and found this really cool trick in SMW. If you press A, Mario does a spin jump! Then I went and tried to beat some of the last levels using only spin jumps, only to find I couldn't jump high enough.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7087/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-16-05 08:24 AM, in Hey Nintendo! Share your stash! Link
That's... interesting. I agree with Colleen; it looks pretty damn weird, but could be pretty neat. Though I know it'll take some getting used to... motion sensitivity could be kinda odd to work with. (Though it's brilliant how you can turn it sideways for retro games, and the LEDs that tell which controller is which player are genius.)

Though regarding the airplane demo... wouldn't it make more sense to make it work like a helicopter control? You hold it straight up and down, and tilt whatever way you want to go, like a giant joystick.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7088/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-16-05 08:39 AM, in The Official "Whine About the Astronomical Impact An Internet Message Board Has On Your Life" Thread Link
Holy shitake Mushrooms, I go to the dentist and this happens? What all did they do anyway, just change user IDs/names?

Oh BTW, there's supposedly a 'user 65535'... doesn't show up in profile.php though.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7089/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-16-05 08:42 AM, in Microsoft Operating System GUI Link
Until you need to install or change something.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7090/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-16-05 08:53 AM, in *hugs switch* Link
I just got myself a 19-inch monitor and am using 1600x1200 at 75hz. It SO beats 1280x1024 at 60hz on a 16-inch. I can actually read text!
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7091/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-16-05 08:56 AM, in Wtf? Change you goddamn link >:! (CSS) Link
Yes, CSS is picky. I often have to reorder code chunks to get it working.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7092/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-16-05 11:26 AM, in All female... Link
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7093/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-16-05 07:31 PM, in All female... Link
Well changing genders may not be damage per se, but it is unauthorized database access that could theoretically do anything. You're just lucky it hasn't been anything serious yet. Why leave the opportunity for something worse to happen? Hell, there's already been user IDs screwed with, forcing us to restore a recent backup.


(edited by HyperHacker on 09-16-05 10:34 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7094/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-16-05 07:39 PM, in Coding in Java can be funny! Link
Meanwhile, QDB has already processed it and rejected it.
(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7055/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-17-05 06:17 AM, in Smb2j levels REVISITED Link
Originally posted by insectduel


What the hell kind of level is that?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7056/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-17-05 06:23 AM, in Custom Block Idea Link
It might be doable, but keep in mind that things like powerups and Yoshi are sprites too. And what if an enemy appears while you're in the pipe? Whoops, you're dead!
(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7058/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-17-05 06:32 AM, in Hey Nintendo! Share your stash! Link
Knuck, most of these people are Nintendo developers. What do you expect?
Originally posted by Invader Pie
Guys... 3rd party developers won't have any problems with this; a 'shell' controller can be hooked up to the remote, and played just like an ordinary game. Developers will be able to go along with their business (lazy bums).

What's more, as the remote is hooked to the shell, the controller will still have that direction sensory thingy, making it far better than the average controller.

NINTENDO FTW!!!

Plus, last I heard it's compatible with Gamecube controllers.

And... How exactly does the Gamecube resemble a purse?
(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7101/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-19-05 09:12 AM, in Live...... Link
Originally posted by Toxic
I sit infront of this god damn computer screen and waste away even more.

While listening to my music at very loud decibels

That'd be me. Surfing, programming, hacking, playing games, or watching TV. When I'm really bored I tend to just read random pages here and on qdb.us over and over.
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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