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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6922/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 09-08-05 10:19 AM, in AcmlmBoard And EasyPHP - Undefined Vars And Constants (Long) Link
Use a board whose code isn't so crappy?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6923/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 10:20 AM, in Is there any software that can convert ZSNES's movie's to .avi's ? Link
SNES emulation and screen capture are both pretty hard on a computer. It probably can't handle both.

If it helps, Snes9x can record to AVI.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6924/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 10:22 AM, in Any tips for a Linux n00b? Link
Ah, but Common Sense takes +4 damage from Typo.

My printer is far too crappy to do 4-on-1 or even double-sided (since it loves to pick up two sheets at a time, which would throw off the ordering). I printed most of it in plain single-sided mode. Need to buy paper to finish the rest.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6925/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 10:26 AM, in Disgusting things you clean in your house Link
Yesterday I had to hook up my VCR to watch a movie. That's when I found out that my cat loves to barf behind the TV.

Shower drains and litterboxes aren't pleasant either.


(edited by HyperHacker on 09-08-05 01:26 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6926/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 10:30 AM, in Back the fck away from my cursor Link
Yeah, it reset for me too. If not for that (and my mouse being a piece of crap) this would be quite the fun little game.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6927/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 10:32 AM, in The greatest 4chan /b/ sticky ever Link
Weird... 1122516516833.png is like my exact style. But hentai. That's exactly the way I draw people. (Strangely enough, I never could until a few weeks ago, then I just... could. )


(edited by HyperHacker on 09-08-05 01:33 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6928/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 10:53 AM, in Random crazy stuff that happens to you Link
Ah, I got one for ya. When I first got Diddy Kong Racing, I wasn't very good at it. Couldn't get past that first boss. Then one day I was playing some Star Wars game I rented, and I just got this urge to play DKR... so I did, and I smoked it! I just kicked everything's ass, and have pwned at that game ever since. Such 'random talent boosts' have happened to me at other points, though they're quite rare. All but one that I can think of were about games.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6929/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 10:59 AM, in Rom Legality? Link
In theory, yes. I mentioned that before, about how you could take a piece of copyrighted data and produce a new and unique output from it. I wonder just how the laws do work regarding that...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6930/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 10:59 AM, in A picky Gameboy Emulater request Link
Stop bumping.
(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6932/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 11:02 AM, in SNES on PSX Link
They don't use IPS. They use a custom-made emulator with patch information built in. In fact I don't think it even patches the ROM, it just checks when the emulated SNES CPU is about to do a certain function, then jumps out of emulation mode and has the PSX CPU do it instead, since it's faster that way. The Zelda collection for Gamecube does the same thing to save.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6933/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 11:09 AM, in Super Mario RPG Debugging Menu Link
Originally posted by giangurgolo
Also, here's the code to unlock the quick exit battle option (with SELECT):
C28EFA05

Holding L and/or R while pressing SELECT executes the ending credit sequence.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6934/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 11:15 AM, in OW Questions Link
A heck of a lot better. That ladder and such at the right look odd though.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6935/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 11:20 AM, in The Mario Journey (lack of creative name) Link
Originally posted by Dylan Yoshi
I haven't inserted any EXGFX (yet), other than the ones FuSoYa inserted in Demo World. I've also made a few all-game graphic hacks.

Who said no ExGFX?

It looks nice, but would look a lot better with more ExGFX. Make a proper graphic for something you need instead of hacking up something with existing ones.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6936/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-05 11:21 AM, in *HOW TO USE BLOCKTOOL*-Read this first! Link
Originally posted by Smallhacker
There's already too many stickies. Someone should clean it up (and maybe combine a few threads or something).

There should be some kind of "Super Sticky" feature, which is above the normal stickies and slightly bigger or something, just to give it more attention.

Anyway... Let's go back on topic.

It's called a forum announcement. If only LMs could post them.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6937/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-09-05 05:21 AM, in Easiest Classes or which.. Link
I just found out my course list today:
  • Business (bleh, but not much choice)
  • Parenting (more about taking care of yourself than a kid I don't even have a kid...)
  • Philosophy (could be interesting)
  • Undeterminted (schools around here really got their stuff together )


Seems survivable (and then NO MORE SCHOOL... until college ), but nothing I would have chosen. I just wish they had Japanese and computer courses that weren't piss-easy (beginner's Visual Basic... I confused the teacher constantly, and he wasn't what I'd call slow in the head* ). Something I actually want to learn and/or don't already know.

*Actually, I'd say idiot. But he wasn't.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6938/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-09-05 05:23 AM, in -Bug Thread- Link
Yeah, that big long message takes too long to read given that it redirects (used to anyway) after a second. It'd be nice if it actually told you what the problem was.

For forum bans it could just say "You are not allowed to post in this forum"; that way we could use the same message for things like trying to post in Trash Can.

[edit] If you post/edit in the tracker, it takes you back to page 1 no matter what page you were on.

[edit 2] If you select an icon for a thread, then preview the thread, the preview shows the icon you selected but then the 'thread icon' option will be set back to None.

[edit 3] Loading status.php counts as a page view, which increases the view count every time you load the image and shows you in status.php in online.php.


(edited by HyperHacker on 09-08-05 08:24 PM)
(edited by HyperHacker on 09-10-05 02:25 AM)
(edited by HyperHacker on 09-12-05 10:04 PM)
(edited by HyperHacker on 09-12-05 11:42 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6939/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-09-05 05:25 AM, in AcmlmBoard And EasyPHP - Undefined Vars And Constants (Long) Link
Changing that will stop it from showing you minor error messages, but it won't fix the code/configuration.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6940/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-09-05 05:29 AM, in PHP Function Needed Link
Originally posted by Elric
function xp($level) {
$l2=$level*$level;
$l3=500*$lv2;
$l4=500*$level;
return ($l3 - $l4);
}



What is $lv2? Should that be $l2?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6941/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-09-05 06:25 AM, in Useful programming resources Link
I thought it might be a good idea to make a thread for useful programming-related notes and code that can be used in various applications. So I did.

The most useful website you will ever find for programming in Windows is the official Windows developer documentation - MSDN (the Microsoft Developers Network). It's free and contains information on every API function, control, constant and structure. The page linked here contains information about each type of control; I've bookmarked it here since it's quite useful. To look up API functions, constants or structures, just type their name (case insensitive) in the search box; the info will usually be the second or third result on the page and looks something like Beep(DWORD,DWORD) function [Base]. (Don't bother typing in things that aren't a name; it won't get you anywhere. )
Here's another useful MSDN link - API functions in alphabetical order.

For Visual Basic programmers, AllAPI lists VB6 implementations of nearly every API function. Make sure you have a good ad-blocker, though. Popup and flash blocking is recommended.

If you develop for the Gameboy or GBA, be it programming them or emulating them, you'll find these specifications very useful:
Gameboy
GBA
For DS developers, DSLinux and the DS Tech Wiki can offer some useful information.

If you use PHP, you only need to know one website: PHP.net.

C programmers should find some good use for this function I made:
/*
Prints debug output if enabled
Inputs:
-Level = Minimum debug level.
-Everything else = what to print
(works same as printf());
*/
void DebugOut(int Level, char* fmt, ...)
{
if((FileDebugLevel == DO_NONE) && (ConsoleDebugLevel == DO_NONE) && (MessageDebugLevel == DO_NONE)) return;
int e;
if(Level <= DO_ERR_THRESHOLD) e = GetLastError();
if(Level <= DO_ERR_THRESHOLD) GetErrorMessage(e,TempStr[7]);
if((FileDebugLevel > 0) && (!debugfile))
debugfile = fopen("debug.log","wt"); //Overwrite existing file in text mode
va_list list;
va_start(list, fmt);
if(ConsoleDebugLevel >= Level)
{
vprintf(fmt, list);
if(Level <= DO_ERR_THRESHOLD) printf("Error %d: %s",e,TempStr[7]);
}
if(FileDebugLevel >= Level)
{
vfprintf(debugfile, fmt, list);
if(Level <= DO_ERR_THRESHOLD) fprintf(debugfile,"Error %d: %s",e,TempStr[7]);
fflush(debugfile); //Force write immediately (in case of crash)
}
if(MessageDebugLevel >= Level)
{
char msg[1024];
vsprintf(msg, fmt, list);
MessageBox(NULL,msg,"Debug Message",MB_ICONINFORMATION);
}
va_end(list);
}


You'll need the following declarations:
//Debug output levels
#define DO_NONE 0 //No debug output
#define DO_CRITICAL 1 //Critical errors (system crash imminent!)
#define DO_MAJOR 2 //Major errors (uhoh)
#define DO_MINOR 3 //Minor errors (that doesn't seem right...)
#define DO_STATUS 4 //Status messages (loading...)
#define DO_ALL 5 //All messages
#define DO_ERR_THRESHOLD DO_MAJOR //Print error message from GetLastError() for levels this and below

#define GetErrorMessage(code, buf) FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,0,code,0,buf,sizeof(buf),NULL)

int ConsoleDebugLevel = 1000; //Console debug output level
int FileDebugLevel = 1000; //debug.log output level
int MessageDebugLevel = DO_MAJOR; //Message box output level
FILE* debugfile = 0; //debug.log


Set the ConsoleDebugLevel, FileDebugLevel and MessageDebugLevel to whatever output level you want. Any messages with that level or lower will be printed. ConsoleDebugLevel prints the message to the console (stdout). FileDebugLevel writes it into debug.log; this file is automatically created the first time a message is printed to it (overwriting any existing file) and flushed after each write to ensure that the text will be there if the program crashes. MessageDebugLevel displays the message in a popup message box (only recommended for critical errors; you don't want to get caught in a message box loop). Any message with a level equal to or less than DO_ERR_THRESHOLD will be followed by a message containing the error code and corresponding error message from GetLastError(). (This doesn't apply to message boxes, I should fix that sometime. )

The function works just like printf(), but you specify the output level before it, like so:
DebugOut(DO_CRITICAL,"Out of memory!");
DebugOut(DO_MINOR,"Warning: file pointer is past EOF\n");
DebugOut(DO_ALL,"Window handle #%d = 0x%08X\n",WindowID,hWnd);


Note that you need to add the '\n' to the end to create a line break. This is so you can print that a certain part of a small task has completed, and have the entire task's status on one line (like "Reading header... reading objects... reading sprites... done.") or whatever else you could do with printf(). Here's a trick I like to use:
DebugOut(DO_STATUS,"Doing something... ");
DebugOut(DO_ALL,"\n");
//Do stuff
DebugOut(DO_ALL,"Finished part 1\n");
//Do more stuff
DebugOut(DO_ALL,"Finished part 2\n");
//Do some more
DebugOut(DO_ALL,"Finished part 3\n");
DebugOut(DO_STATUS,"Done.\n");

This way, with DO_STATUS you'll just see "Doing something... Done.", while with DO_ALL you'll see more detailed information.

Also note that you need to manually close debugfile when the program ends, and don't use DebugOut() after that anymore or it'll open it again (unless your messages are a higher level than FileDebugLevel).

So feel free to post your own links and useful code snippets.
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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