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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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Posted on 08-21-05 01:29 AM, in Microsoft...being Microsoft, yet again Link
Well it's all about their consumer trends. Nintendo's main consumer is kids, so they try to make their consoles cheap and durable and their games simple but fun. Sony's sales come mostly from the brand name and their consoles' ability to do pretty much whatever, and of course their long, complex RPGs. (They do seem to suck at hardware quality, though, but it usually gets better with later revisions.) Microsoft's main selling point is that the Xbox is great for parties - holds tons of music, and has a lot of multiplayer games. Xbox's durability takes a hit, however, because it's so expensive to make they actually lose money on it. (They make it up in game sales.)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6424/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 08-21-05 02:16 AM, in How do you eat YOUR pizza? Link
Crust last. Unless it's particularly good crust, I dip it in Ranch sauce too.

My brother takes all the toppings off.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6425/8210
EXP: 18171887
For next: 211027

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Posted on 08-21-05 02:19 AM, in Internet: Cheap or Not Link
Well people were saying he must be really in the hole if he isn't even making 15 bucks a month... that's obviously (hopefully) not the case. He just can't spare it.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6425/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 08-21-05 02:23 AM, in -Bug Thread- Link
Woah... When I try to delete a post, I get some SQL errors, a message that I'm not allowed to delete the post, and then it redirects me to 'thread.php?id=' which of course is empty save for another SQL error.

[edit] Despite that, the post did get deleted.

[edit 2] Another bug - some non-ASCII characters are getting corrupted. Check out my layout. The Japanese Katakana letter 'ha' gets turned into question marks, but the other letters (also Katakana) don't.

...And in posts too.

[more editing] I don't seem to be getting redirected after posting.


(edited by HyperHacker on 08-20-05 05:34 PM)
(edited by HyperHacker on 08-21-05 10:01 PM)
(edited by HyperHacker on 08-21-05 10:02 PM)
(edited by HyperHacker on 09-06-05 05:28 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6426/8210
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 08-21-05 02:24 AM, in The rating system; retracting votes. Link
And yet, when I mentioned the idea of making the 'NEW' icons optional a good while back, people complained about the extra DB space it would use.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6427/8210
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For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 08-21-05 02:25 AM, in Me want make theme. Link
Yeah, I'm not particularly fond of the current themes, so I'd like to try making my own. Will I need to install an Acmlmboard and such, or will static HTML/PHP versions of the pages be enough?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6428/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 08-21-05 02:33 AM, in *-* Theme Problem List *-* Link
Bah! I tried to delete this post, and it said I couldn't, so I discarded the original text only to find it deleted. Anyway, the sidebars really waste space; I think there's some way to make it so everything below them stretches instead of leaving a big empty space. Not sure though.

As for Twighlight Princess... the green is too dark. It makes it hard to read the text, and clashes with the white. And in all the new themes, the links should have an underline or something to indicate that they are in fact links.

This might just be my computer (using an old version of Mozilla ATM) but it's interesting to note. Doesn't happen in newreply.php either. Edit: DONE (I fixed this a couple of weeks back. HTML error in newreply.php. I think newthread.php and so on also need fixing)


(edited by Kasumi-Astra on 08-31-05 06:49 AM)
(edited by Kasumi-Astra on 08-31-05 06:49 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6429/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 08-21-05 06:02 AM, in Suggestions for next Acmlm versions Link
Yeah, it'd be better if they didn't redirect. I keep missing them.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6430/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 08-21-05 06:06 AM, in Own3d! Link
Blech. I've heard of people who decided it'd be a good idea to heat up a tank of gasoline in the oven.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6431/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 08-21-05 06:07 AM, in Do not steal from Wal-Mart. FKitten Yiffer to do so may result in death. Link
Oh, dear God. Anyone seen the new Staples commercial? And sadly that's not even their worst. If only there was one around here I could hurl feces at.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6432/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 08-21-05 06:10 AM, in Super Mario RPG Debugging Menu Link
Feckin nice! Might be worthwile to look for any access to those addresses; maybe you can find an in-game way to unlock them. (Seems odd to have flags in RAM for it... Metroid 2 does the same. )

BTW, regarding your site... In an old issue of Nintendo Power, they mentioned the Pant Aloon Brothers. Also, there's that unused water battlefield posted around here somewhere. BTW Tripod blows.

This could be REALLY useful for hacking. Now to document the menus...


(edited by HyperHacker on 08-20-05 09:12 PM)
(edited by HyperHacker on 08-20-05 09:28 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6433/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
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LOL FAD

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Posted on 08-21-05 08:19 AM, in Super Mario RPG Debugging Menu Link
Which 4 bytes? I tried zeroing the ones at 7FAC-7FAF, as well as the addresses they pointed to (1601 and 110F, or 0116 and 0F11; tried both) with PAR codes and nothing happened. As I recall Super Metroid used this system; several bytes around this same area, when set to 1, activated various debugging features. (Makes you wonder if Nintendo's devkits had DIP switches connected to these addresses or something.) I bet you could find neat stuff in other games by playing with those...

Anyway, here's my documentation:
To access the menus, press Start when choosing your battle plan. A or Y accepts, B exits.
Menu 1 can be accessed with the code: C106AF80

It contains:
SCENE
OBJ
BG

HPMAX
MUSIC
SE
LINE

EFFECT
EVT 1
EVT 2
EVT 3
TEST


Scene: Allows you to select which enemies you're fighting. Music changes appropriately, most of the time. Press B to start a battle with the selected enemy set. Not sure what the 00 at the bottom means; it may just be printed there on all menus.
Partial Scene list:
000 = Terrapin
00B = Goomba, 2 Paratroopas
00C = 2 Goombas
00D = 3 Goombas
110 = Bowser (1st fight)
11A = ???
18C-1FC = Nothing! Odd results if selected. You fight 'All', which is way off the screen and hangs the game on attacking. You can target other glitched enemies, including 'h Bomb', 'a Flame' and '*Therapy'.
1FF = Machine Made Shyster


Obj: Allows you to view every sprite in the game in every pose, with animation! L and R adjust the SEQ number (sprite's pose). Interestingly, each sprite can only have 16 poses, and so the main characters span several sprites. Some sprites have the wrong palette, presumably they use different palettes than the ones loaded in battle.

Interesting object sets:
007 (#4)
068
0DE
208


BG: Allows you to select a battle arena.
BG List:
000 = Forest (unused?)
001 = Giant tree stump
002 = Vines
003 = Sunken ship, giant squid area (off center)
004 = Sunken Ship
005 = Mines
006 = Mines with big blue splotches
007 = Bowser's Castle
008 = Volcano
009 = Outdoor
00A = Rocks
00B = House
00C = Booster's Tower
00D = Peach's Castle
00E = Sewer, in water (messes up Goomba palettes)
00F = Peach's Castle 2
010 = Fighting giant sword (who seems to be a solid object )
011 = Booster's Balcony
012 = Alternate Dimension (with big clock )
013 = Alternate Dimension
014 = Volcano 2
015 = Sewer
016 = Nimbus Castle
017 = Nimbus Castle, with giant eggshell
018 = Nimbus Land
019 = Underground
01A = Glitched up like hell
01B = Same as 000 (or similar, anyway)
01C = Musrhoom Kingdom, during Shyster attack
01D = Bowser (1st fight)
01E = Forest (off center)
01F = Level Up screen with crud flying around!
020 = Flowers... Lots of flowers.
021 = Harbor
022 = Underwater, blue BG (unused?)
023 = Marrymore, room with big cake
024 = Star Hill
025 = Rocks (Boss in harbor town)
026 = Underwater
027 = Axem Rangers' Ship
028 = Alternate Dimension (off center)
029 = Bean Valley
02A = Belome's Temple
02B = Desert
02C = Factory
02D = Factory 2 (Final boss)
02E = Dojo
02F = Stars (Culex arena)
030 = Factory 3
031 = Temple (green)
032-03D = Glitch
03E = Nowhere! (White)
03F = Nowhere! (Black)
040+ = Wraps around


HP Max: Restores all your HP.


Music: MUSIC TEST!
Music list:
000 = Nothing
001 = Dodo pecking statues
002 = Mushroom Kingdom
003 = Boss
004 = Yoshter Isle
005 = Harbor
006 = Normal battle music
007 = Pipe Vault
008 = Star
009 = Victory
00A = Where's Peach?
00B = Bowser's Castle
00C = Bowser Battle
00D = Outdoor
00E = Mario's Pad
00F = This doesn't seem right...
010 = Yoshi Race
011 = Tadpole Pond
012 = Rose Town
013 = Yoshi race training beat
014 = OMFG
015 = Sad Music
016 = Midas River
017 = Getting star piece
018 = Star piece pt 2
019 = Boss 2
01A = Forest
01B = Sewer
01C = Playing with dolls
01D = File Select
01E = Super Mario Bros theme!
01F = Booster's Tower 1 (lower floors)
020 = Booster's Tower 2 (higher floors)
021 = Moleville
022 = Star Hill
023 = Mine cart ride
024 = Explanation
025 = Booster Hill 1 (drums)
026 = Booster Hill 2 (race)
027 = Marrymore
028 = New party member
029 = Sunken ship
02A = Outdoor 2
02B = Nothing?
02C = Water flowing (before sunken ship)
02D = Super Mario Bros theme (fast)
02E = 8-bit Mario died
02F = Casino
030 = Geno coming to life
031 = Piano song
032 = Nimbus Land
033 = Monstro Town
034 = Toadovski's music
035 = Nothing?
036 = Intro
037 = Map Screen
038 = Factory sounds
039 = Big sword falling
03A = Culex talking (Final Fantasy music, w00t!)
03B = Culex
03C = Culex victory
03D = Nimbus Castle 1 (Valentina taken over)
03E = Volcano
03F = Axem Chase
040 = Secret music (wait a minute at the very end of the game)
041 = Wind blowing (unused?)
042 = Bowser's Castle 2
043 = Alternate Dimension (sounds way better than others... true stereo! Maybe a Snes9x thing)
044 = Smithy battle 1
045 = Smithy battle 2
046 = Ending 1
047 = Ending 2
048 = Ending 3 (Warning - playing this switches music sets, which makes a HORRIBLE ear-splitting noise when you move the cursor and may crash the game! )
049 = Ending 4
04A-05F = Nothing?
060+ = Wraps around


SE: Sound effect test. Not gonna try to list them all.


Line: Makes lines appear on the screen. (Probably interrupt debugging or some such. BMF54123 says it may indicate the game's CPU usage - the higher the line, the higher CPU usage.)


Effect: Lets you view attack effects. There are a lot of interesting looking effects... 70 and up are all the same, and it ends at 7F. Pressing X here toggles transparency (thanks to BMF54123).


Evt 1: Takes you to the first Bowser battle.


Evt 2: Takes you to the Boomer battle.


Evt 3: Takes you to the Smithy battle. (He uses Sledge right away. )


Test: Display's Smithy's transformation effect, then the game hangs.


Menu 2 can be accessed with the code: C106D2F3 + C106D307
Note: You must also have the Menu 1 code on.
It contains:
MAGIC
LASTER
BGLASTER
......
......

Magic: Shows various spell animations.


Laster: Displays a giant Big Boo. Pressing Left and Right skew the image (not sure what exactly it does). Press Left a lot to get the original image. A or Y will return to the battle. Also leaves layer 3 translucent.


BGLaster: Displays part of a HUGE Big Boo. Left and Right rotate the image, up and down stretch it.


......: Exits the menu (both options).


Codes found by giangurgolo; menus documented by HyperHacker.

[edit] Fixed some stuff.


(edited by HyperHacker on 08-21-05 05:56 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6434/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-21-05 10:11 AM, in Super Mario RPG Debugging Menu Link
Yep, all those should correspond to their actual values. (Makes it easy to hack PAR codes out of them too. ) And it does work with C0 instead of 00. Is there a flag for the second menu, though, or do you have to use the ASM hack? (Wonder if I could hack it so X switches the two. ) Also I noticed that pressing Select actually ends the battle as if you won, not just exits, and if you select Evt 1 during a battle, then beat Bowser, it shows the parts up to where the castle shakes, then goes back the level you entered the battle in.

Just what is at those offsets anyway? Pointers of some sort?

Oh, and this was found a while ago, but I was bored, so I documented the debug room too:

Debug Room:
The debug room can be accessed with the codes: 7FF40400 + 7FF40501
To access the room, go through the door at Mario's Pad. Various other exits may also work. It contains several people you can talk to by walking into them, displaying menus. Most options are self-explanatory so I won't explain them all. Note that unlike the in-battle menus, these are made entirely using the game's scripting engine; mainly the '3 choices' function. Looking these up would certainly help to figure out the script code. Also, this code is in fact a room modifier; most values will bring you to the debug room. 0000 is totally empty, 0003 is an empty Toadstool's Castle, and 053C is in Booster's Tower somewhere.

Toad in top left corner:
Next Page
Save -> Save the game.
Oops -> Exit menu.
------
Next Page
Treasure Seeker -> Gives you the Signal Ring.
999 Coins -> Makes you rich!
------
Next Page
Princess joins party (note - these don't add the Switch option to the menu!)
Bowser joins party
------
Next Page
Mallow joins party
Geno joins party
------
Next Page
World Map "ON" -> Enables all areas on the world map.
World Map "OFF" -> Disables all areas.
------
End -> Exit menu
Star Menu Test -> The Toad keeps jumping. (Maybe you need to have a star piece first.)
Ending -> View the ending!

Other toads just take you places. Mario doesn't seem to do anything. The map is unfinished, with malformed collision data, so you might have some trouble getting around. There don't seem to be any options for Frog Coins, Flowers, or stats.

Code found by NeoKamek, area documented by HyperHacker.


(edited by HyperHacker on 08-21-05 01:55 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6435/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-21-05 10:59 AM, in Anyone went on vacation this summer? Link
I went out camping and visiting with my dad. It was hell, like any time spent with him, but I got a ton of cash out of it and actually found a place to buy the computer parts I needed.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6436/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-21-05 11:00 AM, in Me want make theme. Link
The new ones, I suppose. Though if v1.B is compatible with old ones, I suppose it makes little difference.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6437/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-21-05 11:04 AM, in I wanted to do soooo much more. Link
Yeah, I saw you at 9999 all day and figured you must be planning something.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6438/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-21-05 11:06 AM, in Super Mario RPG Debugging Menu Link
Ah, yeah, I didn't listen to much because Snes9x doesn't have a "don't pause when not focused" option.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6439/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-21-05 11:07 AM, in Mario Land Enemy/Object Data Complete! Link
I figured that out from the Metroid 2 resources laying around in the SML (or was it SML2?) ROM.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6440/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-21-05 11:11 AM, in Fixing the layer 2 lava palette Link
You sure it's tileset-related? You do realize that if you open the palette editor, you can choose different level palettes with the FG/BG/Sprite Palette dropdown boxes. This is how the game does things like making the ice levels blue while still using the Cave tileset.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6441/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-21-05 11:24 AM, in Last screenies (for now), and some special notes. Link
You might have patched that to a corrupt ROM, or SNN might have made his patch using a modified base ROM. Testing in Snes9x would probably be good too.

Anyway, looks good - though the lava is miscoloured, and at one point has a muncher next to it which looks bad (the lava cuts off unexpectedly) - but might I make a suggestion? Use the starry nighttime background for Rainbow Road, like in the Mario Kart games. (Maybe you could even rip the BG from MKSC. ) It just looks so much cooler.
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