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Acmlm's Board - I2 Archive - - Posts by HyperLamer |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6423/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Well it's all about their consumer trends. Nintendo's main consumer is kids, so they try to make their consoles cheap and durable and their games simple but fun. Sony's sales come mostly from the brand name and their consoles' ability to do pretty much whatever, and of course their long, complex RPGs. (They do seem to suck at hardware quality, though, but it usually gets better with later revisions.) Microsoft's main selling point is that the Xbox is great for parties - holds tons of music, and has a lot of multiplayer games. Xbox's durability takes a hit, however, because it's so expensive to make they actually lose money on it. (They make it up in game sales.) | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6424/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Crust last. Unless it's particularly good crust, I dip it in Ranch sauce too. My brother takes all the toppings off. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6425/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Well people were saying he must be really in the hole if he isn't even making 15 bucks a month... that's obviously (hopefully) not the case. He just can't spare it. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6425/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Woah... When I try to delete a post, I get some SQL errors, a message that I'm not allowed to delete the post, and then it redirects me to 'thread.php?id=' which of course is empty save for another SQL error. [edit] Despite that, the post did get deleted. [edit 2] Another bug - some non-ASCII characters are getting corrupted. Check out my layout. The Japanese Katakana letter 'ha' gets turned into question marks, but the other letters (also Katakana) don't. ...And in posts too. [more editing] I don't seem to be getting redirected after posting. (edited by HyperHacker on 08-20-05 05:34 PM) (edited by HyperHacker on 08-21-05 10:01 PM) (edited by HyperHacker on 08-21-05 10:02 PM) (edited by HyperHacker on 09-06-05 05:28 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6426/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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And yet, when I mentioned the idea of making the 'NEW' icons optional a good while back, people complained about the extra DB space it would use. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6427/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, I'm not particularly fond of the current themes, so I'd like to try making my own. Will I need to install an Acmlmboard and such, or will static HTML/PHP versions of the pages be enough? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6428/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Bah! I tried to delete this post, and it said I couldn't, so I discarded the original text only to find it deleted. Anyway, the sidebars really waste space; I think there's some way to make it so everything below them stretches instead of leaving a big empty space. Not sure though. As for Twighlight Princess... the green is too dark. It makes it hard to read the text, and clashes with the white. And in all the new themes, the links should have an underline or something to indicate that they are in fact links. This might just be my computer (using an old version of Mozilla ATM) but it's interesting to note. Doesn't happen in newreply.php either. Edit: DONE (I fixed this a couple of weeks back. HTML error in newreply.php. I think newthread.php and so on also need fixing) (edited by Kasumi-Astra on 08-31-05 06:49 AM) (edited by Kasumi-Astra on 08-31-05 06:49 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6429/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, it'd be better if they didn't redirect. I keep missing them. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6430/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Blech. I've heard of people who decided it'd be a good idea to heat up a tank of gasoline in the oven. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6431/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Oh, dear God. Anyone seen the new Staples commercial? And sadly that's not even their worst. If only there was one around here I could hurl feces at. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6432/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Feckin nice! Might be worthwile to look for any access to those addresses; maybe you can find an in-game way to unlock them. (Seems odd to have flags in RAM for it... Metroid 2 does the same. ) BTW, regarding your site... In an old issue of Nintendo Power, they mentioned the Pant Aloon Brothers. Also, there's that unused water battlefield posted around here somewhere. BTW Tripod blows. This could be REALLY useful for hacking. Now to document the menus... (edited by HyperHacker on 08-20-05 09:12 PM) (edited by HyperHacker on 08-20-05 09:28 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6433/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Which 4 bytes? I tried zeroing the ones at 7FAC-7FAF, as well as the addresses they pointed to (1601 and 110F, or 0116 and 0F11; tried both) with PAR codes and nothing happened. As I recall Super Metroid used this system; several bytes around this same area, when set to 1, activated various debugging features. (Makes you wonder if Nintendo's devkits had DIP switches connected to these addresses or something.) I bet you could find neat stuff in other games by playing with those... Anyway, here's my documentation: To access the menus, press Start when choosing your battle plan. A or Y accepts, B exits. Menu 1 can be accessed with the code: C106AF80 It contains: SCENE OBJ BG HPMAX MUSIC SE LINE EFFECT EVT 1 EVT 2 EVT 3 TEST Scene: Allows you to select which enemies you're fighting. Music changes appropriately, most of the time. Press B to start a battle with the selected enemy set. Not sure what the 00 at the bottom means; it may just be printed there on all menus. Partial Scene list: 000 = Terrapin 00B = Goomba, 2 Paratroopas 00C = 2 Goombas 00D = 3 Goombas 110 = Bowser (1st fight) 11A = ??? 18C-1FC = Nothing! Odd results if selected. You fight 'All', which is way off the screen and hangs the game on attacking. You can target other glitched enemies, including 'h Bomb', 'a Flame' and '*Therapy'. 1FF = Machine Made Shyster Obj: Allows you to view every sprite in the game in every pose, with animation! L and R adjust the SEQ number (sprite's pose). Interestingly, each sprite can only have 16 poses, and so the main characters span several sprites. Some sprites have the wrong palette, presumably they use different palettes than the ones loaded in battle. Interesting object sets: 007 (#4) 068 0DE 208 BG: Allows you to select a battle arena. BG List: 000 = Forest (unused?) 001 = Giant tree stump 002 = Vines 003 = Sunken ship, giant squid area (off center) 004 = Sunken Ship 005 = Mines 006 = Mines with big blue splotches 007 = Bowser's Castle 008 = Volcano 009 = Outdoor 00A = Rocks 00B = House 00C = Booster's Tower 00D = Peach's Castle 00E = Sewer, in water (messes up Goomba palettes) 00F = Peach's Castle 2 010 = Fighting giant sword (who seems to be a solid object ) 011 = Booster's Balcony 012 = Alternate Dimension (with big clock ) 013 = Alternate Dimension 014 = Volcano 2 015 = Sewer 016 = Nimbus Castle 017 = Nimbus Castle, with giant eggshell 018 = Nimbus Land 019 = Underground 01A = Glitched up like hell 01B = Same as 000 (or similar, anyway) 01C = Musrhoom Kingdom, during Shyster attack 01D = Bowser (1st fight) 01E = Forest (off center) 01F = Level Up screen with crud flying around! 020 = Flowers... Lots of flowers. 021 = Harbor 022 = Underwater, blue BG (unused?) 023 = Marrymore, room with big cake 024 = Star Hill 025 = Rocks (Boss in harbor town) 026 = Underwater 027 = Axem Rangers' Ship 028 = Alternate Dimension (off center) 029 = Bean Valley 02A = Belome's Temple 02B = Desert 02C = Factory 02D = Factory 2 (Final boss) 02E = Dojo 02F = Stars (Culex arena) 030 = Factory 3 031 = Temple (green) 032-03D = Glitch 03E = Nowhere! (White) 03F = Nowhere! (Black) 040+ = Wraps around HP Max: Restores all your HP. Music: MUSIC TEST! Music list: 000 = Nothing 001 = Dodo pecking statues 002 = Mushroom Kingdom 003 = Boss 004 = Yoshter Isle 005 = Harbor 006 = Normal battle music 007 = Pipe Vault 008 = Star 009 = Victory 00A = Where's Peach? 00B = Bowser's Castle 00C = Bowser Battle 00D = Outdoor 00E = Mario's Pad 00F = This doesn't seem right... 010 = Yoshi Race 011 = Tadpole Pond 012 = Rose Town 013 = Yoshi race training beat 014 = OMFG 015 = Sad Music 016 = Midas River 017 = Getting star piece 018 = Star piece pt 2 019 = Boss 2 01A = Forest 01B = Sewer 01C = Playing with dolls 01D = File Select 01E = Super Mario Bros theme! 01F = Booster's Tower 1 (lower floors) 020 = Booster's Tower 2 (higher floors) 021 = Moleville 022 = Star Hill 023 = Mine cart ride 024 = Explanation 025 = Booster Hill 1 (drums) 026 = Booster Hill 2 (race) 027 = Marrymore 028 = New party member 029 = Sunken ship 02A = Outdoor 2 02B = Nothing? 02C = Water flowing (before sunken ship) 02D = Super Mario Bros theme (fast) 02E = 8-bit Mario died 02F = Casino 030 = Geno coming to life 031 = Piano song 032 = Nimbus Land 033 = Monstro Town 034 = Toadovski's music 035 = Nothing? 036 = Intro 037 = Map Screen 038 = Factory sounds 039 = Big sword falling 03A = Culex talking (Final Fantasy music, w00t!) 03B = Culex 03C = Culex victory 03D = Nimbus Castle 1 (Valentina taken over) 03E = Volcano 03F = Axem Chase 040 = Secret music (wait a minute at the very end of the game) 041 = Wind blowing (unused?) 042 = Bowser's Castle 2 043 = Alternate Dimension (sounds way better than others... true stereo! Maybe a Snes9x thing) 044 = Smithy battle 1 045 = Smithy battle 2 046 = Ending 1 047 = Ending 2 048 = Ending 3 (Warning - playing this switches music sets, which makes a HORRIBLE ear-splitting noise when you move the cursor and may crash the game! ) 049 = Ending 4 04A-05F = Nothing? 060+ = Wraps around SE: Sound effect test. Not gonna try to list them all. Line: Makes lines appear on the screen. (Probably interrupt debugging or some such. BMF54123 says it may indicate the game's CPU usage - the higher the line, the higher CPU usage.) Effect: Lets you view attack effects. There are a lot of interesting looking effects... 70 and up are all the same, and it ends at 7F. Pressing X here toggles transparency (thanks to BMF54123). Evt 1: Takes you to the first Bowser battle. Evt 2: Takes you to the Boomer battle. Evt 3: Takes you to the Smithy battle. (He uses Sledge right away. ) Test: Display's Smithy's transformation effect, then the game hangs. Menu 2 can be accessed with the code: C106D2F3 + C106D307 Note: You must also have the Menu 1 code on. It contains: MAGIC LASTER BGLASTER ...... ...... Magic: Shows various spell animations. Laster: Displays a giant Big Boo. Pressing Left and Right skew the image (not sure what exactly it does). Press Left a lot to get the original image. A or Y will return to the battle. Also leaves layer 3 translucent. BGLaster: Displays part of a HUGE Big Boo. Left and Right rotate the image, up and down stretch it. ......: Exits the menu (both options). Codes found by giangurgolo; menus documented by HyperHacker. [edit] Fixed some stuff. (edited by HyperHacker on 08-21-05 05:56 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6434/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yep, all those should correspond to their actual values. (Makes it easy to hack PAR codes out of them too. ) And it does work with C0 instead of 00. Is there a flag for the second menu, though, or do you have to use the ASM hack? (Wonder if I could hack it so X switches the two. ) Also I noticed that pressing Select actually ends the battle as if you won, not just exits, and if you select Evt 1 during a battle, then beat Bowser, it shows the parts up to where the castle shakes, then goes back the level you entered the battle in. Just what is at those offsets anyway? Pointers of some sort? Oh, and this was found a while ago, but I was bored, so I documented the debug room too: Debug Room: The debug room can be accessed with the codes: 7FF40400 + 7FF40501 To access the room, go through the door at Mario's Pad. Various other exits may also work. It contains several people you can talk to by walking into them, displaying menus. Most options are self-explanatory so I won't explain them all. Note that unlike the in-battle menus, these are made entirely using the game's scripting engine; mainly the '3 choices' function. Looking these up would certainly help to figure out the script code. Also, this code is in fact a room modifier; most values will bring you to the debug room. 0000 is totally empty, 0003 is an empty Toadstool's Castle, and 053C is in Booster's Tower somewhere. Toad in top left corner: Next Page Save -> Save the game. Oops -> Exit menu. ------ Next Page Treasure Seeker -> Gives you the Signal Ring. 999 Coins -> Makes you rich! ------ Next Page Princess joins party (note - these don't add the Switch option to the menu!) Bowser joins party ------ Next Page Mallow joins party Geno joins party ------ Next Page World Map "ON" -> Enables all areas on the world map. World Map "OFF" -> Disables all areas. ------ End -> Exit menu Star Menu Test -> The Toad keeps jumping. (Maybe you need to have a star piece first.) Ending -> View the ending! Other toads just take you places. Mario doesn't seem to do anything. The map is unfinished, with malformed collision data, so you might have some trouble getting around. There don't seem to be any options for Frog Coins, Flowers, or stats. Code found by NeoKamek, area documented by HyperHacker. (edited by HyperHacker on 08-21-05 01:55 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6435/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I went out camping and visiting with my dad. It was hell, like any time spent with him, but I got a ton of cash out of it and actually found a place to buy the computer parts I needed. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6436/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The new ones, I suppose. Though if v1.B is compatible with old ones, I suppose it makes little difference. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6437/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, I saw you at 9999 all day and figured you must be planning something. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6438/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Ah, yeah, I didn't listen to much because Snes9x doesn't have a "don't pause when not focused" option. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6439/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I figured that out from the Metroid 2 resources laying around in the SML (or was it SML2?) ROM. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6440/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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You sure it's tileset-related? You do realize that if you open the palette editor, you can choose different level palettes with the FG/BG/Sprite Palette dropdown boxes. This is how the game does things like making the ice levels blue while still using the Cave tileset. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6441/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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You might have patched that to a corrupt ROM, or SNN might have made his patch using a modified base ROM. Testing in Snes9x would probably be good too. Anyway, looks good - though the lava is miscoloured, and at one point has a muncher next to it which looks bad (the lava cuts off unexpectedly) - but might I make a suggestion? Use the starry nighttime background for Rainbow Road, like in the Mario Kart games. (Maybe you could even rip the BG from MKSC. ) It just looks so much cooler. |
Acmlm's Board - I2 Archive - - Posts by HyperLamer |