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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 11:22 AM, in Mario 64 - Amazing Stuff Link
Yeah. That list is what I meant. Now we gotta start working on descriptions.

Gameshark can't edit things in ROM, but N64 loads things to RAM before it uses them anyway, so no big deal. (Not sure why... too slow to run from ROM, I guess.)

As for byte ordering it just makes the most sense to use normal order. You don't have to reverse things in your head (which can be trouble if you forget) and things are laid out in order (X, Y and Z coords are all next to eachother, high byte first). It's just a lot easier to say "Coordinates are here, XYZ" than "Coordinates are here, X's high byte is here, low byte is there, Y's high byte is up here" and so on.

So... The behaviour bytes are pointers, right? Any idea what they point to? It'd make it easier to find other valid behaviours if we knew what they were. I imagine they're scripts of some sort.


(edited by HyperHacker on 07-24-05 02:25 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 11:29 AM, in Luigi vs Mario (formerly SMB3DX) Link
Para-spinies =

Also, I noticed that on the title screen, the word 'Mario' is smaller when Mario's not on the screen, as with Luigi.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 11:36 AM, in Some Q's about the Super FX chip Link
SFX might have its own RAM, not sure. I imagine it just runs from ROM. Also I think COP is just used if you built a system with a second CPU built in. Most expansion chips I know of get their commands from ROM writes.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 11:42 AM, in Misc. F-Zero X Stuff - (This could be your chance!) Link
Awesome. Though I don't get why nobody's dumped the expansion disks...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 11:46 AM, in How Should Certain Features Be Implemented--My SMB3 Editor? Link
Originally posted by Sukasa
I would suggest A, with just a warning dialog that pops up if the user tries to add more than 17 locks, as well as some of the elements of C, maybe. basically what HH said.

I'm sure he could allow more than that with an ASM hack.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 11:48 AM, in SMW ROM addresses Link
Originally posted by Sukasa
OK, I'm going to ask for another offset from anyone. Does anyone know what offsets to chang to affect bowser's phase 2 and 3 healths? Changing offset 0x1A30B only changes his HP for the first phase of battle.

Just a wild guess; try the next 2 bytes? It's probably nearby, anyway.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 11:52 AM, in What is the absolute best SMW hack? Link
This arguing is going to stop here, right?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 12:29 PM, in People of Earth - My hack still lives! [screens] Link
Wow, lotta pics!

  1. Looks nice, but the yellow on the border is a tad bright, and it might be better if the paths weren't shown right away.
  2. The vines look odd having that bright green colour on them, and I don't even know what that smoking thing is at the bottom. Also, consider moving the paths down and away from the edges a bit. (Why not go through the water? Maybe a jungle water level could be neat.)
  3. Not bad, but kinda square. That cave looks pretty odd, too, like part of Bowser's head.
  4. The trees stuck together look weird, and you have a bunch of lines below castle 7. Also, you need some buoys! Look at all the ships that have crashed!
  5. Nice, but why is there a tree there, and what's the blue thing? Also, what happened to the Koopa?
  6. Ooh, looks difficult. The trees and ground are way too plain, though.
  7. I'd get rid of the crack leading up just before the celing drops. Possibly the other crack too.
  8. Cool, are those like some kinda roulette or just ? blocks?
  9. Yuck, that must smell horrible. It looks alright, but again lacks detail, and the pattern breaks in various spots.
  10. What's the blue thing behind the water? Also, just because it's the first level doesn't mean you can't have really detailed graphics.
  11. Looks like part of the right Goomba's head is missing.
  12. That blue thing again. I still don't get what that's supposed to be. Easy bonuses in the first world is good, but don't make them too easy.
  13. No problems that I haven't already mentioned here.
  14. Cooooool. Did you use translucency for that or just layer 3? Very nice idea having the water go up and down.
  15. Neat! The green one seems to have something on its face though.
  16. Vine puzzles are nice, but how does Yoshi get through? Forcing players to lose their powerups, including Yoshi, is generally bad.
  17. Oooh. Needs a background, though. Might also help to darken some of the other objects to fit with the dark ground.
  18. The ground looks stretched, and there's some glitches above the pipe. Why is there a pipe top on the ground?
  19. Some BG glitches. Cool, but no WAY Yoshi can get through...
  20. Ground looks weird, but still quite cool.
  21. The plants could use some leaves (or be changed to Chain Chomp or something), and WTF is in the item box, a football?
  22. Ono, Mario's in trouble now...
  23. Cool. Some weird shadow above that upward spike though. It'd look better if the walls were cracked and had plants growing on them like the Forest Temple in Zelda OoT.
  24. Those spiles do go all the way down, right? Otherwise it'd be hard to get down... And how does Mario get up there anyway?
  25. FG looks a bit odd. If Mario's supposed to do what I think he's supposed to do, that's pretty damn cool.
    Spoiler:
    Spin-jump off the saw as it's falling into the hole to get to the platform on the left?

  26. Cool tileset, if not a little odd. But what do you do if you fall off? The platforms will have fallen, and you won't be able to get up!
  27. Nasty little trick there... In a good way.
  28. A little too dark. You can't see anything... And that can NOT be good for the stomach!
  29. Again, too dark. Invisible ground = bad.
  30. This type of level is underused. It really looks weird though.
  31. Oooooh. Tricky... Are those plants on layer 2? It'd be damn hard to get through there otherwise.
  32. You don't see a lot of downward vertical levels. Looks tricky! Nice colours too.
  33. Meep! I can see that being difficult.
  34. Looks cool, but the bright purple/white contrasts with the black BG.
  35. Woah! Way too bright! The FG should be a light brown, as opposed to yellow.
  36. BG/FG are too similar in colour, it's hard to tell them apart.
  37. Cool, but again too bright.
  38. Missing: one background.
  39. Interesting... If you know any ASM, heat waves would be a cool addition.
  40. That door doesn't look much like a door...
  41. A cool idea, but don't give too much away.
  42. Looks hard! Nice grass.
  43. You forgot the BG again. The ground is good but I can't tell if it's supposed to be a cloud or snow (a background to compare to would help). Very fluffy!


Also, I noticed that you have the same lives, score and coins in every pic. Cheating when testing = bad, especially since this looks like a pretty hard hack.

There's nothing wrong with ripping if you can't draw your own. Not to say yours are no good (though they are kinda crappy), but some rips here and there would probably help.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 12:32 PM, in Luigi's Mansion 2 [Demo] Link
Screenshots would be good.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 12:34 PM, in SuperImotoWorld-e+ [Screenshots][Tentaitive Title] Link
Nice, but looks too much like the original SMW. The overworld, especially, needs to be reworked.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 12:35 PM, in how do i increase the mario\yoshi fireballs? Link
What about them is it that you want to change?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 12:37 PM, in Any good ideas for a level? Link
Originally posted by fabio
38. Make a bridge of a certain color of ! blocks so that the player has to go to a switch palace to change the dotted ! blocks into solid ! blocks. I've seen this idea in a few hacks that I played though.

I recall this being used in a little something called Super Mario World.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 12:41 PM, in Looking for testers . . . Link
Originally posted by fabio
I just beat the first area and it's pretty good. The only problems is mainly some enemies like the Big Boo in the Ghost House are there and sometimes they are not.

I'd consider that good, as long as it's only enemies disappearing. Ghosts do that, after all.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 12:43 PM, in Why Tlp and YY-chr show Me only Wierd Square Link
I think Lunar Compress comes with something.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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Posted on 07-24-05 12:47 PM, in GTA: San Andreas given AO rating Link
Well how hard is it to guess?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-24-05 12:51 PM, in Hard games became easy games Link
Originally posted by Leevit
For me, it's an excat opposite. Back in NES, I used to beat games like SMB3, Mega Man 3, TMNT 3, The Legend of Zelda, Duck Tales I and Duck Tales II very easily. Now, few days ago when I played, in SMB3, I don't even have average control anymore. Same goes for other games mentioned above.

I actually noticed that too. I seem to have got worse at certain games. Maybe I'm just not playing them enough. Like I used to be able to smoke Wizpig in the second race in Diddy Kong Racing (oddly enough, not the first; I could beat it, but not totally kick his ass), but now I can barely beat him. I suppose it's because back then I played the hell out of it and practiced that level for days, then go back to it after not playing much and not playing that level at all.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Posted on 07-24-05 12:54 PM, in Old Habits Never Faint... Link
Yeah, the memories... Kicking everyone's ass in multiplayer was awesome. Seriously, I only lost once when my opponent got lucky with an ice attack. Nice that now it's actually possible to get out when you're frozen, back then you were just screwed.
Originally posted by Looten Plunder
Lairon isn't resistant to water. And he's Rock/Steel.

Maybe Ice, then. There was something it was resistant to that something made of rock should be weak against.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6019/8210
EXP: 18171887
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From: Canada, w00t!
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Posted on 07-24-05 12:55 PM, in Mario Party Link
I didn't like the first, second or third Mario Party. I can't imagine the other 4697368 being any better.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Posted on 07-24-05 12:59 PM, in All-stars on GBA Link
I have that, it's sweet. Zelda, Zelda 2, LTTP, OoT, MM and a WW demo all rolled into one. MM is glitchy though. (And where's LA?)

If they were to re-release SMAS, it'd have to be on the DS with LOADS of new stuff and a lot of old games (Super Mario Kart and/or Mario Kart 64, Dr Mario, and so on).

Also, in Zero Mission you have to unlock the original Metroid. Plus maybe these people didn't want Zero Mission, just Metroid.
(restricted)
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