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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-22-05 11:43 PM, in Which NES emulator is the best? Link
I actually use FCEUXD for normal playing.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5963/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
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Posted on 07-22-05 11:44 PM, in Yoshi's Safari On An Emulator? Link
A hack that adds cheats.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5964/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
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Posted on 07-22-05 11:47 PM, in General Project Screenshot Thread Link
Does the game just load the Hylian font overtop of the normal one, though, or does it actually have separate text strings? If it's just a font replacement, you couldn't very well read it in the English version.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5965/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
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Posted on 07-22-05 11:51 PM, in Mario 64 - Amazing Stuff Link
I wonder if the level data is just like a script of sorts. One command means load an object, another means set the music, and so on.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5966/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
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Posted on 07-22-05 11:54 PM, in Nothing. To. Do. Link
Originally posted by Sonicandtails
I really want to find something to hack, but I cant seem to find anything! Everythings eather boring, too hard, or overdone! Oh sure I would love to join you stupid SM64 FZEROX and SMRPG hackers but I dont know anything you guys talk about! Maybe you should put aside time to inform everyone on how and what your doing so we all can join in? What am I to do?

Well you could read the threads and study a bit, rather than just expecting to somehow know these things.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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Posted on 07-22-05 11:56 PM, in Ancients Cry-DEMO Link
Originally posted by Exim
I'm sorry for asking and I know some ppl would like to flame me for this question.
Where's my mistake when I try to apply an ips-patch:
I tried LunarIPS, and IPSWin2.0 on several super metroid version i've found in the goodsnes collection. The only thing that (sometimes) works after the patch is the nintendo logo...
Are those patches for files with or without header?


Well, seeing how you're patching a Final Fantasy hack to Super Metroid, it's no wonder you can't get it to work.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
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Posted on 07-22-05 11:58 PM, in Super Luigi RPG Link
Nice! I didn't know anyone knew how to edit the title screen.

Must be fun editing the text, since all you have to do is change one instance of 'Mario' and they all change.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5969/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 07-23-05 12:24 AM, in Has anyone even considered creating an editor for Mario RPG? Link
Nice. How does the Johnny battle work if Mario is dead, though? He won't challenge you in that case but I don't see anything in the script for that.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5970/8210
EXP: 18171887
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From: Canada, w00t!
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Posted on 07-23-05 12:29 AM, in Release: FixMap16.ips Link
OMG, Fu posted a thread.

So does this need to be re-applied every time we save something in LM? Also, if you still have the original source code for the latest release, you could just change the ASM hack and recompile it. Assuming both hacks are the same size, you could make a patch that fixes the hack's code inside LM.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5971/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
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Posted on 07-23-05 12:32 AM, in Hack Inconsistency? Link
Some of us have to rip, because our drawing skills rival those of a chicken. But at least try to rip from obscure games, or edit them a bit. Clever use of some graphics can provide cool results; you'd be surprised what you can make from the original SMW graphics. If you rip from some unpopular game and/or edit the graphics a bit and use them in unusual ways, people may not even realize they're rips.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5972/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
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Posted on 07-23-05 12:35 AM, in New Hack Link
It's nice, but the backgrounds are rather plain.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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EXP: 18171887
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Posted on 07-23-05 12:37 AM, in Expanding the Overworld Link
So does that mean, if you could figure out how the game determines the main OW's size, you could shrink it and put new submaps in the leftover space?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5974/8210
EXP: 18171887
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Posted on 07-23-05 12:50 AM, in Any good ideas for a level? Link
35) A really long level (good for fast-paced levels where you seem to run out of level space too fast). You can do this by placing several warp blocks at the end of the last screen and warping to the second part of the level.

35b) If you know ASM you can skip the transition effect too, like so:
-Create the 2 level parts. The first screen of part 2 has to be the same as the last screen of part 1.
-Start the game, and go to part 2. Dump all of the Map16 data into a file.
-Copy this raw Map16 data to an empty space in the ROM
-Create a custom block which moves Mario to the beginning of screen 1, and copies the Map16 data you put in the ROM into memory, thus loading part 2 overtop of part 1. (Tip: You can omit screen 1 for faster load time since it's not changed.) Dunno how long this would take (use DMA ) but you can probably stall the player somehow.

You need to do the same for sprites, too.

36) Similar to Bio's idea, but you can have sprites that follow the ship. Disable layer 1 scrolling and have layer 2 be autoscroll. Any sprites you place (IE flying Koopas) will stay on the screen as if following you.

37) Variable water levels. You have a warp block which takes you to another level, which is the same as the current one but with higher/lower water. You could use the DMA/Map16 trick here too, and load time isn't a huge issue because you could simply stop Mario from moving while you play some 'water draining' sound, maybe some kind of animation, until it's done loading. You could also put all your water on layer 2, and have a custom block slowly raise/lower it while playing a sound or something; this way you could have the water be on-screen when it goes up/down. This would also allow the player to raise/lower the water as much as they want by touching the block for a given time, if you allow them to move.

Originally posted by BMF54123
When did this topic become a "do's and don'ts" list for hacks?

32. A "two-sided" level. Basically, you would have 2 different versions of the same level, connected by doors or pipes. One version would have different traps and enemies than the other, and you'd have to switch between the two "worlds" to get past certain traps.

A couple of themes for this idea:

- "Fire" and "ice" versions of the level. In the ice level, the lava has frozen over, but huge icicles and ice spikes block Mario's progress; in the fire level, the icicles and spikes have melted, but so has the lava. (I sort of did this in SMO, in the "Cooling Systems" level.)

- "Swappable" BG/FG. Basically, you make a level using both layers 1 and 2, but turn layer 2 interaction off. Now, copy the level and move all the layer 1 objects to layer 2, and vice versa. The player now has to "swap" the background layers (via pipes, doors, or a custom exit block) in order to progress through the level. You could make some really interesting puzzles this way.

Niiiice. You could even just make the 'alternate' level be the same as the first, but backward and with different sprites, like sub-space in SMB2.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5975/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 07-23-05 01:28 AM, in How to edit the ending text [howto, no ASM] Link
Cool, but doesn't LM already support this?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5976/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 07-23-05 01:30 AM, in Why Tlp and YY-chr show Me only Wierd Square Link
You need to get a program that uses it. Fu's site should have some.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5977/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 07-23-05 01:45 AM, in ASM hack requests Link
The gravity block was made a while ago. I forget who did it but I've uploaded it here.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5978/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
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Posted on 07-23-05 01:47 AM, in Expanding the Overworld Link
AFAIK loading the map is a slow process, which is why it only does it once during that 'Peach got kidnapped again ono' screen and decompresses it into SRAM.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5979/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 07-23-05 01:51 AM, in How Should Certain Features Be Implemented--My SMB3 Editor? Link
A and C. You can just plop a lock on the map and it auto-positions and everything, or if you need to you can edit the data manually (eg for ASM hacks).
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5980/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 07-23-05 01:54 AM, in Mario 64 - Amazing Stuff Link
286 that are used, anyway. Got a list of valid commands?

And how can you stand hacking it in a weird byte order?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5981/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 07-23-05 02:07 AM, in GTA: San Andreas given AO rating Link
Oh sure, and the screenshots don't load. I somehow doubt there's any detailed genetalia; there wasn't in others. (Those blurs aren't perfect. ) You'd have to be rather stupid to put that in the game when it's so easy to hack the censors out of it.

I don't mind games with violence or nudity getting AO ratings. I even agree that this game should have been AO to begin with. It's just the fact that they're changing the rating because of something that doesn't normally appear in the game that I find stupid.

Also why wasn't there this much controversy over Max Payne (I think it was) for PC? Using the debugging code you can move the camera freely and replace your model with any other model in the game. There's a scene with some girl in the shower, and if you rotate the camera (or just switch to her model) you can see that she is in fact very detailed and complete, make her run around and do perverted stuff, etc. (A friend of mine showed me this... If you don't believe me, look at my computer's specs. )
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