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| Acmlm's Board - I2 Archive - - Posts by HyperLamer |
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HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5584/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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OK, I got the emulator working so I guess I'll start on the list. What byte order are you all using? For me (using ABCD), 405725 is changing the sign's location. |
The object type seems to be at 405724, and the high bit is one byte before it at 405723.That being said I'm starting at 186, ending at who knows. ![]() [edit] Alright, I did up to AF. There really doesn't seem to be anythiing useful there. I'm just gonna post the whole list: H Rotation/Object ID (1 byte) - low bit is high bit of object ID. High 7 appear to be horizontal rotation. Object ID (1 byte) - low 8 bits. X coord (2 bytes) Y coord (2 bytes) Z coord (2 bytes) Coords E8DA, 0080, 15C8 puts it right in front of Mario at the start. 000-01E - Not Visible 01F - Yellow coin 020 - Yellow coin 021 - Blue coin that runs away from you at light speed (XD) 022 - Blue coin that runs away from you ( )023 - Red coin - makes a growing sound when collected 024 - Yellow coin 025 - Coin Formation #1 026 - Coin Formation #2 027 - Coin Formation #3 028 - Coin Formation #4 029 - Coin Formation #5 02A - Coin Formation #6 02B - Coin Formation #7 02C - Coin Formation #8 02D - Not Visible - Red Coin # 0 (?) 02E-032 - Yellow coin 033 - Star - kind of moves around, can't collect it 034 - Sign 035 - Not Visible 036 - Friendly Red Bob-omb 037 - Single purple butterfly 038 - Not Visible - spawns jumping fire trails 039-03C - Not Visible 03D - Giant Goomba 03E - Baby Goomba 03F - Not Visible - causes some slowdown when in area 040 - Group of 5 Goombas 041 - Not Visible 042 - Purple thing with arms, throws you around 043 - Not Visible 044 - Not Visible 045 - Sparky - chases you 046 - Sparky - stays put 047 - Not Visible 048 - Crashes Game 049 - Rolling Black Ball 04A - Ghost? 04B - Spinning Health Heart 04C - Super Fast 1-UP Mushroom With Sparkles 04D - 1-UP Mushroom that just sits there without sparkles 04E - Sparkle 1-up mushroom that jumps up first, then takes off slowly 04F-052 - Not Visible 053 - Yellow Coin 054 - Blue Coin Push Button 055 - Not Visible 056-059 - Game Freezing Glitched Bob-omb 05A - Yellow jumping box - no solidity 05B - Yellow ! box with nothing in it 05C - Green ! box 05D - Blue ! box 05E - Yellow ! box with a Turtle shell in it 05F - Yellow ! box with 1 yellow coin in it 060 - Yellow ! box with 3 yellow coins in it 061 - Yellow ! box with 10 yellow coins in it 062 - Yellow ! box with 1-UP mushroom in it 063 - Yellow ! box with the level's First Act Star in it 064 - Breakable yellow box - nothing in it 065 - Breakable yellow box - 3 coins in it 066 - Grey unbreakable box with red bolted edges 067 - Small yellow throw block - 3 coins in it 068 - Square Purple ! ground push button 069 - Not Visible 06A - Not Visible 06B - Not Visible 06C - Large breakable yellow box - nothing in it 06D - Turtle shell (used underwater, you can't ride it on land, and dissapears when you throw it) 06E - Yellow ! box with a 1-UP in it 06F - Yellow coin 070 - Not Visible - Shoots out round bubbles or metalic spheres 071 - Not Visible - makes a sound and throws you into the air 072 - Yellow coin 073 - Not Visible - freezes game 074 - Small black sphere that shoots out flames 075 - Flying ShyGuy that shoots out flames 076 - Yellow jumping box - jumps 3 times when you grab it explodes into coins 077 - Not Visible 078 - A group of 3 butterflies 079 - Yellow coin 07A - Yellow coin 07B - Yellow coin 07C - Glitched Bob-omb boss, pushes you around and grunts 07D - Not Visible - pushes you around and grunts 07E - Yellow coin 07F - Not Visible 080 - Not Visible - generates red jumping fire trails 081 - Not Visible - shoots red fire straight into the air 082-088 - Yellow coin 089 - Brown log - can be pounded down/ran around for coins 08A - Water bomb dropping spot 08B - Flying water bomb that you can pop (drops coins and a bob-omb boss? O_o) 08C - Koopa the Quick 08D - Koopa the Quick's flagpole 08E - Black bob-omb that stands still (you can still grab and throw it) 08F - Cannon 090 - Red bob-omb friendly 091 - Cannon 092 - Black bob-omb that stands still (you can still grab and throw it) 093-099 - Yellow coin 09A - Spinning water bomb - no damage or interaction with it 09B - Yellow coin 09C - Not Visible - moves, has huge ground shadow, and takes alot of life when touched 09D - Not Visible 09E-0A7 - Yellow coin 0A8 - Not Visible 0A9 - Tornado - tosses you into the air, spinning 0AA - Huge Waterbomb, you can punch out it's invisible underside and kill it for a blue coin 0AB - Huge Waterbomb, you can punch out it's 3 invisible underside objects and kill it for a blue coin 0AC - Freezes level 0AD-0B5 - Yellow coin 0B6 - Not Visible - harms mario/freezes game when attacked 0B7 - Not Visible - harms mario/freezes game when attacked 0B8 - Water bomb - no solidity or interaction with it 0B9 - Flying Shyguy - shoots fire 0BA - Yellow coin 0BB - Not Visible - quiets music when near and makes a creaking sound 0BC-0C3 - Yellow coin 0C4 - Water Bomb - moves in a circle, kill it for coins (might be spider from ghost house) 0C5 - Not Visible - can hurt you, you can't touch it 0C6 - Not Visible - can hurt you, you can't touch it 0C7 - Yellow coin 0C8 - Not Visible - made a small penguin sound 0C9 - Not Visible - mother penguin who has lost her baby 0CA - Not Visible - mother penguin who has lost her baby 0CB - Not Visible - makes a 'whoop' sound 0CC-0DB - Yellow coin 0DC - Glitched Bobomb King - really the haunted chair 0DD - Glitched Bobomb King - really the haunted chair 0DE - Glitched Bobomb King - really the haunted chair 0DF - Water bomb with coin inside - really ghost 0E0 - Water bomb with coin inside - really ghost 0E1 - Not Visible 0E2 - Not Visible 0E3 - Not Visible - has a shadow and dissipates when you touch it 0E4-108 - Yellow coin 109 - Not Visible 10A - Not Visible 10B - Weird Chain Chomp looking object that rotates only once when you touch it 10C - Not Visible 10D - Not Visible 10E - Not Visible 10F - Game Freezes as soon as you select an act 110 - Game Freezes as soon as you select an act 111 - Not Visible, Does 1/4 damage 112 - Not Visible, plays underwater treasure chest opening when touched 113-119 - Yellow Coin 11A - Ukkiki star giver 11B - Ukkiki hat stealer 11C - Pirhana Plant, normal size 11D - Yellow Coin 11E - Whomp Boss 11F - Chain Chomp complete with Chain and Post 120 - Yellow Coin 121 - Koopa 122 - Shelless Race Koopa the Quick (PJ64 ends when you talk to him) 123 - Post 124 - Invisible Fire Spitting Pirhana Plant 125 - Big Pirhana Plant 126 - Tiny Koopa doesn't give shell 127-137 - Yellow Coin 138 - Money Bag 139-13F - Yellow Coin 140 - Not Sure (makes monkey like sound then flies away. jumping on it's head gives you one coin.) (Bat?) 141 - Not Sure (makes monkey like sound then runs away. jumping on it's head gives you one coin.) 142 - HUGE Unsure. At first it looked like a whomp then like a chain chomp. Being near it hurts you. 143 - 2D Ball makes goomba hopping sounds, regenerates from sky, gives three coins. 144 - 2D Ball makes goomba hopping sounds, doesn't regenerate, gives three coins. 145-14D - Yellow Coin 14E - Yellow Coin disguised as a bubble 14F-157 - Yellow Coin 158 - Freezes Game 159 - Freezes Game Bridge that turns like blocks in TTC 15A - Unsure (tick tock clock?) 15B - Game Freezing Big Pirhana Plant 15C-161 - Freezes Game 162 - Not Visible 163 - Not Visible 164 - Freezes Game Wierd Music PJ64 Ends 165 - Not Visible 166 - Not Visible 167 - Same as 5B 168 - Freezes Game 169-171 - Yellow Coin 172 - Yellow ! Box with 2nd Star 173 - Yellow ! Box with 3rd Star 174 - Yellow ! Box with 4th Star 175 - Yellow ! Box with 5th Star 176 - Yellow ! Box with 6th Star 177-17C - Yellow Coin 17D - Back and Forth Moving Fence (Freeze when coming to close) 17E - Back and Forth Moving Bridge (Freeze when coming to close) 17F - Fence (Freeze when coming to close) 180 - Big Pirhana ??? (Freeze when coming to close) 181 - Game Freezes as soon as you select an act 182 - Yellow Coin 183 - Yellow coin 184 - Game Freeze 185 - Game Freeze 186 - Not visible, freezes when you go near it 187 - Not visible, freezes when you go near it 188-18C - Yellow coin 18D - Freeze after act select 18E - PJ64 crashes after act select 18F - Freeze after act select 190 - Freeze after act select 191 - Freeze after act select 192 - Freeze after act select (different crash; music stops) 193-198 - Freeze after act select 199 - PJ64 crashes after act select 19A - Not visible 19B - Freeze after act select 19C - Freeze after act select 19D - Freeze after act select 19E - Not visible 19F - Freeze after act select 1A0 - PJ64 crashes after act select 1A1 - Freeze after act select 1A2 - Not visible 1A3 - Not visible 1A4 - Freeze after act select 1A5 - Freeze after act select 1A6 - Freeze after act select 1A7-1AA - PJ64 crashes after act select 1AB - Freeze after act select 1AC - Freeze after act select 1AD - Not visible 1AE - Not visible 1AF - Freeze after act select A lot of objects, such as Goombas, ignore the Y coordinate and always start directly on the ground. Also, some of the 'not visible' objects might just show up at certain times, like blue coins activated by a switch. (edited by HyperHacker on 07-08-05 07:09 PM) (edited by HyperHacker on 07-08-05 07:35 PM)
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5585/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Isn't there a way you could just connect the X-Band directly to your modem instead of using a phone line? Would save on phone bills too. |
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HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5586/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Yeah, that was the one. Some interesting points in that code. FE.EXE - famicom emulator? |
Also looks like the original name was Air Base.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5587/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Wait... |
Eight-two? I could have sworn YI only had 6 worlds.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5588/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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I have an MP3 CD player. It's nice but 700MB isn't enough anymore. I've completely filled the disc. |
Of course that includes a copy of PJ64 and F-Zero X. ![]()
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5589/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Yeah, that's the stuff. But what about names that don't start with a letter or number? |
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HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5590/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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I probably will just run the CPU at 400, but... |
Originally posted by HyperHacker But if there's no problems there, I suppose I'll go ahead and order. Again. ![]()
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5591/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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The WMV format must die. |
![]() Originally posted by Trapster
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5592/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Originally posted by Colleen As long as I can go downtown and see a sign next to the book store that says Radio Shack, it's still Radio Shack. ![]() Vending machines are weird. It mostly depends on location. There's a Pepsi down the road that sells cans for 50 cents (but it's always sold out ), and I've seen them as high as $1.50 for a can.Now what really sucks is payphones that don't give change, but have a change slot and don't say they don't give change. You put 2 bucks in, spend 25 cents on a call, and it just keeps the rest. ![]()
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5593/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Hey, forward me some of... |
I mean, hahaha. And you have a crappy spam filter.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5594/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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How did the baby suffocate just from being left alone for a few hours though? |
Starve, maybe, but suffocate?
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5595/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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< |
< ...Yeah. And notice how he said hard, not impossible.[edit] Damn HTML. ![]() (edited by HyperHacker on 07-09-05 04:05 PM)
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5596/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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I had a sarcasm detector but when I came here, it exploded. |
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HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5597/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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You probably need at least 2 tiles between the corners, because otherwise you can touch 2 corners at once. |
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HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5598/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Originally posted by Clockworkz Not only is that not a real site but you forgot the http:// at the beginning. ![]()
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5599/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Why don't we just take the Dutch to PMs? |
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HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5600/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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There should just be a byte in VRAM that toggles layers on and off. Just disable layer 3. That item sprite could be a problem though. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5601/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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One thing you can do is open the level and change the level mode to a normal mode, add some sprites, and change it back. The level data is hard-coded, though, so you can't edit it. |
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| Acmlm's Board - I2 Archive - - Posts by HyperLamer |
