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Acmlm's Board - I2 Archive - - Posts by HyperLamer |
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HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5584/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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OK, I got the emulator working so I guess I'll start on the list. What byte order are you all using? For me (using ABCD), 405725 is changing the sign's location. The object type seems to be at 405724, and the high bit is one byte before it at 405723. |
That being said I'm starting at 186, ending at who knows. [edit] Alright, I did up to AF. There really doesn't seem to be anythiing useful there. I'm just gonna post the whole list: H Rotation/Object ID (1 byte) - low bit is high bit of object ID. High 7 appear to be horizontal rotation. Object ID (1 byte) - low 8 bits. X coord (2 bytes) Y coord (2 bytes) Z coord (2 bytes) Coords E8DA, 0080, 15C8 puts it right in front of Mario at the start. 000-01E - Not Visible 01F - Yellow coin 020 - Yellow coin 021 - Blue coin that runs away from you at light speed (XD) 022 - Blue coin that runs away from you () 023 - Red coin - makes a growing sound when collected 024 - Yellow coin 025 - Coin Formation #1 026 - Coin Formation #2 027 - Coin Formation #3 028 - Coin Formation #4 029 - Coin Formation #5 02A - Coin Formation #6 02B - Coin Formation #7 02C - Coin Formation #8 02D - Not Visible - Red Coin # 0 (?) 02E-032 - Yellow coin 033 - Star - kind of moves around, can't collect it 034 - Sign 035 - Not Visible 036 - Friendly Red Bob-omb 037 - Single purple butterfly 038 - Not Visible - spawns jumping fire trails 039-03C - Not Visible 03D - Giant Goomba 03E - Baby Goomba 03F - Not Visible - causes some slowdown when in area 040 - Group of 5 Goombas 041 - Not Visible 042 - Purple thing with arms, throws you around 043 - Not Visible 044 - Not Visible 045 - Sparky - chases you 046 - Sparky - stays put 047 - Not Visible 048 - Crashes Game 049 - Rolling Black Ball 04A - Ghost? 04B - Spinning Health Heart 04C - Super Fast 1-UP Mushroom With Sparkles 04D - 1-UP Mushroom that just sits there without sparkles 04E - Sparkle 1-up mushroom that jumps up first, then takes off slowly 04F-052 - Not Visible 053 - Yellow Coin 054 - Blue Coin Push Button 055 - Not Visible 056-059 - Game Freezing Glitched Bob-omb 05A - Yellow jumping box - no solidity 05B - Yellow ! box with nothing in it 05C - Green ! box 05D - Blue ! box 05E - Yellow ! box with a Turtle shell in it 05F - Yellow ! box with 1 yellow coin in it 060 - Yellow ! box with 3 yellow coins in it 061 - Yellow ! box with 10 yellow coins in it 062 - Yellow ! box with 1-UP mushroom in it 063 - Yellow ! box with the level's First Act Star in it 064 - Breakable yellow box - nothing in it 065 - Breakable yellow box - 3 coins in it 066 - Grey unbreakable box with red bolted edges 067 - Small yellow throw block - 3 coins in it 068 - Square Purple ! ground push button 069 - Not Visible 06A - Not Visible 06B - Not Visible 06C - Large breakable yellow box - nothing in it 06D - Turtle shell (used underwater, you can't ride it on land, and dissapears when you throw it) 06E - Yellow ! box with a 1-UP in it 06F - Yellow coin 070 - Not Visible - Shoots out round bubbles or metalic spheres 071 - Not Visible - makes a sound and throws you into the air 072 - Yellow coin 073 - Not Visible - freezes game 074 - Small black sphere that shoots out flames 075 - Flying ShyGuy that shoots out flames 076 - Yellow jumping box - jumps 3 times when you grab it explodes into coins 077 - Not Visible 078 - A group of 3 butterflies 079 - Yellow coin 07A - Yellow coin 07B - Yellow coin 07C - Glitched Bob-omb boss, pushes you around and grunts 07D - Not Visible - pushes you around and grunts 07E - Yellow coin 07F - Not Visible 080 - Not Visible - generates red jumping fire trails 081 - Not Visible - shoots red fire straight into the air 082-088 - Yellow coin 089 - Brown log - can be pounded down/ran around for coins 08A - Water bomb dropping spot 08B - Flying water bomb that you can pop (drops coins and a bob-omb boss? O_o) 08C - Koopa the Quick 08D - Koopa the Quick's flagpole 08E - Black bob-omb that stands still (you can still grab and throw it) 08F - Cannon 090 - Red bob-omb friendly 091 - Cannon 092 - Black bob-omb that stands still (you can still grab and throw it) 093-099 - Yellow coin 09A - Spinning water bomb - no damage or interaction with it 09B - Yellow coin 09C - Not Visible - moves, has huge ground shadow, and takes alot of life when touched 09D - Not Visible 09E-0A7 - Yellow coin 0A8 - Not Visible 0A9 - Tornado - tosses you into the air, spinning 0AA - Huge Waterbomb, you can punch out it's invisible underside and kill it for a blue coin 0AB - Huge Waterbomb, you can punch out it's 3 invisible underside objects and kill it for a blue coin 0AC - Freezes level 0AD-0B5 - Yellow coin 0B6 - Not Visible - harms mario/freezes game when attacked 0B7 - Not Visible - harms mario/freezes game when attacked 0B8 - Water bomb - no solidity or interaction with it 0B9 - Flying Shyguy - shoots fire 0BA - Yellow coin 0BB - Not Visible - quiets music when near and makes a creaking sound 0BC-0C3 - Yellow coin 0C4 - Water Bomb - moves in a circle, kill it for coins (might be spider from ghost house) 0C5 - Not Visible - can hurt you, you can't touch it 0C6 - Not Visible - can hurt you, you can't touch it 0C7 - Yellow coin 0C8 - Not Visible - made a small penguin sound 0C9 - Not Visible - mother penguin who has lost her baby 0CA - Not Visible - mother penguin who has lost her baby 0CB - Not Visible - makes a 'whoop' sound 0CC-0DB - Yellow coin 0DC - Glitched Bobomb King - really the haunted chair 0DD - Glitched Bobomb King - really the haunted chair 0DE - Glitched Bobomb King - really the haunted chair 0DF - Water bomb with coin inside - really ghost 0E0 - Water bomb with coin inside - really ghost 0E1 - Not Visible 0E2 - Not Visible 0E3 - Not Visible - has a shadow and dissipates when you touch it 0E4-108 - Yellow coin 109 - Not Visible 10A - Not Visible 10B - Weird Chain Chomp looking object that rotates only once when you touch it 10C - Not Visible 10D - Not Visible 10E - Not Visible 10F - Game Freezes as soon as you select an act 110 - Game Freezes as soon as you select an act 111 - Not Visible, Does 1/4 damage 112 - Not Visible, plays underwater treasure chest opening when touched 113-119 - Yellow Coin 11A - Ukkiki star giver 11B - Ukkiki hat stealer 11C - Pirhana Plant, normal size 11D - Yellow Coin 11E - Whomp Boss 11F - Chain Chomp complete with Chain and Post 120 - Yellow Coin 121 - Koopa 122 - Shelless Race Koopa the Quick (PJ64 ends when you talk to him) 123 - Post 124 - Invisible Fire Spitting Pirhana Plant 125 - Big Pirhana Plant 126 - Tiny Koopa doesn't give shell 127-137 - Yellow Coin 138 - Money Bag 139-13F - Yellow Coin 140 - Not Sure (makes monkey like sound then flies away. jumping on it's head gives you one coin.) (Bat?) 141 - Not Sure (makes monkey like sound then runs away. jumping on it's head gives you one coin.) 142 - HUGE Unsure. At first it looked like a whomp then like a chain chomp. Being near it hurts you. 143 - 2D Ball makes goomba hopping sounds, regenerates from sky, gives three coins. 144 - 2D Ball makes goomba hopping sounds, doesn't regenerate, gives three coins. 145-14D - Yellow Coin 14E - Yellow Coin disguised as a bubble 14F-157 - Yellow Coin 158 - Freezes Game 159 - Freezes Game Bridge that turns like blocks in TTC 15A - Unsure (tick tock clock?) 15B - Game Freezing Big Pirhana Plant 15C-161 - Freezes Game 162 - Not Visible 163 - Not Visible 164 - Freezes Game Wierd Music PJ64 Ends 165 - Not Visible 166 - Not Visible 167 - Same as 5B 168 - Freezes Game 169-171 - Yellow Coin 172 - Yellow ! Box with 2nd Star 173 - Yellow ! Box with 3rd Star 174 - Yellow ! Box with 4th Star 175 - Yellow ! Box with 5th Star 176 - Yellow ! Box with 6th Star 177-17C - Yellow Coin 17D - Back and Forth Moving Fence (Freeze when coming to close) 17E - Back and Forth Moving Bridge (Freeze when coming to close) 17F - Fence (Freeze when coming to close) 180 - Big Pirhana ??? (Freeze when coming to close) 181 - Game Freezes as soon as you select an act 182 - Yellow Coin 183 - Yellow coin 184 - Game Freeze 185 - Game Freeze 186 - Not visible, freezes when you go near it 187 - Not visible, freezes when you go near it 188-18C - Yellow coin 18D - Freeze after act select 18E - PJ64 crashes after act select 18F - Freeze after act select 190 - Freeze after act select 191 - Freeze after act select 192 - Freeze after act select (different crash; music stops) 193-198 - Freeze after act select 199 - PJ64 crashes after act select 19A - Not visible 19B - Freeze after act select 19C - Freeze after act select 19D - Freeze after act select 19E - Not visible 19F - Freeze after act select 1A0 - PJ64 crashes after act select 1A1 - Freeze after act select 1A2 - Not visible 1A3 - Not visible 1A4 - Freeze after act select 1A5 - Freeze after act select 1A6 - Freeze after act select 1A7-1AA - PJ64 crashes after act select 1AB - Freeze after act select 1AC - Freeze after act select 1AD - Not visible 1AE - Not visible 1AF - Freeze after act select A lot of objects, such as Goombas, ignore the Y coordinate and always start directly on the ground. Also, some of the 'not visible' objects might just show up at certain times, like blue coins activated by a switch. (edited by HyperHacker on 07-08-05 07:09 PM) (edited by HyperHacker on 07-08-05 07:35 PM)
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5585/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Isn't there a way you could just connect the X-Band directly to your modem instead of using a phone line? Would save on phone bills too. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5586/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Yeah, that was the one. Some interesting points in that code. FE.EXE - famicom emulator? Also looks like the original name was Air Base. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5587/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Wait... |
Eight-two? I could have sworn YI only had 6 worlds.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5588/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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I have an MP3 CD player. It's nice but 700MB isn't enough anymore. I've completely filled the disc. Of course that includes a copy of PJ64 and F-Zero X. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5589/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Yeah, that's the stuff. But what about names that don't start with a letter or number? |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5590/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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I probably will just run the CPU at 400, but... |
Originally posted by HyperHacker But if there's no problems there, I suppose I'll go ahead and order. Again.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5591/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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The WMV format must die. |
Originally posted by Trapster
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5592/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Originally posted by Colleen As long as I can go downtown and see a sign next to the book store that says Radio Shack, it's still Radio Shack. Vending machines are weird. It mostly depends on location. There's a Pepsi down the road that sells cans for 50 cents (but it's always sold out ), and I've seen them as high as $1.50 for a can. Now what really sucks is payphones that don't give change, but have a change slot and don't say they don't give change. You put 2 bucks in, spend 25 cents on a call, and it just keeps the rest.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5593/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Hey, forward me some of... |
I mean, hahaha. And you have a crappy spam filter.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5594/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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How did the baby suffocate just from being left alone for a few hours though? Starve, maybe, but suffocate? |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5595/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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< |
< ...Yeah. And notice how he said hard, not impossible. [edit] Damn HTML. (edited by HyperHacker on 07-09-05 04:05 PM)
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5596/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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I had a sarcasm detector but when I came here, it exploded. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5597/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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You probably need at least 2 tiles between the corners, because otherwise you can touch 2 corners at once. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5598/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Originally posted by Clockworkz Not only is that not a real site but you forgot the http:// at the beginning.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5599/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Why don't we just take the Dutch to PMs? |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5600/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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There should just be a byte in VRAM that toggles layers on and off. Just disable layer 3. That item sprite could be a problem though. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5601/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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One thing you can do is open the level and change the level mode to a normal mode, add some sprites, and change it back. The level data is hard-coded, though, so you can't edit it. |
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Acmlm's Board - I2 Archive - - Posts by HyperLamer |