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Acmlm's Board - I2 Archive - - Posts by HyperLamer |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4922/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Maybe you could just do some simple graphics hacks to add those specific Kanji? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4923/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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We need to figure out the pointers, and preferrably optimize the compression code to match Nintendo's, then we can start working on cracking it. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4924/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Niiiice. I thought you meant the Nintendo logo would do something cool though. (Though what you do have does kick ass.) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4925/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Anything that...
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4926/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Well I never said I'd beat you all. It's likely, but to say that before the game even comes out would be a bit over-confident. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4927/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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That version sucks. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4929/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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If you have another computer (or even another OS), yes, that's definetely a good way to do it. Some viruses like to nest in the boot sector or OS kernel. Just make sure you don't accidentally infect that OS too. (Plus, since your OS wouldn't be running off that drive, you would have unrestricted access; the system won't be hiding files or not letting you tinker with it.) |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4930/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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(Ever notice emulator problems always seem to come in groups, even when they're with several different emulators? ) |
Well as usual there's a whole lot of little problems I've noticed recently. 1) When using my joystick (a Saitek P880) in ZSnes, it randomly pulls really sharp to the left or right. It's as if I were mashing the stick, but I'm not. (For that matter, it should be ignoring the stick entirely, because I'm using the dpad.) It works fine using the keyboard and in Project 64 (not in FCEUXD, for different reasons). There's no deadzone settings I can find and recalibrating doesn't seem to help. (I've got all updated drivers and such; this problem comes up every time I re-install Windows, but I always managed to fix it somehow before.) 2) FCEUXD doesn't recognize the joystick or d-pad. I can use the buttons, but I can't assign anything to the directional controls. Also, I get no video in windowed mode. 3) Geiger's SNES Debugger crashes when I disassemble a piece of code and then try to disassemble again, which didn't happen when I used it before. (Latest version, whatever it is. ) 4) I can't open the Regional And Language Options control panel (intl.cpl). I've tried copying a fresh one from the install CD and done virus/spyware scans but it just closes immediately. (No window appears, but it plays the 'program opened' sound and then the 'program closed' sound right away - yes, I actually use those. ) The same happens if I try to open the Game Controllers panel from the joystick's software, but not if I open it from Control Panel. (neotransotaku mentioned trying it in Safe Mode, which I haven't got around to yet.) 5) Not a problem so much as a question. I found I can use bitmaps as icons, but what's the transparent colour? White (0xFFFFFF) shows up as black for some reason. (Figures they give you a shut down icon but not a reboot/log off/stand by one. ) [edit] 6) My file associations for .n64, .rom and .v64 keep disappearing and no matter how many times I re-add them Windoze still acts like they're not there. After a couple dozen tries I got them to stick for about 8 hours and now they're gone again for no apparent reason. (edited by HyperHacker on 06-11-05 11:30 PM)
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4931/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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This doesn't help much if we don't know what game you're hacking, what the code is supposed to do, and what L0 is. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4932/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Odd... They went as far as removing unused letters, but used such a seemingly inefficient system? If they only support (most) Katakana and 4 Roman letters, I don't see why they would need 2 bytes. (And if they did, you'd think they would use a special character to mark Roman letters, not Katakana.) |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4933/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Zophar.net has some tutorials. It's not easy though. |
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HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4935/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Alright, so this is a chunk of code I'm trying to hack into Zelda OoT (US V1.2) with a Gameshark: |
sw $a0,0000($sp) ;Save $a0 and $a1 The code is placed at 80009300 in RAM and hooked with the instructions jal 9300 and nop at 803B04C0. What it's supposed to do is this: 1) Read a byte from 801C8D75 (low byte of the joypad input). 2) If bits 4 and 5 aren't set, exit. (Otherwise, L and R are pressed.) 3) Read a byte from 8011C089 (language select). 4) If it's 0, make it 1, and vice-versa. 5) Write it back to 8011C089 and exit. The problem, according to the game's useful on-board exception handler, is that somehow the wrong address is being accessed, because the first LUI instruction doesn't work. When it gets to lb $a0,0000($a1), $a1 should be 801C8D75, but it's FFFF8D75. I've checked the code against the ASM and tried using $k1 in place of $a1, to no avail. (The exception handler doesn't show $k1, but it does show what appears to be the address that was being accessed, and it's FFFF8D75 just like with $a1.) I can't see any reason why this would be happening... Here's the actual Gameshark code. It's kinda messy because it's been hacked to use $k1 and thus the parts where $a1 is moved to and from the stack were NOPed out in case that was causing any problems, and other such things. 81009300 AFA4 81009302 0000 81009304 0000 81009306 0000 81009308 3C1B 8100930A 801C 8100930C 241B 8100930E 8D75 81009310 2404 81009312 0000 81009314 8364 81009316 0000 81009318 241B 8100931A 0030 8100931C 0364 8100931E 2024 81009320 149B 81009322 0008 81009324 0000 81009326 0000 81009328 3C1B 8100932A 8011 8100932C 241B 8100932E C089 81009330 2404 81009332 0000 81009334 8364 81009336 0000 81009338 2484 8100933A 0001 8100933C 3084 8100933E 0001 81009340 A364 81009342 0000 81009344 0000 81009346 0000 81009348 8FA4 8100934A 0000 8100934C 91CE 8100934E C089 81009350 03E0 81009352 0008 81009354 8519 81009356 4A56 813B04C0 0C00 813B04C2 24C0 813B04C4 2400 (edited by HyperHacker on 06-11-05 06:48 PM) (restricted) |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4937/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Be careful what you download there. A lot of their programs are spyware. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4938/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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It is good. Second only to Zelda OoT IMO. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4939/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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So F-Zero uses some sort of compressed WAV and Mario Kart uses MIDI? Simple enough. |
Nintendo sure does seem to waste space with their translations though. The US Zelda OoT still contains all the Japanese dialog.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4940/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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What ROMs? Some use 8BPP graphics which you simply can't import into SMW unless you were to convert them and reduce the colours, or they might do funny sprite layering/HDMA tricks. I've seen one game that did a lot of weird stuff to the extent that I couldn't get any of the graphics to look right in a save state. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4941/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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And Yoshi saying 'Nintendo' from Yoshi's Island GBA. |
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Acmlm's Board - I2 Archive - - Posts by HyperLamer |