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Acmlm's Board - I2 Archive - - Posts by Smallhacker |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1801/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Mario's fireballs aren't sprites. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1802/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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If you're planning on replacing fireballs with hammers, you'd better give up, since there's a sprite amount limit. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(restricted)
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1804/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Just in case you're interested, that site (fuska.nu) is in swedish. "Fuska" means (to) cheat. It's a site with cheats and tips and stuff... |
Back on topic: I really liked that "Bowser and Big Steely" picture. I've always wondered how that infinite supply of metal balls can fit in that small clown car.
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1805/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Originally posted by Luigi-San How is that spam? He offered hosting it since freewebs is so darn slow. It took me half an hour to download it!
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1806/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Originally posted by Darkflight Remember that code can't be executed if Mario (or a sprite) isn't touching a block containing the code, unless you have got non-block ASM hacks. (edited by Smallhacker on 06-23-05 07:39 PM)
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1807/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Why did you make two threads? |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1808/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Here's number 14 |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1809/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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There's still a problem with getting time up while inside a pipe. I entered Yoshi's house. You could move Mario around like normal, but his animations were frozen. I also tried entering Yoshi's Island 2 where Mario's control was locked. |
(restricted) |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1811/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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BrooklynMario: Please change your post background. It's next to impossible to read the text. |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1812/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Yes, that comic was made before the hacking started... Maybe I DO have the ability to see the future? |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1813/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Originally posted by Glyph Phoenix Hm... I like that idea...
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1814/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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*Throws an L-Bomb at Luigi-San* |
Wait... Damn! I forgot my L-Bombs back at the SMW Hacker forum...
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1815/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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(Stickied) |
Suggestions: Make a small reference list of the most basic opcodes at the end. Write somewhere that a memory pointer is simply a RAM address with the bytes flipped. (restricted) |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1817/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Note: This assumes that you know how to use ExGFX and Extended Animation |
Okay. I was bored and wanted to find a use for the undocumented feature FuSoYa revealed that allows modifying the VRAM through extended animations. I decided to try to make Layer 3 rain. Before I tell you how to do it, there's a few limitations that you should know about. 1) Since the status bar uses Layer 3 as well, the rain starts below it. Therefore, you have to put a cloud or something on Layer 1 or 2. 2) Stuff that uses Layer 3 is not recommended. That includes: Layer 3 things, like tides, fog and stuff Item boxes Goals Yoshi blocks (if the level is on Yoshi's Island) 3) This will make a few tiles in the first foreground file screw up. This will only happen in Lunar Magic, not in the emulator. 4) The rain will use the following tiles in GFX2B.bin: $30, $40, $50 and $60 Okay. First, you need the ExGFX file that can be found here. (Yes, it is supposed to look like crap in a tile editor.) Import it to the ROM. Set the extended animated tile area to use this file. Now, open the extended animation window. Note that by default, The first row of rain have got layer priority disabled so that it can go behind a cloud on Layer 1. If you wouldn't like it that way, give entry 00 the same frames as the others and delete the 3rd and 4th row in the ExGFX file. Entry 00 should be "Normal, Seven 8x8s: line". The destination should be 15800. Enter 5A0, 5A7, 5AE and 5B5 as the four first frames and click on "4 Frame Copy". Entry 01-06 should also be "Normal, Seven 8x8s: line" and have the following frames: 580, 587, 58E and 595 (then press "4 Frame Copy"). Here's the entries' destinations: 01: 15870 02: 158E0 03: 15950 04: 159C0 05: 15A30 06: 15A50 Save the level and draw the rain animations in GFX2B.bin. (Tiles $30, $40, $50 and $60) Insert the graphics and test the level. (restricted) |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1819/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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I forgot one thing. In order to make the rain be above everything else, go to the level header and check the box at the bottom of the window. |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1820/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Well, it can be used for anything involving a tile (with 4 animation frames) filling an entire layer. And yes, the background shows up normally. |
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Acmlm's Board - I2 Archive - - Posts by Smallhacker |