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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Smallhacker
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Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 06-24-05 02:05 AM, in i don't know if this has been asked before... Link
Mario's fireballs aren't sprites.
Smallhacker

Green Birdo

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Posted on 06-24-05 02:16 AM, in i don't know if this has been asked before... Link
If you're planning on replacing fireballs with hammers, you'd better give up, since there's a sprite amount limit.
(restricted)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 06-24-05 04:29 AM, in Super Mario Art Link
Just in case you're interested, that site (fuska.nu) is in swedish. "Fuska" means (to) cheat. It's a site with cheats and tips and stuff...

Back on topic:

I really liked that "Bowser and Big Steely" picture. I've always wondered how that infinite supply of metal balls can fit in that small clown car.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1805/2273
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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 06-24-05 04:34 AM, in Super Mario Universe Link
Originally posted by Luigi-San
zztman: [...] Plus, you spammed.


How is that spam? He offered hosting it since freewebs is so darn slow. It took me half an hour to download it!
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1806/2273
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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 06-24-05 04:39 AM, in SMB3 pipe demo Link
Originally posted by Darkflight
Well, to fix that glitch, most likely all you'd need to do is set the pipe to ignore mario's input for one frame after he exits the pipe, forcing him to fall. You could probably do that with two RAM bits, by having bit one set in the exit, and then having bit 2 set and bit one cleared after you are out, and only allowing mario to go up after he goes down a frame or two.

Remember that code can't be executed if Mario (or a sprite) isn't touching a block containing the code, unless you have got non-block ASM hacks.


(edited by Smallhacker on 06-23-05 07:39 PM)
Smallhacker

Green Birdo

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Posted on 06-24-05 05:26 AM, in Magikoopa Myster's Komik Link
Why did you make two threads?
Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
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Posted on 06-24-05 09:05 PM, in Acmlm's Board Adventures Link
Here's number 14
Smallhacker

Green Birdo

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Posted on 06-24-05 09:18 PM, in SMB3 pipe demo Link
There's still a problem with getting time up while inside a pipe. I entered Yoshi's house. You could move Mario around like normal, but his animations were frozen. I also tried entering Yoshi's Island 2 where Mario's control was locked.
(restricted)
Smallhacker

Green Birdo

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Posted on 06-25-05 01:47 AM, in Super Mario Bros. 3 Screenshots Link
BrooklynMario: Please change your post background. It's next to impossible to read the text.
Smallhacker

Green Birdo

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Since: 03-15-04
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Posted on 06-25-05 05:02 PM, in Acmlm's Board Adventures Link
Yes, that comic was made before the hacking started... Maybe I DO have the ability to see the future?
Smallhacker

Green Birdo

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 06-26-05 03:55 AM, in Is it possible to... Link
Originally posted by Glyph Phoenix
We need a damn ASM sticky, that's what we need. Because once we have a sticky officially containing that information, "I caNNOT vined ASM/ ?? Where can I f8ind the aSM?" can be answered even more easily than before.

Hm... I like that idea...
Smallhacker

Green Birdo

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 06-26-05 04:10 AM, in Throw Anything at a member! Link
*Throws an L-Bomb at Luigi-San*

Wait... Damn! I forgot my L-Bombs back at the SMW Hacker forum...
Smallhacker

Green Birdo

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Posted on 06-26-05 05:46 AM, in Learning SMW ASM [ASM howto] Link
(Stickied)

Suggestions:
Make a small reference list of the most basic opcodes at the end.
Write somewhere that a memory pointer is simply a RAM address with the bytes flipped.
(restricted)
Smallhacker

Green Birdo

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Posted on 06-26-05 04:46 PM, in Layer 3 rain without ASM Link
Note: This assumes that you know how to use ExGFX and Extended Animation

Okay. I was bored and wanted to find a use for the undocumented feature FuSoYa revealed that allows modifying the VRAM through extended animations. I decided to try to make Layer 3 rain. Before I tell you how to do it, there's a few limitations that you should know about.

1) Since the status bar uses Layer 3 as well, the rain starts below it. Therefore, you have to put a cloud or something on Layer 1 or 2.
2) Stuff that uses Layer 3 is not recommended. That includes:
Layer 3 things, like tides, fog and stuff
Item boxes
Goals
Yoshi blocks (if the level is on Yoshi's Island)
3) This will make a few tiles in the first foreground file screw up. This will only happen in Lunar Magic, not in the emulator.
4) The rain will use the following tiles in GFX2B.bin: $30, $40, $50 and $60

Okay. First, you need the ExGFX file that can be found here. (Yes, it is supposed to look like crap in a tile editor.) Import it to the ROM. Set the extended animated tile area to use this file. Now, open the extended animation window.

Note that by default, The first row of rain have got layer priority disabled so that it can go behind a cloud on Layer 1. If you wouldn't like it that way, give entry 00 the same frames as the others and delete the 3rd and 4th row in the ExGFX file.

Entry 00 should be "Normal, Seven 8x8s: line". The destination should be 15800. Enter 5A0, 5A7, 5AE and 5B5 as the four first frames and click on "4 Frame Copy".

Entry 01-06 should also be "Normal, Seven 8x8s: line" and have the following frames: 580, 587, 58E and 595 (then press "4 Frame Copy"). Here's the entries' destinations:
01: 15870
02: 158E0
03: 15950
04: 159C0
05: 15A30
06: 15A50

Save the level and draw the rain animations in GFX2B.bin. (Tiles $30, $40, $50 and $60)
Insert the graphics and test the level.
(restricted)
Smallhacker

Green Birdo

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Posted on 06-26-05 06:23 PM, in Layer 3 rain without ASM Link
I forgot one thing. In order to make the rain be above everything else, go to the level header and check the box at the bottom of the window.
Smallhacker

Green Birdo

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Posted on 06-26-05 08:24 PM, in Layer 3 rain without ASM Link
Well, it can be used for anything involving a tile (with 4 animation frames) filling an entire layer. And yes, the background shows up normally.
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Acmlm's Board - I2 Archive - - Posts by Smallhacker


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