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Acmlm's Board - I2 Archive - - Posts by Smallhacker |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 41/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I'm not trying to be rude. I'm trying to be helpful... Don't post telling that you are making a hack without some information, downloads or screenshots. At least include ONE of them, ok? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 42/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Geno Hmmmmm... *Looks around the room with a smile and an evil laugh under my breath* |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 43/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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This was inspired by the SMW - Hour of Doom and the memory locations threads. Wouldn't it be a good idea if someone made a PHP script like the memory location one (yeah, I could do it myself, but I need a good PHP host first) where you can register the name of your hack. Then, people could see if a name is taken. Also, the one who registerd the name could also update that game's data and add a link to screenshots, progress or download, but it's not neccesary. Isn't this a great idea? Does anyone know about a free host that allows PHP? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 44/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Nice hack. However, the OV looks a bit "squarey" and the text in the game are really hard to read... | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 45/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Turn of Super GFX bypass for that level. (Red poisonous mushroom) | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 46/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Those shots looks interesting! Nice work! | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 47/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Is it just me, or does the animation look glitchy if you use large event animation pieces on a submap? Edit: Dang. There should be a edit name of topic option... Can someone add [Problem] to the topic name? (edited by Smallhacker on 03-25-04 11:41 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 48/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I'm not talking about using too many event tiles. I'm talking about using the large event tiles (3 times bigger?). | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 49/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Hmm... Just checked the main map too... It doesn't work there either... The graphics are garbeled up... | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 50/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Custom animation. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 51/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Woah! Special effects! That's great, BMF! *Messes around* *Rom gets corrupted* *Cries* *Goes away to fetch some Coca-Cola, I guess* |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 52/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Sounds like a new theme idea! Yay! I like the screenshot, but some fadings would make it look better. Also, look closely at the people in the background. Their bodies ends right above the next person's head. Also, edit a person in the crowd. Give him a black moustage, a purple nose and a yellow cap. (edited by Smallhacker on 03-26-04 01:44 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 53/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Ok... The koopa kids only shows up if Mario walks on one of three special layer 1 tiles. You can change which three tiles in the sprite window. Move a koopa kid to the first level and change the three special tiles to be normal level tiles. Now, the koopa kid will show up. To give something priority means that it appear ABOVE everything. If a layer 1 tile have got prioryty, it even appears above the sprites. By giving a layer 1 tile priority, you can have the koopa kid to jump out from behind it. To give a tile priority, go down to the layer 1 MAP16 section in 8x8 mode. Edit something unused and when choosing 8x8 pieces to "draw" with, check the box "priority". That will give the 8x8 piece priority. Give all 4 pieces of a layer 1 tile to give it full prior. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 54/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Those shots looks nice. However... A piraya plant with a red vine?? In order to change that, give the level it is in a custom palette. Add the green sprite palette to the black, unused part of the red sprite palette. Then, edit the piraya plant vine graphics to use those colors instead. However, this requires that you use a custom palette in every piraya plant level. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 55/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Wow!! It looks awesome!! The overworld is a bit squary, however. (Why have YI graphics been so popular lately?) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 56/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Geez... FuSoYa IS TRYING TO HYPNOTIZE US WITH EASTER EGGS AS THE FIRST STEP TO CONQUER THE WORLD! *Faints* Anyway... I've got to look for more hidden treasures... |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 57/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I noticed something. "01000001-01101101-01111001" is the text that appears when you enter the "Amy is cute!" code. Remove the dashes. "010000010110110101111001". Translate into HEX. "416D79". Convert to ASCII. "Amy". In other words, "01000001-01101101-01111001" is "Amy" in binary. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 58/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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WHAT??I found something at A115C. This text that might be a proof that there might be a hidden SMA2 compability! Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games. Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games. Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games. Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games. Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games. A yellow octagonal block with a picture of a coin on it. When hit, it gives you a display of how many coins are in the area that haven't been collected yet. If you collect them all, you get an extra 3-UP. If the sprite is used in a level that doesn't support it, the block simply bounces away and vanishes when hit. This is a new sprite that is only available in SMA2. A Yoshi coin implemented as a sprite. This is a new sprite that is only available in SMA2. A Yoshi coin implemented as a sprite. It will appear behind layer 1, as it's intended for use behind climbing nets. Mario can only touch it if he's climbing the back of a net. This is a new sprite that is only available in SMA2. Also, a bit below that (right after the "about window" text), I found this: "I am Naaall, and I love fiiiish!". Wierd... (edited by Smallhacker on 03-27-04 10:08 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 59/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Even MORE SMA2 related stuff!! A2B21: The level has been converted, but some elements may have been removed so it will display correctly in SMA2. This level file is for SMW, not SMA2! The level has been converted, but some elements may have been removed so it will display correctly in SMW. This level file is for SMA2, not SMW! At A4EB0, there are stuff that shows that GBA files are supported in the loading file window. A8F95: This feature is not supported for the GBA version. This looks promising, but that might be stuff from the debug version, too... |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 60/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I tried to mess around with the register to see if I could find any way to unlock SMA2 compability... Probably nothing, but I'm not sure about the (Standard) key. Edit: Lunar? Never heard of it, but it's still a nice easter egg... Edit 2: Geno: There are probably a lot more than just title screen recording that's incompatible... (edited by Smallhacker on 03-27-04 12:39 PM) (edited by Smallhacker on 03-27-04 12:40 PM) |
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Acmlm's Board - I2 Archive - - Posts by Smallhacker |