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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Smallhacker
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Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 06-18-04 01:54 AM, in Hack Responses Link
I've got an idea... A "Report Flame" link, next to "Quote". It sends the post to some kind of PM inbox that all of that forum's mods and the admins can read.
Abuse of this system would cause a temp ban.
Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 06-18-04 01:44 PM, in Help requested for the Block Tool Link
Block Tool is a program that allows you to make your own block in ASM and then import it to SMW. If you aren't an ASM hacker, don't worry, since it contains at least 250 pre-programmed blocks. (Can't remember exactly how many)
Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
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Posted on 06-18-04 01:47 PM, in Worst SMW hack of all times? Link
Dang... Somebody would need to update the header/footer editor with a function that doesn't save it if there's unclosed tables and stuff...
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 06-18-04 01:50 PM, in Problem with my new hack. Link
Try moving Mario one block to the left/right. It worked for me when I had the same problem once...
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 225/2273
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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 06-18-04 01:56 PM, in SPC hacking - SMAS music format revealed! Link
I dunno if this has already been answered, but...

Will there be a function to convert MODs/MIDIs to SNES format? I don't think that it would be too hard.
Smallhacker

Green Birdo

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Since: 03-15-04
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Posted on 06-18-04 02:02 PM, in SMW Title Link
The level it uses is C5 or C7 (can't remember which one).

To edit the movements, close LM, open it again, load the ROM, WAIT! Don't do anything. Type Chelsea (it's case sensitive) and the status bar should show "Chelsea is *really* cute" and the icon would change. Open the OV editor and click on "File" You'll see a new menu. Install the recording ASM. Then, copy the title demo level and make it accesible from the OV. Play that level as you want Mario to move. When you're done, make a savestate (Zsnes only) and go back to LM. Open the new menu again and install the playback ASM. When it wants a file, give it the savestate you just made. Look at the demo. If it looks wrong, record a new demo.

IMPORTANT: When you are done and the demo looks like you want it to, you have to uninstall the recording ASM, or else, it would mess up the game when played.
Smallhacker

Green Birdo

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Posted on 06-18-04 05:38 PM, in Pal Changes between LM and ROM?? Link
It's not known very much about sprite hacking, but somebody might (if you're really lucky) have found the byte where the palette number is stored.
Smallhacker

Green Birdo

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Posted on 06-18-04 05:48 PM, in ExGFX: How much? Link
As long as the hack is fun to play, no ExGFX is needed, so I say "None". A game doesn't have to look good to make it fun. Look at Super Mario Brothers. The graphics are basicly rotten, even compared to NES's limits (compare SMB and SMB3), but it's still fun to play (heck, it's somewhere around 20 years old, and people still love it). Graphics isn't the most important part of the game. You could even make a hack where everything is squares in different colors, and it could still be fun! FUN, FUN, FUN! That's the most important thing!
Smallhacker

Green Birdo

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Since: 03-15-04
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Posted on 06-18-04 08:15 PM, in SPC hacking - SMAS music format revealed! Link
Originally posted by blackhole89
@Smallhacker-
MODs = possible, but lots of programming amount and heavy limitations. (compress the samples with BRR, adapting the tone frequency, 8 channels limit, ...)
MIDIs = nearly impossible, MIDIs are aligned very different on the one hand (MIDI ticks, events) and on the other, you'd have to convert the software/hardware wavetable.


Accually, I was just thinking about converting the notes... Nothing else... The existing samples could be used instead of converting the MOD samples / MIDI libraries.

By the way... If you want to make it idiot proof, add the following functions:
Undo
Automatical backup
Ability to hear what it will sound like before saving
Undo
Undo
"Are you sure that you would like to save"
"Are you sure that you would like to quit without saving? I repeat... CHANGES WILL NOT BE SAVED..."
And finally... Undo.
Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
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Posted on 06-19-04 01:23 AM, in Pal Changes between LM and ROM?? Link
Originally posted by playstation3
What Im trying to say is, how do I use a differnt Palette number instead of Mario's palette. The BG palette would be great.


Uhm... THAT is impossible... Sprites cannot use object palettes. Hardware limitations.
Smallhacker

Green Birdo

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Posted on 06-19-04 04:19 PM, in Custom Blocks: How many? Link
Well... Only use blocks that fit... You can't make 2 identical corridors, one filled with Mario blocks and one filled with Luigi blocks. That's just lame. Do ONLY use the blocks you REALLY need.

Good:
Use blocks needed for the level

Bad:
Use too many in a level
Release a hack where you tried out every single block
Use a large amount of blocks and belive that you are cool by doing that.
Convert SMW to ZZT
Smallhacker

Green Birdo

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Posted on 06-19-04 08:51 PM, in Hi,im new in this fantastic world Link
Welcome! My tip is that you mess around with Lunar Magic and test everything. However, there's one thing that you should know. Always, ALWAYS check the Lunar Magic help file before asking something here. Trust me. It will save time for both you and everybody else.


(edited by Smallhacker on 06-19-04 11:52 AM)
Smallhacker

Green Birdo

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Posted on 06-20-04 03:38 AM, in New screenshots! FINALLY!!! Link
Originally posted by Kyouji "Kagami" Craw
knuck, we've already seen the overworld. You could get up to about two levels in to Sirian Skies before the level just stopped having anything else in it.


Good point. However, he never stated that it's a new world, only that there are new screenshots on his site...
Smallhacker

Green Birdo

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Posted on 06-20-04 03:21 PM, in Pal Changes between LM and ROM?? Link
Well... I started a thread where you could post such addresses, but the interest died quickly... :/ (Total numbers of collected addresses: 0)
Smallhacker

Green Birdo

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Posted on 06-20-04 03:25 PM, in Is there a FAQ to teach you how to use blocktool I can download? Link
Load a ROM.
Add a new block.
Choose what block to add in the window that appears.
Where you are supposed to enter a number, enter the number of the MAP16 tile you want to add the block to. NOTE: Lunar Magic shows the number in HEX, but Block Tool only supports DEC, so you have to convert it. (If you are using windows, then you could use the built in calculator)
Save.


(edited by Smallhacker on 06-20-04 06:25 AM)
Smallhacker

Green Birdo

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Posted on 06-20-04 03:28 PM, in Hi,im new in this fantastic world Link
Originally posted by Atma X
lol, yea, you're good at it. j/k
I personally think you're a great guy Kyouji. I think that a lot of people have a hard time getting along with you because the're uptight themselves, or they easily get upset over the slightest bit of actual criticism.


Kyouji is god! >/offtopic>


(edited by Smallhacker on 06-20-04 06:28 AM)
Smallhacker

Green Birdo

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Posted on 06-20-04 08:43 PM, in I think I found a new code for LM (please read Fu) Link
But what if the private build is the same thing as the public build, but only with one byte/bit changed or a register value added? Or what if there's no private build...
Smallhacker

Green Birdo

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Posted on 06-21-04 11:51 AM, in Pal Changes between LM and ROM?? Link
Originally posted by playstation3
But becasue I found the rex colour I would think that most of the spirit colours would be around that area. Wish I had wrote it down.


Here's how to change Rex's palette:

Originally posted by whoever that found the way to turn Rexes into Goombas
BTW, to change which palette the rex uses, figure out which palette you want to change to (only palettes from 8-F are valid for sprites). Then subtract 8. Then multiply by 2. Call this number x. You take x and add 41 hex or 65 decimal and put this new number at rom address 1987C. Then you take x and add 01 hex or 01 decimal and store this number at rom address 1987D. That should change the palette used.
Smallhacker

Green Birdo

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Posted on 06-21-04 11:59 AM, in help me plz anyone Link
215? That has to be one of the original blocks... Use another MAP16 page (00 and 01 is the original SMW blocks, 02 is tile specific and 03 and above is normal, empty blocks)
Smallhacker

Green Birdo

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Posted on 06-21-04 02:54 PM, in help me plz anyone Link
Open the MAP16 window and use page up/page down to scroll. If you start at the top (page 0), press down three times to reach page 03. There, put the mouse over an unused block (4 cyan squares). In the window's status bar, you'll see a hex number. Convert it to dec and use it in block inserter. Now, let's say that you inserted the "Mario Only block". The block you inserted it to won't let Luigi (player 2) pass through it. Now, edit that block in the 16x16 tile editor and make it look like a stone block with a different palettte. Open the add objects window and choose MAP16. Go to page 03 (the 4:th one, since it starts with 00) and click on that block you just edited. Put it on the level and play!
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Acmlm's Board - I2 Archive - - Posts by Smallhacker


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