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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Scribe99
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Scribe99
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Posted on 06-26-05 11:43 AM, in Utility for save state? Link
I'm trying to figure out how to extract stats for a new online Baseball Stars league.

The game uses a sram when you create a season, and so by looking at the save state I can see that there is season information on it. But so far I haven't pinpointed where the season stats are kept.

Would a tracer be the best bet, and do you think I could trace the hex offsets for the stats back to the save state? Any suggestions as far as a good utility to use?

Thanks for any comments.


(edited by Scribe99 on 06-26-05 02:45 AM)
(edited by Scribe99 on 06-26-05 02:46 AM)
Scribe99
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Posted on 06-27-05 02:25 PM, in Utility for save state? Link
Wow, Heian-794...Thank you so much for all that information.

It will take me a little bit to digest everything, but I think I understand the hex format that it is in. I haven't taken a look yet at the excel information you posted but that is the next thing I'm going to look at.

I'll also see if I can track these down by playing a few season games and then looking.

And I'm more than willing to wait a couple weeks for more information.

If you don't mind can I quote you and repost this on the league site for documentation? It is a pretty small league right now, just in the process of starting out. Here's a link to the league forum. If you are interested in playing Baseball Stars I know the commish is looking for more players. http://www.tecmoworld.com/arena/


Thanks again,

Scribe99


(edited by Scribe99 on 06-27-05 05:27 AM)
Scribe99
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Posted on 06-28-05 01:30 AM, in Utility for save state? Link
Heian-794,

I was able to figure out the excel spreadsheet last night and got it working with FCEUXD. I also checked our your site and downloaded your ROM...it looks really nice and I'm looking forward to playing that with some friends.

I also posted a link to your hacking page on our league boards so that people can get familiar with the excel spreadsheet.

That thing works great! Much thanks for making it. I was able to extract the bytes from FCEUXD just fine and plop them on the sheet for full stats.

Also, with your help I found the batting and pitching stats on a state save file as well. On a state save they are:

Team 1 Batting is x375C to 37EB (144 bytes)
Team 1 Pitching is x37EC to 3813 (40 bytes)

Team 2 Batting is x3814 to 38A3 (144 bytes)
Team 2 Pitching is x38A4 to 38CB (40 bytes)

..and so on for up to 6 teams in the league

So I will hopefully be able to take the state saves from league games and utilize the spreadsheet you gave me to keep track of stats. The only obstacle is what you already mentioned, that trying to paste the bytes from a hex editor usually ends up with cumbersome spaces. I'm trying to find some hex editor that doesn't add in those spaces...FCEUXD works perfectly though. I wish I could just use that hex editor outside of the emulator.

One question about the player ability sheet...can you change player ratings on the sheet and have it output to a hex string? That would be almost like baseball stars roster editor.

Scribe99


(edited by Scribe99 on 06-27-05 04:30 PM)
(edited by Scribe99 on 06-27-05 04:33 PM)
Scribe99
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Posted on 06-28-05 10:58 AM, in Netplay with FCEUXD Link
I can't seem this working. When I select server, it just says waiting for connection. Then when I have someone try to connect to me, nothing happens. Can someone walk me through the basics?
Scribe99
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Posted on 07-01-05 09:50 AM, in Netplay with FCEUXD Link
I actually got connected to someone and played a nice lag free game on it. I think that the person I was trying to connect to previously had some router issues.
Scribe99
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Posted on 07-02-05 10:56 AM, in Netplay with FCEUXD Link
Well to be sure, it wasn't 100% lag free but it was pretty close. We had to turn off all programs and then it worked very well.

Unfortunately not every game has been that smooth, but generally its been pretty good with FCE UXD.

I'm looking into adjusting the sound settings to see if I can make it a little better. The only issue is that sometimes it locks up for a second or two and then returns to full speed. I'm thinking it might be a sound issue because the pause only seemed to happen when it needed to emulate a load noise.
Scribe99
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Posted on 07-25-05 12:50 AM, in Utility for save state? Link
Well, an update of some stuff I was working on. I made a rom with some friends based of off Star Wars -- with a Light and Dark side. We had a pretty good time playing it. I made a couple new logos and uniform changes as well.

The only hitch in the rom was that when you do a league, if the first 3 slots are occupied by a cpu controlled team the game can't sim it. So I must have missed a pointer somewhere for that. I thought I'd ask here first to see if maybe you already know of this problem Heian-794.

Also, I'm no good with programming either so I don't think I could write a program. When I manually edited the teams it wasn't too bad actually. My next project I want to work on though is to take your excel sheet and make something that will be able to keep a tally running for a season. Like being able to input 1 game to it, and then a week later another game.
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