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Acmlm's Board - I2 Archive - - Posts by Drewseph |
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Drewseph Red Goomba Level: 10 Posts: 41/48 EXP: 3866 For next: 548 Since: 06-20-05 Since last post: 34 days Last activity: 7 hours |
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good they should, now try making them doo things they normally don't, like send you to a difff screen in the room, keep experimenting and you'll understand how doors work | |||
Drewseph Red Goomba Level: 10 Posts: 42/48 EXP: 3866 For next: 548 Since: 06-20-05 Since last post: 34 days Last activity: 7 hours |
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yeah, 0 would be the top row, 0x, 0y is the top left corner in a room, in a 5x5 rooms 4x 4y would be the lower right corner | |||
Drewseph Red Goomba Level: 10 Posts: 43/48 EXP: 3866 For next: 548 Since: 06-20-05 Since last post: 34 days Last activity: 7 hours |
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yes, Resort to a backup file, if you haven't made backup files as you edit, then all I have to say is: 1) make back up files every time you change something 2) learn from your error 3) Don't ever EVER trust the editor, jathys said himself, he doesn't even trust his own editor. As to actually fixing the room, what you did was change a pointer. not just any ordinary pointer, you see, the save data does several things, there are predesignated slots for each area, save slot one in crateria is in the landing site, what the data does it it pointer to room address, then it points to a door leading to that room (why I don't know) what you did was simply change that door to go somewhere other than landing site, and so starting a saved game now changes that destination. I suggest waiting for save data to be editable, or fix it yourself, how? compare the original rom to your broken hack....heres the save data address as seen from convo with jathys. $44C5 - start of saves (Landing Zone)... $46C5 with header AAAA BBBB CCCC DDDD EEEE FFFF GGGG AAAA = RoomID BBBB = Room loader CCCC = ? (always zero?) DDDD = X of scroll EEEE = Y of scroll FFFF = Y of samus on screen (from top) GGGG = X of samus on screen (from center) Example (Landing Zone): F8 91 6A 89 00 00 00 04 00 04 40 00 00 00 F8 91 = $91F8 = RoomID of landing zone 6A 89 = $896A = door that points to landing zone 0000 = ? 00 04 = $0400 = 4 screens over |
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Drewseph Red Goomba Level: 10 Posts: 44/48 EXP: 3866 For next: 548 Since: 06-20-05 Since last post: 34 days Last activity: 7 hours |
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it will but if you really want to learn to hack I suggest doing what I spent ten minutes writing =) | |||
Drewseph Red Goomba Level: 10 Posts: 45/48 EXP: 3866 For next: 548 Since: 06-20-05 Since last post: 34 days Last activity: 7 hours |
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hacking is never limited to just an editor, if you want to hack, learn to use a hex editor, thats the only way you'll have all the freedom you want | |||
Drewseph Red Goomba Level: 10 Posts: 46/48 EXP: 3866 For next: 548 Since: 06-20-05 Since last post: 34 days Last activity: 7 hours |
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Since my hack has changed pretty much every room in the intro clips from the original Super metroid I was wondering if there was a way to actually replace those videos with new ones. it seems that the game just loads the room and executes prerecorded button activtion just like any Zsnes movie, or snes9x movie. is there a way to reprogram this? | |||
Drewseph Red Goomba Level: 10 Posts: 47/48 EXP: 3866 For next: 548 Since: 06-20-05 Since last post: 34 days Last activity: 7 hours |
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I use "XVI" hex editor | |||
Drewseph Red Goomba Level: 10 Posts: 48/48 EXP: 3866 For next: 548 Since: 06-20-05 Since last post: 34 days Last activity: 7 hours |
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both .mp4 format.... these are simple tests within one room, MOVIE 1: Shows an extremely hard to get item, only required for 100% http://drewseph.zophar.net/mbm.mp4 MOVIE 2: On the way to crocomire this obsticle will be one of the most difficult REQUIRED ones.... anyways you get Power bomb crom croc, and so to make quick use of a new item I demo how to get back easily if low on health. http://drewseph.zophar.net/mbm2.mp4 any feedback would be greatly appreciated! Enjoy! -Drew (edited by Drewseph on 09-28-05 03:42 PM) |
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Acmlm's Board - I2 Archive - - Posts by Drewseph |