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Acmlm's Board - I2 Archive - - Posts by richyawyingtmv |
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richyawyingtmv Koopa Level: 15 Posts: 21/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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The Mars Volta. | |||
richyawyingtmv Koopa Level: 15 Posts: 22/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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red dwarf!!! obviously. or wondershowzen. | |||
richyawyingtmv Koopa Level: 15 Posts: 23/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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http://www.angelfire.com/retro/hyrule/pics/forest.txt ? Its just a load of symbols EDIT Ok ive got it now, i saved that link as a jpg file. And i must say, it looks pretty decent. My only complaint is that the house furthest to the north looks a bit awkward where it is - like its just been placed there randomly. But that shouldnt take much to fix. (edited by richyawyingtmv on 07-04-05 06:42 PM) |
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richyawyingtmv Koopa Level: 15 Posts: 24/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Looks good...but on the 4th shot down, you're missing part of a plant stem. | |||
richyawyingtmv Koopa Level: 15 Posts: 25/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Ok...we've all agreed Kyouji Craw is a twat ok? We've all decided his hack sucks proper ass. Now Link2004....make a few changes and you can save yourself from being as bad at SMW editing as Kyouji Craw is. (edited by richyawyingtmv on 07-07-05 07:53 AM) |
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richyawyingtmv Koopa Level: 15 Posts: 26/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Just wondering, has anything been changed in the way of enemy/boss graphics and possibly functions/behaviour? I suppose it would be pretty good to have bosses acting different to in the original Zelda 3, seeing that most people know how to beat them easily. Even if the only thing changed is the amount of hits required. | |||
richyawyingtmv Koopa Level: 15 Posts: 27/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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You are indeed right. http://board.acmlm.org/thread.php?id=15698 Look around a bit next time. |
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richyawyingtmv Koopa Level: 15 Posts: 28/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Yes but it doesnt change what I stated George Bush is a dick, and hes the president. No more about this please? And I agree about what Cruel Justice said, you should try adding in some more elements from the Dr Mario games. |
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richyawyingtmv Koopa Level: 15 Posts: 29/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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I have to say, those screenshots are really really bad. Not due to the actual hack, that looks quite good. But why are the images so badly resized? | |||
richyawyingtmv Koopa Level: 15 Posts: 30/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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With every pic of F-Zero X editing I see, I am more and more amazed! Seriously cant wait for the editor! As for the Zelda hacks and SMW2+, I have been awaiting these since they started, and im glad to see them making steady progress and nearing completion. |
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richyawyingtmv Koopa Level: 15 Posts: 31/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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HOLY SHIT I've found out that Metroid Prime 2 was programmed using the game Super Mario Metroid Prime 2 Coding Land on the gameboy! (Previously unreleased) So.......basically...we could run a Game Cube emulator on a gameboy pocket!! Not an advance or ds tho. that would be stupid. not even colour. |
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richyawyingtmv Koopa Level: 15 Posts: 32/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Thankfully, some people do have some sense nowadays towards ignoring manufactured pop acts and no-brained metal bands. See how popular The Mars Volta are right now. And Radiohead. Even System of a Down, who are huge right now, have tried to deviate from the standard dumbass metal template that most bands seem to follow by incoporating a lot of originality into their music and actually not giving a fuck about labels and genres. Then again, we have bands like Limp Bizkit and Linkin Park. Who suck. (edited by richyawyingtmv on 07-12-05 07:12 PM) |
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richyawyingtmv Koopa Level: 15 Posts: 33/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Holy shit. Now I can finally play the expansion kit courses................ You, BGNG, are officially a legend. |
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richyawyingtmv Koopa Level: 15 Posts: 34/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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God........its lucky I live in the Uk I'm 16, and I can buy alcohol from off-licences with absolute ease. I really cant see the crackdown on video games happening over here. |
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richyawyingtmv Koopa Level: 15 Posts: 35/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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You were a legend before.........I was just making sure everyone knew..........apparently. | |||
richyawyingtmv Koopa Level: 15 Posts: 36/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Ok. YOU CANNOT IMPORT MIDI'S INTO ANY SUPER NINTENDO GAMES. maybe wav, such as d4s demonstrated....but that would sacrifice a LOT of sound data. |
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richyawyingtmv Koopa Level: 15 Posts: 37/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Whoo I love it One minor problem though, after I have patched the levels, the track descriptions are missing a few letters. For example - What should be Straight Jumps comes out as Straight Ju. But still, like I said its a minor problem. |
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richyawyingtmv Koopa Level: 15 Posts: 38/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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It will be able to import tracks from other N-SPC games, if i remember correctly. That includes, Zelda 3, Mario Allstars, Super Mario Kart and a few others I cant remember right now. |
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richyawyingtmv Koopa Level: 15 Posts: 39/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Ok.....the rom for Earthworm Jim 2 is totally unplayable on ZSNES. Most of the sound effects are incredibly distorted, and when an enemy is killed the game freezes. I would say it was a bad rom, but ive downloaded countless different roms of the game, and they all work perfectly on SNES9X. Which I hate using. Can anyone help me with this? (edited by richyawyingtmv on 07-18-05 06:58 AM) |
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richyawyingtmv Koopa Level: 15 Posts: 40/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Originally posted by MarioMaster ...........Are you advertising for this fangame? |
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Acmlm's Board - I2 Archive - - Posts by richyawyingtmv |