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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Koneko
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User Post
Koneko

Flurry
Level: 21

Posts: 1/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-11-05 02:16 AM, in Yo! Link
Yo, indeed. I've been reading posts at this board for months now, and only just now became brave enough to register . I'm mostly interested in the ROM Hacking section, as I'm a terminal video game addict. I don't expect to post much anywhere else, really. My complete lack of a life makes the Internet great!

Haha, I think I ran out of things to say here.

Oh, and by the way: BMF is God.
Koneko

Flurry
Level: 21

Posts: 2/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-11-05 02:30 AM, in Super Mario Bros. The Lost Levels Screenshots Link
[browses through SMW forum]
[sees thread]
[makes small pathetic noise]
[faints]
wow...

I can hardly believe that someone is doing this kind of overhaul...

And yet, on the other hand, I am one heck of a n00b.

Good job and good luck!
Koneko

Flurry
Level: 21

Posts: 3/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-19-05 01:48 AM, in Upcoming hack. Link
This is looking pretty awesome!

Just so you know, I'm looking at these from new to old.

Recent pics:

The FG is really good, great patterns on the hills, although the green hilltops look like they are in front of the hills, if you know what I mean... I think I'm being unclear, somehow...

Did you change the status bar palette on purpose?

The trees in the BG seriously need to be recolored. Unless you have some explanation for why the trees are purple and yellow, they shouldn't be. The rest of the BG is great, though.

As for the title screen, it amazes me. The font is awesome.

Older...

FG Ground patterns are good. Overworld looks slightly bland, and could use more random decorative stuff scattered around.

Archaic...

First level shot: Very good, the block has a nice feel to it. FG and BG hills are neat, and I love the psychadelic palette for the BG.

Next: Really cool BG. The evil mushrooms look sufficiently evil, and I like the diagonal pipe, because almost no one ever uses it.

I've already looked at the third one I believe...

4th: Nice BG again, and the Shy Guy looks good next to the Mario 3 cave ground.

Last: Wow! The BG looks good, and the one thing I don't love is that the floor takes up half of the screen... the checkerboard pattern is a little boring. I suggest adding a pattern to the tiles so that it isn't quite as monotonous.

All in all, this is looking great, keep up the good work!
Koneko

Flurry
Level: 21

Posts: 4/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-24-05 01:43 AM, in "Owned by" game!!! Link
But Toxic Waste is OWNZORED by...



Ralph Nader!
Koneko

Flurry
Level: 21

Posts: 5/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
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Posted on 06-26-05 05:34 PM, in "Owned by" game!!! Link
But...



Sonic OWNZ the Wrecking Ball!
Koneko

Flurry
Level: 21

Posts: 6/256
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Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-26-05 08:40 PM, in Profiles Link
Player Name: Evren
Age: Well... at the time when he would consider fighting people for fun... about 400
Apparent Age: 30ish
Race: Faerna... Basically, they're psychic cats with an affinity for magic who have learned to shapeshift into many humanoid forms
Home: Broadly, he lives on the planet Ivystar, sort of like Earth but the sentient races never quite got over their fascination with sharp metal objects. He currently resides in the sunken city of TriSun, at the bottom of Lake Tyriin, in the middle of the central continent, which is also named Ivystar... eek this is long.
Birthplace: A small city on Tesvalorn (southern continent) that is now in ruins and remains nameless
Date of Birth: [edit: Doesn't matter]
(Human) Height: Approx. 5'9"
(Human) Weight: 178 lb.
(Cat) Height: Approx. 1'2"
(Cat) Weight: 27 lb.
Hair: Black, short
Eyes: Usually a bright purple, although they range from a dull lavender to a flaming red based on mood, time of day, and lunar cycle

Story: (Note: VERY outline-ey. Don't be worried at the lack of detail)

Evren was born in a small village in the jungles of Tesvalorn, and as he matured he came to question the teachings of the elders that the world was a jungle, and there was nothing else beyond it. As he went to explore and find a way to prove to his people that there were different places, he was found by other Faerna who worshipped the controversial religion of the Eclipse. They found out that he had come from a city, and he led them to it in his ignorance. These strangers burned his home before his very eyes. He escaped, though, and stowed away on one of the ships they had arrived on. As he fled across the central continent, he felt himself go insane, his powerful mind slipping away from him. He awoke inside the Ivory Tower, with many Faerna around him. They taught him many skills, among them magic and sword arts, and eventually sent him to seek the council of the Sorceror of Tyriin. He remains in the sunken city, having joined the city's small city guard to protect it, while the Sorceror slowly coaxes his past out of its misty shadows.

Possessions:

Evren always carries an amethyst with him. When he is in cat form, this gemstone melts into his forehead and is used as a focus for his psychic and magical abilities. It is also a gateway into a small pocket dimension that Evren uses to store his weapons, spellbook, and anything else he happens to pick up. It 'remembers' where Evren's equipment was when he changed to cat form, so he enters human form with the robes, etc ON. Just making sure.

Evren's spellbook is made of paper from the reeds that grew around his village. It contains 500 pages, most of them blank, although the first hundred hold all the magic he has seen and has chosen to use himself; his training allows him to identify any spell used while he watches carefully, and he writes down those he finds interesting.

He wears black robes when in human form. Their only special property is that there are more pockets in it than should be allowed by law.

Evren carries with him several fruit if he expects danger. They were magically grown to heal the... imbiber... of his wounds. They're not especially potent, though, so he tends to run instead of eating them if a fight is going the wrong way.

Weapons:

Evren carries a black rod, three feet in length, made of a psychically malleable metal. He can mold it into any simple form at will, although it cannot mimic magical abilities and cannot split itself into pieces. He usually forces it into a longsword for battle, although it also becomes his pen when he needs to record something.

He also carries a crossbow (too complex for his rod to mimic) and several bolts. These bolts are enchanted to have various magical effects when they strike their targets. These range from explosions to electrical shocks.

Evren usually has several nonmagical throwing knives hidden in various places in the robes, or the amethyst.

Abilities of note:

Evren can cast magic if he has access to his spellbook. He can cast many spells, although he usually restricts himself to standard fire spells and teleport. At maximum, he can use ten of each in a single day, so he avoids overuse.

His psychic abilities are mostly latent, although he can levitate himself slowly and listen to the thoughts of others with some effort. These require full concentration, so are not often used in battle. However, his physical abilities are augmented by his thoughts. Thus, he can do many supernatural things, such as jumping 20 feet in the air.

Evren is very good at swordfighting. His style is more defensive than offensive, as a response to his duty to protect others.

His aim with the crossbow is superb, but he doesn't use it often. This is because the bolts that he can enchant himself are expensive, and he isn't exactly a bank robber. If ranged attack is needed, Evren prefers the knives.

In cat form, Evren will bite and claw at his opponent fiercely. It should be noted that his magical and psychic abilities are vastly enhanced while in the true form of the Faerna.

Threat: Really depends on how bad he wants you dead.

That's all for now, but I know I forgot something...

__________________________________________________

Player Name: Rendar
Age: We'll say... 58
Apparent age: Are you good at judging the age of cats?
Race: Faerna
Home: He lives in TriSun under Lake Tyriin, but some 150 years after Evren leaves.
Birthplace: TriSun
DoB: Who cares?
Height & Weight in cat form are roughly equal to Evren's. He has not yet mastered shapechanging.
Eyes: Dull gray most often, although when very angry they darken to black

Story: (in progress)

Possessions:

Rendar's stone is made of gold, showing his proffession and prowess as a warrior. It has similar properties to Evren's, but has much less storage capacity.

He keeps several trinkets in his jewel. These are trophies he collects from his foes. Examples include two emeralds that were once the eyes of an earth elemental, some bones once belonging to a skeletal lizard, and the enchanted axe of a minotaur (see below.)

Weapons:

Rendar's main attacks rely on his psionic powers. No event in his past prevents him from using them, and his rigorous training allows him to use a variety of abilities. In the past, he has shown to be able to slow time, control flames, conjure various objects from pure energy, levitate himself and objects, and transmute materials from one type to another. <-- Only listing those used in Sim-Battle Arena, keeping secrets to self!

Rendar also wears a black bracelet around his right forepaw. With a psychic command, it extends his claws into those of a dragon, able to cause much more severe injury than his normal cuts. This attack has also been called the Black Dragon Slash.

Threat level: I'm not even going to bother.

_____________________________________________

Name: He claims to have many names, but the one he goes with most of the time is Ashra.
Age: ~100 years
Race: Mostly Human
Home: Lives among the trees of the Sorrow Forest at the moment.
Birthplace: He's not telling. You'd go there and kill everyone. Confess.
Height: 5'6
Weight: Why are you asking?
Hair: Black, short
Eyes: Dull gold, though they flare up in the presence of dragons or the Disciples of Destiny
Special: Hands and feet covered in enchanted bandages, dyed indigo.

Story: Working on it.

Possessions:

-Cloak of Ravens-
The Cloak of Ravens is a normal-looking hooded black cloak. The only power so far used is its ability to transform into a flock (20 or so) of ravens at will, under the telepathic command of Ashra. It's also ridiculously resilient.

Weapons and Attacks:

-The Sword-
Ashra's longsword is made of steel, and is covered in runes. It's supernaturally shiny, and has a sheath that doesn't really exist. By tracing these runes with a sharp object, such as a needle, he can activate various effects. So far, the only one he's activated is the sword's ability to cover itself in voidflare, and add its abilities to his sword attacks.

-Voidflare Affinity-
Voidflare is a special type of energy that Ashra is 'cursed' with. It passes through nonorganic material without affecting or being affected by it. Contact with blood can cause it to explode violently. Any living thing touched by voidflare receives a mild burn, and the voidflare changes into a less explosive state, then entering the bloodstream. Ashra has minor control over any voidflare anywhere, and can move it around with his toughts.

-Voidflare Purging-
Once Ashra's opponent has the voidflare in their blood, Ashra can choose to remove it from their bodies forcefully. To do so, he concentrates the essence into a specific place, usually the veins in the hand, then reverts it back to a volatile state. The explosion contains itself within the skin, so the destruction remains inside, causing broken bones, internal bleeding, and the like. This process weakens the particles of voidflare, allowing Ashra to pull them out of the target. However, due to his curse, purging others causes Ashra unbearable pain, and so often Ashra takes more damage from this option than his foe.

-Voidflare Control-
If Ashra exposes his target to large amounts of voidflare, such that every bit of blood in their bodies contains at least some of it, Ashra can use his telekinesis-like ability to control voidflare to control the movements of such an infected foe. However, Ashra is not an evil person, and he knows that if he does this to anyone, he won't be able to purge them afterwards. Ashra will almost never use this attack on anyone, because of something called ethics.

*****************************
.......Transformation:.......
*****************************
When Ashra comes into contact with the spirit of his sister, he becomes temporarily immune to his own curse. This leads to his vastly different attack set, as he utilizes Nature energy instead of Voidflare.

-The Sword-
It's a different sword, all right. Instead of being covered in runes, it shines with yellow-green nature energy. On command, it can become impossibly sharp, able to cut through the strongest metals like so much butter. This effect is visible in the form of a blue aura about an inch off of the edge of the blade, and indeed, the sword is so sharp that it can cut things before they come into contact with it. Melee combat with the transformed Ashra is obviously a stupid idea under most circumstances.

-Nature Affinity-
Ashra has deft control over nature energy. He can borrow it from almost any living thing, then manifest it as iridescent turquoise essence. By wrapping it around himself, he can "fly," while in reality standing on a solid platform crafted from such power. If he so desires, Ashra can choose to make some of this energy deal damage on contact. Being hit by Nature energy feels like being struck by lightning, although it is not an electrical attack. Creatures unused to channeling the energy will unknowingly absorb it into their souls upon contact. If a soul contains too much nature energy, it can explode, immediately ending the life of such an unfortunate enemy. The transformed Ashra attacks at range with a variety of attacks formed by shaping this nature energy.

*****************************
.......Transformation:.......
*****************************
In an effort to avoid certain unavoidable attacks that require a long time to charge, Ashra has access to a soul gem, stored in an alternate dimension. When he's in his Nature form, he can summon the soul gem over the course of one and a half posts. It takes him another post to enter the soul gem and return it to its storage dimension. The process reverses his Nature transformation, so his body is back at the standard state for the rest of that post. In the next turn, the body falls apart into its component voidflare, and for the next two turns Ashra controls this swarm of energy.

Obviously, I'll update Ashra as he actually uses attacks and items.

___________________________________________________________

Name: Adric
Age: 399. His birthday is in January, let's give him a special celebration for 400 years!
Apparent Age: 55 or so
Race: Human
Home: He lives in a small wooden house in the mountains. It has teleportation circles to the main places associated with his work: The Library, The Museum, and the very well hidden headquarters of the Balance Mages, just to name a few.
Birthplace: It was 400 years ago. No one remembers the city anymore.
Date of Birth: Uhm... 400 years ago, anyone?
Hair: Black and short, with spots of silver; He IS getting old, you know!
Eyes: Black. Not pits of darkness black, just misunderstood black.

Vague Background:
Adric is a Balance Mage. He's better at explaining it than I am... Thus, I quote him.

But no, I'm not a wizard. The word Wizard implies a studious, gray-haired man with dandruff problems, yes? Well, I'm what would be called a Balance Mage, if anyone called us anything. The idea is, where there's a lot of magical power in one place, it draws in the magic around it. So, why hasn't all the magic been sucked into a tiny speck yet? That's where we come in. After all, without Mana energy, the world couldn't hold itself together; The universe itself is, in fact, made out of magic. We call situations like this dragon Mana Surges, because there's so much in one place that if we don't neutralize it quickly, all the mana in the world could simply leak out and disappear, in which case the universe would collapse in on itself, and that would be Really Bad. We have initiates ready at the far ends of the universe to perform ritual magic, holding it together long enough for field workers like me to bring down whatever is threatening the existence of everything. I'd expect we have about two hours before everything goes to hell, so let's hurry up.

And also...

Being mana-drained just happens to be one of the worst things that can happen to a Balance Mage. Since their power (And their incredible longevity - Adric is nearly 400) is dependant upon manipulating the background magic, when there isn't any magic inside of them, they begin to die.

Adric has |||||||||||||||||||| 60 health
and |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 300 mana,
at least when the scale is 100 for an average sim-battler. One | equals 3 points, and that's why everything costs a multiple of 3 to cast.

Possessions:

Adric's spellbook contains the spells necessary to bind multiple magic spells together. If he doesn't have it with him, that's the only power he loses.

Adric has access to a library full of books of forbidden magic. Chances are, if he needs to find a specific spell for whatever purpose, he can. Just give him a week or so to get there and find the right book.

Adric's spectacles are enchanted- He doesn't actually have poor eyesight. They allow him to see mana energy that is invisible to most people. This is a vital ability for Balance Mages, as you have to figure out where the problem is before you can fix it.

Weapons:

Moving right along...

Abilities of note:

Magic. Lots of it. I'm gonna list all the spells he uses in the Sim-Battle Arena, so you know what you're up against, but know also that he knows more spells than I could write here in ten years.

Mana Manipulation
While not actually a spell, Adric can use this ability at very high speeds, and with no mana cost. He can siphon mana out of anything that has lots of it, like the air near a mana surge, or an incoming energy-based attack. If it's not a direct physical attack, it's energy-based. That mana has to be used quickly, or Adric will take backlash damage.

Call Lightning
For the cost of 12 mana, Adric can summon a lightning bolt from the sky on a cloudless day. The cost is only 9 if it's overcast, 6 if it's really cloudly, or 3 in a storm situation. It's a real, honest-to-goodness lightning strike, with all the ouch and fractal patterns on the skin that it implies, though it's more often used to power a combination spell.

Energy Substitution
Adric can exchange the types of mana in a spell he's casting. The mana cost for this ability depends on the energies used. The chart is big. Really big. PM me if you really need to know the exact values. Just know that it can be any element he wants it to be.

Mana Sphere
Adric can store mana for spells requiring large charge times in a sphere of pure mana. About 5% of the mana is lost in the creation of the sphere, but he doesn't need to use his own reserves. Mana Spheres can hold up to 1000 mana worth of spells before bursting... If one bursts, everything within a few MILES will take EXTREME damage as a little part of the universe rips itself to pieces. Adric will NEVER EVER EVER do this, because there's a 1% chance that everything everywhere will disappear forever when this happens, and that would be Really Bad.

Mana Ioun
This is a spell that drains Adric of all of his mana and stores it in a little sphere that orbits his head. Its capacity is limited to 99 spell points. This prevents him from dying from mana drain, but it also makes it harder for him to use magic. It triples the mana cost of any spell he casts until he transfers his mana back into himself. Casting this spell in the first place deals 3 damage to Adric, and another 3 for each turn he spends in this condition. It's still better than taking 12 per turn for having no mana at all.

Mana Disc
This is the only combination spell that Adric has used in the SBA. It requires two turns of charged energy and a Mana Sphere with at least 200 mana inside of it to activate. At the end of the charging process, which is characterized by a chanting that produces silences instead of sounds, the Mana Sphere flattens into a disc, flashes psychadelic colors, and rushes towards its intended target. The damage depends on how much energy was in the sphere at the time of casting. This spell requires 42 mana at the completion of the chant.

"Unveil the Risen
Yes, it's a color gradient. Any SBer should know that color gradient spell names mean power. It's actually two effects in one- Any spell with a very fast casting time, followed by the fixed effect of UtR. And that fixed effect is this: All mana within a few hundred miles becomes visible to the unaided eye. This is just a side effect, though, because the intended result is to magnify mana's ability to pull in other mana by a thousand times in an area a few hundred feet across. If there's a mana spike nearby, then it will act like a black hole on any mana-based attacks that get near it. This is very much a last-resort spell for him, but it can be very effective in avoiding very strong attacks by his opponent. Casting this spell relies on Adric's life force; He takes 9 damage when he casts it, in addition to its mana cost of 30.

Mana Barrage: Epsilon Breaker
One of Adric's strongest spells. He begins with three different elements of magic, pouring out in a stream towards his opponent. Later parts of the stream move faster than earlier ones, so there are plenty of collisions. Each collision results in an explosion which, if there is a mana spike nearby, forces mana from neighboring dimensions in through tiny cracks in the fabric of the universe. Of course, each explosion sends out mana away from it, so there are even more collisions. Adric holds this spell in place while forcing mana that escapes back into the ever-detonating vortex. Eventually, the mana elements are all separated into separate areas of the Epsilon Breaker, at which point Adric sends the whole spell at up to three targets. The elements separate in transit into beams of pure energy, and can track their targets. Cost: 120 mana in a UtR'ed environment, 100 outside of one.


That's all he's done so far... But everyone knows there's more to come!

________________________________________________________________


Not yet completed: Nira, Ketra, Koneko, Natsume, Corona

Never-before-seen-but-making-an-appearance-and-profile-soon: Rith, Kuroi


(edited by Koneko on 07-02-05 11:41 PM)
(edited by Koneko on 08-13-05 11:55 AM)
(edited by Koneko on 08-26-05 04:28 PM)
(edited by Koneko on 09-10-05 11:58 AM)
(edited by Koneko on 09-10-05 12:01 PM)
(edited by Koneko on 09-10-05 05:19 PM)
(edited by Koneko on 10-23-05 06:22 PM)
(edited by Koneko on 10-23-05 06:29 PM)
Koneko

Flurry
Level: 21

Posts: 7/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-26-05 08:42 PM, in So, you wanna be a local mod, huh...? Link
Evren walks in, looks casually at the fighters, and levitates upwards to a top seat, which he takes. His eyes flash blue as he observes the battle with interest...
Koneko

Flurry
Level: 21

Posts: 8/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-27-05 12:54 AM, in Toad's quest: new screen shots and more.... Link
Ok, Koneko-Level-Appraise-O-Matic Main Screen Turn-On!

Intro: Nice display of graphics, but the cherries are in the middle of nowhere. I like it anyway, though.

Intro2 (new game... you know): Well... the cherries are in the middle of nowhere again... Mushroom Kingdom should probably be capitalized... Treasure has an A in it... I'm sure I saw a missing apostrophe... This isn't all that great, but it's better than a lot of recent intro2s (This is a you're mission!!!)

Overworld: It's great! Except, I would prefer there to be a pic of Toad than just a mushroom-head... Personal preference, I suppose.

Serpi's House: Nice! I really don't have a witty comment here...

1-1: I greatly dislike coconuts. Please stop the hurting. It's ok at first, then the cave, which rules. But then there's the little bit where the previously non-solid bones are solid... I was confused, and thought there would be ground at the bottom, and jumped to my doom. Maybe a different kind of bone, and make it stand out better? I like the midway point and the jumping plants, the rest of the level is ok.

1-2: Yay! Jungle-ness! The water was a little weird, but I liked it. I love the fish you used, much better than the SMW ones. The cloud part is ok, I like the use of the water music. Beezos are pure evil. Rest of level is good.

General Comments:
1. Long segments of jumping on 1x1 blocks are BAD. VERY, VERY BAD. Vines are only slightly better.

2. Backgrounds Ruled. Seriously, I would say OWNZ0R3D but I hate l33t.

3. Mike P Jr? I had no idea the spacing in your screen name was like that. I had always assumed that they were just three random letters tacked on.

4. Graphics in general were awesome. My only suggestion would be to extend Serpi so that it looks right for it to jump on things where Yoshi's feet were... I'm getting this feeling as if I'm being unclear... whatever.

Sum Total:
Good! I'd give it an... 8 out of 10. If the quality remains the same, I will probably play the full game if and when it is released, though I will expect minor annoyances.
Koneko

Flurry
Level: 21

Posts: 9/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-27-05 03:43 AM, in Toad's quest: new screen shots and more.... Link
I knew I forgot to mention something... The "Time Up" when you die is evil, and I know someone released a patch that fixed it... Look around.

I like the fact that jumping is the basis for your levels, as it stays true to the 'Mario' theme... but such tiny platforms are too hard for many casual gamers.

Please try to use better spelling, I don't mean to be mean but I have difficulty reading what you have to say.
Koneko

Flurry
Level: 21

Posts: 10/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-27-05 04:18 AM, in Open Battle vs Evren Link
Standard rules, etc. I'm just trying out this character for battling, myself also.
---
Evren stands above his foe with indescernable emotions. He brings his sword down quickly, ending the miserable elf's life. As the body dissipates into the wind, he gazes slowly across the beach he sees as the gateway between his world and the world of evil. Miles of sandy beach stretch in both directions, curving around the lake only at the very edge of eyesight. The waters of Lake Tyriin stretch on for what seems like forever, with a lonely stone spire stretching longingly at the sky from its very center. Turning away from his flooded home, he looks over the hills to the North, the hills that he must someday cross if he is to ever remember himself...

A movement from far away catches his eye. He turns quickly, raising a black rod at the figure approaching slowly from the beach.


Evren (Human form, duh): Who are you? Show yourself, and be not a threat to my city! All who oppose the Sorceror shall perish!
Koneko

Flurry
Level: 21

Posts: 11/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-27-05 06:25 AM, in Learning SMW ASM [ASM howto] Link
*applauds*

Thank you so much for making this... My n00bness is now on the path to freedom...

Apparently, though, noobies WILL read this... good sign, good sign....
Koneko

Flurry
Level: 21

Posts: 12/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-27-05 06:21 PM, in Mario Q's! Link
Ultimate 3: 4 or 5, depending on whether or not you count Super Mario World... I'm guessing you don't, so 4.

Easy 1: There were 5 or 6 pipes in 1-1, depending on whether or not you count the one that's in the bonus area.

Normal 4: Bosses almost always have 3 hp...

Ultimate 1: There weren't any mushrooms in smb2... the blocks were 'mushroom blocks,' not mushrooms!

That's enough for now, k?
Koneko

Flurry
Level: 21

Posts: 13/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-27-05 06:32 PM, in Super Mario Bros. 3 Screenshots Link
Saw33t! *slaps self* I am NEVER going to say that again...

Anyway, looking awesome-er and awesome-er, I'm going to un out of adjectives eventually though... I fully expect it to be awesome-er-est-er-est-est-er-er-est by the time you're finished.

Good luck with the Angry Sun... Tell us how that's going to work, eh?
Koneko

Flurry
Level: 21

Posts: 14/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-27-05 11:35 PM, in Post quality Link
And look what was in his mailbox!



You monster!
Koneko

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Posted on 06-28-05 02:28 AM, in So, you wanna be a local mod, huh...? Link
Evren sighs with slight disinterest. He pulls out a throwing knife and begins to toss it in the air, catching it when it falls. Up... Down... Up... Down... his eyes dull down to turquoise.

"Would someone Please do something of interest?" he thinks aloud to the arena in general.


---
ooc... I actually liked those choices, though... hehe
Koneko

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Posted on 06-28-05 02:40 AM, in Open Challenge Link
Evren: Who is it who stands with the Essence? I am Evren ni Vishna ra Tyriin, and I seek the power contained here! Step aside, for the Eight walk alongside me!

Evren tosses back his hood, revealing his flaming red eyes set against a decievingly calm expression. He pulls a black rod out of one of his pockets, and it transforms into an intricate longsword, with runes inscribed along its length and a small ruby set into the hilt. He points the blade at Sanigen, its metallic surface reflecting the red of his eyes.

Evren: Well, Guardian? Choose your own fate, lest I choose your end!
(restricted)
Koneko

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Posted on 06-28-05 03:04 AM, in "Owned by" game!!! Link

Power Outage!
pwnt!
Koneko

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Posted on 06-28-05 03:44 AM, in Open Challenge Link
Evren raises his sword to block the thrust, but his sword goes too far, and Evren is struck in the side. He quickly jumps away, then pulls out three throwing knives with his left hand. Muttering a quick prayer, he hurls them all at Sanigen.

"We must all find our own paths. The paths of those who fight are entwined forever..."

Evren's sword suddenly becomes a large, circular steel shield, with twelve engraved patterns of dancing cats facing Sanigen. As Evren speaks this phrase, the first begins to glow blue...

EDIT BY GREY: Koneko, RYjet911 isn't permanently banned, just so you know. He did something by accident and needs to explain it before he can post again.


(edited by Grey on 06-27-05 08:50 PM)
Koneko

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Posted on 06-30-05 12:55 AM, in New Mario's Return screenshots Link
Mmmm... the wonderful feeling when you no longer need to vomit... mmmm...

*slaps self*

This is much better! I realize I haven't commented on this before, but it seems to have gone from being a first-aid device to awesomeness! I wish I had more to say but my opinions have already been stated. Just one thing about the newest screen: That thin mountain in the upper-left has a weird-looking peak... I'm probably imagining it though, so don't worry about it.

It's really nice to see a hack from the master critic himself! Now don't screw up, k?
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