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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by BGNG
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BGNG

Snifit
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Posted on 07-06-05 11:22 PM, in F-zero Maximum Velocity & GP legend Link
I suggest you register a username at MFO (http://fzero.mrfixitonline.com/) and post there regarding your project. There are a few guys with the F-Zero X Exansion Kit helping me with my project there, so I'd certainly give it a shot. Just start up a topic in the Maximum Velocity forum.
BGNG

Snifit
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Posted on 07-07-05 12:05 AM, in Heard this was true . . . Link
Yup. ROMs can be transferred to in-system usable cartridges commonly referred to as "flash cards." These can either be imported from different regions, but they're considered "illegal contraband" in the United States. Look up Dr. V64 Jr. and Flash-2-Advance for some information on N64 and GBA cards.

SNES flash cards, on the other hand, have a few restrictions when it comes to this because there are so many different in-cart expansion modules that really make flashing a ROM difficult unless it doesn't use any. Things like Super FX and the such often compete with the same address space as each other across the library of games, so, to my knowledge, I don't think there's any "universal SNES flash card" out there.

Additionally, many make-shift flash cartridges have been created by system crackers on the scene; typically by creating their own circuitboard and mounting an EEPROM chip in it.


(edited by BGNG on 07-06-05 03:06 PM)
BGNG

Snifit
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Posted on 07-07-05 02:16 AM, in Spline Trouble Link
I'm currently involved in a level editing project for F-Zero X on Ninteno 64. I've already developed a fully-functional application that can edit the courses, and now high-res graphics and user-friendly interface are being developed. Hopefully the project can be released quite soon.

Unfortunately, a most hiddeous inconvenience has arisen. Formerly, I expected that the courses in F-Zero X were interpolated with a Natural Cubic Spline. I've even generated 3D outputs using this spline method and the courses looked exactly as they should have.

But today, I took a set of six control points to check for incidences that make the game crash (due to improper course structure). What I came up with is below, with the red polygon connecting the control points and the blue curve showing the cubic spline:



That's all fine and dandy, but take a look at the right side in the center. See how it does an "S" shape? This is what it looks like in the game:



Still a minor "S" shape, but not nearly the same. In fact, the finish stretch is perfectly straight and pointing north, where it goes southwest-to-northeast via cubic spline.

So I was met with not knowing how the game generates the curves in the course. Examining different interpolative methods by searching the internet and such, I found something that caught my eye. Inputting the same shape into Corel DRAW and running its "smooth" feature, I came up with this:



Lo and behold, that's exactly the same shape that the course was in the game. Somehow or other, Corel DRAW calculates the curves the same way. One more bit of info is what I got by clicking on one of the control points:



As expected, these points are interpolated with a piecewise B
BGNG

Snifit
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Posted on 07-07-05 02:53 AM, in EU says NO to Software patents. Link
In order to fully guard against ANY legal encumberences, the Xiph.org Foundation is developing the Ogg Vorbis and Theora media formats, which are industry-competible specifications for audio and video compression, respectively. It won't be too much longer before we can say bye-bye to Windows Media, REALMedia and MPEG.


(edited by BGNG on 07-06-05 06:40 PM)
BGNG

Snifit
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Posted on 07-07-05 05:34 AM, in Heard this was true . . . Link
An easier form would be to have a switch installed on the cardtridge for whichever mapper you're using... for NES, at least.

SNES might not be so easy, since Super FX address space for Game #1 might be different than Super FX address space for Game #2.
BGNG

Snifit
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Posted on 07-07-05 11:17 PM, in F-zero Maximum Velocity & GP legend Link
Why PHP? YOU DISSIN' ACTUAL PROGRAMMIN', YO!? Binary executables are better than web scripts as a rule of thumb.
BGNG

Snifit
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Posted on 07-08-05 01:05 AM, in F-zero Maximum Velocity & GP legend Link
Heian-794:

I forgot to mention earlier: I'm still working on F-Zero X. Until that gets done, I won't be doing much of anything else. I just may be able to be a major influence in hacking of each of the F-Zero games, but none of that will happen until I finish my current project.

Oh, and a hint: The F-Zero X project won't be released unless all of the Expansion Kit courses are provided. So you have the power to accellerate F-Zero X and thusly bring me to Maximum Velocity more quickly. Choose wisely. (-:

(The courses I currently have are Silence 3, Devil's Forest 4, Devil's Forest 5, Fire Field 2 and Big Foot.)


(edited by BGNG on 07-07-05 04:08 PM)
BGNG

Snifit
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Posted on 07-09-05 03:58 AM, in dynamic url redirects Link
If you're using IIS, you can change file properties from the IIS Control Panel (in Administrative Tools in the Control Panel) and make them a redirection, as shown below:

BGNG

Snifit
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Posted on 07-09-05 06:40 AM, in General Project Screenshot Thread Link
Whose life can be complete without a little F-Zero X level editing?

BGNG

Snifit
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Posted on 07-10-05 08:38 AM, in Mario 64 - Amazing Stuff Link
Wait...

If you put a switch...

... where Mario starts, then...

...won't he step on it when...

...the stage starts?



What if you didn't want...

...him to do that?

(I put my layout in my normal post JUST for HyperHacker, since he LOVES my scroll bar)



(edited by BGNG on 07-09-05 11:39 PM)
BGNG

Snifit
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Posted on 07-12-05 06:51 AM, in Has anyone ever considered producing something capable of editing Metroid Prime 2 Link
I'm tellin' ya, that's a great game. How hard could it be to make an editor?

(For those of you who completely missed the humor, you're not allowed to reply)
BGNG

Snifit
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Posted on 07-12-05 07:19 AM, in Has anyone ever considered producing something capable of editing Metroid Prime 2 Link
I'm way ahead of you, Squash Monster. Just now, I consulted a professional about what a pixel is, so we're not too far from the finished product.
BGNG

Snifit
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Posted on 07-12-05 07:25 AM, in Spline Trouble Link
"Acmlm" must be some foreign word for "People who don't reply to threads if no one is able to help"... Seriously, now. Just forgetting about someone's problem and hoping it goes away? Sheesh.



Anyhow, I've got the spline problem fixed. Crisis averted! Wacky courses possible once again without restriction!

Taking a few days of normal Google usage (which anyone in this forum could have done as well, mind you), I uncovered the wonder that is called the B
BGNG

Snifit
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Posted on 07-12-05 07:26 AM, in Has anyone ever considered producing something capable of editing Metroid Prime 2 Link
You don't have it? Omigosh you're so dumb! Just type it into Google or something. EVERYONE has it.

Okay, here it is:

MetroidPrime2_(U)_[!].gcn


(edited by BGNG on 07-11-05 10:33 PM)
BGNG

Snifit
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Posted on 07-12-05 09:24 PM, in Has anyone ever considered producing something capable of editing Metroid Prime 2 Link
Breakthrough, guys. Turns out that Metroid Prime 2 was made using a computer. That will surely aid us in our conquest.
BGNG

Snifit
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Posted on 07-13-05 06:08 AM, in Has anyone ever considered producing something capable of editing Metroid Prime 2 Link
Oh, whoops... Sorry, guys. The ROM I linked was actually "A Boy And His Blob." So all this work you've been doing was for the wrong ame. I've corrected it, now. The link now points to the correct ROM.
BGNG

Snifit
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Posted on 07-13-05 07:34 AM, in Has anyone ever considered producing something capable of editing Metroid Prime 2 Link
I've always been a big fan of the Kirby Beam.
BGNG

Snifit
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Posted on 07-13-05 08:23 AM, in Has anyone ever considered producing something capable of editing Metroid Prime 2 Link
That's some awesome coding, then. A game programmed in polygons. OF COURSE! Who wouldn't think of that?
BGNG

Snifit
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Posted on 07-14-05 12:03 AM, in F-Zero X Link
Yeah, I responded to those PMs. Turns out that PiccoloCube actually gave me the data for all them courses by 12:15 AM yesterday, in the wee hours of the morning, and I hadn't gotten around to PMming you about it yet. Well... I appreciate your providence, but I'm afraid the data is no longer needed.



Now that all the courses are in, I have an offer to you, Heian-794: Would you like the next alpha version of the editor when it's ready? It should be available by next week. It's not open to the public, so this is a special offer for you only.

What WILL be open to the public on Saturday, however, is this:

BGNG

Snifit
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Posted on 07-16-05 12:17 AM, in F-Zero X Link
firemaker:

Sorry. This is only a patch. The level editor is coming later... Couple months at least, most likely.



richyawyingtmv:

Why wasn't I a legend before this patch? NO PATCH FOR YOU!!!!1
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