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Acmlm's Board - I2 Archive - - Posts by GeckoYamori |
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GeckoYamori Paratroopa Level: 18 Posts: 141/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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I thought the PAL version had the original sountrack? Maybe it only applies to the GCN version. | |||
GeckoYamori Paratroopa Level: 18 Posts: 142/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Just give me the football game. | |||
GeckoYamori Paratroopa Level: 18 Posts: 143/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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I've had the game for a while now, got it last spring pretty cheap. I still wonder why they changed the title for the US version, as Thunder Force was already an established franchise and would logically have contributed to more sales if they kept the original name. I wrote a review for the game, available at Sega-16: http://www.sega-16.com/Lightening%20Force%20review.htm |
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GeckoYamori Paratroopa Level: 18 Posts: 144/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Or we could have a single sticky with links to all the good threads. | |||
GeckoYamori Paratroopa Level: 18 Posts: 145/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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I thought TFV was awful, most 32-bit shooters were. | |||
GeckoYamori Paratroopa Level: 18 Posts: 146/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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The song was originally made for an italian 1968 documentary about swedish pornography, then the Muppets producers picked it up in the 70s. | |||
GeckoYamori Paratroopa Level: 18 Posts: 147/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Slowdown is more of a blessing during intense moments | |||
GeckoYamori Paratroopa Level: 18 Posts: 148/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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What's the point when there's already a level editor in the game? :p | |||
GeckoYamori Paratroopa Level: 18 Posts: 149/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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http://www.bombergames.se32.com/endesarrollo.htm I have been working with a group of spaniards on a project that should slap BoR on the fingers. The engine is more accurate, and there's a lot of additional improvements like new moves, a CPU-controlled partner like in Final Fight 3, alternate paths, alternate character palettes, etc. Other than that, Adam is back and fully playable. All the old characters can run, too. Right now it's obviously little more than a glorified engine test, there's a whole lot of level design to be done. Here's a screenshot while you're downloading: (edited by GeckoYamori on 10-25-05 04:48 PM) |
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GeckoYamori Paratroopa Level: 18 Posts: 150/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Because you don't like beat em ups, or you never owned a Mega Drive? | |||
GeckoYamori Paratroopa Level: 18 Posts: 151/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Someone needs to tell me how to fix the problem, or upload the IPS patch somewhere else, because I cannot get anything from freewebs for some reason. | |||
GeckoYamori Paratroopa Level: 18 Posts: 152/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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I think the engine is pretty bad, especially collision detection. | |||
GeckoYamori Paratroopa Level: 18 Posts: 153/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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The novelty wore off after the second use. It's just annoying now. |
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Acmlm's Board - I2 Archive - - Posts by GeckoYamori |