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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by GeckoYamori
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GeckoYamori

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Posted on 05-10-05 09:28 PM, in Castlevania 4 GFX hacking Link
Has anyone here ever tackled this? I was never really a big fan of the grainy look, so I thought I'd try to clean it up a bit and make it more Dracula X-esque. I have experience with NES hacking though I've never touched a 16-bit title. Of course, when I browsed through the ROM in Tile Layer Pro everything was a mess. Judging from what I've read in various posts on this forums, the game might be compressed. Is there any way to decompress it so I can view the tiles?
GeckoYamori

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Posted on 05-10-05 10:00 PM, in Nintendo vs Sega Link
Sega has almost always been struggling with internal conflicts, and there was that rivalry between the Japan and US departments, so in that sense Nintendo is clearly superior.

As for the 16-bit era I think the MD/Gen has an edge. It focuses a lot more on action and platform titles, rather than japanese RPGs which I don't like at all. They focus too much on plot & music while disregarding almost everything else which in the end makes for an extremly linear, restrictive and uninteractive title which is clearly far from what I think an ideal RPG should be like. They've hardly evolved at all from their 8-bit forefathers with some simple D&D rules. This removes many, many big game titles from my list. The DKC trilogy was in my opinion just a very mediocre platform series hidden under pre-rendered graphics which were amazing at the time. It did almost nothing that most other platformers couldn't do better. The level design was generic and uncreative, the boss fights were nothing special, there was no real sense of reward in collecting bananas, the collision detection system was sub-standard and there were annoying bugs present in the first installment which hints towards a pretty rushed product.

As for which sound system was better, I find that highly debatable. SNES had 8 channels capable of playing 16-bit samples. The MD/Gen had 10 channels (6 FM and 4 PSG, with the last FM channel capable of 8-bit sample playback). The reason for most games sounding poor (Though it's not like SNES had its fair share of shit as well) was because of Sega's playback system called GEMs which was part of the official development kit. It did not make good use of the Yamaha FM chip and usually the sample quality turned out pretty bad. However there were a few composers that were experienced with FM synthesis and could bring out a lot of the chip's unused potential. Soundtracks like Streets of Rage 2, Thunder Force IV, Biohazard Battle, Red Zone and Batman & Robin sounds better than anything I've heard from the SPC chip. It was also damn good at generating sound effects, just compare Sonic The Hedgehog to Super Mario World (Which just felt anonymous compared to its NES counterparts).
They both have their pros and cons, the SPC chip had better sample playback and some effects like a primitive reverb, which allowed for more realism in genres which require it such as orchestral, and the Yamaha chip, when used right, could generate amazing tunes which sounded so crisp, full and alive (Power guitars and airy piano chords in TF4 is a good example).
GeckoYamori

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Posted on 05-10-05 10:17 PM, in Short Question Link
Does that mean it's also possible to play some of the more sophisticated Super Mario World hacks?
GeckoYamori

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Posted on 05-10-05 11:40 PM, in Short Question Link
I was more concerned with the fact that some of them can be quite large in size. How much does a 64M cart store? I doubt it stands for 64 megabytes.
GeckoYamori

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Posted on 05-11-05 04:50 AM, in Nintendo vs Sega Link
They actually locked the poor bastards into a building to finish it in time. And they had already worked on the Nights engine for 2 weeks before SoJ said no.

I don't think it would have been a very good game even if it was released. It would probably be remembered as yet another bad 90s gimmick, what with the "XTREME!!!" title and all. It was canned for a reason, some of the developers had actually continued on the project after it was canceled for Saturn and showed it to the PC department, but they rejected it as well.

I think the biggest factor to Sega's fKitten Yiffer was SoJ's idiotic arrogance when they fired Tom Kalinske. He was pretty much the lone man responsible for Sega's success in the 16-bit era with his policies and genius marketing campaigns. Had they kept him would Sega not only still be making consoles, but possibly even top Nintendo in the battle against Sony (They would very likely have an intense partnership with Microsoft like they did with Dreamcast, which would pretty much put Xbox out of the picture).
GeckoYamori

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Posted on 05-13-05 11:47 PM, in wow...just wow.....xbox360 Link
I always end up feeling ripped off after buying a system on release day, only to see it drop in price later.
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Posted on 05-16-05 09:12 PM, in Gens ported to PSP Link
The resolution doesn't look right, it should be more stretched on that display (First Sonic screen is a dead giveaway)
GeckoYamori

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Posted on 05-16-05 09:27 PM, in Sony's PSP versus Nintendo's DS Link
[quote]The PSP has kicked the DS's ass. Unless Nintendo can pump out some killer-apps for it (WW:Touched was too short) to counter with some of the PSP's addictive gameplay (Lumines, Wipeout Pure)... bye bye DS.[/quote]

Quality is irrelevant in the industry. Name recognition is the largest factor, this is why the PSP is the winning.
GeckoYamori

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Posted on 05-16-05 10:59 PM, in New Sonic The Hedgehog Pics. Link
Looks really cute, like the Master System games. Like the others said, the background is too hard on the eyes. Is the Sonic sprite final? I think a touched up version of the Sonic Chaos sprite might look better.
GeckoYamori

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Posted on 05-18-05 12:23 AM, in List of worthwhile Megaman hacks? Link
Is there such a thing? There should be. We've got lists of quality Zelda 3 and SMW hacks, but I'm having trouble finding good MM hacks. There's plenty of them around, but I've been digging through too much crap today.

I would mainly be refering to Megaman 1-6.
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Posted on 05-21-05 04:25 AM, in Sony's PSP versus Nintendo's DS Link
I could care less about the touchy touchy gimmicks, as long as I get my 2D Castlevanias, Marios and Sonics I'll be perfectly fine.
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Posted on 05-26-05 02:30 AM, in NEW!!! RED MARIO BROS 3 Link
Apparently this is an old hack from 1999? (Look at the title screen)
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Posted on 05-29-05 11:52 PM, in Games Getting Easier? Link
Are games getting easier, or are we simply getting better?
GeckoYamori

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Posted on 05-30-05 07:15 PM, in GBA Emulators Link
I have the same problem as you with VBA, and I can tell right away it doesn't have much to do with how good your computer is. I've used VBA on a 900mhz, 1.6ghz with a GF2MX, and now a 3ghz with Radeon 9800 Pro, but the framerate is equally shitty on all of them.
GeckoYamori

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Posted on 06-01-05 07:41 PM, in GBA Emulators Link
Damn, that "tutorial" just messed things up even more for me, and it seems like it's beyond repair this time. The framerate is jerky like hell now.
GeckoYamori

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Posted on 06-05-05 09:29 PM, in Metroid Genocide (update with pics) Link
I recall there was a really good looking public Samus sprite posted here some months ago... Maybe you should consider using it?
GeckoYamori

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Posted on 06-06-05 12:11 AM, in SMB3DX Public Demo Two Link
This is simply superb, and it isn't overly difficult like other hacks either!
GeckoYamori

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Posted on 06-06-05 06:20 AM, in is this just me? Link
Most of the hacks I've played are so hard it's ridiculous. Even with save states. Somehow it just doesn't feel like they were made for the general player.
GeckoYamori

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Posted on 06-07-05 06:08 PM, in Hackin' Shinobi for the NES Link
Yeah, it looks better. Some ingame color screens would be even better. I'm sure you can make good use of a colored palette. Since the new sprite's face is so small you might as well ignore skin color and have a single-shaded sprite, which I think looks better in the end.
GeckoYamori

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Posted on 06-11-05 09:39 PM, in Zelda DP- dungeon info Link
Got any teaser pictures to show us?
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Acmlm's Board - I2 Archive - - Posts by GeckoYamori


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