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Acmlm's Board - I2 Archive - - Posts by GeckoYamori |
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GeckoYamori Paratroopa Level: 18 Posts: 1/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Has anyone here ever tackled this? I was never really a big fan of the grainy look, so I thought I'd try to clean it up a bit and make it more Dracula X-esque. I have experience with NES hacking though I've never touched a 16-bit title. Of course, when I browsed through the ROM in Tile Layer Pro everything was a mess. Judging from what I've read in various posts on this forums, the game might be compressed. Is there any way to decompress it so I can view the tiles? | |||
GeckoYamori Paratroopa Level: 18 Posts: 2/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Sega has almost always been struggling with internal conflicts, and there was that rivalry between the Japan and US departments, so in that sense Nintendo is clearly superior. As for the 16-bit era I think the MD/Gen has an edge. It focuses a lot more on action and platform titles, rather than japanese RPGs which I don't like at all. They focus too much on plot & music while disregarding almost everything else which in the end makes for an extremly linear, restrictive and uninteractive title which is clearly far from what I think an ideal RPG should be like. They've hardly evolved at all from their 8-bit forefathers with some simple D&D rules. This removes many, many big game titles from my list. The DKC trilogy was in my opinion just a very mediocre platform series hidden under pre-rendered graphics which were amazing at the time. It did almost nothing that most other platformers couldn't do better. The level design was generic and uncreative, the boss fights were nothing special, there was no real sense of reward in collecting bananas, the collision detection system was sub-standard and there were annoying bugs present in the first installment which hints towards a pretty rushed product. As for which sound system was better, I find that highly debatable. SNES had 8 channels capable of playing 16-bit samples. The MD/Gen had 10 channels (6 FM and 4 PSG, with the last FM channel capable of 8-bit sample playback). The reason for most games sounding poor (Though it's not like SNES had its fair share of shit as well) was because of Sega's playback system called GEMs which was part of the official development kit. It did not make good use of the Yamaha FM chip and usually the sample quality turned out pretty bad. However there were a few composers that were experienced with FM synthesis and could bring out a lot of the chip's unused potential. Soundtracks like Streets of Rage 2, Thunder Force IV, Biohazard Battle, Red Zone and Batman & Robin sounds better than anything I've heard from the SPC chip. It was also damn good at generating sound effects, just compare Sonic The Hedgehog to Super Mario World (Which just felt anonymous compared to its NES counterparts). They both have their pros and cons, the SPC chip had better sample playback and some effects like a primitive reverb, which allowed for more realism in genres which require it such as orchestral, and the Yamaha chip, when used right, could generate amazing tunes which sounded so crisp, full and alive (Power guitars and airy piano chords in TF4 is a good example). |
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GeckoYamori Paratroopa Level: 18 Posts: 3/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Does that mean it's also possible to play some of the more sophisticated Super Mario World hacks? | |||
GeckoYamori Paratroopa Level: 18 Posts: 4/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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I was more concerned with the fact that some of them can be quite large in size. How much does a 64M cart store? I doubt it stands for 64 megabytes. | |||
GeckoYamori Paratroopa Level: 18 Posts: 5/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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They actually locked the poor bastards into a building to finish it in time. And they had already worked on the Nights engine for 2 weeks before SoJ said no. I don't think it would have been a very good game even if it was released. It would probably be remembered as yet another bad 90s gimmick, what with the "XTREME!!!" title and all. It was canned for a reason, some of the developers had actually continued on the project after it was canceled for Saturn and showed it to the PC department, but they rejected it as well. I think the biggest factor to Sega's fKitten Yiffer was SoJ's idiotic arrogance when they fired Tom Kalinske. He was pretty much the lone man responsible for Sega's success in the 16-bit era with his policies and genius marketing campaigns. Had they kept him would Sega not only still be making consoles, but possibly even top Nintendo in the battle against Sony (They would very likely have an intense partnership with Microsoft like they did with Dreamcast, which would pretty much put Xbox out of the picture). |
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GeckoYamori Paratroopa Level: 18 Posts: 6/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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I always end up feeling ripped off after buying a system on release day, only to see it drop in price later. | |||
GeckoYamori Paratroopa Level: 18 Posts: 7/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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The resolution doesn't look right, it should be more stretched on that display (First Sonic screen is a dead giveaway) | |||
GeckoYamori Paratroopa Level: 18 Posts: 8/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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[quote]The PSP has kicked the DS's ass. Unless Nintendo can pump out some killer-apps for it (WW:Touched was too short) to counter with some of the PSP's addictive gameplay (Lumines, Wipeout Pure)... bye bye DS.[/quote] Quality is irrelevant in the industry. Name recognition is the largest factor, this is why the PSP is the winning. |
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GeckoYamori Paratroopa Level: 18 Posts: 9/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Looks really cute, like the Master System games. Like the others said, the background is too hard on the eyes. Is the Sonic sprite final? I think a touched up version of the Sonic Chaos sprite might look better. | |||
GeckoYamori Paratroopa Level: 18 Posts: 10/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Is there such a thing? There should be. We've got lists of quality Zelda 3 and SMW hacks, but I'm having trouble finding good MM hacks. There's plenty of them around, but I've been digging through too much crap today. I would mainly be refering to Megaman 1-6. |
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GeckoYamori Paratroopa Level: 18 Posts: 11/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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I could care less about the touchy touchy gimmicks, as long as I get my 2D Castlevanias, Marios and Sonics I'll be perfectly fine. | |||
GeckoYamori Paratroopa Level: 18 Posts: 12/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Apparently this is an old hack from 1999? (Look at the title screen) | |||
GeckoYamori Paratroopa Level: 18 Posts: 13/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Are games getting easier, or are we simply getting better? | |||
GeckoYamori Paratroopa Level: 18 Posts: 14/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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I have the same problem as you with VBA, and I can tell right away it doesn't have much to do with how good your computer is. I've used VBA on a 900mhz, 1.6ghz with a GF2MX, and now a 3ghz with Radeon 9800 Pro, but the framerate is equally shitty on all of them. | |||
GeckoYamori Paratroopa Level: 18 Posts: 15/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Damn, that "tutorial" just messed things up even more for me, and it seems like it's beyond repair this time. The framerate is jerky like hell now. | |||
GeckoYamori Paratroopa Level: 18 Posts: 16/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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I recall there was a really good looking public Samus sprite posted here some months ago... Maybe you should consider using it? | |||
GeckoYamori Paratroopa Level: 18 Posts: 17/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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This is simply superb, and it isn't overly difficult like other hacks either! | |||
GeckoYamori Paratroopa Level: 18 Posts: 18/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Most of the hacks I've played are so hard it's ridiculous. Even with save states. Somehow it just doesn't feel like they were made for the general player. | |||
GeckoYamori Paratroopa Level: 18 Posts: 19/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Yeah, it looks better. Some ingame color screens would be even better. I'm sure you can make good use of a colored palette. Since the new sprite's face is so small you might as well ignore skin color and have a single-shaded sprite, which I think looks better in the end. | |||
GeckoYamori Paratroopa Level: 18 Posts: 20/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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Got any teaser pictures to show us? |
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Acmlm's Board - I2 Archive - - Posts by GeckoYamori |