Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by ADnova
User Post
ADnova
Newcomer
Level: 5

Posts: 1/9
EXP: 364
For next: 165

Since: 05-04-05

Since last post: 97 days
Last activity: 40 days
Posted on 06-06-05 01:26 PM, in Where to start. What to start with. Link
Even though my first language was C++, I'd recommend starting with plain old C.

C syntax is common for many languages, including C++, Java, PHP, and many others. So once you've learned C, it allows you to learn many other languages quickly. VB6 syntax is only used in VB6. I'm not saying VB is bad, it certainly has its uses, just that you may want to start with C.


ADnova
Newcomer
Level: 5

Posts: 2/9
EXP: 364
For next: 165

Since: 05-04-05

Since last post: 97 days
Last activity: 40 days
Posted on 07-01-05 01:23 AM, in Skies of Arcadia Editor Link
I'm pretty sure that anyone who is interested in this already knows about it, but I thought I'd post it here anyway.

I've made an editor for the Dreamcast game "Skies of Arcadia."
Development has been rather stunted because Chankast, the Dreamcast emulator, crashes regularly when playing SOA.
Still, there are hopes that a new version of the emulator will be released soon, and I can continue work on the editor.

The editor was written in C#, mostly because I had wanted to learn C# and use it to create something beyond a toy program. So, you will need the .NET framework installed to run the editor.

Secondly, the editor only works on the full, North American version of the game. There are several versions available through the usual channels, but most of them are the "Echelon" version, which are incompatible with the editor.

Anyway, you can download the editor here:
http://geocities.com/adnova2001/soa/soaeditor.zip

I also wrote up an HTML help manual here:
http://geocities.com/adnova2001/soa/
ADnova
Newcomer
Level: 5

Posts: 3/9
EXP: 364
For next: 165

Since: 05-04-05

Since last post: 97 days
Last activity: 40 days
Posted on 07-01-05 04:10 AM, in Skies of Arcadia Editor Link
Originally posted by HyperHacker
Neat, but your help file ends at the first screenshot of a blank window.

Would it work with the Gamecube version?


The links at the top of the page go to different help topics.

This is for the Dreamcast version only. All I've ever done with GameCube was play games on it, so I have no idea how much effort it would take to make the editor compatible with the GC version.
ADnova
Newcomer
Level: 5

Posts: 4/9
EXP: 364
For next: 165

Since: 05-04-05

Since last post: 97 days
Last activity: 40 days
Posted on 07-03-05 01:23 AM, in Skies of Arcadia Editor Link
Originally posted by HyperHacker
Yeah, now if only it wasn't this .Net crap we might have something here.


Heh... maybe one day I'll decide to translate it to native Win32/C++ instead of .NET/C#. It would actually be a pretty good exercise. If you haven't tried C# yet though, I recommend you give it a try.

Thanks for your comments.
ADnova
Newcomer
Level: 5

Posts: 5/9
EXP: 364
For next: 165

Since: 05-04-05

Since last post: 97 days
Last activity: 40 days
Posted on 07-12-05 10:41 AM, in Spline Trouble Link
Congratulations on getting the results you wanted.

I am familiar with splines, but I have no idea how Corel Draw implements them. So, what's the point of responding with:
"Hey, I have no idea how to solve your problem. Have you tried Google? Better yet, why don't I spend several days tracking down the information for you, even though you have a much better idea of what is useful and what isn't?"

When someone posts a question, I assume that they've already conducted a search. So, if I don't already know the answer to their query, I don't bother posting.

On topic, what you've accomplished with the program is actually quite amazing. Keep up the good work.
ADnova
Newcomer
Level: 5

Posts: 6/9
EXP: 364
For next: 165

Since: 05-04-05

Since last post: 97 days
Last activity: 40 days
Posted on 07-13-05 05:47 AM, in Has anyone ever considered producing something capable of editing Metroid Prime 2 Link
I'll start work on an editor generator program.

The program idea is pretty simple.
Generate all possible 1 byte values, and output each in a different file.
Generate all possible 2 byte values, and output each in a different file.
Generate all possible 3 byte values, and output each in a different file.
...
...
...
Generate all possible N byte values, and output each in a different file.

Here, N can increase without bound.

Now, simply attempt to execute each generated file.
If you take N large enough, you have a pretty good chance of generating a Metroid Prime 2 editor. As a bonus, you will also generate every existing program and file of size N bytes or less!

The only negative is that it has unlimited space and time requirements, so it could actually take forever to generate, and use up every bit of storage in the Universe.


(edited by ADnova on 07-12-05 08:48 PM)
ADnova
Newcomer
Level: 5

Posts: 7/9
EXP: 364
For next: 165

Since: 05-04-05

Since last post: 97 days
Last activity: 40 days
Posted on 07-17-05 09:36 AM, in What's your experience with CT modification? Link
I've used a few basic editors, made a few pro action replay codes, and found some offsets for a few things in the ROM.
I tried Temporal Flux briefly, but I'm not willing to put in the time necessary to make proper use of it.

While I don't have any desire to create an extensive CT mod, I would certainly be interested in playing one.
ADnova
Newcomer
Level: 5

Posts: 8/9
EXP: 364
For next: 165

Since: 05-04-05

Since last post: 97 days
Last activity: 40 days
Posted on 07-27-05 11:10 AM, in Strings in C++ Link
One of my profs wrote up a page comparing C and C++ strings:
http://cs.stmarys.ca/~porter/csc/ref/c_cpp_strings.html
ADnova
Newcomer
Level: 5

Posts: 9/9
EXP: 364
For next: 165

Since: 05-04-05

Since last post: 97 days
Last activity: 40 days
Posted on 07-28-05 01:10 AM, in Strings in C++ Link
Originally posted by Disch
I fail to see the difference between 'assigning' and 'copying'. I dislike how he says you can't assign a string to a char array, but says you can assign a string to a std::string object with the '=' operator. All the '=' operator is is like an overloaded version of strcpy -- why not list strcpy on the c-style string side?



Well, from a teaching point of view it makes sense. Telling students with only 1 C++ course under their belts that you can assign to C-strings is not a good idea. To most of them, assignment means use of the '=' operator, not calling strcpy. I think it's important while learning the details of a language to be as precise as possible.


Originally posted by Disch

Some other things were misleading... such as the concatenation example:

"strcpy(s, strcat(str1, str2)); str = str1 + str2;"

The char array examlpe will actually append str2 to str1, then copy str1 to s (modifying both str1 and s). Whereas the std::string side will only modify str.



Good point there, I might send him an email about that.
Acmlm's Board - I2 Archive - - Posts by ADnova


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.008 seconds.