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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Aoseishou
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Aoseishou
Newcomer
Level: 3

Posts: 1/3
EXP: 71
For next: 57

Since: 04-28-05

Since last post: 187 days
Last activity: 134 days
Posted on 04-28-05 07:43 AM, in Meteor Herd battle Link
Area: Meteor Herd from Sonic Adventure 2
Combatants: Up to 15
Type: Free-for-all

-Start!-

*A sphere of ice streaks through space and explodes on collision with the northern metal platform, and Aoseishou jumps out of the explosion of hail and lands on the platform that usually holds an electronic meteor*
---
Vacuum? No problem. *waits for the first combatant...*
Aoseishou
Newcomer
Level: 3

Posts: 2/3
EXP: 71
For next: 57

Since: 04-28-05

Since last post: 187 days
Last activity: 134 days
Posted on 04-28-05 08:29 AM, in Sonic-Mario,Sonic-Tails or Sonic & Knuckles Link
Simple, use booster blocks for acceleration tubes, dash pads and the like. I once made a level called "Techno TILT" that had a giant set of tubes and a loop plus a couple of "dash traps" with opposing boost blocks for floor tiles.
Aoseishou
Newcomer
Level: 3

Posts: 3/3
EXP: 71
For next: 57

Since: 04-28-05

Since last post: 187 days
Last activity: 134 days
Posted on 04-29-05 07:32 AM, in Sonic-Mario,Sonic-Tails or Sonic & Knuckles Link
Now why did that rom have to go missing? X_X
It was just a square of boost blocks with two openings in the side and bottom, the bottom one small enough to run over and the one you enter through just large enough for Mario to fit through... I should have the custom tileset around somewhere, you'll probably find it on http://keoro.dyndns.org/misc when I figure out where I put the zip...
Acmlm's Board - I2 Archive - - Posts by Aoseishou


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