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Acmlm's Board - I2 Archive - - Posts by Aoseishou |
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Aoseishou Newcomer Level: 3 Posts: 1/3 EXP: 71 For next: 57 Since: 04-28-05 Since last post: 187 days Last activity: 134 days |
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Area: Meteor Herd from Sonic Adventure 2 Combatants: Up to 15 Type: Free-for-all -Start!- *A sphere of ice streaks through space and explodes on collision with the northern metal platform, and Aoseishou jumps out of the explosion of hail and lands on the platform that usually holds an electronic meteor* --- Vacuum? No problem. *waits for the first combatant...* |
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Aoseishou Newcomer Level: 3 Posts: 2/3 EXP: 71 For next: 57 Since: 04-28-05 Since last post: 187 days Last activity: 134 days |
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Simple, use booster blocks for acceleration tubes, dash pads and the like. I once made a level called "Techno TILT" that had a giant set of tubes and a loop plus a couple of "dash traps" with opposing boost blocks for floor tiles. | |||
Aoseishou Newcomer Level: 3 Posts: 3/3 EXP: 71 For next: 57 Since: 04-28-05 Since last post: 187 days Last activity: 134 days |
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Now why did that rom have to go missing? X_X It was just a square of boost blocks with two openings in the side and bottom, the bottom one small enough to run over and the one you enter through just large enough for Mario to fit through... I should have the custom tileset around somewhere, you'll probably find it on http://keoro.dyndns.org/misc when I figure out where I put the zip... |
Acmlm's Board - I2 Archive - - Posts by Aoseishou |