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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Kamek77
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Kamek77

Goomba
Level: 8

Posts: 1/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 04-28-05 02:59 AM, in Hello all. Link
Hi there!

My name is Isaiah, and I am a high school student, a golfer, and a Mario game fan.
I enjoy playing a lot of different video games, mainly NES, SNES, and Sega Genesis, and I like designing levels for many of them (even if I can't insert them in the game).
I am more of a "lurker" than anything else--I don't post much at any board I go to.
I would like to become a computer programmer after I graduate from high school and college.

I hope to have a good time here!

--Kamek77
Kamek77

Goomba
Level: 8

Posts: 2/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 04-28-05 03:13 AM, in SMB3DX Contest: Level Submission Deadline has been reached! Link
I'd like to enter the contest, too. (Actually it's the main reason I registered here.)

I'll send you the level I've finished soon.

Just one question: will our levels be put in a demo (i.e. for voting) with or without the new features in SMB3DX?
Kamek77

Goomba
Level: 8

Posts: 3/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 05-03-05 06:42 AM, in Hello all. Link
Sorry I haven't been here in awhile--I've been cramming for AP tests.
I actually had an account at this board some time ago, but I guess it got deleted...

"What's your handicap and/or average score in golf? (assuming you play on par 68-72 courses)"

I average between 90 and 100 each round. I don't have an official handicap, but I entered my scores on an online handicapping site, and it puts me at about a 24 handicap.
As for Mario Golf, though...I haven't played in a while, but I used to shoot in the 40's for 18 holes periodically.

"You should look in the Rom Hacking section to see if any of those games have editors available."

I have looked in there, but some of the levels I make are either for golf games (NES Open Tournament Golf or Mario Golf GBC, for example) or games I haven't found an editor for (like Dynamite Headdy for Sega Genesis or Super Mario Kart, where I haven't found any info about AI data that actually works).
I do enjoy making levels for SMB3 and SMW, though, and as a matter of fact I am making one for DahrkDaiz's contest.
Kamek77

Goomba
Level: 8

Posts: 4/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 05-18-05 09:08 AM, in SMB3 FAQ/Running Q&A Topic Link
PSlugworth:

The N-Spade Bonus shows up after every 80,000 points you get--as far as I remember, it has nothing to do with the number of coins you collect.

As for the problem with Bowser: I remember someone else having a similar problem with Boom-boom, where a "Time Up" message showed up after beating the boss and Mario lost a life, but I don't remember the solution (if there was one), sorry.
Kamek77

Goomba
Level: 8

Posts: 5/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-02-05 11:05 AM, in SMB3 FAQ/Running Q&A Topic Link
PSlugworth:

I was looking through some old SMB3 Hacking Notes I had (I think they were old ones posted by DahrkDaiz) and I found the data for the N-Spade Bonuses:

0x03C461 and 0x03C466 are the amount of points needed for the first N-Spade to show up, divided by ten. 0x03C461 is the high byte and 0x03C466 is the low byte.
Default is 0x1F40 (8000), which is 80000 when multiplied by ten.

0x016CE7 and 0x016CEF are the score interval for each N-Spade after the first, also divided by ten. 0x016CEF is the high byte and 0x016CE7 is the low byte.
Default is 0x1F40 (8000) again, making each N-Spade show up after intervals of 80000 points.

I still don't have any idea about the problem with Bowser...
Kamek77

Goomba
Level: 8

Posts: 6/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-02-05 11:44 AM, in Super Mario Bros. 3 hack - Demo Released Link
This is a very good hack! I really like the palettes, though, as Schwa said, the hills would look a bit better if the water was a darker blue, and the brown stripes in the pipes in the underground level clash with the green.

Otherwise, the level design is very original, levels are challenging without making me pull my hair out, and the world maps are well done. Keep up the good work!
Kamek77

Goomba
Level: 8

Posts: 7/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-03-05 04:45 AM, in Regarding Pointers in SMB3--Especially For You, Editor Makers Link

Originally posted by beneficii
In editing SMB3, I have come to an interesting issue, those of pointers. The x and y positions and the "type" of pointer determine what exactly that pointer will "point" to (i.e. where and how Mario will enter the next sublevel of a stage). The x position of a pointer (whose upper nibble determines the y position for the next sublevel and whose lower nibble determines the manner in which Mario will enter that sublevel) seems particularly troublesome, because the x length of bonus areas tend to be smaller than the x position of the pointer itself, thus ensuring that pointers are usually out of range of the editing area in an SMB3 level editor. Because of this, hackers must tab their way to finding the pointers or expand the x length of the level to put the pointer in range. This makes pointer editing a bit of an odd job sometimes.


Mario 3 Improvement, buggy as it is, does support scrolling freely to any X or Y position from 0x00 to 0xFF in any level. I personally have never had a problem editing pointers with M3I (except in freeform mode ). Although SMB3 Workshop doesn't support scrolling as freely as M3I does, using both in conjunction seems to work for me.
Kamek77

Goomba
Level: 8

Posts: 8/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-04-05 02:57 AM, in SMB3DX Public Demo Two Link
I found a problem with the coin ship:

If you get the ship to appear (to get it easily, simply enter the mushroom shop as soon as you start the game) and you complete it, you get taken back to the map screen--but minus a life, and a hammer bro replaces the ship, as if you did not complete the ship!

Is this supposed to happen? Is the coin ship supposed to show up at all? It seems strange to me.

Also, there are a few other small text glitches in the spade house, N-Spade game, and mushroom shop (try buying something before Toad finishes listing the prices), as well as a glitch where the clouds that appear in the airship do not appear in the coin ship, causing the lower two rows of the screen to be overwritten with blank tiles, but otherwise this demo ROCKS!!
I can't wait for the final version!!


(edited by Kamek77 on 06-03-05 11:45 AM)
Kamek77

Goomba
Level: 8

Posts: 9/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-04-05 05:21 AM, in Super Mario Bros. 3: CHAOS CONTROL (Released!) Link
There are several IPS-patching utilities on the 'Net, including SNESTool (which I can't remember the address for, just Google it and you'll find it) and Lunar IPS (at FuSoYa's Niche).
Kamek77

Goomba
Level: 8

Posts: 10/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-04-05 08:37 AM, in The Super Mario Bros. Arena! Link
My vote for Steel-Throwin' Party, and a bet of 10 coins.

The Rusty Mushroom actually sounds like a good idea for a new SMB3 item...did you put it in SMB3: Chaos Control? (since I haven't played it yet...)
And if not, would you give your permission for me to use it in a hack (since it's really your idea)?


(edited by Kamek77 on 06-04-05 02:18 PM)
Kamek77

Goomba
Level: 8

Posts: 11/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-13-05 04:42 AM, in Changing Starting Spaces in SMB3 Link
beneficii:

Your work is greatly appreciated. I, for one, find it immensely useful. All we need now is for an editor (such as SMB3 Workshop) to support editing the features you've deciphered. Keep up the wonderful work!
Kamek77

Goomba
Level: 8

Posts: 12/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-13-05 05:54 AM, in Working Pipes in SMB3: How To Link
To add on to the table above:

C171 (table value 17) is used: it is the pipe in world 5 after 5-2.
If you look at the enemy group at C176, it is a red Koopa, a Lakitu, and a goal card--no Warp Pipe sprite in there.

There is, however, a Warp Pipe sprite at both CFE7 and CFEC. These are used for the world 5 tower. The y value is $80--well out of range of the table above. Do you know how the game handles this special case?
Kamek77

Goomba
Level: 8

Posts: 13/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-13-05 07:55 AM, in OMG! Glitch level in Super Mario Land 2: Six Golden Coins! Link
This glitch is quite strange, but interesting nonetheless.

To elaborate on Ikuzou's description:
1. Get to the beehive level in the Tree Zone. Make sure you have a carrot, or it will be difficult to reach the upper portion of the level to use the glitch.


2. Lure a bee to the starting point of the level.


3. Bounce off its head to land on the wood above.


4. From here, climb as high as you can, and jump around a bit. It seems a bit random on where to jump into, but eventually you should hear a pipe sound effect and be sucked through the ceiling into the wall above.


5. Mario should be pushed through the floor of the upper area. Jumping now will cause Mario simply to dislodge from the wall, and the level will proceed as usual.


6. He should eventually fall, to the accompaniment of another pipe sound...


7. ...and end up below the level in a blank area.


There does not seem to be any other use for this glitch that I can see, since once you've fallen there is no way up. I wonder what exactly forces Mario into the wall in the first place, and why a pipe sound plays...
Kamek77

Goomba
Level: 8

Posts: 14/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-15-05 08:13 AM, in SMB3 FAQ/Running Q&A Topic Link
DahrkDaiz:
If you haven't already, make sure to add beneficii's notes on the locks, pipes, and airship retreat points to the compiled notes, since I have not seen this data anywhere else.

marionuthead:
What bytes, exactly, are you asking for?

Myster Mask:
My best guess is that you're going over the maximum allowed number of sprites (12) in world 1-6. Since world 1-4's sprite data is located directly after world 1-6's, if you use more than 12 sprites, some of world 1-4's sprite data will be overwritten.


I now have a question of my own:
I am trying to use the cloud tiles in the warp zone instead of the water and land normally there. The problem is that these tiles are animated to look like ?-blocks (except for the first frame), and, as far as I know, there is no way to disable the animation in the warp zone--even setting the animation time to zero in the Discombobulator doesn't work. If I have to, I can set up the warp zone to not use those tiles, but I'd like to know if there is a way to fix this.
Kamek77

Goomba
Level: 8

Posts: 15/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-15-05 11:06 AM, in OMG! Glitch level in Super Mario Land 2: Six Golden Coins! Link
Ikuzou:
I found the area you showed there. It is not in the area where Mario lands (at least in my ROM), but if I get the glitch to trigger when I am a form of Mario that is able to spin-jump, I can break some blocks and fall, eventually, down to that area.

I guess the glitch may not work the same on these two different ROMs.

EDIT:
I just tried it on my SML2 cartridge, and I fell directly into the area you showed (and crashed the game several times trying to explore). Maybe I just have a bad ROM?


(edited by Kamek77 on 06-16-05 05:10 PM)
Kamek77

Goomba
Level: 8

Posts: 16/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 06-16-05 09:13 PM, in SMB3 FAQ/Running Q&A Topic Link
Jaspile:

Thanks a lot! It works fine, except beneficii's starting point patch uses the bytes from 0x017C88 to 0x017CC6, so I moved your fix to 0x017D00 and added a JSR to the code.


(edited by Kamek77 on 06-16-05 12:19 PM)
Kamek77

Goomba
Level: 8

Posts: 17/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 07-02-05 02:54 AM, in The Super Mario Bros. Arena! Link
Argh, such a close call, again...

20 coins and my vote on Hamma Resistance Force.
Kamek77

Goomba
Level: 8

Posts: 18/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 07-02-05 03:18 AM, in Smb3 1-up Music... Link
Sorry for the bump, but I had to ask:

Frank15, what exactly did you do in your hack to get that sound to play every time you get 100 coins? I have never heard that sound before, and I was curious to see what info you used to make it play.
Kamek77

Goomba
Level: 8

Posts: 19/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 07-18-05 12:54 AM, in The Super Mario Bros. Arena! Link
I'm putting 15 coins on Desert Crackers.

I really need a win here...My luck so far has been terrible.
Kamek77

Goomba
Level: 8

Posts: 20/29
EXP: 2151
For next: 36

Since: 04-26-05
From: Oklahoma, USA

Since last post: 2 days
Last activity: 9 hours
Posted on 07-21-05 03:52 AM, in Luigi vs Mario (formerly SMB3DX) Link
Originally posted by Heran_Bago
This looks like, dare I say,
The best ROM hack ever created.


*Cries with joy*
I wholeheartedly agree.
This is far and away the best hack I've ever seen, heard of, or even imagined.

Keep up the (incredibly) awesome work, Dahrk!
We all appreciate it!

--Kamek77

P.S.: If I may nitpick a little: about the only thing I see wrong is the fact that the world select screen says "World 9". But that's a minor flaw in a breathtaking masterpiece.
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Acmlm's Board - I2 Archive - - Posts by Kamek77


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