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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Dark Nation
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Dark Nation
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Since: 04-25-05

Since last post: 191 days
Last activity: 190 days
Posted on 04-25-05 09:25 PM, in SMB and TLL Screenshots Link
Awesome-looking hack.

A few questions (as I was working on a similar project for experience):

1. Do warp zones work? If so, how do you get the different pipes to take you to (up to) 3 different locations on the overworld. Also, how do you handle the 3 different exits on one screen in the warp zones?

2. How do you create a regular block (turn block/brick) that releases a 1-up mushroom (like in the ceiling of 1-2)? The only stock one provided relies on the block's x position, which is the wrong position for the ceiling block in 1-2. I suppose I could shift all the blocks over by 1 spot to make it work, but I'd rather do it right.

3. Can you squish goombas? If so, how? I thought about using graphically-modified shell-less koopas as a goomba substitute, but I don't want them putting on empty shells they come across (from kicking a koopa from its shell) and I don't want koopas that have been shell evicted to look like goombas (as funny as that may seem).

4. Do koopas get kicked from their shells or do they actually disappear when they are jumped on?

5. Do the scrolling platforms work (like the 2 pair near the end of 1-2)? I thought about using some platforms and line paths to approximate this, but the line path graphics are glitched for the cavern tileset. Is it safe to modify these graphics to look right (paste from another tileset) or do I need to import into ExGfx?

6. Do the pulley platforms work? If so, how did you accomplish this?

7. The fire lines in Bowser's castle, do they work? Are they graphically modified swinging spike balls or asm hacks? If the former, does the whole fire line hurt Mario or just the end (where the spike ball would be, as the chain is harmless)?

Thanks in advance for any answers you can provide.

P. S. Again, your hack looks awesome. Can't wait to try it.
Acmlm's Board - I2 Archive - - Posts by Dark Nation


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