Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by BMF98567 |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 |
User | Post | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 141/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
READ. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 142/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
If there ever is one, I guarantee you'll hear about it here first. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 143/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cripes! When was this forum renamed to Preschool Hissyfit Corner? *punished* |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(restricted)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 145/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Oh, you can play the game in the debugger, although it'll be insanely fast and you won't be able to see or hear what you're doing. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 146/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
It's probably not the Discombobulator's fault in this case. You have to be careful about the way you place objects in a level. Two of the most important rules are: |
1. You can't have more than a screen's height between the last object on one page and the first object on the next page. 2. You can't leave pages blank, unless they're at the end of the level (after all the objects). There are a few special objects that can be used to work around these limitations, but it's been so long since I hacked this game, I can't tell you off the top of my head exactly how they work. I recommend you browse the existing levels and study their design, taking note of where special objects are used, and why. That's what I did, anyway.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 147/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Originally posted by RingodoggieUh, that has nothing to do with what he was asking...
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 148/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
I'll have to agree with DahrkDaiz. Individual threads are the best way to go. I'd hate to see what would happen in a single thread if two people were to request help with two different editors at the same time... |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 149/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Sorry, I'm not downloading anything without screenshots. |
That's kinda in the rules anyway, IIRC.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 150/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
This hasn't happened too often yet, but I love it when I get pop-up "dialogs" in Windows XP's candy-colored bubble interface. Never mind the fact I'm using plain old gray Win98. |
I guess ads like that are like those spams you get addressed to "Mary," even though your real name is Aloysius or something else totally different. They're just waiting until the ad hits a computer with the same color scheme. I'm still waiting for the day I see a Macintosh-styled pop-up... Originally posted by hhallahhHeh. I've gotten a couple of spam e-mails in the past from anti-spam websites, "demonstrating how easy it was to get my address." Way to practice what you preach, idiots.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 151/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Originally posted by oryniderUh...why did you paste that Boss Bass in there? It's too blurry to be a real sprite. [EDIT] Argh. Mario isn't original, either. He's using 17 colors out of a possible 15. Alright, I'm going to make something clear right now: hoaxed screenshots will NOT be tolerated here, unless you make it PERFECTLY CLEAR via a highly visible disclaimer that they're not real. It's extremely uncool to fool people into thinking you're capable of doing something that you're really not. Consider this your first and only warning, orynider. (The only reason I'm being so harsh on this matter is because hoaxed screenshots nearly drove some Sonic communities into the ground in the past. I don't want that to happen here.) (edited by BMF54123 on 05-01-04 04:58 AM)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 152/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
The text is at a different location depending on which version you're hacking: |
PRG0: $1CD5A PRG1: $1CDA9 The first two bytes are the VRAM address the tiles will be written to. Just change the first byte to #$24 to move the blinking text off-screen.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 153/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
A few additions and one minor correction: |
RAM $160: In-game debug enable/disable (press Select to switch suits). Set to $80 to enable. $DE: Current index into title screen pointer table @ 0x309CF. ROM 0x309D5: Technically, this is supposed to be set to C9 to activate debug mode, otherwise a JSR is skipped (not sure what it does, though). The original debug pointer is at 0x309DD if you want to check for yourself; it can still be accessed by setting $DE to 07 at any time during the intro/title sequence. [EDIT] The skipped JSR goes to $B78E, which is the code that moves the Koopas across the screen. Nothing extremely vital. 0x30C4D: The original location for some code accessed by pressing A+B on controller 2 at the title screen. It's been replaced with 5 NOPs in the final ROM, but I believe its original purpose was to enable debug mode like so: LDA #$07 STA $DE However, that leaves an extra NOP, so it may have done something a little different (a JSR/JMP, maybe?). (edited by BMF54123 on 05-04-04 01:51 AM)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 154/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
I have considered making a "tech demo," showing off a few of the best levels and special effects so far, compressed into one small world. The main problem I have with this is the potential for theft of as-yet-unused graphics and ASM hacks...the demo ROM would have a ton of this stuff, since there's no way I can go through and weed it all out (there's simply too much in there). I can lock it, of course, but that does nothing to protect the ASM hacks, and the art could still be Lunar Decompressed... |
Or am I just too paranoid? (edited by BMF54123 on 05-04-04 02:14 AM)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 155/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Originally posted by Kyouji "Kagami" Craw Originally posted by Juggling JokerDude, talk about creepy...I started working on ideas for a Lego-ish level at work today. I was actually inspired by one of Super Mario Land 2's levels. I think it was the last area of Mario Zone... (edited by BMF54123 on 05-04-04 02:22 AM)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 156/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
I think you're a bit confused, there, Jesper. The SNES is only capable of displaying 249 colors at a time (16 palettes x 15 colors each + background color), unless advanced PPU features are used. Thus, the vast majority of the time, GIF works well for SNES screenshots. But, as you said, when transparency and fancy SuperSmooth2XGlossyChunkyEagleCrap filters are used, it suddenly doesn't work so well. |
I use GIF mostly out of habit (and the fact that PSP has crashed my computer while saving PNGs in the past), but I'm slowly starting to migrate towards PNG. I only wish all browsers had decent PNG support...I usually can't view them outside of Web pages without putting a space after the URL for some reason.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 157/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Well, according to Kevin Horton, SMB3 was coded very sloppily...he said the music/FX code was full of kludges and patches (SMW is kinda the same way). Those NOPs probably just replaced bad code. |
This reminds me, I examined the way the 1-UP sound works (by ORing #$40 with $4F2), and I couldn't figure out how the "extended" 1-UP sound #$C0 could occasionally play, like it did on my real cart (albeit very rarely). There's no code in the ROM that writes value #$C0 there...
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 158/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
D'oh...forgot to add the !@#$% iNES header. That should read: |
PRG0: $1CD6A PRG1: $1CDB9 So, yeah, you've got PRG1 then. Sorry about that...
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 159/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Originally posted by FyxeIt was included in case someone (like me) remaps the sprites in the ROM, and they no longer look right in Lunar Magic (for example, my feathers looked like sliding Koopas for a long time). Also, if you find any sprites that use the wrong palette in LM, you can fix them yourself, instead of waiting for FuSoYa to release an update. Mal'caor: there is no "secret code" box, you just type them in the specified window. Obviously, you can't see what you're typing, so type carefully.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 160/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Woohoo! Found it! |
$EC32: 14 (change this to whatever sprite number you want him to throw) There's also another value, used when a silver POW is active: $EC36: 21 (coin) |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 |
Acmlm's Board - I2 Archive - - Posts by BMF98567 |