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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by BMF98567
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BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 09-29-05 01:47 AM, in LevelNames v1.0! Link
How about a small demonstration of LevelNames's power?



Those were made by simply updating the name stored in RAM (the same way you'd modify the normal status bar). The boss life hack originally uploaded the tiles to VRAM manually...


(edited by BMF54123 on 09-28-05 04:48 PM)
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 09-29-05 04:47 PM, in LevelNames v1.0! Link
Originally posted by Barter
Your awesome BMF! I have yet to try it, but does it take up the top half of the status bar? If not, would it be possible to move the names to the far right or left of the screen?
It takes up the middle 16 tiles of the top of the status bar, and yes, you most certainly can move it! Offset $2D in levelnames_code.bin is the VRAM address the text is copied to ($5028 by default). If you wanted it to touch the left side of the screen, you'd change it to $5020; for the right side, $5030.
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 09-30-05 01:06 AM, in PalEnemy Link
Nope, it's ignored. (What would its function be? Placing the color on top of all others? Flipping it horizontally? )
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 09-30-05 03:00 PM, in New Hack in the works: 50 LEVELS Link
Yeah, threads about new hacks without any screenshots (or even a storyline) are generally frowned upon, because a HUGE number of these hacks never even get past the planning (or VERY early hacking) stages. It gets very irritating reading about a grand new hack idea almost every day, only to see it die horribly once the author actually opens LM and flees in terror.

In the future, please wait until you actually have something to show, otherwise you're not going to get much (positive) attention.
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BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 10-04-05 02:27 PM, in Question about the End Sequence Link
At $63870 in the ROM, enter the following:

A9 26 8D 00 01 60

Then, at $615B7, enter the following:

20 70 B6

This will skip you straight to THE END after the Yoshi eggs hatch.
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BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 10-05-05 04:40 PM, in Computer restarting... Link
I can almost guarantee it's the power supply. When mine went bad, it took almost a dozen tries to get the thing to boot, and it would turn itself back on right after shutting down. Weird things, those ATX supplies...
BMF98567
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From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 10-05-05 05:03 PM, in Ridable Banzai Bill Link
Originally posted by Bio
The only two I know who already did custom sprite is Mikeyk and BMF, so they may help you more than me
Gah...for the last time, I don't know how to make custom sprites! All I did was modify the duplicate Chargin' Chuck with HyperHacker's Reconfigurator so it can't be killed by a cape/fireballs, and added a little extra code to give him more hit points in that one particular level...that's nowhere near the kind of stuff mikeyk has done.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 10-06-05 03:07 PM, in I resign Link
Oh, God, this is it. The universe has finally imploded. Acmlm's board is FUN again.

I...I don't think I can handle it. It's been too long.

SOMEBODY SLAP ME WITH A TUNA

(sit down, Xkeeper =P)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 10-07-05 03:06 PM, in Is this supposed to happen? Link
OK, guys, there's a REALLY easy way to tell which setting a sprite needs (and OMG, it's even in the help file!). Let's say we want to use the brown platform on a chain, sprite 5F. Open the sprite header dialog, and scroll down to entry 01:

01: M:06-00=06 SP:5F,64 M1:08-06=02 M2:08-00=08

See the "SP:5F,64" there? That means this entry is intended to be used with sprites 5F and 64 (line-guided rope).

Seriously, it's that easy.
BMF98567
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From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 10-07-05 03:26 PM, in quick question about palettes Link
AFAIK, only colors 0-5 of Mario's palette are used by other sprites. The rest should be safe to change.

Yoshi's palette, on the other hand, is used by every single green sprite in the game. If you want to change his palette, I recommend you remap all his tiles to use colors 8-F, and then change those colors as you see fit.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Special Move: Rising Meatloaf Backhand Combo

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Posted on 10-07-05 03:35 PM, in Where are all the games to play? Link
Unfortunately, the majority of new hacks announced/started here are never finished, and many never even see a demo release (hence why most of us are so tired of project announcements without any screens/storyline/IPS/whatever--they're almost always doomed to fail).

Aside from the finished hack database, as yop mentioned, there really is no centralized list of available hacks. All you can really do is keep a lookout for new threads, and catch the occasional patch release before it drops off the bottom of the page and into oblivion...
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Posted on 10-07-05 03:49 PM, in 50 Levels update Link
Would it have killed you to post in your original thread, rather than waste space by starting a new one (which is practically devoid of any useful information)?

(also, the humor level of those replies is dangerously low )
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BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
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Special Move: Rising Meatloaf Backhand Combo

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Posted on 10-09-05 02:14 PM, in How to display text? Link
Uh, you don't have to move Mario to scroll the screen, if you know even a small amount of ASM. Just INC the X/Y scroll using either a custom block or LevelASM, and lock Mario into a box off-screen (though disabling the controls would be much better, since you could hear fireballs or a cape spinning).

My cinema scenes use LevelASM, and work like so:

1. Message #1 is triggered immediately upon entry.
2. As soon as message #1 is cleared, message #2 is activated, and background is scrolled 256 pixels to the right (my original intent was to show two different pictures, one on the first background page, and another on the second, though I later decided I didn't want to draw two different scenes for each world).
3. As soon as message #2 is cleared, the overworld exit is activated.

Since there are zero frames between each step of the routine, the effect is seamless. Mario (hidden off the top of the screen) never gets a chance to make any sound.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 10-09-05 02:47 PM, in Cool glitch if true Link
I just tried it, and it gave me a player with fiery Luigi's palette, kept increasing the star counter (), and messed up the controls (R turned into Start!). Going through a door or pipe would lead me to the Endless Bonus Game™. It all makes sense, as the game uses the Mario/Luigi flag as an index when reading controller flags, palettes, counters, and whatnot. Using an index of 02 causes the game to read "garbage" data as player variables.

Unless you're willing to rewrite a huge amount of code, there's really nothing useful you can do with this "third player."
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Acmlm's Board - I2 Archive - - Posts by BMF98567


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