Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by BMF98567 |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 |
User | Post | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(restricted)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 783/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Indeed. Far too often, people reformat their hard drive when their computer crashes, even though it wasn't the hard drive in the first place, or most of their files were still intact. |
Please, PLEASE try to backup your files, if you can. Death of Skiff's projects = death of a little part of all of us.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 784/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
With all three save slots filled, you have 761 bytes of free SRAM space (starting at $507), which should be enough for...well, pretty much anything. |
As for the save routine, look for writes to $700xxx. (restricted) |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 786/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
I recall reading that at one time, children were FORCED to be right-handed, because left-handedness was considered evil or rebellious or something. I'm also certain I read that left-handedness is a (very, very slight) form of mental retardation, because humans are "naturally" right-handed. |
...criminy, we righties really DO hate you lefties.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 787/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Originally posted by peter_acBut what about other "carry-able" sprites, like P-Switches and blocks? Won't it look funny if his face is carved out in a ball shape, even though he's carrying a square block? The problem here is sprite priority--all sprites that Mario can carry are placed behind him. Unfortunately, I don't think this can be easily fixed, since (as far as I know) sprite-to-sprite priority is based on the order they're stored in OAM, rather than a simple flag. You'd probably have to rewrite the sprite routines to store either Mario or all carry-able objects elsewhere in OAM... (restricted) |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 789/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Lucas had been out of the directing/writing groove for far too long before he made Episode I, thus it sucked. He learned a bit from his mistakes and hired some additional help for Episode II's script, thus it was much better. Now, with six Star Wars flicks under his belt over the past three decades, tons of money and resources, and the unbelievable amount of hype and pressure to do the finale right, I think he's got his mojo back, and it'll totally rock you like a hurricane. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 790/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Originally posted by ||bassTry "total overhaul." Basically, if the game wasn't designed with the SuperFX in mind from the beginning, don't even bother. You'd need to learn a completely new programming language anyway, since the SuperFX is just a custom 16-bit CPU. I don't think any homebrew authors have ever attempted to use it... (edited by BMF3PO on 04-21-05 10:05 AM)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 791/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
No, that wavy effect was a simple HDMA trick, done by scrolling individual scanlines left and right. I put a similar effect in Super Mario Odyssey, in the Yellow Switch Palace. |
(restricted) |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 793/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Woo! That music sounds awesome. Is it possible to increase the tempo, though? It's quite a bit slower than the original. |
(restricted) |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 795/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Originally posted by R2H2Not me...I tend to stray downwards. My equilibrium is terrible.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 796/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Originally posted by NeoTransSoloBlech...so I guess there's no hope for my Athlon system's brain-damaged drive layout (C: and E: are on the primary master, and D: and F: are on the slave)... It's not THAT big a deal, but it does make upgrading/replacing one of the drives an interesting experience.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 797/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Hmm. This could easily be used during the end credits, when there are no sound effects, and you wouldn't have to worry about reloading the original engine. |
I still think it would be awesome if someone modified ZSNES or SNES9X to play CD audio or WAV/MP3 tracks by writing the track number and desired command (play, stop, maybe fade in/out) to a special register. It doesn't seem like it would be incredibly tough to implement, especially simple CD audio commands. You could then make a "special edition" of a hack that includes real audio tracks without compromising the original sound effects. That would rock SO HARD. IIRC, someone already did it with Golden Axe in MAME...
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 798/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Amateur graphics aside (since everybody else has already ripped on them well enough), if I'm going to get totally creamed within the first few battles because I can't level up, because I keep running away, because the enemies are (as you yourself put it) stupidly overpowered, the hack's going straight into the trash. You NEED to have a nice helping of stupidly underpowered enemies within a "safe zone" (like around the first town) in order to allow the player to level up a few times, even if they give you hardly any experience at all. It's a well-established RPG tradition. |
Also, be sure to bring some pictures of the text (if that's the only other thing you changed) when you post the demo. You should also consider changing the old and tired maps to some extent. I can assure you that VERY few people are going to try this just for the monsters alone.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 799/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Blech. Why anyone would still use TLP, even when Tile Molester is available and is intended to be TLP's successor, is beyond me. |
I personally use YY-CHR, which is the most stable tile editor ever released, aside from maybe the original Tile Layer. For really tough/unusual jobs, I use
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 800/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Originally posted by HabsoluteFateActually, quite a few brown sprites use the Mario/Luigi palette, such as blocks (the ? blocks right after you hit them, for example) and the ball-and-chain platforms (the ones that swing around when you jump on them).
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 801/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
|
Originally posted by d4sWell, see, that's why I said "special edition." You'd also make a "regular edition" that uses SPC music, which can be played on a real SNES (and it's not like the special edition would crash a real SNES anyway; you're just writing a track number or command to either an unused register or a RAM address). It would be exactly the same game, it just wouldn't have the awesome CD music. Heck, if you wanted to, you could include a routine that checks whether or not you're running the game in the modified emulator and routes the music requests accordingly. You'd only need one release then. I really don't see anything wrong with taking advantage of a PC's expanded capabilities to enhance the gameplay experience, so long as the hack remains fully compatible with the original hardware. A lot of licensed developers did essentially the same thing back in the 16-bit days; for example, Puggsy for the Sega CD was (for the most part) identical to the Genesis version, aside from the addition of FMV and CD audio. Just consider the PC an "unofficial" hardware upgrade for the SNES... |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 |
Acmlm's Board - I2 Archive - - Posts by BMF98567 |