Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by BMF98567
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
User Post
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 682/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-13-05 06:12 PM, in Mega Man 6 debugging stuff! Link
Finally, after a looooooong night's work (and thanks to the wonderful FCEUXD), I've figured out a way to access MM6's hidden character viewer and sound test. Behold:



This nifty little feature lets you look at all the various animation frames every sprite in the game has. The controls are like so:

- Control pad moves cursor (Mega Man head) up and down
- A selects the current value for modification, B cancels:
-- SEQ = sequence (current animation sequence)
-- COL = color (current palette)
-- TBL = table (current pattern table)
-- TMR = timer (animation timer)
-- SOUND = sound test
- Start changes "PLAYER" between 0, 1, and 2 (Mega Man, enemy, item?)
- Select exits (don't do this)

When you initially enter the code, the screen will be grey, and the game will appear to be frozen (this is actually supposed to be a menu that pops up in-game, but I squeezed it into the game's startup routines instead). Press A to make the above screen appear. You can also move an invisible cursor to the left or right to select a second option, but this was originally intended to close the menu, and will only freeze the game here. So don't do that.

I'll make an IPS patch available tomorrow, but for right now, you can just change the following bytes:

$7C65D: A0
$7C678: 33
$7C693: 28


Enjoy!
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 683/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-14-05 01:03 PM, in Mega Man 6 debugging stuff! Link
Certainly! Luckily, I still had the codes stored in a ZNES .CHT file.



Sprite test: C00620:02



Music test: C00620:04

I don't remember all the controls, but I know you can do stuff with both controllers in the sprite viewer. Also, the cursor tends to not show up in the sound test for some reason. As far as I know, this is the "proper" way to activate these features, so perhaps they were always this buggy.

Trashykins: MM6 was driving me nuts for the longest time, as I had already activated its debug code sometime last year, but either lost my notes or didn't write anything down. I had to do one last thing before I could truly take a break.

For me, unlocking debug modes is one of the last largely unexplored frontiers of ROM hacking. There are tons of games out there that have this stuff locked away inside, without so much as a button code left to unlock it (MM6 almost never loads the ROM bank the sprite viewer is stored in). Most of the time, you have to dig really deep and sometimes even rewrite a few routines to make this "forbidden" code work. Debugging features offer a fascinating look behind the scenes at a game's development process, and sometimes even make hacking easier (like the SMW cheats). Besides, I've never been one to pass up a good easter egg hunt...I'm a big fan of secrets.
(restricted)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 685/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-14-05 01:32 PM, in I quit Link
*sigh*...another one falls prey to Nintendo's propaganda.

(though I can't say it's a huge loss in this case)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 686/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-14-05 01:42 PM, in This board has no XD Smiley. [0.13 KB] Link


That is all.

(note: I did not make that, it was someone I used to know)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 687/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-15-05 09:36 AM, in Super Mario Adventures Link
Originally posted by PSlugworth
Why not? I haven't seen anyone else hack Tiny Toon Adventures before. Ever. And hey, at least it's not another damned SMB1/2/3 hack.
Er, actually, there's a pirate multicart with a Pok
(restricted)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 689/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-16-05 11:50 AM, in I'm leaving the board. Link
Because he pwns you without even trying, that's why.

By the way, I hate every last one of you and I'm leaving. BYE


*jumps towards the bandwagon but is hit by a sudden gust of Valcion's hot air, planting his face in the gravel*


...so, hey, I'm back. What'd I miss?
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 690/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-16-05 01:13 PM, in Desktops Link
My three "sons."

PC #1: "Blobby" (Win98)
General-purpose computer. Mostly for Internet and ROM hacking, but quickly becoming too slow for either task.

PC #2: "Silver Eclipse" (Win98) (Win2K Pro)
Monster gaming machine. Emulation, games, music, and occasional Internet stuff (usually multimedia-rich sites, like Homestar Runner).

PC #3: "Microchip" (Win98)
Dedicated DOS box, mostly legacy hardware (mmm...SB AWE64 Gold). 100MHz faster than Blobby, strangely enough...

(the number in each system tray indicates how much RAM is available)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 691/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-16-05 01:57 PM, in My new computer is gonna EAT your CHILDREN!!! Link
I didn't know there was a separate MS-DOS 7.10 release...or did somebody extract it from Win98 and make an installer?

I have a pretty sweet DOS box that I recently fixed up (read: "removed the noisy old WD Caviar and made Windows stop crashing"). I also applied some Arctic Silver 5 to the heatsink and put it back on the right way, which may have fixed the crashing problem. Oops.

Smokin' specs are as follows:

- FIC VA-503+ motherboard
- AMD K6-2 500 (100MHz faster than this computer... )
- 64MB CAS2 PC100 SDRAM
- Maxtor hard drive (uh...3GB?)
- 16x CD-ROM
- Voodoo3 2000 PCI
- Sound Blaster AWE64 Gold (sweeeeet!)
- some cheapo PCI LAN card (hey, it does what it's supposed to)
- Windows 98 SE
- All in a crusty old AT case with original PSU!

It runs old games pretty well, although sometimes I have to be a bit creative or tweak things to get the stubborn ones to go. Most games run under Win98 just fine, others need pure DOS, still others need pure DOS with EMS, and the really stubborn ones only run in a DOS box under Win98 (Alien Carnage gives me a runtime error in pure DOS... ). And I don't even want to talk about how long it took me to make the AWE64 accept a "perfect" IRQ 5/DMA 1/HDMA 5 configuration...ISA Plug-n-Pray is awful!
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 692/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-16-05 02:15 PM, in IE7 Details. Link
Yay...a new IE, a new truckload of security holes. They might as well just call it "HEY KIDS! DOWNLOAD ME IF YOU LIKE GETTING 0WNED!"

I don't even want to know how many proprietary new "features" this is gonna have, just to further break websites' compatibility with standards-compliant browsers.

"But Microsoft is leaning toward adding some additional CSS2 support to IE 7.0, but not embracing the standard in its entirety, partners say."

Mmhmm. And the tradition of coding for multiple browsers continues...
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 693/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-16-05 02:33 PM, in Rom ASM question Link
Originally posted by MathOnNapkins
I've seen this in professional SNES roms. And usually it's when you're waiting for a result from hardware divide or multiply. It takes like 8 - 16 cycles or something.
Yeah, and the rest of the time, it indicates a spot where debugging code of some kind used to reside. For example, SMB3 waits for input from controller 2 on the title screen (A+B), but all it activates is a string of 6 NOPs.
(restricted)
(restricted)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 696/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-17-05 03:47 AM, in Why doesn't this one site load up for me? Link
If it says it's "Waiting for..." the site, it's already found the DNS entry, but is unable to contact the site itself (if it was a DNS issue, it would say "Looking up..."). You can try what Kitten Yiffer suggested, but I doubt it'll work. I had a similar problem recently that was only solved by resetting (full power-cycle, not the reset button) both my cable modem and router.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 697/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-17-05 03:54 AM, in My new computer is gonna EAT your CHILDREN!!! Link
Ah, I see. Do you think there would be any problems copying the COMMAND.COM included in that package over my existing Win98 version, so I can get LFN support in "naked" DOS? Seems kinda silly and pointless that the official version doesn't do that.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 698/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-17-05 04:06 AM, in SMB2 hack in the process... need some help Link
As I recall, you have to use a hex editor to change the character palettes. Open the ROM in FCEUD/FCEUXD, open the tile viewer, and write down the last 3 values shown for each character's palette (the first value always changes). Search for and change those values in the hex editor. That's all there is to it!
(restricted)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 700/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-17-05 04:33 AM, in Rom ASM question Link
Ever think of downloading an opcode list? It's very useful. I'm sure Zophar's Domain has a couple.

Anyway, JMP is 4C, JML (JMP Long) is 5C. The only difference is JML can jump anywhere in the ROM, thanks to the extra bank byte (ex: $82309F would be 5C 9F 30 82).

If you're jumping a rather small distance, though, BRA would be much more efficient (as d4s mentioned). Just use 80 ##, where ## is the number of bytes you want to jump ahead. Start at 00 and count from the byte immediately after ## (00, 01, 02...). You can also branch in reverse by counting backwards (00, FF, FE, FD...).
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 701/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-18-05 03:03 PM, in New home theater system problem Link
If you're pretty sure you'll be getting one with audio outputs, just wait until then, as it's the easiest and cheapest way to go. I have all my consoles hooked directly to my TV via switchboxes, and my surround system connected to my TV's audio output (it's an older Dolby Pro-Logic system, so it only uses the standard left and right cables for input). This allows me to listen to both TV programs and video games through either the surround system or the built-in speakers (ex: when my brother's asleep). I just turn off or mute whichever one I'm not using.

Beware, though: some TVs will adjust the sound output to account for sudden changes in volume (for example, going from a quiet TV show or movie to a loud commercial). Some TVs will allow you to disable this feature, others will not, and still others will mostly disable it, but not completely. This can make video games and DVD movies that are supposed to have loud explosions and such sound really bad. My last TV, a flat-screen Toshiba, fell into the third category, whereas my current JVC passes the signal through unmodified. If this bothers you, you can get a small switchbox to swap your video games' sound output between the TV and the surround receiver.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
Acmlm's Board - I2 Archive - - Posts by BMF98567


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.041 seconds.