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Acmlm's Board - I2 Archive - - Posts by BMF98567 |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 302/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by calcwatchUmm...lots of ROMs are (or were) in that format. It's nothing special. It's used by copiers in order to load games in pieces via floppy disks, since most SNES games are too large to fit on a single disk. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 303/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Also note that slowdown will be much more pronounced in an interactive Layer 2 level or water level with buoyancy enabled (more interactive blocks = more processing to do). I could only have a few Goombas on screen at once in one of my Layer 2 levels before I made the Block Tool update. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 304/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Bowser's code most likely loads its own custom palette at run-time (like the Magikoopas do). You'd have to locate and edit the palette manually. Also, the second set of colors you have circled is NOT used for the fireballs; that's a background palette, and the fireballs are sprites. I'm certain they use the 3rd sprite palette (the yellow Koopa palette). |
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(restricted)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 306/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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I hate to say it, but the dreaded ASM is the only answer I can give you. You'd have to make a routine that checks for certain variables (like the current map number) and overwrites the palette/graphics accordingly. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 307/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by MathOnNapkinsWhoa, whoa, whoa...where is this, exactly? Have you examined it at all? Most 1-player games that look for second controller input have (or did have) debugging features of some kind...
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 308/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Man, this is going to be incredible. No more jumping back and forth between the memory editor and a hex editor when I want to find and permanently change a few opcodes (which can prove to be tough in games with lots of ROM banks)! This should make enabling debug features a whole lot easier! |
*BMF squirms nervously in his chair awaiting this marvelous program's so-close-yet-so-far-away release*
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 309/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by GCNMarioThat's not a glitch. It's an intentional debugging feature that was left in the ROM, but disabled by Nintendo, just like the Up + Select powerup changer.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 310/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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The "holes" in your title screen border are a result of the "MARIO A . . ." etc. text overwriting part of the border with a blank tile. The only way to fix it would be to either shrink your border, or find the code in the ROM that draws the text and shorten it by one tile (or replace the blank tile with the correct border piece and palette). Unfortunately, I have no idea where that's located, as it's been a long time since I hacked the title screen. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 311/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by hhallahhDude. It WILL be finished. Maybe not anytime soon, but eventually. If you could experience what I've been going through the past few months, both physically and mentally, you would understand. I'm simply not well enough to focus on Super Mario Odyssey--or much of anything--at the moment.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 312/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Seeing how the other thread doesn't get updated much, and this one is nice and organized...I think I'll just swap the two. |
I added a link to the old thread in your first post, just in case anyone still wants to browse through it.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 313/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by KeikoniumI don't see how that's possible, considering LM doesn't even save any data back to the ROM when you do that. It's NOT actually applying your changes to the ROM, trust me.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 314/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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AFAIK, that song resides in its own separate song bank, since it's so long: |
Bank 1: title screen, overworld Bank 2: levels Bank 3: end theme I haven't been following the music-changing discussion, so I wouldn't know how to go about loading a different bank. Sorry.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 315/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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It's my understanding that the official Nintendo emulator is indeed PocketNES, with modified sound code (exactly what, I'm not sure). Loopy went through the code and confirmed it himself. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 316/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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We've discussed and dismissed this idea at least once in the past. SMW's engine simply isn't set up for an easy reverse gravity implementation. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 317/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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ARGH. Yes. I've had to make somewhat extensive changes in the past because of a FEW LOUSY STINKING COLORS that didn't want to fade out. |
That's just one reason I've avoided using the status bar palette for anything but the status bar. That, and it just looks better having the same colors up there in every single level.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 318/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by FuSoYaYou mean...if I were to hack out all the code that writes to this table, I'd have even MORE free 16-bit RAM addresses to use?! *Neko54123 sweats slightly (edited by Neko54123 on 09-04-04 04:55 AM)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 319/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Heheh...as amusing and true as the last few posts have been, this thread is entering dangerous territory. Please steer it back on-topic so I don't have to kill it prematurely. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 320/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Err...ooooops. That's what I get for skimming posts...I didn't realize you had already made use of that table. |
I know I can just use bank 7F (as I have been doing), but sometimes having free RAM in the $0000-$1FFF range is nice, as it results in smaller code and a slightly larger selection of opcodes you can use.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 321/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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My brother and I both had a problem recently with Windows 98 doing its BSOD thing in DirectX applications, and then proceeding to corrupt the registry after rebooting. |
I looked all over the net for a solution, finding several EXACT matches (wow, that doesn't happen very often) for the VXD error I was getting, right down to the last number, but NOBODY had a solution, other than the same old worn-out "check your BIOS settings," "check for spyware," "do a virus scan," "check your system temperature," and the ever-so-hated "reinstall Windows." Like a broken record. The solution? Reinstalling my previous video drivers. Apparently, the latest ForceWare update is a little screwed, yet it's WHQL certified. NO ONE was able to figure that one out. The moral of the story? It's ALWAYS the simplest solution. |
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Acmlm's Board - I2 Archive - - Posts by BMF98567 |