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Acmlm's Board - I2 Archive - - Posts by BMF98567 |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 242/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Basically, what you'd do is hack the routine that loads each character's individual palette to also load a new set of graphics into VRAM via DMA. I'm pretty sure that's how it was done in SMAS+SMW, since Luigi's graphics are uncompressed. It was probably fairly simple. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 243/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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I have a few ideas on how this could be done, but I wouldn't know how to go about implementing them...not yet, anyway. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 244/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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But what if a newbie corrupted reality? THEN WHAT, PROFESSOR?! I'm reminded of an image I made a while back... |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 245/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Make backups more frequently (say, every other time you edit your ROM). Two weeks can be a looooooong time, depending on how actively you're working on your hack. I'm afraid that's the only suggestion that'll help you here. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 246/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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http://misc.rustedmagick.com/blktool.zip Details are in readme2.txt. Basically, to use this, you just need to move all your custom blocks to the last Map16 page (tiles 0xF00-0xFFF). I really only recommend you use this if you have a lot of custom blocks in your hack, and there's noticeable, frequent slowdown. NOTE: the ZIP contains the entire Block Inserter 2.0 package, BIN files and all. You can update your existing Block Inserter by extracting only blktool.exe (but PLEASE don't redistribute the modified blktool.exe without the modified blkpick.pas, and preferably readme2.txt, so people know it's a "special" build). Please let me know if there are any problems with this hack. |
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(restricted)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 248/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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I think my hack had somewhere between 20-30 custom blocks when I first figured out this workaround, and it had noticeable slowdown. It really depends on the current level mode and how many/what kinds of sprites are on the screen, though (I had Mario, Yoshi, and maybe 3 or 4 Goombas on-screen in a Layer 2 level, and it slowed down pretty bad). I realize most people won't need this...I'm just providing it for people like me and Sendy who *do* have a lot of blocks, as I said in my initial post... |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 249/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by Yuggoria DugyOnly if you're using a very old version...the file expansion bug was fixed a long time ago. I'd blame TLP for far more ExGFX problems than YY-CHR.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 250/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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I was just thinking the same thing. |
If a FAQ is made, it needs to explain in extremely simple layman's terms how the SNES's graphics system works, and the inherent limitations of such a system. This might help people understand why Map16 blocks and sprites from one level might not look correct in another level (due to different GFX files being loaded), why you can't just load all the GFX at once, why the wrong palette will make tiles look bad, etc...
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 251/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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I'd also like to see some screenshots. Words simply don't do a hack justice, especially for frequently-hacked games like SMB. You need to entice a player into downloading your hack, and "graphics changed to look cooler" just isn't doing it for me, sorry. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 252/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Erm. If that STILL doesn't work, Windows might be messing up your file extensions (the fact that LM wasn't accepting your file at all tipped me off). Right-click the .BIN file and check its "MS-DOS name." It should say EXGFX88.BIN. If it says something like EXGFX8~1.BIN (look for the ~ symbol), you've probably got "hide file extensions" turned on, and the file is actually named ExGFX88.bin.bin or something similar (the last extension might be different). If that's the case, try putting quotes around the whole filename when you save it in YY-CHR (ex: "ExGFX88.bin") and see if it works. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 253/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by KeikoniumWell, uh, there ya go. Reduce the filesize to 4,096 bytes and the problems might go away. Remember, the file needs to be 16 tiles wide x 8 tiles high.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 254/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by DarkPrinceI believe there is, but it involves messing with the SNES's graphics registers. I haven't experimented enough with this to tell you for sure.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 255/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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*sigh* |
There's no need to go through all that nonsense just to get your file the correct size. Try this... 1. Download this file and save it in your ExGFX folder. It's exactly 4,096 bytes. 2. Open your oddly-sized ExGFX file in YY-CHR. Starting from tile #00, right-click and drag down to tile #7F. There should be a blue box surrounding 128 tiles (16x8). Press Ctrl+C to copy these tiles. 3. Open 4096byte.bin and set it to 4bpp SNES mode. Select tile #00, and hit Ctrl+V to paste. The X's should be replaced with your copied tiles. 4. Save this new file as whatever name your oddly-sized file was. Voila, a 4,096-byte ExGFX file. I would recommend leaving the template file in your ExGFX folder and using it whenever you want to make an ExGFX file from scratch. As long as you don't draw past the bottom row of X's, the file will remain 4,096 bytes.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 256/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Um, no. It doesn't work like that. You post a message here when your release is ready, not "some/few days" before. Otherwise, you're just cluttering up the forum. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 257/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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I'd rather see more progress shots than name suggestions at the moment... |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 258/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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!@#$% |
Your original thread is still on the first page--a mere couple of threads down, actually. Please use that next time. You can always ask a mod or admin to change the topic title to reflect any updates. (restricted) |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 260/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Here in Spokane, WA, it's only happened one time that I can remember, probably 4-5 years ago. It was the most spectacular natural phenomenon I had ever seen...I sat outside my house for probably an hour, staring straight up into the sky. It looked like rivers of vivid greenish-bluish energy flowing upwards from the horizon to the top of the sky. It was absolutely breathtaking, and I really hope it happens again soon. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 261/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by NSNickNo fair, you stole my idea! If I were to get one like that (and I just might!), I'd base it on the classic SMW mushroom. I'd probably just rip the sprite and enlarge it...I want to retain the pixellated look. |
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Acmlm's Board - I2 Archive - - Posts by BMF98567 |