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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by doug_protocols
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doug_protocols
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Since: 03-31-05

Since last post: 216 days
Last activity: 216 days
Posted on 03-31-05 03:39 PM, in Temporal Flux Release Link
Hey all,

Very nice job on all this, Geiger. I remember trying to decode things in CT years ago and that it was particularly difficult- more so than other games. You have my infinite gratitude. I hope to see a lot more development on this editor.

To others: has anyone began thinking about using this to create a facelift hack? Chrono Trigger is such a classic, it would be nice to just go through and debug it and add subtle new things that would add to the game without drastically altering it. For example, there is various bug-fixing that could be done. A very common bug in Chrono Trigger is that when people are lying down, their sprites are set up all wrong so if you walk up behind them, it seems as if they are lying down standing up. An example of this would be Marle in the forest scene after the Fiona quest, or various Blackbird guards. There is also occasional dialogue errors, but these are rare. A major facelift would be upgrading events to pay more attention to the later game states. "The Final Battle" is particularly bad, if you go to Lavos through Black Oman and take the resulting gate back to the end of time. Doing this, you can quickly find many screwed up things. For example, if from there you take Epoch to 1999, you'll get the fly-into-Lavos scenario even though the shell already has a hole in it!! Another nice little uplift would be to add more Lavos-specks like the one on the right telepod in new game +, allowing travel to Lavos at points where it is otherwise not possible (eg: when gate key is stolen, when you first power up Marle pendant, on board the Blackbird, Lucca's post-Fiona trip, Guardia dungeons, etc.) This would in turn let you seamlessly integrate entirely new ending sequences! Another neat thing would be to set it up so certain endings let you continue playing afterwards in a post-ending world (probably without time travel, or at least time travel beyond the present, of course). New silver point games, new Bekkler options with new prizes, etc. There are enough hardcore CT fans out there that subtle facelift type stuff like this would be very deeply appreciated, possibly even more so than dramatic "Let's add Lynx!" nonsense.

Anyway, just posting some ideas. Very nice to see such progress, this editor is truly a great joy.

D.P.
Acmlm's Board - I2 Archive - - Posts by doug_protocols


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