Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Tweaker
Pages: 1 2 3
User Post
Tweaker

Red Paragoomba
Level: 12

Posts: 1/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 03-20-05 02:07 AM, in Questions and Answers for newbies! Link
Alright, I know this topic is like 7 pages long, so I apologize if this has been asked already.

You mention that it is possible to edit the music via hex editing. I don't really care for an editor, so doesn anyone have a breakdown of the music format so I can edit the music? Music is a specialty of mine, and I have done a ton of cool stuff with the music in the Genesis Sonic games. (I may post this later) Thanks.
Tweaker

Red Paragoomba
Level: 12

Posts: 2/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 03-20-05 02:11 AM, in Heya. Link
Yep, another newbie. I have a lot of expeience with hacking the Genesis Sonic the Hedgehog games, and I decided I can't hack Sonic forever. So, I wanted to expand. Mustapha told me about this place, so now I'm here. I'm hoping I could use my prior knowledge to do something pretty cool by your standards, although I can't promise anything. Hey, I'll try.
Tweaker

Red Paragoomba
Level: 12

Posts: 3/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 03-20-05 02:29 AM, in Request for GENESIS emulator w/ Layer Disabling Link
OMG, Schwa! I haven't seen you around in ages! You should stop by the SSRG sometime.

Anyway, DebuGens supports disabling layers. The official site should be at http://fuzzbuzz.team-sonic.com

If you can't get it there, there is a thread in the SSRG that gives info about the emulator, and a download link. You may want to wait, as it is slowly being updated. Still, it should have the features you need as is.
Tweaker

Red Paragoomba
Level: 12

Posts: 4/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 03-20-05 02:34 AM, in Heya. Link
Originally posted by DurfarC
Hmmm, I'm sure someone has made a Sonic hack on this board, although I can't remember who...

Welcome to the board Tweaker. Have a great time, and obey the rules.

Heh, thanks. And I believe that person was Schwa. I'll be posting a few of my Technical hacks in a bit, don't know when though.
Tweaker

Red Paragoomba
Level: 12

Posts: 5/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 03-22-05 03:09 AM, in Request for GENESIS emulator w/ Layer Disabling Link
Yes, it supports screenshots. It's really just an edit of Gens, so it has all those features.
Tweaker

Red Paragoomba
Level: 12

Posts: 6/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 03-22-05 03:30 AM, in can someone teach me.... Link
Hey, I really like that BG. Keep it up!
Tweaker

Red Paragoomba
Level: 12

Posts: 7/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 03-24-05 03:27 AM, in More DKC2 things. Link
Hey, nice job! I showed you how to find the music pointers also, so you guys can insert custom music and stuff now.

Heh. He forgot the pointers are all little endian. So funny. XD
Tweaker

Red Paragoomba
Level: 12

Posts: 8/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 03-31-05 04:15 AM, in Is there any way of exporting and importing Owerworld Pallettes? Link
Yeah, unless you used a small ASM hack to load your custom palette for the overworld. I don't think it would be incredibly hard. Shit easy, really. I don't know SNES ASM, but stuff like that is really easy to do when programming for the Sega Genesis.
Tweaker

Red Paragoomba
Level: 12

Posts: 9/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-10-05 10:38 PM, in Supa Kupa (Yes I know kupa is spelled wrong, I purposely did it) Link
Originally posted by Sketchie
What's with the sudden surge of hacks featuring different characters lately?

First it was a Ninji. Then a Shyguy. And NOW a Koopa. What's next? XD

I'm thinking of putting Sonic in there. XD

I don't know though. I need some more motivation. I'm still kinda stuck in the area of Sonic hacking, although I really want to get into SMW hacking. There are too many levels!
Tweaker

Red Paragoomba
Level: 12

Posts: 10/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-10-05 10:48 PM, in Music ASM Hack Question Link
I don't know much about the SNES hardware, but I believe that as long as your code was written to interpret the SPC music format, it should work. Think of it as an SPC player ported to the SNES. It should work if you do that.
Tweaker

Red Paragoomba
Level: 12

Posts: 11/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-13-05 05:34 AM, in importing music in SMW? Link
Originally posted by Kyouji Craw
Quite simply, unless you're DJ Bouche, you don't. What you DO do is that you make a patch from Demo World and a version of Demo World with the alternate music to give you the alternate music and apply it to your hack.

Bullshit. I could easily put new music in the game if someone would tell me the music format. Apperantly, everyone wants to throw utilities at me. In the Sonic hacking community, things like this are done in pure hex. I think the utilities kind of take the actual "hacking" part out of editing the game.

I know someone knows the format. Hoarding info isn't helping other people you know. Music is what I do... Help me out here. =P
Tweaker

Red Paragoomba
Level: 12

Posts: 12/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-14-05 01:02 AM, in importing music in SMW? Link
Originally posted by Atma X
Very good, I want to see more people like yourself. Now, you still have some learning to do,... though it shouldn't take long (I was at you stage of comprehension about this stuff just about 6 months ago,... unless you're futher behind than I think you are.....anyway...).
You will hopefully realize that you don't need any of these other people to tell you the format used for the Snes' Music. The way to understand it, is to think about computer logic intensly, and learn the Instructions of the 65816 Language.
Once you do that, you will be able to figure anything out. It doesn't matter what language you start with, or how many you learn,.. the logic applies to all of them,... getting to know a new language just means learning a new set of instructions.
Now, if you don't want to become a programmer (if you do, it doesn't neccessarily have to be your profession, or your main focus with game hacking), and you want to work with music, then you're going to have to do a lot of guessing to figure it out (which is too much guessing,... guessing is very bad,... you have a hard time finding the result that you are looking for, and guessing requires no thinking,... which is why guessing is bad), or you can have someone tell you.
Now, I can't guarantee you will be able to do it without some programming knowledge, because I remember being told that the Snes' Music is more than just Information being Interpreted as Data, but as well, it is Information that is being Interpreted to perform operations (aka, Interpretation of Instructions). I haven't found out for myself yet, because I haven't looked at any of it yet, but when I do, I'll let you know how it works (unless you decided that you want to do it all on your own).

Be aware that in order to do many things, you're going to need to be a programmer, and someone who understands the Logics of a computer very well (a programmer who doesn't understand the logics [esspecially the core/basic logics], doesn't make an excellent programmer,... or even a good one).

ASM is something I'm still starting to get into... I plan on getting into SNES ASM once I get better with 68K ASM.

When I said music format, I meant the specific format of music setup that SMW uses. I don't plan on making a whole new sound driver... I plan on modifying the old one. If you don't know what I mean by game specific, I would ask you have a look at my Sonic music hacking guide. All my knowledge of this format is all in hex, and I use no ASM at all to port music between games. Sure, ASM may be involved in some of the instructions carried out by flags in the music, but my preferred enviroment is hex.

If you do figure it out, could you give me a byte by byte breakdown of the format of a song? It seems to be exactly what I need to work my magic. =P
Tweaker

Red Paragoomba
Level: 12

Posts: 13/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-14-05 03:23 AM, in importing music in SMW? Link
Yeah, I understand what you mean with the byteswapped addresses. I have worked with Little Endian processors before. The Z80 is a good example. I deal with that a lot since the music driver for the Sonic games uses the Z80.

Also, I did not know the SNES used single byte instructions. Quite interesting, actually.
Tweaker

Red Paragoomba
Level: 12

Posts: 14/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-14-05 07:10 AM, in how can i get world 8 music from smb3 ? Link
I find it interesting how flawlessly DJ ported that music. I can't tell if he ported the sound driver or just the music itself. There is evidence to back both claims.
Tweaker

Red Paragoomba
Level: 12

Posts: 15/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-15-05 04:50 AM, in Sketchy Link
To add to this, try following the style used in Yoshi's Island on the chalk boards. I think it best represents a quick n' dirty drawing made by some random guy with a pencil.
Tweaker

Red Paragoomba
Level: 12

Posts: 16/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-15-05 04:57 AM, in SMW Dev Env V0.2 Released Import/Export Actual Source Code Link
Will this tool disassemble even already edited ROMs? I see the logic behind how it works, I'm just not sure how you have it disassmble the source, that's all.
Tweaker

Red Paragoomba
Level: 12

Posts: 17/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-15-05 05:33 AM, in SMW Dev Env V0.2 Released Import/Export Actual Source Code Link
Ah, I understand now. Very handy.

Will you be providing locations for certain portions of code? For example, if I wanted to edit the properties of Mario's jump, do you have the location of that programming? Stuff like that. This will be very handy to me in the future though.
Tweaker

Red Paragoomba
Level: 12

Posts: 18/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-16-05 01:47 AM, in how can i get world 8 music from smb3 ? Link
Originally posted by blackhole89
Uhm... it would be heavily confusing if Bouche's port wasn't flawless, because that would mean he converted song data from SMAS to the SMW engine's data format, which, as of now, is not possible (at least, we don't know a way to do so).
There are no such things as sound drivers for the SNES. There is a separate processor (the SPC-700) for the sound output stuff, which means the music you hear on the SNES is, in fact, being executed by a separate program.
For the sake of more or less easy handling, most music implementations for the SNES consist out of playback code, sample data and, in most cases, MOD- or even MIDI-like music data, all of which are being uploaded by the game (which runs on the 65c816) into the SPC on runtime.
What Bouche did was "simply" hacking both SMW and the music engine of SMAS so they could work together. What you hear in SMW with SMAS music is neither a port of the original SMAS music, nor is it just close to the original. It basically is the same thing as it is in SMAS, and the only difference between an SPC dump from SMAS and SMW/SMAS is the order the songs are in (and some few bytes with SMW sound effect sample data which SMAS hasn't). In other words, he exchanged SMW's music engine by SMAS's.

@CheesePie, Sawnec/Kario, I partially agree with both of you. Of course it is not nice to flame someone just for asking a thing, even if it is misplaced, and it sucks to call anyone who is against you a newb (which, in hacking-related communities, is considered a heavy offense). On the other hand, it is about time you begin to understand that I won't be able to finish SST up faster even if you mention it in every single thread that has some vague relation to music at it. I, currently, have countless things to do for school and some contests, so I have absolutely no time to work on it. As soon as things allow me to, I will certainly attempt to make a release at last.

Ah, alright then. Thanks for clearing that up for me. I should be able to start my work now.
Tweaker

Red Paragoomba
Level: 12

Posts: 19/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-16-05 08:06 AM, in importing music in SMW? Link
Originally posted by turtleman
I'm good with music

btw:acnt u just rip music from other roms and import them with that with this mystery program?

If you had been paying any attention at all, you would realize that it is not that simple. Besides, I doubt you even know where to rip songs from, or where to insert them in SMW. There are ways to find out of course. Just be creative. I'm sure you'll think of something.
Tweaker

Red Paragoomba
Level: 12

Posts: 20/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 04-17-05 03:50 AM, in importing music in SMW? Link
I'm sorry. I didn't mean to sound like a smartass. I don't know who the guy you speak of is, but I assure you I am no dumbass either. To be honest, I am really just getting the information I need first so I can start doing this stuff. I appreciate your honesty, and I will try taking it down a notch. I understand you know more than me; That's painfully obvious. Just give me a chance. k? =P

Oh, and I don't edit NES music. I might go for SMS though. I edit MD music.
Pages: 1 2 3
Acmlm's Board - I2 Archive - - Posts by Tweaker


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.099 seconds.