Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by Tweaker |
Pages: 1 2 3 |
User | Post | ||
Tweaker Red Paragoomba Level: 12 Posts: 1/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Alright, I know this topic is like 7 pages long, so I apologize if this has been asked already. You mention that it is possible to edit the music via hex editing. I don't really care for an editor, so doesn anyone have a breakdown of the music format so I can edit the music? Music is a specialty of mine, and I have done a ton of cool stuff with the music in the Genesis Sonic games. (I may post this later) Thanks. |
|||
Tweaker Red Paragoomba Level: 12 Posts: 2/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Yep, another newbie. I have a lot of expeience with hacking the Genesis Sonic the Hedgehog games, and I decided I can't hack Sonic forever. So, I wanted to expand. Mustapha told me about this place, so now I'm here. I'm hoping I could use my prior knowledge to do something pretty cool by your standards, although I can't promise anything. Hey, I'll try. | |||
Tweaker Red Paragoomba Level: 12 Posts: 3/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
OMG, Schwa! I haven't seen you around in ages! You should stop by the SSRG sometime. Anyway, DebuGens supports disabling layers. The official site should be at http://fuzzbuzz.team-sonic.com If you can't get it there, there is a thread in the SSRG that gives info about the emulator, and a download link. You may want to wait, as it is slowly being updated. Still, it should have the features you need as is. |
|||
Tweaker Red Paragoomba Level: 12 Posts: 4/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Originally posted by DurfarC Heh, thanks. And I believe that person was Schwa. I'll be posting a few of my Technical hacks in a bit, don't know when though. |
|||
Tweaker Red Paragoomba Level: 12 Posts: 5/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Yes, it supports screenshots. It's really just an edit of Gens, so it has all those features. | |||
Tweaker Red Paragoomba Level: 12 Posts: 6/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Hey, I really like that BG. Keep it up! | |||
Tweaker Red Paragoomba Level: 12 Posts: 7/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Hey, nice job! I showed you how to find the music pointers also, so you guys can insert custom music and stuff now. Heh. He forgot the pointers are all little endian. So funny. XD |
|||
Tweaker Red Paragoomba Level: 12 Posts: 8/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Yeah, unless you used a small ASM hack to load your custom palette for the overworld. I don't think it would be incredibly hard. Shit easy, really. I don't know SNES ASM, but stuff like that is really easy to do when programming for the Sega Genesis. | |||
Tweaker Red Paragoomba Level: 12 Posts: 9/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Originally posted by Sketchie I'm thinking of putting Sonic in there. XD I don't know though. I need some more motivation. I'm still kinda stuck in the area of Sonic hacking, although I really want to get into SMW hacking. There are too many levels! |
|||
Tweaker Red Paragoomba Level: 12 Posts: 10/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
I don't know much about the SNES hardware, but I believe that as long as your code was written to interpret the SPC music format, it should work. Think of it as an SPC player ported to the SNES. It should work if you do that. | |||
Tweaker Red Paragoomba Level: 12 Posts: 11/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Originally posted by Kyouji Craw Bullshit. I could easily put new music in the game if someone would tell me the music format. Apperantly, everyone wants to throw utilities at me. In the Sonic hacking community, things like this are done in pure hex. I think the utilities kind of take the actual "hacking" part out of editing the game. I know someone knows the format. Hoarding info isn't helping other people you know. Music is what I do... Help me out here. =P |
|||
Tweaker Red Paragoomba Level: 12 Posts: 12/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Originally posted by Atma X ASM is something I'm still starting to get into... I plan on getting into SNES ASM once I get better with 68K ASM. When I said music format, I meant the specific format of music setup that SMW uses. I don't plan on making a whole new sound driver... I plan on modifying the old one. If you don't know what I mean by game specific, I would ask you have a look at my Sonic music hacking guide. All my knowledge of this format is all in hex, and I use no ASM at all to port music between games. Sure, ASM may be involved in some of the instructions carried out by flags in the music, but my preferred enviroment is hex. If you do figure it out, could you give me a byte by byte breakdown of the format of a song? It seems to be exactly what I need to work my magic. =P |
|||
Tweaker Red Paragoomba Level: 12 Posts: 13/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Yeah, I understand what you mean with the byteswapped addresses. I have worked with Little Endian processors before. The Z80 is a good example. I deal with that a lot since the music driver for the Sonic games uses the Z80. Also, I did not know the SNES used single byte instructions. Quite interesting, actually. |
|||
Tweaker Red Paragoomba Level: 12 Posts: 14/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
I find it interesting how flawlessly DJ ported that music. I can't tell if he ported the sound driver or just the music itself. There is evidence to back both claims. | |||
Tweaker Red Paragoomba Level: 12 Posts: 15/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
To add to this, try following the style used in Yoshi's Island on the chalk boards. I think it best represents a quick n' dirty drawing made by some random guy with a pencil. | |||
Tweaker Red Paragoomba Level: 12 Posts: 16/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Will this tool disassemble even already edited ROMs? I see the logic behind how it works, I'm just not sure how you have it disassmble the source, that's all. | |||
Tweaker Red Paragoomba Level: 12 Posts: 17/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Ah, I understand now. Very handy. Will you be providing locations for certain portions of code? For example, if I wanted to edit the properties of Mario's jump, do you have the location of that programming? Stuff like that. This will be very handy to me in the future though. |
|||
Tweaker Red Paragoomba Level: 12 Posts: 18/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Originally posted by blackhole89 Ah, alright then. Thanks for clearing that up for me. I should be able to start my work now. |
|||
Tweaker Red Paragoomba Level: 12 Posts: 19/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
Originally posted by turtleman If you had been paying any attention at all, you would realize that it is not that simple. Besides, I doubt you even know where to rip songs from, or where to insert them in SMW. There are ways to find out of course. Just be creative. I'm sure you'll think of something. |
|||
Tweaker Red Paragoomba Level: 12 Posts: 20/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
| ||
I'm sorry. I didn't mean to sound like a smartass. I don't know who the guy you speak of is, but I assure you I am no dumbass either. To be honest, I am really just getting the information I need first so I can start doing this stuff. I appreciate your honesty, and I will try taking it down a notch. I understand you know more than me; That's painfully obvious. Just give me a chance. k? =P Oh, and I don't edit NES music. I might go for SMS though. I edit MD music. |
Pages: 1 2 3 |
Acmlm's Board - I2 Archive - - Posts by Tweaker |