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Acmlm's Board - I2 Archive - - Posts by Ghettoyouth |
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Ghettoyouth Paragoomba Level: 13 Posts: 61/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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Originally posted by StifuOriginally posted by peter_ac but playing stolen games on an emulator is right? (edited by Ghettoyouth on 10-23-05 11:28 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 62/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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d'oh, nothing works, after 30 seconds the sfx won't fit right with the pallete animation *crysandrunsaway* | |||
Ghettoyouth Paragoomba Level: 13 Posts: 63/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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i don't get it, sometimes it works, sometimes not. whats wrong with this f**king code?? (edited by Ghettoyouth on 10-25-05 08:34 AM) (edited by Ghettoyouth on 10-25-05 08:35 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 64/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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AF 83 81 7F C9 00 F0 06 3A 8F 83 81 7F 6B A9 7F 8F 83 81 7F A9 4A 8F FC 1D 7E 6B | |||
Ghettoyouth Paragoomba Level: 13 Posts: 65/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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id' like to request lightning and thunder for level ASM (edited by Ghettoyouth on 10-28-05 03:52 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 66/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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Originally posted by BioOriginally posted by Ghettoyouth thx *singsanddances* |
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Ghettoyouth Paragoomba Level: 13 Posts: 67/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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Originally posted by Tatrion use BMF's levelasm and write 5C CC DF 03 (JML $03/DFCC) to the leveladress of your choice. (edited by Ghettoyouth on 10-29-05 03:39 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 68/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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i could test your beta | |||
Ghettoyouth Paragoomba Level: 13 Posts: 69/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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too late, i'm already using the koopas but there's one problem: the topright tile of the koopa head is shown after hitting a ?-block. Anyone knows the offset to fix this? |
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Ghettoyouth Paragoomba Level: 13 Posts: 70/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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after some changes of unused sprites with MWR, my falling spiny tiles are using GFX page 0x1 and not 0x3. does anyone know an adress to fix it? edit: ah f*** some other spritetiles are also garbage, and the layer priority of the twimps is also changed. I thought sprite 53 and 96 are save to use or am i wrong? (edited by Ghettoyouth on 10-30-05 09:43 AM) (edited by Ghettoyouth on 10-30-05 09:56 AM) (edited by Ghettoyouth on 10-30-05 11:04 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 71/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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please change your font color, i can't read anything | |||
Ghettoyouth Paragoomba Level: 13 Posts: 72/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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Originally posted by Simon That's really interesting, now my custom sprite can't be killed with fireballs i used some other spritenumbers and now there's only one problem left. the second animation tile of the hopping flame is replaced by a bomb-omb tile. could anyone tell me an offset for the hopping flame tile map? or tell me how to trace sprite tilemaps plz? (edited by Ghettoyouth on 10-31-05 05:09 AM) (edited by Ghettoyouth on 10-31-05 05:09 AM) (edited by Ghettoyouth on 10-31-05 05:09 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 73/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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i know that if i change the y-speed of the bullet bills they will flight diagonal. now i want to know how can i activate this per levelasm? i tried it with a simple code like LDA xx STA xx xx, but i couldn't find any change. What do i have to do? |
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Acmlm's Board - I2 Archive - - Posts by Ghettoyouth |