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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Ghettoyouth
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Ghettoyouth

Paragoomba
Level: 13

Posts: 61/73
EXP: 9433
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Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 10-23-05 08:25 PM, in Voting for the semi-annual SMW hacking awards Link
Originally posted by Stifu
Originally posted by peter_ac
Yeah? So what's your point?

I'll make it clearer for you: I don't think there should be awards for stealing graphics, it's just stupid. Get it now ?


but playing stolen games on an emulator is right?


(edited by Ghettoyouth on 10-23-05 11:28 AM)
Ghettoyouth

Paragoomba
Level: 13

Posts: 62/73
EXP: 9433
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Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 10-24-05 07:19 PM, in Learning SMW ASM [ASM howto] Link
d'oh, nothing works, after 30 seconds the sfx won't fit right with the pallete animation *crysandrunsaway*
Ghettoyouth

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Level: 13

Posts: 63/73
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Since: 03-18-05
From: Herford, Germany

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Posted on 10-25-05 04:41 PM, in Learning SMW ASM [ASM howto] Link
thx for the help, now it works perfect

i don't get it, sometimes it works, sometimes not. whats wrong with this f**king code??


(edited by Ghettoyouth on 10-25-05 08:34 AM)
(edited by Ghettoyouth on 10-25-05 08:35 AM)
Ghettoyouth

Paragoomba
Level: 13

Posts: 64/73
EXP: 9433
For next: 834

Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 10-26-05 05:21 PM, in Learning SMW ASM [ASM howto] Link
AF 83 81 7F C9 00 F0 06 3A 8F 83 81 7F 6B A9 7F 8F 83 81 7F A9 4A 8F FC 1D 7E 6B
Ghettoyouth

Paragoomba
Level: 13

Posts: 65/73
EXP: 9433
For next: 834

Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 10-28-05 12:51 PM, in POST CUSTOM BLOCK/ASM HACK REQUESTS HERE Link
id' like to request lightning and thunder for level ASM


(edited by Ghettoyouth on 10-28-05 03:52 AM)
Ghettoyouth

Paragoomba
Level: 13

Posts: 66/73
EXP: 9433
For next: 834

Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 10-28-05 08:02 PM, in POST CUSTOM BLOCK/ASM HACK REQUESTS HERE Link
Originally posted by Bio
Originally posted by Ghettoyouth
id' like to request lightning and thunder for level ASM

link
I love answering question with a link



thx *singsanddances*
Ghettoyouth

Paragoomba
Level: 13

Posts: 67/73
EXP: 9433
For next: 834

Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 10-29-05 12:39 PM, in POST CUSTOM BLOCK/ASM HACK REQUESTS HERE Link
Originally posted by Tatrion
Ahh I admit to being stupid!


What exactly do you put in the code box in SMR for this routine? Right now I have it at -
Sprite 36 (unused)
ASM routine 878E
The code (This is what I think is causing the row of hammers and palette corruption)
000031001D008E870106

Is this the right code or do I repace it with something else (like $03DFCC that I took from the other thread) If I do that, do i just put $03DFCC in there exactly or do I need to fill in the rest of the space with something else?


use BMF's levelasm and write 5C CC DF 03 (JML $03/DFCC) to the leveladress of your choice.


(edited by Ghettoyouth on 10-29-05 03:39 AM)
Ghettoyouth

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Level: 13

Posts: 68/73
EXP: 9433
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Since: 03-18-05
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Posted on 10-29-05 12:41 PM, in I need some beta testers too Link
i could test your beta
Ghettoyouth

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Since: 03-18-05
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Posted on 10-29-05 04:23 PM, in Some Koopa sprites for you all, from Super Mario's Wacky Worlds. Link
too late, i'm already using the koopas but there's one problem:

the topright tile of the koopa head is shown after hitting a ?-block. Anyone knows the offset to fix this?
Ghettoyouth

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Since: 03-18-05
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Posted on 10-30-05 06:42 PM, in Problem with falling spiny tiles Link
after some changes of unused sprites with MWR, my falling spiny tiles are using GFX page 0x1 and not 0x3. does anyone know an adress to fix it?

edit: ah f*** some other spritetiles are also garbage, and the layer priority of the twimps is also changed. I thought sprite 53 and 96 are save to use or am i wrong?


(edited by Ghettoyouth on 10-30-05 09:43 AM)
(edited by Ghettoyouth on 10-30-05 09:56 AM)
(edited by Ghettoyouth on 10-30-05 11:04 AM)
Ghettoyouth

Paragoomba
Level: 13

Posts: 71/73
EXP: 9433
For next: 834

Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 10-30-05 07:39 PM, in HEEEELLLPPP! Plz?;) Link
please change your font color, i can't read anything
Ghettoyouth

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Since: 03-18-05
From: Herford, Germany

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Posted on 10-31-05 01:20 PM, in Problem with falling spiny tiles Link
Originally posted by Simon
The first number of the byte has actually nothing to do with the sprite's graphics, but uneven values makes the sprite immune to fire balls. .


That's really interesting, now my custom sprite can't be killed with fireballs
i used some other spritenumbers and now there's only one problem left. the second animation tile of the hopping flame is replaced by a bomb-omb tile. could anyone tell me an offset for the hopping flame tile map? or tell me how to trace sprite tilemaps plz?


(edited by Ghettoyouth on 10-31-05 05:09 AM)
(edited by Ghettoyouth on 10-31-05 05:09 AM)
(edited by Ghettoyouth on 10-31-05 05:09 AM)
Ghettoyouth

Paragoomba
Level: 13

Posts: 73/73
EXP: 9433
For next: 834

Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 11-01-05 07:28 PM, in POST CUSTOM BLOCK/ASM HACK REQUESTS HERE Link
i know that if i change the y-speed of the bullet bills they will flight diagonal. now i want to know how can i activate this per levelasm? i tried it with a simple code like
LDA xx STA xx xx, but i couldn't find any change. What do i have to do?
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Acmlm's Board - I2 Archive - - Posts by Ghettoyouth


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