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Acmlm's Board - I2 Archive - - Posts by turtleman |
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turtleman Koopa Level: 16 Posts: 1/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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well I'm an olldbie when it comes to rom hacking/levle editing but I'm a complete and udder n00b when it comes to ASM so anyway I whanted to know if theres a way you could have message boxes and stuff without exceading the 2 per level limit I also have ALOT of other questions that'll make me sound like the n00b of all n00bs to ASM btw I'm using lunar magic 1.How do you import graphics 2.How do u import parrelex backrounds/backrounds or whatever 3.How do you get into the script/asm editor 4.How do you make your own ExGFX in the rite format (What program do i use) 5.what are some good sites for learning ASM 6.Is there a way to make ur own custom enemy (with like custom attacks) 7.Is it okay and non-annoying to be asking all these questions |
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turtleman Koopa Level: 16 Posts: 2/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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I'm a complete n00b to ASM and al that stuff and I'm soooo confused with all thsese numbers in block tool i dont even know what #'s I'm supose to even be going by! so Please help me using block tool! |
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turtleman Koopa Level: 16 Posts: 3/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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am edit of the switch block blocks (red and blue) so that when red is h it a flower pops out when blue is hit yoshi pops out |
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turtleman Koopa Level: 16 Posts: 4/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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This makes absolutely no sense at all. A bush on a mushroom? welll it IS a game where an italian plumber goes on a quest to save a princess that was kidnapped by a dinosaur type thing with a spiked shell..... @gnkkwinrrul:looks great! cant wait ta play! |
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turtleman Koopa Level: 16 Posts: 5/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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How do i make a pipe like in DW:TLC where mario go's in it and it pans the screen up to the other end and mario comes out the other side? |
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turtleman Koopa Level: 16 Posts: 6/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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not quite the answer i was lookin for -.- what i mean is what do i edit/add in the ASM? |
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turtleman Koopa Level: 16 Posts: 7/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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normaly i would experimant and see if it works first but now i need to know before i mess up my game lets say i import a baqckround ExGFX do i go to super GFX brpass and change the BG to whatever # my Ex GFX is? |
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turtleman Koopa Level: 16 Posts: 8/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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-.- who sais i cant learn asm I've learned lotsa other programming lanuages |
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turtleman Koopa Level: 16 Posts: 9/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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Originally posted by Kyouji Craw ehm thank you for this good news but I tried what i said I would do and alls it did wsas give me a garbled version of my currnet backround Heres an example of what i did: I inserted it into my game,(it was ExGFX 89) I whent to super graphics Bypass i changed BG1 to 89 and i got my aboce results -.- did i do somthing wrong? it would be greatly appreciated for help |
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turtleman Koopa Level: 16 Posts: 10/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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Edit:oops I was lookin at ur sig (edited by turtleman on 03-19-05 04:10 PM) |
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turtleman Koopa Level: 16 Posts: 11/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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yah i know i was lookin at ur sig but can someone give me a screen shot of a before backroun (before you re-arrange it) so I know that I'm doing this rite? |
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turtleman Koopa Level: 16 Posts: 12/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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sorry I'm new here and I musta missed somthing what does this program do? does it let u import music into your SMW rom or somthing? |
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turtleman Koopa Level: 16 Posts: 13/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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k and sure PM me the documetns or somtinhg and my AIM is:WeaslesRkool and my MSN is:megamon6431@hotmail.com |
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turtleman Koopa Level: 16 Posts: 14/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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and u also have to close ur game project and open it again to see the changes |
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turtleman Koopa Level: 16 Posts: 15/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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srry to sound n00bish BUUUUT how did u edit the status bar to show the level and junk like that |
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turtleman Koopa Level: 16 Posts: 16/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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I was just wonderin.... How do i import ExGFX into the overworld? |
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turtleman Koopa Level: 16 Posts: 17/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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thnks sooo much! btw does anyone know where i can get the world for SMB3? |
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turtleman Koopa Level: 16 Posts: 18/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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well not to sound like a butthead o anything but if i drew them it would look like it was drawn by a 3 year old.... any way it would be greatly appreaciated |
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turtleman Koopa Level: 16 Posts: 19/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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turtleman = Super n00b to graphic editing and ripping ehm is it easy to assemble things? jsut askin. |
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turtleman Koopa Level: 16 Posts: 20/119 EXP: 19658 For next: 598 Since: 03-18-05 Since last post: 160 days Last activity: 146 days |
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Originally posted by Chris sooo uhm.... does it assemble the BG tiles automaticly even when u import it into ur game? |
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Acmlm's Board - I2 Archive - - Posts by turtleman |