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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by turtleman
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turtleman

Koopa
Level: 16

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Since: 03-18-05

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Posted on 03-18-05 05:06 AM, in Question about ASM in SMW Link
well I'm an olldbie when it comes to rom hacking/levle editing

but I'm a complete and udder n00b when it comes to ASM

so anyway I whanted to know if theres a way you could have message boxes and stuff without exceading the 2 per level limit

I also have ALOT of other questions that'll make me sound like the n00b of all n00bs to ASM

btw I'm using lunar magic

1.How do you import graphics

2.How do u import parrelex backrounds/backrounds or whatever

3.How do you get into the script/asm editor

4.How do you make your own ExGFX in the rite format (What program do i use)

5.what are some good sites for learning ASM

6.Is there a way to make ur own custom enemy (with like custom attacks)

7.Is it okay and non-annoying to be asking all these questions
turtleman

Koopa
Level: 16

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Since: 03-18-05

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Posted on 03-18-05 07:02 AM, in need help using block tool Link
I'm a complete n00b to ASM and al that stuff and I'm soooo confused with all thsese numbers in block tool

i dont even know what #'s I'm supose to even be going by!


so Please help me using block tool!
turtleman

Koopa
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Since: 03-18-05

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Posted on 03-19-05 04:57 AM, in Block request thread Link
am edit of the switch block blocks (red and blue)

so that when red is h it a flower pops out

when blue is hit yoshi pops out
turtleman

Koopa
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Posted on 03-19-05 11:04 PM, in Screens of my new hack! No name yet though... Link







This makes absolutely no sense at all. A bush on a mushroom?


welll it IS a game where an italian plumber goes on a quest to save a princess
that was kidnapped by a dinosaur type thing with a spiked shell.....

@gnkkwinrrul:looks great!
cant wait ta play!



turtleman

Koopa
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Since: 03-18-05

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Posted on 03-19-05 11:08 PM, in Question about TLC pipes Link
How do i make a pipe like in DW:TLC
where mario go's in it and it pans the screen up to the other end and mario comes out the other side?
turtleman

Koopa
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Since: 03-18-05

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Posted on 03-19-05 11:18 PM, in Question about TLC pipes Link
not quite the answer i was lookin for -.-


what i mean is

what do i edit/add in the ASM?
turtleman

Koopa
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Posted on 03-19-05 11:25 PM, in question bout Backround ExGFX Link
normaly i would experimant and see if it works first

but now i need to know before i mess up my game


lets say i import a baqckround ExGFX

do i go to super GFX brpass and change the BG to whatever # my Ex GFX is?
turtleman

Koopa
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Posted on 03-19-05 11:45 PM, in Question about TLC pipes Link



-.-

who sais i cant learn asm

I've learned lotsa other programming lanuages
turtleman

Koopa
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Posted on 03-20-05 12:55 AM, in question bout Backround ExGFX Link
Originally posted by Kyouji Craw
And the answer to your question is yes.


ehm thank you for this good news but I tried what i said I would do and alls it did wsas give me a garbled version of my currnet backround

Heres an example of what i did:
I inserted it into my game,(it was ExGFX 89)
I whent to super graphics Bypass
i changed BG1 to 89
and i got my aboce results -.-

did i do somthing wrong?

it would be greatly appreciated for help
turtleman

Koopa
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Posted on 03-20-05 01:05 AM, in question bout Backround ExGFX Link
Edit:oops I was lookin at ur sig


(edited by turtleman on 03-19-05 04:10 PM)
turtleman

Koopa
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Posted on 03-20-05 01:15 AM, in question bout Backround ExGFX Link
yah i know i was lookin at ur sig

but can someone give me a screen shot of a before backroun (before you re-arrange it)

so I know that I'm doing this rite?
turtleman

Koopa
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Posted on 03-20-05 04:13 AM, in Solar Soundtrack - screenshot, general information etc. thread. Link
sorry I'm new here and I musta missed somthing

what does this program do?

does it let u import music into your SMW rom or somthing?
turtleman

Koopa
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Posted on 03-20-05 08:59 AM, in Question about TLC pipes Link
k

and sure PM me the documetns or somtinhg

and my
AIM is:WeaslesRkool
and my MSN is:megamon6431@hotmail.com
turtleman

Koopa
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Posted on 03-20-05 11:42 PM, in Grr block tool need help! Link
and u also have to close ur game project
and open it again to see the changes
turtleman

Koopa
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Posted on 03-21-05 12:09 AM, in Mariostrocity! [SS, demo] Link
srry to sound n00bish BUUUUT
how did u edit the status bar to show the level and junk like that
turtleman

Koopa
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Posted on 03-21-05 01:54 AM, in Questione about the overworld Link
I was just wonderin....
How do i import ExGFX into the overworld?
turtleman

Koopa
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Posted on 03-21-05 02:05 AM, in Questione about the overworld Link
thnks sooo much!

btw does anyone know where i can get the world for SMB3?
turtleman

Koopa
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Posted on 03-21-05 02:09 AM, in Questione about the overworld Link
well not to sound like a butthead o anything

but if i drew them it would look like

it was drawn by a 3 year old....

any way it would be greatly appreaciated
turtleman

Koopa
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Posted on 03-21-05 02:16 AM, in Questione about the overworld Link
turtleman = Super n00b to graphic editing and ripping

ehm is it easy to assemble things?

jsut askin.
turtleman

Koopa
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Posted on 03-21-05 02:33 AM, in The ExGFX Workshop: Your #1 place for freebie ExGFX! Link
Originally posted by Chris
Has anyone ever tried the Vsnes? Its somthing that helps me assemble bg tiles together. It can be found here.Once you download it and all. You can load a snes savestate to it. Open the program up, and click the yellow folder on your top left there. Then find your snes savestate. Once that is done, then find the scene veiwer included in the program and then your able to look at the layers of bg's and stuff that is included in the savestate itself.

Here is an example.

As you can see, that is a full pic of the smb3 castle bg. I hope this program helps for you all. Im sure that it isnt that hard to use. Heh. Thats a big pic. I posted this up because this program does not look like it gets much attention. Im sure that a few people out there knows about it. But I posted it here in case it was needed.



sooo uhm.... does it assemble the BG tiles automaticly even when u import it into ur game?
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Acmlm's Board - I2 Archive - - Posts by turtleman


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