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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Geiger
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Geiger

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Since: 03-15-04
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Posted on 03-03-05 06:28 PM, in Temporal Flux Release Link
Me? I am writing the editor. Version 2.00 is about 70% complete, though it may be some time before it sees release since I have a lot of other stuff to do at the moment.

---T.Geiger
Geiger

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Posted on 03-06-05 09:18 AM, in WWE Thread Link
Cena has a STRONG chance to win the title from JBL

Especially considering that they made him drop the US title. Had he kept that going into Wrestlemania, I would have pegged him for a sure loss.

his in-ring work is AWFUL

I do not think it is his ring ability so much as his old gimmick. It has really lost its charm... for me at least.

The F-U is the worst finisher in all of wrestling, IMO.

No, Chris Masters has got him beat. Master's finisher is just a full nelson.

Batista could beat HHH for the title but that's a 50/50 thing there.

This one is a tough one to call. I give the edge to Batista just because its Wrestlemania, and they tend to like to shake things up there. If anyone other than Triple H was involved, I would lock Batista in as a sure thing. Since it is Wrestlemania, I say it will be a decisive win no matter who comes out on top, though there could still be some foul play involved.

---T.Geiger
Geiger

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Posted on 03-07-05 04:28 AM, in WWE Thread Link
As for worse moves what about the spear or gore since it's only a strong tackle.

Yeah, but at least it looks like a move that would finish someone off, not just something that most wrestlers use in the middle of a match to rest.

---T.Geiger
Geiger

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Posted on 03-07-05 04:48 AM, in Temporal Flux Release Link
is it possible to simply copy an .spc to another address in the data? For instance, making a copy of the song Zeal Palace and sticking it in an empty offset?

While you could copy the music data to another location, it would not really accomplish anything since Chrono Trigger is hardwired to 83 songs.

And even if this were not true, you would still only be able to replace it with music from compatible games (like Final Fantasy VI). The "SPC"s are actually small programs written for the APU. It is not really anything like a wav file.

The most you could really do would be to reorchestrate the instruments to get a different sound out of an old song (like Robo's Fair or Space Age Schala).

---T.Geiger
Geiger

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Posted on 03-07-05 04:50 AM, in FFVI - Select Any Command patch Link
Sorry, forgot to mention that this patch requires a non-headered ROM. Completely slipped my mind.

---T.Geiger
Geiger

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Posted on 03-07-05 04:52 AM, in FFVI: Equip anyone patch Link
Same thing here as the other patch. I never mentioned this requires a non-headered ROM. Terribly sorry.

---T.Geiger
Geiger

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Posted on 03-08-05 05:44 AM, in Chrono Trigger: Crimson Echoes Link
Make sure it is on a fresh CT ROM, so I can simply apply an .ips patch to the CE rom backup. In theory, I think that should seamlessly integrate your work.

Not necessarily. The changes made would have to be able to fit into the space of the original map. If it compresses to a larger size, it will get booted into unused space, which will almost certainly overwrite something that has been changed in the master ROM.

I am planning to add an import / export function for just this sort of thing to v2.0. In the meantime, you can sort of skirt around this issue my using the arbitrary compression tool. But you will need to know where exactly the item is in the changed ROM and where you want to put it in the master ROM. You would also need to change any associated pointers.

---T.Geiger
Geiger

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Posted on 03-08-05 06:19 PM, in WWE Thread Link
Would have been nice if the F-U was a regular Death Valley Driver again

I was always under the impression that it was a modified Fireman's Carry.

Course, with my spotty memory, a DVD may be a modified FC.

---T.Geiger
Geiger

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Posted on 03-10-05 10:36 AM, in Temporal Flux Release Link
Not in the current version. The next major release will allow for map header editing, which is where it determines if Layer 3 exists.

---T.Geiger
Geiger

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Posted on 03-10-05 06:31 PM, in Chrono Trigger: Crimson Echoes Link
I'd like to simply copy an Object A and paste it over again in the Event code. Is there a way to accomplish this?

Ctrl+C and Ctrl+V should be enough. I am not having any problems with it here.

---T.Geiger
Geiger

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Posted on 03-13-05 06:19 AM, in Geiger's Snes9x Debugger Mark 9 Link
Why do the MVN/MVP instructions cause read breaks when writing, and write breaks when reading?

Because of the way I detect read / write. I knew about this one when I put the first release out, I just hoped no one would find it. ;

In a nutshell, I have each command classified as read, write, both, or neither. When a command goes to be executed, I see if it qualifies as the correct type of each breakpoint and then see if either of the operands match up. The MV commands are classified as both, and of course one of the operands matches up, so it signals the breakpoint.

Fixing it would not be extremely difficult, but it would put a lot of conditional testing in that would get checked every time for commands that make up less than 1% of the total set. I was not real keen on adding that overhead (though I do not know how noticeable it would be). If it is a significant problem, I suppose I can go ahead and fix it.

BTW, I am still looking into Aero. It is just taking a really long time. Due to all the extra looping Mark 8 did compared to Mark 9, I have to synchronize the files up by removing all the extra looping. It can take 10 to 30 minutes per file to do this. I think I finished file 29 Friday. Mark 9 has 98 log files.

---T.Geiger
Geiger

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Posted on 03-15-05 06:42 AM, in Geiger's Snes9x Debugger Mark 9 Link
Geiger has said that it is to reduce bandwidth on his server. So either he's compulsive or is on a tight bandwidth budget.

Actually, it is a bit of a murky grey area as to whether I am supposed to have a server on this network at all. So the less bandwidth it uses, the less likely it is to get noticed.

joypad support seems to be completely broken.

I just tested the control setup with my PS2 controller and a USB converter. While it seems to be a bit quirky, I was able to get it to setup properly.

I went ahead and tested the official version and it displayed the same quirks. Its their bad code. I already presumed it was since I have never touched that section.

---T.Geiger
Geiger

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Posted on 03-18-05 10:47 AM, in Geiger's Snes9x Debugger Mark 9 Link
this thing sure likes to crash when closing the cheat menu

Yes, that is a long-time bug that I know of well. Not sure if its their code or mine causing the problem (I would guess it is their code, since I have not really mucked around with that particular window). The real issue is that I can not reproduce the crash consistantly, and never when I am in debug mode.

If someone can give me a step-by-step that reproduces the problem every time, I would be very grateful.

---T.Geiger
Geiger

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Posted on 03-18-05 08:07 PM, in Geiger's Snes9x Debugger Mark 9 Link
I combed through the thread and came up with this list:

Mark 9 Release 7
- Resetting breakpoints
- Proper read / write breaking for MV and other dual mode commands
- Intermittant tracing issues
- Indirect addressing appears to give false positives (bug I found recently)

Mark 9 Release 8?
- "Aero"

Mark 10
- PPU Viewer
- Save Cheat Search Options
- Color-coded usage
- Usage meter
- Range breakpoints
- Multiple freeze ranges
- Register editing

I make no guarantees that there will ever be a Mark 10, let alone that any of the stated features will actually be implemented or even given serious thought. That list just indicates "when" something will happen, should it happen at all.

My current project schedule, which is highly subject to change at a whim, and may be pre-empted by real work at any time is as such:

Temporal Flux Beta: Overworld Event Editor
GSD: Release 7
GSD: Release 8 (provided I can figure out what is wrong with Aero)
Temporal Flux v2.0
GSD: Mark 10

This will probably take me well into next year.

---T.Geiger
Geiger

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Posted on 03-22-05 11:39 PM, in Geiger's Snes9x Debugger Mark 9 Link
I'd like to know if you are going to release the source code someday

I have no plans to do this. I do not care to release source code for any of my projects, for a multitude of reasons.

That said, should the official development team ever care to take a look at my code, they are welcome to it. And I would be happy to describe the format of the .usage files if someone wanted to write a third-party utility for it.

---T.Geiger
Geiger

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Posted on 03-23-05 10:24 PM, in Geiger's Snes9x Debugger Mark 9 Link
Are the previous releases of your debugger still available for download?

Prior to Mark 9, I did not store the program on my server.

---T.Geiger


(edited by Geiger on 03-23-05 01:25 PM)
Geiger

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Posted on 03-26-05 08:17 AM, in To those who have hacks hosted on Zophars domain Link
I still think it's funny that their "major redesign" a few years ago mostly consisted of moving the navigation bar to the right side of the page.

Actually, it was quite a bit more than that. The organization also got a lot more esoteric. It is nearly impossible to find something there unless its a standard emulator. It use to be much easier.

---T.Geiger
Geiger

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Posted on 03-27-05 11:37 PM, in Ring 2 Link
I was gonna watch the american remake but I heard it sucked compared to the original so I never watched it.

They are really two different types of movies. The general opinion seems to be that you will like whichever movie you see first, better.

I heard it isn't even based on Ringu 2, that true?

The Ring had elements of both Ringu movies in it. Therefore The Ring 2 could not really be a direct remake of Ringu 2.

---T.Geiger
Geiger

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Posted on 03-30-05 02:39 AM, in FFVI - Painful Chainsaw Link
FFVI - Painful Chainsaw (3k)

This patch requires a non-headered copy of v1.0 or v1.1 of the North American release. It has not been tested with the Japanese version.

This patch makes changes to how the Chainsaw operates. Normally, if an enemy has death protection, the chainsaw


(edited by Geiger on 03-29-05 04:42 PM)
(edited by Geiger on 03-29-05 04:42 PM)
(edited by Geiger on 03-30-05 02:36 PM)
Geiger

Buster Beetle
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Since: 03-15-04
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Posted on 03-31-05 12:33 AM, in FFVI - Painful Chainsaw Link
What's changed in version 1.01?

Here is what is new in this update (which had already been posted to GameFaqs):


v1.01
New
- More comments on animation effect
Fixed
- Previous version accidentally included


(edited by Geiger on 03-30-05 02:36 PM)
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Acmlm's Board - I2 Archive - - Posts by Geiger


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