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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Geiger
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Geiger

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Posted on 03-15-04 10:31 AM, in Chrono Trigger Sprite Assembly Link
Originally posted by dormento
maybe there were more characters planned, but they were cut early in development.


Extra map characters aside, there could never be room for more than 8 characters in the game without seriously restructuring the data. And its unlikely that there could ever be more than 7 considering that the Epoch is often "character 8".

What is much more likely is that the two extra spaces are for reducing your party to one member.

---Evil Peer
Geiger

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Posted on 03-15-04 06:57 PM, in WWE Thread Link
Talkin' bout Wrestlemania...

Cena/Show (US Title): A very forgettable match, surpisingly. While I generally like Cena, I didn't care for his foul mouth at Wrestlemania. Match actually ended with a Power of the Punch and an FU.

Raw Tag Titles: also forgettable, didn't even realize the match had ended at first.

Jericho/Christian: Pretty decent match, but nowhere near the "match of the evening" that so many columnists predicted. There was an obvious blown spot, though it didn't affect much.

Evolution/Rock 'n Sock: Only way this match could have ended better is if Orton had pinned The Rock. Unfortunately, this means we'll probably never get that one-on-one match. We got to see the Flair Elbow and the People's Strut in this match.

Evening Gown match: Oye flippin' vay. I don't like T&A matches to begin with, and I certainly don't want to see one at Wrestlemania. I have to wonder what Vince was thinking (or perhaps what with).

Cruiserweight Open: Enh. Better than most of the cruiserweight stuff I've seen recently. I was sort of happy to see Chavo retain, but I really wish they'd get rid of Al Wilson. I mean Chavo Sr.

Brock/Goldberg: This match was very entertaining. Oh, not because of the actual match. That sucked hard core. The crowd participation made this match. I'm honestly more than a little surprised Lesnar didn't walk out on it. The audience really crapped all over him pretty much the entire time. Funny thing is, it looks like Goldberg is either staying or coming back soon, and Lesnar is technically only putting his contract "on hold" (since he's got a number of years left in it). I'm surprised that JR said something about the NFL since the WWE hasn't really responded to the "Lesnar leaving" rumor.

Smackdown Tag Titles: Better than the other tag-title match. Bout all I can say though.

Molly/Victoria: Poor, poor Molly. At first, it looked like they were only taking some extensions off, but they came back later (it took quite some time to shave her) and she was very, very bald. Oh well. It'll grow back.

Guerrero/Angle (WWE Title): A very good match. About what you'd expect from these two. Probably regular PPV main event calibur. I doubt the feud is over quite yet.

Undertaker/Kane: Enh, I wasn't really impressed. Course, last time I saw the "dead man" gimmick, Taker was feuding with the Ultimate Warrior.

Benoit/HHH/Michaels (World Title): I knew it was coming, but after they teased a Sharpshooter on HBK, I thought that was how it was going to end. I could not possibly have forseen HHH cleanly tapping in the center of the ring. It was the match of the night, and single-handedly made it feel like a Wrestlemania. It was... amazing.

One other thing, the night began showing Vince McMahon by himself, and talking about how it all began with the idea of the original Wrestlemania. And at the end of the promo, focusing on Vince, it said "And now, with Wrestlemania XX, it all begins..." zooms out to show Shane McMahon holding a small baby, standing next to Vince, '"... again."

I just about crapped my pants when I saw how they did that, and it made me wonder if Vince was finally retiring and Shane-O-Mac was finally going to be running the company. Nothing else that night actually indicated that at all, but man... I can dream can't I?

---Evil Peer
Geiger

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Posted on 03-15-04 11:19 PM, in WWE Thread Link
Couple things I forgot to mention:

Ultimo Dragon slipped not once, but twice during his entrance. Immediately after he came out he fell on his behind and then when he went to climb the ropes he slipped off. I'd guess its back to dark matches for him.

HBK probably legitimately split his forehead open early on in the match on the ring post. He was bleeding profusely the rest of the match. I think HHH either bladed himself or used some karo syrup. I don't recall seeing Benoit bleeding, but he had plenty of blood all over him from the other two.

---Evil Peer
Geiger

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Posted on 03-15-04 11:23 PM, in Chrono Trigger Sprite Assembly Link
Probably things like Crono drinking root beer, sitting against the tree, etc.

Marle has a custom animation for opening her big fat mouth.

---Evil Peer
Geiger

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Posted on 03-16-04 01:59 AM, in Chrono Trigger Sprite Assembly Link
Originally posted by Chickenlump
Not a big Marle fan eh Peer?


No, I like her fine. Doesn't change the fact that she's got a big fat mouth though.

---Evil Peer
Geiger

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Posted on 03-17-04 01:32 AM, in Peer Sprite Viewer v1.30 Link
While not exactly my next intended release, events sort of came together to cause v1.30 of Peer Sprite Viewer to be built.

From the readme:


v1.30
- Fixed green aspect decoding of R5G5B5 and R5G6B5
- New dialog and more generalized function for pointer tables
- Decompressed data now displays the full amount of hex data instead of the difference between the offsets
- Makes use of PSVRender library
- Detects bad compression packets
- Pointer table traversal in both directions
- Added arbitrary compress / decompress dialog

v1.20
- Added several RGB formats
- Fixed a couple of bitplanes formats
- Added Chrono Trigger decompression
- Added new image navigation commands
- Image window now minimizes when the main window does
- Added external palette loading
- Eliminated Scroll Mode since it was no longer necessary
- Support for palettes of sizes other than 16 colors
- Support for palette shifting (for incomplete palettes not starting with 0)


You can grab it from http://evilpeer.net/crypt/PSV130.zip

Screens 1 2

Please note that you could pretty seriously screw up your ROM by using arbitrary recompression.

---Evil Peer
Geiger

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Posted on 03-17-04 01:47 AM, in Peer Sprite Viewer v1.30 Link
For those not familiar with this program, its merely a sprite viewing utility. It has no real editing features at all. (I don't consider recompression to really be editing.)

Its main purpose is for the examination of images and certain data in ROM files. I use the program quite extensively myself, particularly when I'm working on the offsets guides.

---Evil Peer
Geiger

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Posted on 03-17-04 09:41 AM, in Peer Sprite Viewer v1.30 Link
Originally posted by Chickenlump
Also, Evil Peer, I am a tad confused by the get pointer options...


Well, that's the other thing I'm not so good at... program documentation.

I might be wrong about some of the items... I initially coded that dialog several months ago. But at a guess...

Start Offset - the real file offset. 3AC305 for instance.

Pointer Size - allows you to use 3 or 2 byte addresses. I think if you set it to 1 you can use indexes.

Multiply By - I'm fairly positive I added this to use indexes. You would multiply by 3 for most SNES indexes.

Maps To - what the ROM thinks real offset 000000 is. BFFE00 for SNES HiROMs. Probably 7FFE00 for LoROMs.

Add Offset - value to add to the pointers in the ROM. Occasionally, pointers are stored as offsets instead of ROM addresses. I've seen this in FFVI much more often than CT.

Now that I think about it, I probably need to add a Divide By. LoROMs only have 0x8000 bytes for their banks. Hm... not really sure how that would work.

---Evil Peer
Geiger

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Posted on 03-17-04 10:10 AM, in Music: Download or Buy? Link
I download for previewing purposes on occasion. I like iTunes quite a bit, but their 30 second previews are usually the least interesting or recognizable part of the song,

I don't buy music very often though. Probably about once per year.

---Evil Peer
Geiger

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Posted on 03-17-04 08:20 PM, in Dawn of the Dead - Peer Reviewed Link
I managed to see the latest zombie movie last night at an advanced screening. Scary? You betcha.

As per the usual, the remainder of my post may contain some very mild spoilers, but probably nothing you couldn't figure out yourself if you've seen the trailer.


Plot

The movie opens with little in the way of credits. Anna is the usual overworked nurse, and it just trying to get out of the hospital at this point and get home.

She delivers some head scans to the on duty doctor of a patient who has gotten steadily less responsive as the day wore on. Its feared that he may have some head trauma. On her way out, she squeezes past a serious neck injury victim.

She goes home and does the usual stuff, managing to miss pretty much all of the early warning signs that something bad is starting to happen.

Early the next morning, Anna and her husband awaken to find a neighborhood child standing in the doorway to their bedroom. The child steps forward from the shadows, and she's very clearly not okay. There's blood splattered on the front of her evening gown. Her skin has become quite pale and sickly. Oh, and yes, she's missing quite a bit of the flesh from around her mouth.

Their first response is to call 911 for the kid, but then the kid reaches over and takes a big bite out of her husband's neck. Anna's day grows considerably worse from that point.

Eventually, Anna manages to make it to a mall for safety, which is where most of the movie takes place.

Content

This film is rated R, and appropriately so. There is probably just enough gore in this film to disturb the average movie goer. But, considering this is a movie about the dead eating the living, it could have been much worse.

There is some sex in this movie, but probably nothing that couldn't have made it past a PG13 rating. The only nudity of note is actually a few seconds in the closing credits. I was a bit surprised that they didn't have any nudity up to the end, and then just had a few gratuitous seconds. It didn't add anything to the movie and wasn't really necessary.

I'm sure there was plenty of foul language, but I can't remember any of it at the moment.

Logic Holes

It isn't clear how the child made it into their house in the beginning of the movie. The doors aren't open, and you'd think they'd hear a window being broken.

People are standing out on their lawns and watching neighbors attacking each other and the world going to hell in general. You'd think they'd run inside and bolt the door or something.

Anna loses consciousness early on in the film as the opening credits play and the world goes to hell. Its a bit unbelievable that Anna doesn't get eaten during this time and that things deteriorate as much as they do in just a couple of hours.

And then there's the normal zombie movie problems. How do the zombies know who's dead and who's alive? How do the zombies always manage to home in on where the survivors are at? Etc, etc, etc.

How does it match up to the 1978 version?

This question is a bit tougher. Should you see the new version if you liked the old one fine?

The 78 version had a lot of 70s societal trappings in it. I mean, you can't watch the movie and not know it was made in the 70s. But for that reason, the movie had a stronger focus on relationships between the characters and it also had a tinge of hope.

The new version is much bleaker in this respect. The characters seem much less naive, like much of our world today. They know that things are really bad and they are all probably going to die. As far as they are concerned, its really just a question of when the zombies will overrun them, not if. Perhaps this will be what dates this movie in another 26 years. This new version focuses on the situation at hand and not very much on the survivors.

Maybe I've got the wrong movie, but I'm pretty sure the original had experts on television talking about the situation. As the days wear on, the experts become increasingly hostile until they finally start exchanging gunfire on air (IIRC).

The new version could really have used something like this. As it is, the televisions are not seen again after the first few mall scenes, and aside from the deterioration in the opening credits, serve little or no purpose.

The zombies are probably the biggest difference though. The 78 version had slow plodding creatures. The only reason to really fear them was if you were careless or managed to get cornered by several of them. The new version takes its cue from more recent zombie films, where the recently dead can move just as quick as the living, fully capable of running and acts that require strength.

The zombies in the original mostly just plodded around until they found a survivor and then moved in for the kill. They didn't seem capable of even simple thoughts and they certainly didn't work together. The new version has them hunting their prey in packs. They still aren't capable of significant thought, but they are definitely a shade smarter. For example, at one point a zombie actually manages to realize he's holding an explosive. It takes him a few seconds, but he definitely figures it out.

Summary

This is a fairly scary zombie flick. Its got quite a bit of gore and some sex. It focuses more on the situation at hand and less on its characters.

Its an enjoyable movie, but it doesn't have a memorable performance. There wasn't any noticeably bad acting.

I'd have to suggest you see this movie at matinee prices. Remember to stick around during the credits. They are interspliced with a few more brief scenes. Even if you forget, the first scene is only a few seconds in, so...

I'd give it 2.5 out of 4 stars.

---Evil Peer
Geiger

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Posted on 03-17-04 09:42 PM, in Peer Sprite Viewer v1.30 Link
I just noticed that I don't have a recompression routine for FFVI. You will not be able to use arbitrary recompression with that game (though decompression still works).

---Evil Peer


(edited by Evil Peer on 03-17-04 12:42 PM)
Geiger

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Posted on 03-17-04 10:33 PM, in Peer Sprite Viewer v1.30 Link
Not sure when I'll add FFVI recompression. I'd really like to get PST Mark 5 out.

Oye... I'd strongly suggest that you not use the RGB modes in v1.30. There's a bug that causes it to redraw the image screen a few thousand times in a row. I've already fixed it in my WIP version. I'll post it up here later.

In the meantime, if you really need this mode, I believe you can still get v1.20 from http://evilpeer.net/crypt/PSV120.zip. The bug is specific to the PSVRender library, which v1.20 does not use.

---Evil Peer


(edited by Evil Peer on 03-17-04 01:34 PM)
Geiger

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Posted on 03-18-04 10:05 PM, in Peer Sprite Viewer v1.35 Link
Peer Sprite Viewer has been updated to v1.35. From the release notes


v1.35
New
- Added recompression for Final Fantasy VI. Routine has not been thoroughly tested, so let me know if there are any issues.
- Added an "Apply Mask" option to the pointer table dialog. For use with mirrored ROM addresses.
- Most settings are now stored in the registry.
Fixed
- Added a Save ROM button, so that recompression will actually make a difference.
- Fixed a bug in the PSVRender library that caused RGB modes to redraw the image window a few thousand times.
- Clicking cancel on the pointer dialog no longer acts as if ok was clicked



You can get it from http://evilpeer.net/crypt/PSV135.zip.

And one new screen, from the WIP.

---Evil Peer
Geiger

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Posted on 03-19-04 08:23 AM, in Peer Sprite Viewer v1.35 Link
Originally posted by Chickenlump
I thought there was something afoot with no save button, but I told myself "You just don't understand it fool! Get back to work!"

Actually, I didn't particularly want to add another button at first (since there's already like what? Ten?). I considered just having the recompressor automatically save the ROM. But that breaks one of the cardinal rules of UI design, of never having something perform unintuitive / undocumented tasks.


Originally posted by Mighty Kefka
Programs like these prove that they are men of genius.

...Or that we have a lot of free time on our hands. One of the two.

---Evil Peer
Geiger

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Posted on 03-19-04 09:21 AM, in Peer Sprite Viewer v1.35 Link
Originally posted by Chickenlump
Ten buttons isn't that bad. It just gives an impressive look to it, the sheer amount of options available.


False. Another one of the cardinal rules of UI design is to avoid clutter. I forget what the magic number is, but I believe that somewhere around the tenth page element, interfaces begin to become more confusing and less productive for users.

With the mental count I just did in my head, the main dialog for PSV has about 24 elements, so I've already doubled that. But fortunately, well organized dialogs can push that number a little bit farther, so I'm probably at about the maximum amount right now.

I've never had what I would consider to be a truly bad UI design for one of my programs, but I have had a few misfires. The original layout for PSV was not so hot.

---Evil Peer
Geiger

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Posted on 03-19-04 09:44 AM, in Number Game Link
(86 - 72 - 14) + (93 / 3) = 31
0 + 31 = 31

---Evil Peer
Geiger

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Posted on 03-19-04 09:54 AM, in Video Game Synonyms Link
Rainbow Silkroad

---Evil Peer
Geiger

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Posted on 03-19-04 10:03 AM, in Cheating?!? No way...right? Link
Some schools are very competitive and want you to treat every other student as competition. From what I hear, Perdue is a very high pressure campus because they have this sort of mentality. I technically have a degree from Perdue, though I attended IUPUI.

---Evil Peer
Geiger

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Posted on 03-19-04 12:37 PM, in WWE Thread Link
Storyline-wise, it was because Vince and Co-Owner Rick Flair were causing too many problems with their feuds. The company board decided to split the company's operations right down the middle and give each Co-Owner his own show.

Production-wise, it was two-fold.

At the time, they still had a ton of talent after absorbing the ECW and WCW wrestlers. It made a lot of sense to split the shows up and give all of the wrestlers more screentime.

And from a logistics standpoint, you don't have to have all of your top talent flying or driving to every single show. They may have only been using one production crew at the time as well which has pretty much the same problem. This is why the two shows are fairly unlikely to ever be combined again.

---Evil Peer
Geiger

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Posted on 03-19-04 10:30 PM, in Peer Sprite Viewer v1.35 Link
Originally posted by Coby
You know, we're just ROM hackers, we don't really care about the good looking design like if we'd actually BUY the program.


:smirk: You have a point of course, but I do this for a living so I tend to nitpick things like this, especially when its my work.

In other news, PST Mark 5 has finally cleared all errors, and I'm now coding the new menu elements. I've already got quite a bit of it done, and I've only put about 15 minutes worth of work into it.

I still need to code the new dialog for "Trace From" and the stuff that stores some of the settings to the registry. I hope to release it today. Or rather to get it to Zophar's today. It took them two days to get PSV v1.30 up.

---Evil Peer
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Acmlm's Board - I2 Archive - - Posts by Geiger


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