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Acmlm's Board - I2 Archive - - Posts by ExKeeper |
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ExKeeper Bullet Bill Level: 31 Posts: 361/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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if you put a shell in yoshi's mouth, spit it straight into the side of a vertical pipe and go up the pipe, yoshi will be stuck inside the pipe, but mario will come out, if you go back down, you will get yoshi back. Edit: you can probably find the code for that when you pass the level, sprites touch you but they don't hurt you. when you are walking when you passed the level, if there are sprites, they just "stick" to you and walk back and forth. btw, if you need GFX for the corners, you can "steal" it out of my hack, level 23. my site is in my profile, and the hack is unlocked. (edited by smwedit on 06-24-05 12:10 PM) |
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ExKeeper Bullet Bill Level: 31 Posts: 362/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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yoshi's head still disappears if I take a springboard through a pipe in demo 3 edit: and the error for being able to make the pipe sound by going on top of a vertical pipe and hitting A+down arrow with yoshi is worse, instead it first makes that sound, then you lose control and hop on and off yoshi continuously. (edited by smwedit on 06-24-05 10:33 PM) (edited by smwedit on 06-25-05 09:26 AM) |
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ExKeeper Bullet Bill Level: 31 Posts: 363/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I always wanted to spam! GET A FREE CODE LYOKO EPISODE HERE, NO THIS IS NOT ONE OF THOSE "YOU ARE AN IDIOT HA HA HA HA HA HA HA HA HA" THINGS Director (shockwave) overpowers flash!!!!!!! Director (shockwave) overpowers flash!!!!!!! Director (shockwave) overpowers flash!!!!!!! Director (shockwave) overpowers flash!!!!!!! Director (shockwave) overpowers flash!!!!!!! sb11dn: if you told her I told you, I'm not hacking smwedit: *twitch* *twitch* *passes out* *has seizure* *wakes up a few hours later* *looks at the clock* it says 12:56 PM *looks out window* it is dark *passes out again* (I had to edit this post to fix this smw cave midi) (you can use it anywhere you want if you want it) |
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ExKeeper Bullet Bill Level: 31 Posts: 364/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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you should add BMF's hdma tutorial in that first post. edit: here is a link: http://board.acmlm.org/thread.php?id=955 (edited by smwedit on 06-25-05 09:42 PM) |
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ExKeeper Bullet Bill Level: 31 Posts: 365/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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Originally posted by UnsurpassedDarknessOriginally posted by mikeyk |
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ExKeeper Bullet Bill Level: 31 Posts: 366/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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you could have a level that uses the SMAS SMB3 1-1 BG with the cloud at the top, using FG2 to make it, place it on the top of the BG, make vertical scrolling disabled (so the rain won't appear above the cloud | |||
ExKeeper Bullet Bill Level: 31 Posts: 367/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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Originally posted by Darkflightyou could use ASM to do that, just make it count using the same code used for the timer for the level edit: or you could make it so you absolutely have to have the arrow pressed to go in any pipe, or else it acts like block # 130. (edited by smwedit on 06-26-05 12:21 PM) (edited by smwedit on 06-26-05 12:31 PM) (edited by smwedit on 06-26-05 02:10 PM) |
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ExKeeper Bullet Bill Level: 31 Posts: 368/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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maybe he will disable the item box and remove it or use the patch that does both (I made that patch and you can find it at ry-cave forums http://peterac.pe.funpic.de) (edited by smwedit on 06-26-05 02:07 PM) (edited by smwedit on 06-26-05 02:08 PM) |
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ExKeeper Bullet Bill Level: 31 Posts: 369/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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try to make it so anything that goes in the pipe becomes invisible (yoshi stays visible outside the pipe, but is invisible on the inside, that will fix multiple errors | |||
ExKeeper Bullet Bill Level: 31 Posts: 370/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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post a screen from LM and a screen from the emulator | |||
ExKeeper Bullet Bill Level: 31 Posts: 371/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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yep, glyph is right, you have to save the map16 (edited by smwedit on 06-27-05 05:27 PM) |
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ExKeeper Bullet Bill Level: 31 Posts: 372/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I like the BG in the 2nd screen, is that original? | |||
ExKeeper Bullet Bill Level: 31 Posts: 373/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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you could go into the change level header window and change properties in header to #2 and that will erase the BG, make it the BG color set in the palette editor, and make the layer 2 space for level (edited by smwedit on 06-28-05 11:07 PM) |
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ExKeeper Bullet Bill Level: 31 Posts: 374/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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if I copy the map 16 into the Yoshi's house tile set, and place pipes in, they won't work | |||
ExKeeper Bullet Bill Level: 31 Posts: 375/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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Originally posted by DarkflightI kept them on the same page, but they didn't work in yoshi's house |
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ExKeeper Bullet Bill Level: 31 Posts: 376/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I like the overworld | |||
ExKeeper Bullet Bill Level: 31 Posts: 377/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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the one that they put back on last sunday and appears now on sundays at 4:30 PM AKA the fake anime show that is really made in france, not japan. Edit: here is a midi of the full theme song |
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ExKeeper Bullet Bill Level: 31 Posts: 378/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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ok, people, the world will end in THREE BILLION YEARS, DON'T YOU EVER WATCH THE SCIENCE CHANNEL?! I think the rapture is bogus. (edited by smwedit on 07-02-05 05:33 PM) (edited by smwedit on 07-02-05 05:33 PM) |
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ExKeeper Bullet Bill Level: 31 Posts: 379/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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1. take the map 16 file and place it in the same folder as the rom 2. take the ExGFX file(s) and place them in the folder called ExGraphics 3. open LM 4. go to the level 5. open the 16x16 tilemap editor 6. go to a blank page 10-1F 7. press F3 and F9 8. press the yellow mushoom 9. bypass the FG/BG GFX (BG1) to whatever the number at the end of the ExGFX file was 10. if there is a sample level, open it from the file->open level from file and save to a blank test level 11. go back to the level and copy the BG from the level you saved the sample level to 12. if it looks like garbage tiles, press pgup/pgdown to get it right 13. then go under file->palettes->import palette form file and open the tpl or mw3 file whichever is there 14. save the level |
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ExKeeper Bullet Bill Level: 31 Posts: 380/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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the most screwed up thing is that code lyoko was cancelled! |
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Acmlm's Board - I2 Archive - - Posts by ExKeeper |