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Acmlm's Board - I2 Archive - - Posts by Shadow |
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Shadow Red Koopa Level: 17 Posts: 101/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Yeah,you are Darkflight right,because for what Gylph Phoenix said this program really is all we need,if you could be able to compose your own music...That Rocks!!! (edited by Shadow on 07-18-05 01:38 PM) |
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Shadow Red Koopa Level: 17 Posts: 102/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Thanks a lot blackhole89,is good to know news of the big project you are working on.Solar Soundtrack will be a great program and I hope you could finish it without any problems.Thank you have a nice holiday and thank you all! That's all folks! (edited by Shadow on 07-18-05 03:17 PM) (edited by Shadow on 07-18-05 03:19 PM) |
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Shadow Red Koopa Level: 17 Posts: 103/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Hey! Great level design! Not so hard but fun! About Fludd I think,you should learn some Asm so you can make it feel a little like Mario Sunshine,you know,hover or something like that! Keep it up! This is coming along really great and I love the level desing! | |||
Shadow Red Koopa Level: 17 Posts: 104/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Much better OW than the first one.Keep it up! | |||
Shadow Red Koopa Level: 17 Posts: 105/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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I think Level Design is one of the most important things in a game,I could judgde your levels if you want and also I could give you some ideas. | |||
Shadow Red Koopa Level: 17 Posts: 106/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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This is mikeyk's rom,he made raccoon mario and the flower and leaf.Keep it up.I think the most important thing is the level design,so focus on that! | |||
Shadow Red Koopa Level: 17 Posts: 107/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Wow pete! This is really impresive! You have come with a great idea!! It looks awsome! I can't wait to play this! I think this is a great idea because it will be diferent! Keep it up! And release it soon!!! (edited by Shadow on 08-24-05 06:35 PM) |
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Shadow Red Koopa Level: 17 Posts: 108/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Hey this is coming along great! I really felt I was playing SML2.How you did the spike worm?? It acts exactly like a Kirby's game enemy! I think you should animate the bunny ears when his floating! This is great pal! Keep it up! Hint:To make that Moon levels, just make the level a water level and that's it! | |||
Shadow Red Koopa Level: 17 Posts: 109/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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This is looking cool! I think the Mario sprite fits with the game.Maybe you could make those subamrines levels with Yoshi,it's only a suggestion.I like the look of your graphics,and your Mario looks really cool and fun.I wonder how Super Mario will look. (I hope that would be and original Mario) Correct all the glitches and keep it up! (edited by Shadow on 08-26-05 12:55 PM) (edited by Shadow on 08-26-05 01:09 PM) (edited by Shadow on 08-26-05 01:10 PM) |
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Shadow Red Koopa Level: 17 Posts: 110/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Hey!! Super Mario looks good! I would like to see more original Mario sprites in other hacks.I don't like the look of the pipe,I think you should change things that were bad in SML.Keep it up and It would be good that you put here a demo to show the Mario frames. | |||
Shadow Red Koopa Level: 17 Posts: 111/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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I hope you could released it on Monday as you said Pete because,this is lookin really interesting and I know for sure that will be fun to play it.I know they are old games,but it's free,Nintendo re-make games and you have to pay for the same game,but this is a great idea because we got something diferent,and we don't have to spent money.Thank you Pete! Keep it up! | |||
Shadow Red Koopa Level: 17 Posts: 112/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Finally the day it's coming! I can't wait to play this! Finally we will have the opportunity to make new hacks with the hammer bros. That's good because those original Hammer bros. make the game more Super Mario Bros. style! Thanks again Peter_ac and I will continue looking foward to all your projects. | |||
Shadow Red Koopa Level: 17 Posts: 113/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Well done! That's good to know! Now people,stay tune for the release! This will rock for sure! I hope next will be SMB2 or SMB3! Keep up the good work! | |||
Shadow Red Koopa Level: 17 Posts: 114/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Ok if you are talking about the invisible Lakitu's Cloud,for me that doesn't matter,if Step on it,I just jump out of it! And that's it.If you could fix it anyway that would be better,but for me that isn't so bad! | |||
Shadow Red Koopa Level: 17 Posts: 115/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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I know with Asm all is posible,so I want to know if someone knows how to make that Yoshi never leaves Mario when he is hit.I want to know this because it would be cool to play as Yoshi like in Yoshi's Island,not the same way,because that's not the idea,MW is MW and YI is YI,but I would like to know how this could be done.It think it would be cool ,the Gameplay will change a little bit,and instead of coins it could have fruits that he has to eat and a it could have some Koopas that are the special power ups for him. I will like this in my hack SMB:Return to Yoshi's Island.Thanks! | |||
Shadow Red Koopa Level: 17 Posts: 116/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Great! I love the bounce trick you used when you stomp an enemy! Amazing! Congratulations! I hope that now people would make new and fun hacks basing them on this one! The Rise of the Mushroom Kingdom castle is really impresive! Keep it up and I now will wait for SMB2! Thanks pete! | |||
Shadow Red Koopa Level: 17 Posts: 117/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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I want to know if someone know about a good Snes emulator for Dreamcast,I have Dreamsnes but I want to know if there is another better than that one.Is there and Snes emu for DC that could run Yoshi's Island? Thanks! (edited by Shadow The Raven on 09-03-05 12:08 AM) |
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Shadow Red Koopa Level: 17 Posts: 118/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Finally the day it's coming! I hope you could finish this soon.The wait has been long and we are all waiting for this great program.Keep it up Blackhole89. | |||
Shadow Red Koopa Level: 17 Posts: 119/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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This is looking really good,but,what about the demo? | |||
Shadow Red Koopa Level: 17 Posts: 120/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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blackhole89 has said that this will be a Music Editor,not a Music Importer.Also you can compose your own music,I wonder if this program would let you save our compostions so we can share them? |
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Acmlm's Board - I2 Archive - - Posts by Shadow |