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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
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Sukasa

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From: *Shrug*

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Posted on 10-06-05 10:11 AM, in A quick question about GFX Link
Does anyone know where in VRAM the layer 3 graphics are, and the compression used on them? I'm putting together a shop system, but because of the vast amounts of custom graphics involved in the menus and such, I need to use my own graphics file. Could anyone help, please? I already have the transfers for the actual tilemap planned out, I just need the GFX compression/uploading info (what algorithm to use for decompression, where in VRAM to upload to).

If GFX uploading is in qwertie's SNES doc and I missed that, please tell me and I'll look again. Thanks muchly for any help on the matter.
Sukasa

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Posted on 10-07-05 06:03 AM, in A quick question about GFX Link
I should have worded that better- How is it compressed in the ROM? I need to decompress it before DMA'ing it to VRAM, but I don't know the algorithm.
Sukasa

Boomboom
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Posted on 10-07-05 08:31 AM, in HabsoluteFate's SMW Dev Link
Well, there should be a pointer to the palette data, I wonder why it couldn't be changed to a new location. All you'd need is to find the pointer...
Sukasa

Boomboom
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Posted on 10-07-05 08:53 AM, in Sad State Solutions (Please read!) Link
I have to say that I agree with many of BGNG's points. He did disect the problem very well IMO, and while the uber-hack would not work because of conflicting timetables, world-wide size, and sheer managing challenges, there no reason that there cannot be a site that has game-inspecific data, but to further it's usefulness, have game-specific data also there, but stored in a different file, so that eople can choose from generalized or centralized data. In fact, why don't I get started on a template now? I know a fair bit of ASP (3?), and SQL management (well, T-sql), so I could put something together with a bit of time, as long as I have time to accumulate the money I need- I could even have a custom web address, if it suits the need.

The problem I found with tutorials is that they're hard to break into, say in qwerties SNES doc, it took me a while to figure out some of what he posted because it was not done in an easy-to-understand format, whereas with one site, that could be done much easier. Also, there should be more said about editor limitations, because people say that n00bs find out what an editor cannot do, well, nobody told them, that lead them (indirectly) to form false ideas about the power of the editors.
Sukasa

Boomboom
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Posted on 10-07-05 10:50 PM, in Sad State Solutions (Please read!) Link
Well said, stifu. Now, for a slightly different topic that ties in with a 'sad' stawet solution- I need feedback on a site design like this:


Homepage--News--Contact info--other pages
      |
Document page----------Upload script
        |                  |
Lookup script   Classification and storage
        |
Slected document

Basically, the site has a central system where the end user can either access a database of all available documents, sorted as game-inspecific or for a particular game, and there is also an upload page for authors who want to upload a new page or modify an old one, and if it's new, another page where they declare either

A) it's game-inspecific, or
B) it is for a particular game,

Which can be selected from a drop-down menu, or if the game is not in the database, a new entry for a game can be made.


(edited by Sukasa on 10-07-05 01:51 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posts: 1906/1981
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Since: 02-06-05
From: *Shrug*

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Posted on 10-07-05 11:19 PM, in Learning SMW ASM [ASM howto] Link
Well, as another part of my little series on ASM, I'm going to do the commands ADC and SBC.


ADC


ADC stands for ADd with Carry. It is used for addition, and also uses the carry flag as an extra number (sort of).

To use ADC for normal addition, you first want to clear the carry flag with the instruction CLC (CLear Carry flag). After that, you simple use the command
ADC ____, such as ADC #$88 or ADC $1A76. In both of these examples, the value after ADC is added to the accumulator, for the first, that's $88, and for the second that's the value at $1A76 in RAM. Let's say that A was originally $20, and $1A76 is $10. With the carry flag cleared, the results would be $A8 and $30, respectively. However, if the carry flag is set, then the results would have been $A9 and $31, respectively. See the difference?



SBC


SBC stands for SuBtract with Carry. It is the opposite of ADC, and also affects the accumulator. Like ADC, to subtract properly the carry flag must be cleared (Use CLC). So, with A still being $20, and $1A76 still $10, here are the results for SBC #$18 and SBC $1A76 with the carry flag cleared- $08 and $10, respectively. Although you may guess what SBC will output with the carry flag set, I'll mention it anyways- $07 and $0F, respectively.



That ends the mini-tutorial on ADC and SBC

EDIT: Whoa, why'd the post get so big?


(edited by HyperHacker on 10-08-05 04:45 PM)
(edited by Sukasa on 10-08-05 07:15 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posts: 1907/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
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Posted on 10-08-05 06:37 AM, in Sad State Solutions (Please read!) Link
HH, I think you need to tone down your attacks at Fu, because without exeption, he has ALWAYS helped me with stuff he knew about, and even with one thing he didn't know already (this resulted in fixmap16.ips), FuSoYa went back through the ROM and found ONE bad byte and took the time to fix it. So sorry, but you're a little far-out with what you're saying.

@mega-dog: I'm going to do the archive, and trust me, I do take time to do the ROM-hacking stuff, it's part of my personal life. And if the archive were to go down, well, I'd be able to fix that quickly because I'm saving up to buy a new webserver to store the archive on, to run from here at home (Hey, any donations would be greatly appreciated, PM if you'd like to help).
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1908/1981
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Since: 02-06-05
From: *Shrug*

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Posted on 10-09-05 04:24 AM, in Learning SMW ASM [ASM howto] Link
I did close the tags though...


The Transfer Command



The transfer command is composed of 3 parts, and has a sort of 'syntax' associated with it.

Fisrt, there is the letter "T", followed without a space by the source register (A, X, Y, etc.) Thirdly, theere is the destination register (A, X, Y, etc.), Except during accumulator/direct page transfers. Then, A is represented by "C". An example of the Transfer command would be

TAX, which copies the contents of A to X.
TXA, which does the opposite, X into A.

Valid source and destination registers are:
A / C - Accumulator
X - X Register
Y - Y Register
D - Direct page
S - Stack

The list of valid Transfer commands is as follows:

TAX - Transfer Accumulator to X
TAY - Transfer Accumulator to Y
TCD - Transfer Accumulator to Direct Page
TCS - Transfer Accumulator to Stack
TSC - Transfer Stack to Accumulator
TSX - Transfer Stack to X
TXA - Transfer X to Accumulator
TXS - Transfer X to Stack
TXY - Transfer X to Y
TYA - Transfer Y to Accumulator
TYX - Transfer Y to X


(edited by Sukasa on 10-08-05 07:24 PM)
(edited by Sukasa on 10-08-05 07:25 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posts: 1909/1981
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From: *Shrug*

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Posted on 10-11-05 12:58 AM, in Change overworld position from a level? Link
Kailieann, check the memory map (find the link the the first page of ROM locations), for the mario/luigi flag. With it, make your block either move mario, or use it to move luigi by using a CMP...BEQ branch.
Sukasa

Boomboom
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Posted on 10-14-05 07:41 AM, in Ran into another ASM wall Link
After the AND #$81, add in a CMP #$81. That should do the trick.
Sukasa

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Posted on 10-15-05 12:53 AM, in Super Mario World NES Link
No, lose the black. I almost never see black in a sprite for an NES game.
Sukasa

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Posted on 10-15-05 01:46 AM, in PalEnemy help regarding a certain sprite Link
Well, no, but you'd have to get the tilemaps for the flames (check the ROM locations thread, Mattrizle posted a large amount of tilemap lcoations), then change their location, or change the lakitu tilemaps instead.
Sukasa

Boomboom
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Posted on 10-15-05 05:58 AM, in Sonic SatAM.. Anyone have that? Link
I'm wondering if anyone has both seasons of Sonic SatAM, or just season two, who might be interested in sending it to me. I tried bittorrent, but couldn't get it.
Sukasa

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Posted on 10-15-05 07:21 AM, in I'm not a coder, but I play one on TV. Link
Well, the best I can do just tonight is give you some pointers, set the cat picture as an image, with the background being a colour constant, all of this inside a table, border="0". Below the table, have the lower section of the background image. crude, but so long as you want the post in the darker region, that should work.

Tomorrow I'll work on the code for you.
Sukasa

Boomboom
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Posted on 10-15-05 07:29 AM, in Two-player SMW: Worth keeping in? Link
GP, neither edit nor delete work because whoever wrote the code never added in support for the functions. Go them.

Anyways, there are a good bunch of offsets in RAM that ARE unused, so for now I suppose experimentation is the only way to know for sure.
Sukasa

Boomboom
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Posted on 10-15-05 08:06 AM, in SPC700 documentation Link
Does anyone have any pointers to a good document for the SPC700 sound unit in the SNES? I tried looking, but all I found was some useless stuff that either wasn't for the SNES, or I couldn't understand. It's the only part of SNES game development I don't really understand, so I was hoping that I could learn it, cuz' I do have one game I'd like to make.
Sukasa

Boomboom
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Posted on 10-15-05 08:47 AM, in The ExGFX Workshop Link
Finished a new set...

Hydro Dam
Sukasa

Boomboom
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Posted on 10-15-05 08:56 AM, in The "One Liner" archive Link
Q: What do you call a cross between a parrot and a jogger?
Spoiler:
A: A Walkie-Talkie!
Sukasa

Boomboom
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Posts: 1919/1981
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Posted on 10-15-05 10:54 AM, in I just need someone to listen to me. Link
    I don't even know where to start... It always feels like whenever something happens of whatever, it feels like I can't talk to anyone. My family, close friends, I just feel like I can't talk to them on an honest level over things lke this, I'd rather just talk to someone I don't really know. I'm always having to keep secrets from my family, from very personal secrets, to the fact that I ROM-hack, to just who I talk to on this board, things like that. It always feels like I'm not enough for my parents, like they're always unhappy with something concerning me, whether it's my choice in friends, doing one thing over another, just being me, or anyhting else that I do wrong, it just always feels like there's something that they're not satisfied with. Whenever I would like to get something over the internet (I wanted to get Sonic The Hedgehog issues #47 - 50 recently, that was one major fuck-up.), my mom gets esasperated because more is going on her VISA, although I promise to pay off everything that I influence going on it (Fuck, how is a 15-year-old supposed to have his own credit card?! I don't have a choice!). I can't talk to any of my long-distance friends over MSN, because my parents have to know everything about them, as well as their first name. I just feel like I'm trapped witth them, and they need to know everything that happens. Just 15 minutes ago, I asked about the comics I mentioned, and she became unhappy, and when I left with my shoulders [ik]down, because that meant I was going to need to work on a new way to try and get those comics (I'll have to try money-order, I guess), they [my parents] interpreted that a me laying a guilt trip on my mom, and I got hell for that (dad started in on a lecture, I tried to correct him, and was told to "shut the fuck up" because he was talking- really!) I just don't know how I'm supposed to talk to them when they are like this, because if I say anything about how I feel in relation to events like this, they go and turn things around and basically blast me about every little thing I did wrong. I just need to talk to someone, because typing this out has been a lot easier than had I tried to say it to someone.
Sukasa

Boomboom
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Posted on 10-15-05 11:01 AM, in I'm leaving the forum Link
I have to agree with violent J here- he never said he was leaving the board, just the forum!
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