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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
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Sukasa

Boomboom
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Since: 02-06-05
From: *Shrug*

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Posted on 07-29-05 01:20 AM, in You FAD!!! Link
Spoiler:
Check the source. UnsurpassedDarkness put a < div > tag in that pasted a different picture stored in a board folder overtop of the regular one.
Sukasa

Boomboom
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From: *Shrug*

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Posted on 07-29-05 01:22 AM, in Just got done reading about ASM.... Link
Notepad works well for me. after that, simply compile it with whichever utility you like.
Sukasa

Boomboom
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From: *Shrug*

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Posted on 07-29-05 01:25 AM, in Is it possible to patch marios physics and palette to create another character? Link
Red, ASM is a love-hate relationship. Unfortunately, there's nothing else you can use.
Sukasa

Boomboom
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Posted on 07-29-05 01:32 AM, in Acmlm's Board Adventures Link
Too bad. This was one of my favorite comics.
Sukasa

Boomboom
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From: *Shrug*

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Posted on 07-29-05 01:40 AM, in 3 ASM questions Link
OK, I'd like to see if it would be possible to rewrite the message box code a bit. Does anyone know where the code segment for it is? I an thinking of adding simple commands to it (added with the LM editor), that I could use to modify certain RAM variables with the message box code, mainly the status bar settings.

Secondly, is there code in RAM that can convert a hex number into decimal, or would I need to make my own? I'm converting the fireball, making them into bulllets. The only thing I need now is to make it so they have an ammo counter, and setting it so you press the X button to fire them, so you could fire bullets while floating down with the cape. Would anyone be able to help me out here, by helping me change the way the fireballs work?
Sukasa

Boomboom
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Posted on 07-29-05 01:43 AM, in Just got done reading about ASM.... Link
And I hate to tell you this, but C for a computer uses different machine code than what the 65c816 uses. Besides, you're actually better off learning ASM, since it is a lot more powerful than C when used correctly.
Sukasa

Boomboom
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From: *Shrug*

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Posted on 07-29-05 01:44 AM, in ok Link
Red, do you mean that when you enter the addresses, they do not take you where you want? you aren't helping us fix your problem much by simply whining that is isn't working.
Sukasa

Boomboom
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Posted on 07-29-05 01:47 AM, in Mario 64 - Amazing Stuff Link
That's what the offset is supposed to do, it modifies the vertical location of mario compared to his collision data, mainly for fun, but I figured if someone traced that, then maybe other important code could be found. 8033B220 is doing what it did for me, so what other problems are there?
Sukasa

Boomboom
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Posted on 07-29-05 01:50 AM, in Luigi vs Mario (formerly SMB3DX) Link
HolyCrapGood!

Wow. That looks awsome. Any chance that you added SRAM, like in the NES zelda games?
Sukasa

Boomboom
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Posted on 07-29-05 01:51 AM, in 3 ASM questions Link
I would love to, but since I cannot get a tracer to work for me, I have no idea of where to look in the ROM for the code for them.
Sukasa

Boomboom
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Posted on 07-29-05 01:52 AM, in Is it possible to patch marios physics and palette to create another character? Link
Be glad, it took me a week to learn half of what you've learned already, so keep it up! programming languages take a while to learn.
Sukasa

Boomboom
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Posted on 07-29-05 01:54 AM, in 3 ASM questions Link
Simple, all I'd do is check the ammo amount with a CMP, and only break to the fireball code (and also decrement the counter by $01) if it's above $00. If it's $00, I'd break instead to code that plays a "wrong" sound, and doesn't fire the fireball.

EDIT: Kanji beat me to the explanation


(edited by Sukasa on 07-29-05 01:22 AM)
Sukasa

Boomboom
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From: *Shrug*

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Posted on 07-29-05 02:07 AM, in Mario 64 - Amazing Stuff Link
No, they don't match. Where are you testing the offsets? Make sure you're in the starting area, outside of the castle.
Sukasa

Boomboom
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Posted on 07-29-05 03:53 AM, in The Quest for the Ultimate Treasure Link
"More than likely her evil side would. I dunno about wanting to stop her though, it might not be too good for our health."

Keeping up with Cyberaptor, Snipes heard rustling in the bushes, but since it was fairly windy, Snipes figured it was probably the wind.
Sukasa

Boomboom
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Posted on 07-29-05 03:56 AM, in Mario 64 - Amazing Stuff Link
Well, I have something unfortunate. It didn't work for me when I got back. Probably the only reson it worked the first time was because I had played around the RAM a lot, so I likely managed to change something else which meant that changing that particular RAM byte activated the second mario. Unfortunate, but true.
Sukasa

Boomboom
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Posted on 07-29-05 04:02 AM, in Learning SMW ASM [ASM howto] Link
Well, I can't help you with a disassembler, but this may help: 65816REF.HLP.
Sukasa

Boomboom
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Posted on 07-29-05 04:10 AM, in It's Sofa King impossible to go back ... Link
Yeah, it would, or maybe just a second "rating" setup that could be used to let you know what eople think of your layout or something.
Sukasa

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Posted on 07-29-05 04:11 AM, in Acmlm's Board Adventures Link
Um, If you check the previous page, SH has announced that the comic is over.
Sukasa

Boomboom
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Posted on 07-29-05 04:24 AM, in The Quest for the Ultimate Treasure Link
"After realizing what the darts were, Snipes almost laughed. Not muchpoint to them, since he was not biological at all, and so immune to their effect. Grinning, Snipes drew his sword at the "wierdos", and called out to them.

"What the hell was that?! I could laugh at you so badly it's not even funny!"

Reaching to pull out a grenade to scare the things away, Snipes realized that not only had he run out of grenades, but he'd lost his backpack; and as such his reloads, at some point! looking around, Snipes saw the backpack, but in the possession of the things.

"Well, you've got what belongs to me, and I don't appreciate theives."

Moving forward, Snipes readied to attack the things and make sure Cyberaptor would be unharmed. Could be a bit difficul though, there were a lot. Thinking, Snipes decided to "pull one out of his hat".

"Phantron, If you can hear me, I might need your help soon."
Sukasa

Boomboom
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From: *Shrug*

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Posted on 07-29-05 05:02 AM, in WACK-A-CLONE: Survival Test: Fiore VS Angel bots (Expansive field, Snowy) Link
EDIT: 5 days, no reply. Challenge cancelled.


(edited by Sukasa on 08-02-05 06:13 PM)
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Acmlm's Board - I2 Archive - - Posts by Sukasa


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