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Acmlm's Board - I2 Archive - - Posts by Sukasa |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1420/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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1. use the Chelsea code, by loading your ROM, and then immediately typing in "shift+C h e l s e a", then check the file menu in the OW editor. 2. Yes, just switch the palettes for mario and luigi, then in your tile editor of choice, exchange the "Mario" and the "luigi" tiles (Load GFX file 28, in 2bpp mode). |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1421/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey, If anyone comes up with any code they'd like to test, I could do that for them. I've found some RAM that doesn't get changed/reset every frame, so I could add something in if someone wanted to try anything. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1422/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Change the level header to 02, because 01 disables interaction with Layer 2, for some odd reason, and make sure that the sprite buoyancy setting is not "enable sprite buoyancy, but disable interaction with layer 2 to reduce processing cost and slowdown". Does that help? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1423/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Simple. I use multiple BLKtool folders. Each one would then use a different ini file, no problem. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1424/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Where do you place the grinders, and what lines are you using? Make sure they're the tileset specific lines, and also make sure the grinders start one tile above the line, so they can fall onto it. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1425/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Heh, those look good, and the TETRIS letters are good too. I know they look wierd a bit, but they are also like that in my TETRIS GB game. Good job, that looks great. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1426/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Yes. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1427/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Like BMF said, the problem is probably that the grinders don't check layer 2, or that because layer 2 doesn't scroll, it could cause a few problems. does it work if you were to say, switch layers 1 and 2? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1428/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by stag019Originally posted by SukasaThese both have 9 digits, however, they should only have 8. Whoops. I meant 8033B228 and 8033B22A. I was thinking of a different address at the same time. sorry. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1429/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Got 3 screens from COTMK 2. Part of the OW, with only layers 1 and 2 shown The first part of Megamondo heights 2 The fourth, and last part of that level. Difficult level though. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1430/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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This has happened to me too, I don't know why (But I'm happy about it). It probably has something to do with mario overlapping the sprite when the OW laods, so the sprite isn't loaded into RAM or something. The plant will come back if you beat another level or change areas. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1431/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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JMP and JSL? The first tells the processor to move to a new section of code, instead of simply increment a byte. JML is the 24-bit equivalent of JMP, wheras JMP is only 16-bit. JSR and JSL are the same as their respective counterparts, but they also push the current program counter to the stack (again, 16-bit and 24-bit addresses respectively), before jumping to the desired offset. RTS and RTL are the same as the JMP and JML commands, but instead of getting the destination address from code, they get their destinations addresses from the stack. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1432/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Yea, I only have a couple of people blocked, but not for speed reasons. Mainly ||bass (Unblock) Kario (Unblock) Duke Nukem (Unblock) I leave layout on, because I like a board where there can actually be differences in posts. Acmlm's is a lot better than several other boards I tried out. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1433/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Fads... YIMBY. Just like the new banner that showed up for me. anyone else see it, courtesy of UnsurpassedDarkness? The banner (edited by Sukasa on 07-28-05 03:41 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1434/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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BLASPHEMER!!!! You're not supposed to make sense in LT. other than that, this post gave me Carpal Tunnel Sydrome because it took too much effort to post. ouch... |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1435/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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ROFLMAO Cheesepie is right, It's hot chocolate, but with white chocolate instead of milk chocolate. I always knew it as white hot chocolate, and no, I do n'ot like it too hot at all. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1436/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Funny thing that you say you used to dream of making SMW levels, so did I. I remember I used to go to a daycare, I'd either play simcity classic on PC, or TMNT 2 for NES. 4-year-olds playing a fairly difficult game, heh. We did pretty well in the game, even getting to level 3 with our best gamers working together. (my freinds and I). I udes to be obsessed with SMW too, until the cartridge's SRAM chip died. Then I had to get a new cart. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1437/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Seriously, these pipes are great! They turned out to be a real lifesaver for a problem I've got. wonderful, MikeyK. I wonder what FuSoYa will think of these... (edited by Sukasa on 07-28-05 04:07 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1438/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, first off, the address you just said for the second Mario was wrong- it's 8033B22A, not 8033B220. Secondly, It should start off as $01. For 8033B228, I tested the code in the first section in the castle, the foyer. 8033B220, did it happen instantaneously, or slowly? If mario slowly sank, then it isn't doing the same thing that my ROM did. I'll go back and check the value, but after checking my note sheet, I posted the right address, since I went back to it afterwards and it still was correct. What did offset 8033B221 show? after you begin a file it should be $BD. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1439/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Well, to stop it, just select the sprite, hold down the shift key, and hit the up arrow key once. That should shift the sprite up a pixel, fixing your problem. |
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Acmlm's Board - I2 Archive - - Posts by Sukasa |