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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
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User Post
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1420/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-27-05 11:01 PM, in How can I change this? Link
1. use the Chelsea code, by loading your ROM, and then immediately typing in "shift+C h e l s e a", then check the file menu in the OW editor.

2. Yes, just switch the palettes for mario and luigi, then in your tile editor of choice, exchange the "Mario" and the "luigi" tiles (Load GFX file 28, in 2bpp mode).
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1421/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-28-05 01:46 AM, in Mario 64 - Amazing Stuff Link
Hey, If anyone comes up with any code they'd like to test, I could do that for them. I've found some RAM that doesn't get changed/reset every frame, so I could add something in if someone wanted to try anything.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1422/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-28-05 02:10 AM, in Sprites interaction with layer 2 ? Link
Change the level header to 02, because 01 disables interaction with Layer 2, for some odd reason, and make sure that the sprite buoyancy setting is not "enable sprite buoyancy, but disable interaction with layer 2 to reduce processing cost and slowdown".

Does that help?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1423/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-28-05 02:12 AM, in BLKTOOL question Link
Simple. I use multiple BLKtool folders. Each one would then use a different ini file, no problem.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1424/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-28-05 02:31 AM, in Sprites interaction with layer 2 ? Link
Where do you place the grinders, and what lines are you using? Make sure they're the tileset specific lines, and also make sure the grinders start one tile above the line, so they can fall onto it.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1425/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-28-05 11:28 PM, in My Tilesets Link
Heh, those look good, and the TETRIS letters are good too. I know they look wierd a bit, but they are also like that in my TETRIS GB game. Good job, that looks great.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1426/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-28-05 11:29 PM, in Is it possible to patch marios physics and palette to create another character? Link
Yes.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1427/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-28-05 11:32 PM, in Sprites interaction with layer 2 ? Link
Like BMF said, the problem is probably that the grinders don't check layer 2, or that because layer 2 doesn't scroll, it could cause a few problems. does it work if you were to say, switch layers 1 and 2?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1428/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-28-05 11:36 PM, in Mario 64 - Amazing Stuff Link
Originally posted by stag019
Originally posted by Sukasa
8033B2248, when given a number other than 00, will make the current area reload. I can't find the byte that tells the game which area to load yet...

8033B224A, when set to anything above 01, will make a second mario appear, in place, mimicking what mario does but not moving. Fun to try and fight with this guy.

These both have 9 digits, however, they should only have 8.


Whoops. I meant 8033B228 and 8033B22A. I was thinking of a different address at the same time. sorry.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1429/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 12:13 AM, in General Project Screenshot Thread Link
Got 3 screens from COTMK 2.

Image hosted by Photobucket.com
Part of the OW, with only layers 1 and 2 shown


Image hosted by Photobucket.com
The first part of Megamondo heights 2


Image hosted by Photobucket.com
The fourth, and last part of that level. Difficult level though.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1430/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 12:16 AM, in The sprites on the overworld map Link
This has happened to me too, I don't know why (But I'm happy about it). It probably has something to do with mario overlapping the sprite when the OW laods, so the sprite isn't loaded into RAM or something. The plant will come back if you beat another level or change areas.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1431/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 12:21 AM, in Learning SMW ASM [ASM howto] Link
JMP and JSL? The first tells the processor to move to a new section of code, instead of simply increment a byte. JML is the 24-bit equivalent of JMP, wheras JMP is only 16-bit. JSR and JSL are the same as their respective counterparts, but they also push the current program counter to the stack (again, 16-bit and 24-bit addresses respectively), before jumping to the desired offset. RTS and RTL are the same as the JMP and JML commands, but instead of getting the destination address from code, they get their destinations addresses from the stack.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1432/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 12:33 AM, in It's Sofa King impossible to go back ... Link
Yea, I only have a couple of people blocked, but not for speed reasons. Mainly

||bass (Unblock)
Kario (Unblock)
Duke Nukem (Unblock)

I leave layout on, because I like a board where there can actually be differences in posts. Acmlm's is a lot better than several other boards I tried out.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 12:38 AM, in You FAD!!! Link
Fads... YIMBY. Just like the new banner that showed up for me. anyone else see it, courtesy of UnsurpassedDarkness?

The banner


(edited by Sukasa on 07-28-05 03:41 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1434/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 12:44 AM, in Who here is lazy? Link
BLASPHEMER!!!! You're not supposed to make sense in LT. other than that, this post gave me Carpal Tunnel Sydrome because it took too much effort to post. ouch...




(edited by Sukasa on 07-29-05 11:36 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1435/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 01:01 AM, in I like chocolate Link
ROFLMAO Cheesepie is right, It's hot chocolate, but with white chocolate instead of milk chocolate. I always knew it as white hot chocolate, and no, I do n'ot like it too hot at all.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1436/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 01:05 AM, in The good ol' days Link
Funny thing that you say you used to dream of making SMW levels, so did I. I remember I used to go to a daycare, I'd either play simcity classic on PC, or TMNT 2 for NES. 4-year-olds playing a fairly difficult game, heh. We did pretty well in the game, even getting to level 3 with our best gamers working together. (my freinds and I). I udes to be obsessed with SMW too, until the cartridge's SRAM chip died. Then I had to get a new cart.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1437/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 01:07 AM, in SMB3 pipes for blocktool, first release Link
Seriously, these pipes are great! They turned out to be a real lifesaver for a problem I've got. wonderful, MikeyK. I wonder what FuSoYa will think of these...


(edited by Sukasa on 07-28-05 04:07 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1438/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 01:16 AM, in Mario 64 - Amazing Stuff Link
OK, first off, the address you just said for the second Mario was wrong- it's 8033B22A, not 8033B220. Secondly, It should start off as $01. For 8033B228, I tested the code in the first section in the castle, the foyer. 8033B220, did it happen instantaneously, or slowly? If mario slowly sank, then it isn't doing the same thing that my ROM did. I'll go back and check the value, but after checking my note sheet, I posted the right address, since I went back to it afterwards and it still was correct. What did offset 8033B221 show? after you begin a file it should be $BD.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1439/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-29-05 01:18 AM, in The sprites on the overworld map Link
Well, to stop it, just select the sprite, hold down the shift key, and hit the up arrow key once. That should shift the sprite up a pixel, fixing your problem.
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Acmlm's Board - I2 Archive - - Posts by Sukasa


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