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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
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Sukasa

Boomboom
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Posted on 03-08-05 01:51 AM, in overworld Lightning routine (bowser's valley) in levels? Link
Originally posted by HyperHacker
I thought he had some problems with it. Though I might be thinking of the lightning in the actual Bowser battle, not the overworld. (I forgot there even was any in the overworld.)


Yes there is lightning used in the overworld. turn off layer 3 and look at the star world clouds. That's the lightning effect I'd like to use.
Sukasa

Boomboom
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From: *Shrug*

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Posted on 03-08-05 02:00 AM, in Three question about... Link
about #1...

I had that question too. look at this thread To get your answer.

For #3, try backing up your rom and then;

1. find the ASM pointer for the big boo boss with MW reconfigurator,
2. jump to that location,
3. change any values of (03) to (02), one at a time
4. play the game. if the HP didn't change, or the game crashed, undo what you did in step 3 and try again from there.


(edited by Darkflight on 03-07-05 11:35 PM)
Sukasa

Boomboom
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Posted on 03-08-05 02:16 AM, in Disabling level Timer Link
OK. Thanks
Sukasa

Boomboom
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Posted on 03-08-05 02:24 AM, in Tile Counter v0.5 Link
With PCX, Couldn't you (once you have a GUI), have the user show the program where the PIC2SNES exe is, then have your program call it, then use the output from that program?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posts: 125/1981
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Posted on 03-08-05 02:42 AM, in First screenshot of my hack Link
A villain only familiar to a few... I'm guessing wart.
Sukasa

Boomboom
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Posted on 03-08-05 08:31 AM, in Timer disabling problem Link
Hey!

I have a problem with disabling the level timer. When I did, whatever item was in the item box started flashing (gone for one frame) once every time ther counter would have normally decremented. I don't know why it does that because the rest of the game acts as if there is no timer.

Does anyone know what happened?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posted on 03-08-05 08:38 AM, in Multiple sprite/ASM questions Link
Originally posted by HyperHacker
--Not sure about the sprite subroutines or macros; there must be an 'add sprite' subroutine in there somewhere though.


By 'add sprite' subroutine, do you mean creating the sprite or running it's code? I wrote out the shell ASM as a subroutine so I would something to base off of.
Sukasa

Boomboom
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Posted on 03-08-05 10:07 PM, in overworld Lightning routine (bowser's valley) in levels? Link
Thats right, too. Wouldn't you just need to change the pointer to fix the sound problem if you disable the effect on the OW?
Sukasa

Boomboom
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Posted on 03-08-05 10:08 PM, in First screenshot of my hack Link
Oh. big nerd, eh? I woudn't know off the top of my head then.
Sukasa

Boomboom
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Posted on 03-09-05 11:55 PM, in I wonder if this'll ever be possible.... Link
He was joking. that's all
Sukasa

Boomboom
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Posted on 03-10-05 09:01 AM, in On/Off value question Link
Hey!

I need to know something. I am writing some custom blocks, but I don't know how to change the on/off switch values. Specifically, I don't know what values to change the register to. Could anyone help me?
Sukasa

Boomboom
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Posted on 03-10-05 08:12 PM, in First screenshot of my hack Link
Originally posted by Trashykins



Wow. That FG looks like it is from MMX1. Am I correct?

Anyways, looking great overall. Keep it up, Trashykins!


(edited by Darkflight on 03-10-05 11:12 AM)
Sukasa

Boomboom
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Since: 02-06-05
From: *Shrug*

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Posted on 03-10-05 08:20 PM, in Custom block info request Link
Hey!

I am trying to make a silent on/off block that operates when mario touches it, but I am heving problems. Would anyone be able to help me with any values I need to change?
Sukasa

Boomboom
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Posted on 03-10-05 08:30 PM, in Custom block info request Link
Oh, sheit...

I was tired yesterday, and musta forgot I made that thread. Whoops!
Sukasa

Boomboom
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Posted on 03-10-05 08:32 PM, in Super Mario Bros. 3 Screenshots Link
Originally posted by peter_ac





Hey, That looks great! I really like your new sky!
Sukasa

Boomboom
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Posted on 03-10-05 08:51 PM, in Make Your Own Enemy!!!! Link
Name: Koopa Gunner
Max HP: 20
Defense: 4
Attack: 9
Description: Look Out! This koopa was trained as a gunner for Bowser! He will have no problem with shooting anything that moves!
Appearance: the koopas from bowser's fortress in SMO
Sukasa

Boomboom
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Posted on 03-11-05 10:43 PM, in Inserting custom blocks Link
You could use Blocktool
Sukasa

Boomboom
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Posted on 03-11-05 10:44 PM, in I'm looking for 2 specific programs Link
i'll make you a simple tutorial from what I know.

Maybe I'll post it on my website too.

do you have a compiler? you'll need one of those for my way.
Sukasa

Boomboom
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Posted on 03-11-05 10:46 PM, in Flashing Star Link
maybe if someone could read machine code, then they could use MWR to go to the star's ASM and read through the instructions list for the palette number setting.
Sukasa

Boomboom
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Posted on 03-11-05 10:48 PM, in Super Mario Bros. 3 Screenshots Link
Actually, Nad-Gob and I are thinking of working together to create public-use screen-scrolling pipes. If we do i'll PM you with the finished products.
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Acmlm's Board - I2 Archive - - Posts by Sukasa


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